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diff --git a/tools/build/v2/doc/src/extending.xml b/tools/build/v2/doc/src/extending.xml new file mode 100644 index 0000000000..3d0fda569d --- /dev/null +++ b/tools/build/v2/doc/src/extending.xml @@ -0,0 +1,1207 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE appendix PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN" + "http://www.boost.org/tools/boostbook/dtd/boostbook.dtd"> + + <chapter id="bbv2.extender"> + <title>Extender Manual</title> + + <section id="bbv2.extender.intro"> + <title>Introduction</title> + + <para> + This section explains how to extend Boost.Build to accomodate your + local requirements—primarily to add support for non-standard + tools you have. Before we start, be sure you have read and understoon + the concept of metatarget, <xref linkend="bbv2.overview.concepts"/>, + which is critical to understanding the remaining material. + </para> + + <para> + The current version of Boost.Build has three levels of targets, listed + below. + </para> + + <variablelist> + + <varlistentry> + <term>metatarget</term> + <listitem> + <para> + Object that is created from declarations in Jamfiles. May + be called with a set of properties to produce concrete + targets. + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>concrete target</term> + <listitem> + <para> + Object that corresponds to a file or an action. + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>jam target</term> + <listitem> + <para> + Low-level concrete target that is specific to Boost.Jam build + engine. Essentially a string—most often a name of file. + </para> + </listitem> + </varlistentry> + + </variablelist> + + <para> + In most cases, you will only have to deal with concrete targets and + the process that creates concrete targets from + metatargets. Extending metatarget level is rarely required. The jam + targets are typically only used inside the command line patterns. + </para> + + <warning> + <para>All of the Boost.Jam target-related builtin functions, like + <code>DEPENDS</code> or <code>ALWAYS</code> operate on jam + targets. Applying them to metatargets or concrete targets has no + effect.</para> + </warning> + + <section id="bbv2.extender.overview.metatargets"> + <title>Metatargets</title> + + <para>Metatarget is an object that records information specified + in Jamfile, such as metatarget kind, name, sources and properties, + and can be called with specific properties to generate concrete + targets. At the code level it is represented by an instance of + class derived from <classname>abstract-target</classname>. + <footnote><para>This name is historic, and will be eventuall changed to + <code>metatarget</code></para></footnote> + </para> + + <para>The <methodname>generate</methodname> method takes the build properties + (as an instance of the <classname>property-set</classname> class) and returns + a list containing:</para> + <itemizedlist> + <listitem><para>As front element—Usage-requirements from this invocation + (an instance of <classname>property-set</classname>)</para></listitem> + <listitem><para>As subsequent elements—created concrete targets ( + instances of the <classname>virtual-target</classname> class.)</para></listitem> + </itemizedlist> + + <para>It's possible to lookup a metataget by target-id using the + <code>targets.resolve-reference</code> function, and the + <code>targets.generate-from-reference</code> function can both + lookup and generate a metatarget.</para> + + <para>The <classname>abstract-target</classname> class has three immediate + derived classes:</para> + <itemizedlist> + + <listitem><para><classname>project-target</classname> that + corresponds to a project and is not intended for further + subclassing. The <methodname>generate</methodname> method of this + class builds all targets in the project that are not marked as + explicit.</para></listitem> + + <listitem><para><classname>main-target</classname> corresponds to a target in a project + and contains one or more target alternatives. This class also should not be + subclassed. The <methodname>generate</methodname> method of this class selects + an alternative to build, and calls the <methodname>generate</methodname> method of that + alternative.</para></listitem> + + <listitem><para><classname>basic-target</classname> corresponds to a + specific target alternative. This is base class, with a number of + derived classes. The <methodname>generate</methodname> method + processes the target requirements and requested build properties to + determine final properties for the target, builds all sources, and + finally calls the abstract <classname>construct</classname> method with the list + of source virtual targets, and the final properties. + </para></listitem> + + </itemizedlist> + + <para>The instances of the <classname>project-target</classname> and + <classname>main-target</classname> classes are created + implicitly—when loading a new Jamfiles, or when a new target + alternative with as-yet unknown name is created. The instances of the + classes derived from <classname>basic-target</classname> are typically + created when Jamfile calls a <firstterm>metatarget rule</firstterm>, + such as such as <code>exe</code>. + </para> + + <para>It it permissible to create a custom class derived from + <classname>basic-target</classname> and create new metatarget rule + that creates instance of such target. However, in the majority + of cases, a specific subclass of <classname>basic-target</classname>— + <classname>typed-target</classname> is used. That class is associated + with a <firstterm>type</firstterm> and relays to <firstterm>generators</firstterm> + to construct concrete targets of that type. This process will be explained below. + When a new type is declared, a new metatarget rule is automatically defined. + That rule creates new instance of type-target, associated with that type. + </para> + + </section> + + <section id="bbv2.extender.overview.targets"> + <title>Concrete targets</title> + + <para>Concrete targets are represented by instance of classes derived + from <classname>virtual-target</classname>. The most commonly used + subclass is <classname>file-target</classname>. A file target is associated + with an action that creates it— an instance of the <classname>action</classname> + class. The action, in turn, hold a list of source targets. It also holds the + <classname>property-set</classname> instance with the build properties that + should be used for the action.</para> + + <para>Here's an example of creating a target from another target, <code>source</code></para> +<programlisting> +local a = [ new action $(source) : common.copy : $(property-set) ] ; +local t = [ new file-target $(name) : CPP : $(project) : $(a) ] ; +</programlisting> + <para>The first line creates an instance of the <classname>action></classname> class. + The first parameter is the list of sources. The second parameter is the name + a jam-level <link linkend="bbv2.overview.jam_language.actions">action</link>. + The third parameter is the property-set applying to this action. The second line + creates a target. We specifie a name, a type and a project. We also pass the + action object created earlier. If the action creates several targets, we can repeat + the second line several times.</para> + + <para>In some cases, code that creates concrete targets may be invoked more than + once with the same properties. Returning to different instance of <classname>file-target</classname> + that correspond to the same file clearly will result in problems. Therefore, whenever + returning targets you should pass them via the <code>virtual-target.register</code> + function, that will replace targets with previously created identical ones, as + necessary.<footnote><para>This create-then-register pattern is caused by limitations + of the Boost.Jam language. Python port is likely to never create duplicate targets.</para></footnote> + Here are a couple of examples: +<programlisting> +return [ virtual-target.register $(t) ] ; +return [ sequence.transform virtual-target.register : $(targets) ] ; +</programlisting> + </para> + + </section> + + <section id="bbv2.extender.overview.generators"> + <title>Generators</title> + + <para>In theory, every kind of metatarget in Boost.Build (like <code>exe</code>, + <code>lib</code> or <code>obj</code>) could be implemented + by writing a new metatarget class that, independently of the other code, figures + what files to produce and what commands to use. However, that would be rather inflexible. + For example, adding support for a new compiler would require editing several metatargets. + </para> + + <para>In practice, most files have specific types, and most tools + consume and produce files of specific type. To take advantage of this + fact, Boost.Build defines concept of target type and + <indexterm><primary>generators</primary></indexterm> + <firstterm>generators</firstterm>, and has special metatarget class + <classname>typed-target</classname>. Target type is merely an + identifier. It is associated with a set of file extensions that + correspond to that type. Generator is an abstraction of a tool. It advertises + the types it produces and, if called with a set of input target, tries to construct + output targets of the advertised types. Finally, <classname>typed-target</classname> + is associated with specific target type, and relays the generator (or generators) + for that type. + </para> + + <para>A generator is an instance of a class derived from <classname>generator</classname>. + The <classname>generator</classname> class itself is suitable for common cases. + You can define derived classes for custom scenarios.</para> + + <!-- + <para>Given a set of generators, the fundamental operation is to + construct a target of a given type, with given properties, from a + set of targets. That operation is performed by rule + <literal>generators.construct</literal> and the used algorithm is described + below.</para> + + <section> + <title>Selecting and ranking viable generators</title> + + <para>Each generator, in addition to target types that it can + produce, have attribute that affects its applicability in + particular sitiation. Those attributes are:</para> + + <orderedlist> + <listitem> + <simpara> + Required properties, which are properties absolutely + necessary for the generator to work. For example, generator + encapsulating the gcc compiler would have <toolset>gcc as + required property. + </simpara> + </listitem> + + <listitem> + <simpara> + Optional properties, which increase the generators + suitability for a particual build. + </simpara> + </listitem> + </orderedlist> + + <para> + Generator's required and optional properties may not include + either free or incidental properties. (Allowing this would + greatly complicate caching targets). + </para> + + <para>When trying to construct a target, the first step is to select + all possible generators for the requested target type, which + required properties are a subset of requested properties. + Generators that were already selected up the call stack are + excluded. In addition, if any composing generators were selected + up the call stack, all other composing generators are ignored + (TODO: define composing generators). The found generators + are assigned a rank, which is the number of optional properties + present in requested properties. Finally, generators with highest + rank are selected for futher processing.