/*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) This is an auto-generated file. Do not edit! ==============================================================================*/ namespace boost { namespace fusion { struct void_; namespace result_of { template < typename T0 = void_ , typename T1 = void_ , typename T2 = void_ , typename T3 = void_ , typename T4 = void_ , typename T5 = void_ , typename T6 = void_ , typename T7 = void_ , typename T8 = void_ , typename T9 = void_ , typename Extra = void_ > struct list_tie; } namespace result_of { template struct list_tie< T0 , void_ , void_ , void_ , void_ , void_ , void_ , void_ , void_ , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0) { return list( arg0); } namespace result_of { template struct list_tie< T0 , T1 , void_ , void_ , void_ , void_ , void_ , void_ , void_ , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1) { return list( arg0 , arg1); } namespace result_of { template struct list_tie< T0 , T1 , T2 , void_ , void_ , void_ , void_ , void_ , void_ , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1 , T2 & arg2) { return list( arg0 , arg1 , arg2); } namespace result_of { template struct list_tie< T0 , T1 , T2 , T3 , void_ , void_ , void_ , void_ , void_ , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1 , T2 & arg2 , T3 & arg3) { return list( arg0 , arg1 , arg2 , arg3); } namespace result_of { template struct list_tie< T0 , T1 , T2 , T3 , T4 , void_ , void_ , void_ , void_ , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1 , T2 & arg2 , T3 & arg3 , T4 & arg4) { return list( arg0 , arg1 , arg2 , arg3 , arg4); } namespace result_of { template struct list_tie< T0 , T1 , T2 , T3 , T4 , T5 , void_ , void_ , void_ , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1 , T2 & arg2 , T3 & arg3 , T4 & arg4 , T5 & arg5) { return list( arg0 , arg1 , arg2 , arg3 , arg4 , arg5); } namespace result_of { template struct list_tie< T0 , T1 , T2 , T3 , T4 , T5 , T6 , void_ , void_ , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1 , T2 & arg2 , T3 & arg3 , T4 & arg4 , T5 & arg5 , T6 & arg6) { return list( arg0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6); } namespace result_of { template struct list_tie< T0 , T1 , T2 , T3 , T4 , T5 , T6 , T7 , void_ , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1 , T2 & arg2 , T3 & arg3 , T4 & arg4 , T5 & arg5 , T6 & arg6 , T7 & arg7) { return list( arg0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6 , arg7); } namespace result_of { template struct list_tie< T0 , T1 , T2 , T3 , T4 , T5 , T6 , T7 , T8 , void_ , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1 , T2 & arg2 , T3 & arg3 , T4 & arg4 , T5 & arg5 , T6 & arg6 , T7 & arg7 , T8 & arg8) { return list( arg0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6 , arg7 , arg8); } namespace result_of { template struct list_tie< T0 , T1 , T2 , T3 , T4 , T5 , T6 , T7 , T8 , T9 , void_ > { typedef list type; }; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline list list_tie(T0 & arg0 , T1 & arg1 , T2 & arg2 , T3 & arg3 , T4 & arg4 , T5 & arg5 , T6 & arg6 , T7 & arg7 , T8 & arg8 , T9 & arg9) { return list( arg0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6 , arg7 , arg8 , arg9); } }}