/*============================================================================= Copyright (c) 2005-2013 Joel de Guzman Copyright (c) 2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_CONVERT_20061213_2207) #define FUSION_CONVERT_20061213_2207 #include #include #include #if !defined(BOOST_FUSION_HAS_VARIADIC_DEQUE) /////////////////////////////////////////////////////////////////////////////// // C++03 (non-variadic) implementation /////////////////////////////////////////////////////////////////////////////// #include #else /////////////////////////////////////////////////////////////////////////////// // C++11 variadic implementation /////////////////////////////////////////////////////////////////////////////// #include namespace boost { namespace fusion { namespace result_of { template struct as_deque : detail::build_deque< typename result_of::begin::type , typename result_of::end::type > { }; } template BOOST_FUSION_GPU_ENABLED inline typename result_of::as_deque::type as_deque(Sequence& seq) { typedef result_of::as_deque gen; return gen::call(fusion::begin(seq), fusion::end(seq)); } template BOOST_FUSION_GPU_ENABLED inline typename result_of::as_deque::type as_deque(Sequence const& seq) { typedef result_of::as_deque gen; return gen::call(fusion::begin(seq), fusion::end(seq)); } }} #endif #endif