</para> + + </section> + <section> + <title>Running generators</title> + + <para>When generators are selected, each is run to produce a list of + created targets. This list might include targets that are not of + requested types, because generators create the same targets as + some tool, and tool's behaviour is fixed. (Note: should specify + that in some cases we actually want extra targets). If generator + fails, it returns an empty list. Generator is free to call + 'construct' again, to convert sources to the types it can handle. + It also can pass modified properties to 'construct'. However, a + generator is not allowed to modify any propagated properties, + otherwise when actually consuming properties we might discover + that the set of propagated properties is different from what was + used for building sources.</para> + + <para>For all targets that are not of requested types, we try to + convert them to requested type, using a second call to + <literal>construct</literal>. This is done in order to support + transformation sequences where single source file expands to + several later. See <ulink url= + "http://groups.yahoo.com/group/jamboost/message/1667">this + message</ulink> for details.</para> + + </section> + + --> + + <!-- FIXME: review the below content. Maybe, some of it is + still useful. + <section> + <title>Property adjustment</title> + + <para>Because target location is determined by the build system, it + is sometimes necessary to adjust properties, in order to not + break actions. For example, if there's an action that generates + a header, say "a_parser.h", and a source file "a.cpp" which + includes that file, we must make everything work as if a_parser.h + is generated in the same directory where it would be generated + without any subvariants.</para> + + <para>Correct property adjustment can be done only after all targets + are created, so the approach taken is:</para> + + <orderedlist> + <listitem> + <para> + When dependency graph is constructed, each action can be + assigned a rule for property adjustment. + </para> + </listitem> + + <listitem> + <para> + When virtual target is actualized, that rule is run and + return the final set of properties. At this stage it can use + information of all created virtual targets. + </para> + </listitem> + </orderedlist> + + <para>In case of quoted includes, no adjustment can give 100% correct + results. If target dirs are not changed by build system, quoted + includes are searched in "." and then in include path, while angle + includes are searched only in include path. When target dirs are + changed, we'd want to make quoted includes to be search in "." then in + additional dirs and then in the include path and make angle includes + be searched in include path, probably with additional paths added at + some position. Unless, include path already has "." as the first + element, this is not possible. So, either generated headers should not + be included with quotes, or first element of include path should be + ".", which essentially erases the difference between quoted and angle + includes. <emphasis role="bold">Note:</emphasis> the only way to get + "." as include path into compiler command line is via verbatim + compiler option. In all other case, Boost.Build will convert "." into + directory where it occurs.</para> + + </section> + + --> + + </section> + + </section> + + <section id="bbv2.extender.example"> + <title>Example: 1-to-1 generator</title> + + <para>Say you're writing an application that generates C++ code. If + you ever did this, you know that it's not nice. Embedding large + portions of C++ code in string literals is very awkward. A much + better solution is:</para> + + <orderedlist> + <listitem> + <simpara> + Write the template of the code to be generated, leaving + placeholders at the points that will change + </simpara> + </listitem> + + <listitem> + <simpara> + Access the template in your application and replace + placeholders with appropriate text. + </simpara> + </listitem> + + <listitem> + <simpara>Write the result.</simpara> + </listitem> + </orderedlist> + + <para>It's quite easy to achieve. You write special verbatim files that are + just C++, except that the very first line of the file contains the name of a + variable that should be generated. A simple tool is created that takes a + verbatim file and creates a cpp file with a single <code>char*</code> variable + whose name is taken from the first line of the verbatim file and whose value + is the file's properly quoted content.</para> + + <para>Let's see what Boost.Build can do.</para> + + <para>First off, Boost.Build has no idea about "verbatim files". So, you must + register a new target type. The following code does it:</para> + +<programlisting> +import type ; +type.register VERBATIM : verbatim ; +</programlisting> + + <para>The first parameter to <functionname>type.register</functionname> gives + the name of the declared type. By convention, it's uppercase. The second + parameter is the suffix for files of this type. So, if Boost.Build sees + <filename>code.verbatim</filename> in a list of sources, it knows that it's of + type <code>VERBATIM</code>.</para> + + <para>Next, you tell Boost.Build that the verbatim files can be + transformed into C++ files in one build step. A + <firstterm>generator</firstterm> is a template for a build step that + transforms targets of one type (or set of types) into another. Our + generator will be called <code>verbatim.inline-file</code>; it + transforms <code>VERBATIM</code> files into <code>CPP</code> files: + +<programlisting> +import generators ; +generators.register-standard verbatim.inline-file : VERBATIM : CPP ; +</programlisting> + </para> + + <para>Lastly, you have to inform Boost.Build about the shell + commands used to make that transformation. That's done with an + <code>actions</code> declaration. + +<programlisting> +actions inline-file +{ + "./inline-file.py" $(<) $(>) +} +</programlisting> + +<!-- You need to explain all the parameters to an "actions" and + describe the accompanying rule declaration: the user has no clue + what $(<) and $(>) are, and doesn't know about the third + parameter that gets passed to the rule. --> + +<!-- We use verbatim.inline-file in one place and just inline-file in + another. Is this confusing for user? + --> +</para> + + <para> + Now, we're ready to tie it all together. Put all the code above in file + <filename>verbatim.jam</filename>, add <code>import verbatim ;</code> to + <filename>Jamroot.jam</filename>, and it's possible to write the following + in your Jamfile: + </para> + +<programlisting> +exe codegen : codegen.cpp class_template.verbatim usage.verbatim ; +</programlisting> + + <para> + The listed verbatim files will be automatically converted into C++ source + files, compiled and then linked to the codegen executable. + </para> + + <para> + In subsequent sections, we will extend this example, and review all the + mechanisms in detail. The complete code is available in the + <filename>example/customization</filename> directory. + </para> + </section> + + <section id="bbv2.extending.targets"> + <title>Target types</title> + <para>The first thing we did in the <link + linkend="bbv2.extender.intro">intruduction</link> was declaring a + new target type: +<programlisting> +import type ; +type.register VERBATIM : verbatim ; +</programlisting> + The type is the most important property of a target. Boost.Build can + automatically generate necessary build actions only because you + specify the desired type (using the different main target rules), and + because Boost.Build can guess the type of sources from their + extensions. + </para> + + <para>The first two parameters for the <code>type.register</code> rule + are the name of new type and the list of extensions associated with + it. A file with an extension from the list will have the given target + type. In the case where a target of the declared type is generated + from other sources, the first specified extension will be used. + </para> + + <para>Sometimes you want to change the suffix used for generated targets + depending on build properties, such as toolset. For example, some compiler + uses extension <literal>elf</literal> for executable files. You can use the + <code>type.set-generated-target-suffix</code> rule: +<programlisting> +type.set-generated-target-suffix EXE : <toolset>elf : elf ; +</programlisting> + </para> + + <para>A new target type can be inherited from an existing one. +<programlisting> +type.register PLUGIN : : SHARED_LIB ; +</programlisting> + The above code defines a new type derived from + <code>SHARED_LIB</code>. Initially, the new type inherits all the + properties of the base type - in particular generators and suffix. + Typically, you'll change the new type in some way. For example, using + <code>type.set-generated-target-suffix</code> you can set the suffix for + the new type. Or you can write special a generator for the new type. For + example, it can generate additional metainformation for the plugin. + In either way, the <code>PLUGIN</code> type can be used whenever + <code>SHARED_LIB</code> can. For example, you can directly link plugins + to an application. + </para> + + <para>A type can be defined as "main", in which case Boost.Build will + automatically declare a main target rule for building targets of that + type. More details can be found <link + linkend="bbv2.extending.rules.main-type">later</link>. + </para> + + <section id="bbv2.extending.scanners"> + <title>Scanners</title> + <para> + Sometimes, a file can refer to other files via some include system. To + make Boost.Build track dependencies between included files, you need + to provide a scanner. The primary limitation is that only one scanner + can be assigned to a target type. + </para> + + <para>First, we need to declare a new class for the scanner: +<programlisting> +class verbatim-scanner : common-scanner +{ + rule pattern ( ) + { + return "//###include[ ]*\"([^\"]*)\"" ; + } +} +</programlisting> + All the complex logic is in the <code>common-scanner</code> + class, and you only need to override the method that returns + the regular expression to be used for scanning. The + parentheses in the regular expression indicate which part + of the string is the name of the included file. Only the + first parenthesized group in the regular expression will be + recognized; if you can't express everything you want that + way, you can return multiple regular expressions, each of + which contains a parenthesized group to be matched. + </para> + + <para>After that, we need to register our scanner class: +<programlisting> +scanner.register verbatim-scanner : include ; +</programlisting> + The value of the second parameter, in this case + <code>include</code>, specifies the properties that contain the list + of paths that should be searched for the included files. + </para> + + <para>Finally, we assign the new scanner to the <code>VERBATIM</code> + target type: +<programlisting> +type.set-scanner VERBATIM : verbatim-scanner ; +</programlisting> + That's enough for scanning include dependencies. + </para> + + </section> + + </section> + + <section id="bbv2.extending.tools"> + <title>Tools and generators</title> + <para> + This section will describe how Boost.Build can be extended to support + new tools. + </para> + + <para>For each additional tool, a Boost.Build object called generator + must be created. That object has specific types of targets that it + accepts and produces. Using that information, Boost.Build is able + to automatically invoke the generator. For example, if you declare a + generator that takes a target of the type <literal>D</literal> and + produces a target of the type <literal>OBJ</literal>, when placing a + file with extention <literal>.d</literal> in a list of sources will + cause Boost.Build to invoke your generator, and then to link the + resulting object file into an application. (Of course, this requires + that you specify that the <literal>.d</literal> extension corresponds + to the <literal>D</literal> type.) + </para> + + <para>Each generator should be an instance of a class derived from the + <code>generator</code> class. In the simplest case, you don't need to + create a derived class, but simply create an instance of the + <code>generator</code> class. Let's review the example we've seen in the + <link linkend="bbv2.extender.intro">introduction</link>. + <!-- Is the following supposed to be verbatim.jam? Tell the + user so. You also need to describe the meanings of $(<) + and $(>); this is the first time they're encountered. --> +<programlisting> +import generators ; +generators.register-standard verbatim.inline-file : VERBATIM : CPP ; +actions inline-file +{ + "./inline-file.py" $(<) $(>) +} +</programlisting> + </para> + + <para>We declare a standard generator, specifying its id, the source type + and the target type. When invoked, the generator will create a target + of type <literal>CPP</literal> with a source target of + type <literal>VERBATIM</literal> as the only source. But what command + will be used to actually generate the file? In bjam, actions are + specified using named "actions" blocks and the name of the action + block should be specified when creating targets. By convention, + generators use the same name of the action block as their own id. So, + in above example, the "inline-file" actions block will be used to + convert the source into the target. + </para> + + <para> + There are two primary kinds of generators: standard and composing, + which are registered with the + <code>generators.register-standard</code> and the + <code>generators.register-composing</code> rules, respectively. For + example: +<programlisting> +generators.register-standard verbatim.inline-file : VERBATIM : CPP ; +generators.register-composing mex.mex : CPP LIB : MEX ; +</programlisting> + The first (standard) generator takes a <emphasis>single</emphasis> + source of type <code>VERBATIM</code> and produces a result. The second + (composing) generator takes any number of sources, which can have either + the <code>CPP</code> or the <code>LIB</code> type. Composing generators + are typically used for generating top-level target type. For example, + the first generator invoked when building an <code>exe</code> target is + a composing generator corresponding to the proper linker. + </para> + + <para>You should also know about two specific functions for registering + generators: <code>generators.register-c-compiler</code> and + <code>generators.register-linker</code>. The first sets up header + dependecy scanning for C files, and the seconds handles various + complexities like searched libraries. For that reason, you should always + use those functions when adding support for compilers and linkers. + </para> + + <para>(Need a note about UNIX)</para> + <!-- What kind of note? Either write the note or don't, but remove this dross. --> + <bridgehead>Custom generator classes</bridgehead> + + <para>The standard generators allows you to specify source and target + types, an action, and a set of flags. If you need anything more complex, + <!-- What sort of flags? Command-line flags? What does the system do with them? --> + you need to create a new generator class with your own logic. Then, + you have to create an instance of that class and register it. Here's + an example how you can create your own generator class: +<programlisting> +class custom-generator : generator +{ + rule __init__ ( * : * ) + { + generator.__init__ $(1) : $(2) : $(3) : $(4) : $(5) : $(6) : $(7) : $(8) : $(9) ; + } +<!-- What is the point of this __init__ function?? --> +} + +generators.register + [ new custom-generator verbatim.inline-file : VERBATIM : CPP ] ; +</programlisting> + This generator will work exactly like the + <code>verbatim.inline-file</code> generator we've defined above, but + it's possible to customize the behaviour by overriding methods of the + <code>generator</code> class. + </para> + + <para>There are two methods of interest. The <code>run</code> method is + responsible for the overall process - it takes a number of source targets, + converts them to the right types, and creates the result. The + <code>generated-targets</code> method is called when all sources are + converted to the right types to actually create the result. + </para> + + <para>The <code>generated-targets</code> method can be overridden when you + want to add additional properties to the generated targets or use + additional sources. For a real-life example, suppose you have a program + analysis tool that should be given a name of executable and the list of + all sources. Naturally, you don't want to list all source files + manually. Here's how the <code>generated-targets</code> method can find + the list of sources automatically: +<programlisting> +class itrace-generator : generator { +.... + rule generated-targets ( sources + : property-set : project name ? ) + { + local leaves ; + local temp = [ virtual-target.traverse $(sources[1]) : : include-sources ] ;<!-- You must explain include-sources! --> + for local t in $(temp) + { + if ! [ $(t).action<!-- In what namespace is this evaluated? --> ] + { + leaves += $(t) ; + } + } + return [ generator.generated-targets $(sources) $(leafs) + : $(property-set) : $(project) $(name) ] ; + } +} +generators.register [ new itrace-generator nm.itrace : EXE : ITRACE ] ; +</programlisting> + The <code>generated-targets</code> method will be called with a single + source target of type <literal>EXE</literal>. The call to + <code>virtual-target.traverse</code> will return all targets the + executable depends on, and we further find files that are not + produced from anything. <!-- What does "not produced from anything" mean? --> + The found targets are added to the sources. + </para> + + <para>The <code>run</code> method can be overriden to completely + customize the way the generator works. In particular, the conversion of + sources to the desired types can be completely customized. Here's + another real example. Tests for the Boost Python library usually + consist of two parts: a Python program and a C++ file. The C++ file is + compiled to Python extension that is loaded by the Python + program. But in the likely case that both files have the same name, + the created Python extension must be renamed. Otherwise, the Python + program will import itself, not the extension. Here's how it can be + done: +<programlisting> +rule run ( project name ? : property-set : sources * ) +{ + local python ; + for local s in $(sources) + { + if [ $(s).type ] = PY + { + python = $(s) ; + } + } + <!-- This is horrible code. Use a filter function, or at _least_ consolidate the two loops! --> + local libs ; + for local s in $(sources) + { + if [ type.is-derived [ $(s).type ] LIB ] + { + libs += $(s) ; + } + } + + local new-sources ; + for local s in $(sources) + { + if [ type.is-derived [ $(s).type ] CPP ] + { + local name = [ $(s).name ] ; # get the target's basename + if $(name) = [ $(python).name ] + { + name = $(name)_ext ; # rename the target + } + new-sources += [ generators.construct $(project) $(name) : + PYTHON_EXTENSION : $(property-set) : $(s) $(libs) ] ; + } + } + + result = [ construct-result $(python) $(new-sources) : $(project) $(name) + : $(property-set) ] ; +} +</programlisting> + <!-- Why are we doing this with a generator??? It seems + insane. We could just use a nice front-end rule that + calls some normal target-creation rules. No? --> + + First, we separate all source into python files, libraries and C++ + sources. For each C++ source we create a separate Python extension by + calling <code>generators.construct</code> and passing the C++ source + and the libraries. At this point, we also change the extension's name, + if necessary. + </para> + + + </section> + + <section id="bbv2.extending.features"> + <title>Features</title> + <para> + Often, we need to control the options passed the invoked tools. This + is done with features. Consider an example: +<programlisting> +# Declare a new free feature +import feature : feature ; +feature verbatim-options : : free ; + +# Cause the value of the 'verbatim-options' feature to be +# available as 'OPTIONS' variable inside verbatim.inline-file +import toolset : flags ; +flags verbatim.inline-file OPTIONS <verbatim-options> ;<!-- You must tell the reader what the syntax of the flags rule is --> + +# Use the "OPTIONS" variable +actions inline-file +{ + "./inline-file.py" $(OPTIONS) $(<) $(>) +} +</programlisting> + We first define a new feature. Then, the <code>flags</code> invocation + says that whenever verbatin.inline-file action is run, the value of + the <code>verbatim-options</code> feature will be added to the + <code>OPTIONS</code> variable, and can be used inside the action body. + You'd need to consult online help (--help) to find all the features of + the <code>toolset.flags</code> rule. + <!-- It's been a while since I wrote these notes, so I don't + remember what I meant. But right here, I wrote "bad" and + circled it. Maybe you can figure out what I meant. ;-) + --> + </para> + + <para> + Although you can define any set of features and interpret their values + in any way, Boost.Build suggests the following coding standard for + designing features. + </para> + + <para>Most features should have a fixed set of values that is portable + (tool neutral) across the class of tools they are designed to work + with. The user does not have to adjust the values for a exact tool. For + example, <code><optimization>speed</code> has the same meaning for + all C++ compilers and the user does not have to worry about the exact + options passed to the compiler's command line. + </para> + + <para> + Besides such portable features there are special 'raw' features that + allow the user to pass any value to the command line parameters for a + particular tool, if so desired. For example, the + <code><cxxflags></code> feature allows you to pass any command line + options to a C++ compiler. The <code><include></code> feature + allows you to pass any string preceded by <code>-I</code> and the interpretation + is tool-specific. <!-- It's really tool-specific? That surprises me --> (See <xref + linkend="bbv2.faq.external"/> for an example of very smart usage of that + feature). Of course one should always strive to use portable + features, but these are still be provided as a backdoor just to make + sure Boost.Build does not take away any control from the user. + </para> + + <para> + Using portable features is a good idea because: + <itemizedlist> + <listitem> + <para>When a portable feature is given a fixed set of + values, you can build your project with two different + settings of the feature and Boost.Build will automatically + use two different directories for generated files. + Boost.Build does not try to separate targets built with + different raw options. + <!-- It's a computer program. It doesn't "care" about options --> + </para> + </listitem> + + <listitem> + <para>Unlike with “raw” features, you don't need to use + specific command-line flags in your Jamfile, and it will be + more likely to work with other tools. + </para> + </listitem> + </itemizedlist> + </para> + + <bridgehead>Steps for adding a feauture</bridgehead> + <!-- This section is redundant with the previous one --> + <para>Adding a feature requires three steps: + + <orderedlist> + <listitem><para>Declaring a feature. For that, the "feature.feature" + rule is used. You have to decide on the set of <link + linkend="bbv2.reference.features.attributes">feature + attributes</link>: + + <itemizedlist> + <listitem><para>if you want a feature value set for one target + to automaticaly propagate to its dependant targets then make it + “propagated”. <!-- Examples needed. --></para></listitem> + + <listitem><para>if a feature does not have a fixed list of + values, it must be “free.” For example, the <code>include + </code> feature is a free feature.</para></listitem> + + <listitem><para>if a feature is used to refer to a path relative + to the Jamfile, it must be a “path” feature. Such features will + also get their values automatically converted to Boost Build's + internal path representation. For example, <code>include</code> + is a path feature.</para></listitem> + + <listitem><para>if feature is used to refer to some target, it + must be a “dependency” feature. <!-- for example? --></para> + + <!-- Any other feature attributes? --> + </listitem> + </itemizedlist> + </para> + </listitem> + + <listitem><para>Representing the feature value in a + target-specific variable. Build actions are command + templates modified by Boost.Jam variable expansions. The + <code>toolset.flags</code> rule sets a target-specific + variable to the value of a feature.</para></listitem> + + <listitem><para>Using the variable. The variable set in step 2 can + be used in a build action to form command parameters or + files.</para></listitem> + + </orderedlist> + </para> + + <bridgehead>Another example</bridgehead> + + <para>Here's another example. + Let's see how we can make a feature that refers to a target. For example, + when linking dynamic libraries on Windows, one sometimes needs to + specify a "DEF file", telling what functions should be exported. It + would be nice to use this file like this: +<programlisting> + lib a : a.cpp : <def-file>a.def ; +</programlisting> +<!-- Why would that be nice? It seems to me that having a.def in the sources is the obvious and much nicer thing to do: + + lib a : a.cpp a.def ; +--> + Actually, this feature is already supported, but anyway... + <!-- Something about saying that is very off-putting. I'm + sorry that I can't put my finger on it --> + </para> + + <orderedlist> + <listitem> + <para>Since the feature refers to a target, it must be "dependency". +<programlisting> +feature def-file : : free dependency ; +</programlisting> + </para></listitem> + + <listitem><para>One of the toolsets that cares about + <!-- The toolset doesn't "care." What do your really mean? --> + DEF files is msvc. The following line should be added to it. + <!-- Are you saying the msvc toolset is broken (or that it + doesn't use DEF files) as-shipped and the reader needs to + fix it? --> + +<programlisting> +flags msvc.link DEF_FILE <def-file> ; +</programlisting> + <!-- And that line does... what? --> + </para></listitem> + + <listitem><para>Since the DEF_FILE variable is not used by the +msvc.link action, +<!-- It's not? You just told us that MSVC "cares" about DEF files. I + presume that means that it uses them in some appropriate way? --> +we need to modify it to be: + +<programlisting> +actions link bind DEF_FILE +{ + $(.LD) .... /DEF:$(DEF_FILE) .... +} +</programlisting> + </para> + + + <para> Note the <code>bind DEF_FILE</code> part. It tells + bjam to translate the internal target name in + <varname>DEF_FILE</varname> to a corresponding filename in + the <code>link</code> action. Without it the expansion of + <code>$(DEF_FILE)</code> would be a strange symbol that is + not likely to make sense for the linker. + </para> + + <!-- I have a note here that says: "none of this works for + targets in general, only source files." I'm not sure + what I meant by that; maybe you can figure it out. --> + <para> + We are almost done, but we should stop for a small workaround. Add the following + code to msvc.jam + +<programlisting> +rule link +{ + DEPENDS $(<) : [ on $(<) return $(DEF_FILE) ] ; +} +</programlisting> +<!-- You *must* explain the part in [...] above. It's completely opaque to the casual reader --> + + This is needed to accomodate some bug in bjam, which hopefully + will be fixed one day. + <!-- This is *NOT* a bug!! Anyway, BBv2 shouild handle this automatically. Why doesn't it? --> +</para></listitem> + + </orderedlist> + + <bridgehead>Variants and composite features.</bridgehead> + + <para>Sometimes you want to create a shortcut for some set of + features. For example, <code>release</code> is a value of + <code><variant></code> and is a shortcut for a set of features. + </para> + + <para>It is possible to define your own build variants. For example: +<programlisting> +variant crazy : <optimization>speed <inlining>off + <debug-symbols>on <profiling>on ; +</programlisting> + will define a new variant with the specified set of properties. You + can also extend an existing variant: +<programlisting> +variant super_release : release : <define>USE_ASM ; +</programlisting> + In this case, <code>super_release</code> will expand to all properties + specified by <code>release</code>, and the additional one you've specified. + </para> + + <para>You are not restricted to using the <code>variant</code> feature + only. + <!-- What do you mean by that? How is defining a new feature related to what came before? --> + Here's example that defines a brand new feature: +<programlisting> +feature parallelism : mpi fake none : composite link-incompatible ; +feature.compose <parallelism>mpi : <library>/mpi//mpi/<parallelism>none ; +feature.compose <parallelism>fake : <library>/mpi//fake/<parallelism>none ; +</programlisting> +<!-- The use of the <library>/mpi//mpi/<parallelism>none construct + above is at best confusing and unexplained --> + This will allow you to specify the value of feature + <code>parallelism</code>, which will expand to link to the necessary + library. + </para> + + </section> + + <section id="bbv2.extending.rules"> + <title>Main target rules</title> + <para> + A main target rule (e.g “<functionname>exe</functionname>” + Or “<functionname>lib</functionname>”) creates a top-level target. It's quite likely that you'll want to declare your own and + there are two ways to do that. + <!-- Why did "that" get changed to "this" above? --> + </para> + + <para id="bbv2.extending.rules.main-type">The first way applies when +<!-- This is not a "way of defining a main target rule." Rephrase this and the previous sentence. --> + your target rule should just produce a target of specific type. In that case, a + rule is already defined for you! When you define a new type, Boost.Build + automatically defines a corresponding rule. The name of the rule is + obtained from the name of the type, by downcasing all letters and + replacing underscores with dashes. + <!-- This strikes me as needless complexity, and confusing. Why + do we have the uppercase-underscore convention for target + types? If we just dropped that, the rule names could be + the same as the type names. --> + For example, if you create a module + <filename>obfuscate.jam</filename> containing: + +<programlisting> +import type ; +type.register OBFUSCATED_CPP : ocpp ; + +import generators ; +generators.register-standard obfuscate.file : CPP : OBFUSCATED_CPP ; +</programlisting> + and import that module, you'll be able to use the rule "obfuscated-cpp" + in Jamfiles, which will convert source to the OBFUSCATED_CPP type. + </para> + + <para> + The second way is to write a wrapper rule that calls any of the existing + rules. For example, suppose you have only one library per directory and + want all cpp files in the directory to be compiled into that library. You + can achieve this effect using: +<programlisting> +lib codegen : [ glob *.cpp ] ; +</programlisting> + If you want to make it even simpler, you could add the following + definition to the <filename>Jamroot.jam</filename> file: +<programlisting> +rule glib ( name : extra-sources * : requirements * ) +{ + lib $(name) : [ glob *.cpp ] $(extra-sources) : $(requirements) ; +} +</programlisting> + allowing you to reduce the Jamfile to just +<programlisting> +glib codegen ; +</programlisting> + </para> + + <para> + Note that because you can associate a custom generator with a target type, + the logic of building can be rather complicated. For example, the + <code>boostbook</code> module declares a target type + <code>BOOSTBOOK_MAIN</code> and a custom generator for that type. You can + use that as example if your main target rule is non-trivial. + </para> + </section> + + <section id="bbv2.extending.toolset_modules"> + + <title>Toolset modules</title> + + <para> + If your extensions will be used only on one project, they can be placed in + a separate <filename>.jam</filename> file and imported by your + <filename>Jamroot.jam</filename>. If the extensions will be used on many + projects, users will thank you for a finishing touch. + </para> + + <para>The <code>using</code> rule provides a standard mechanism + for loading and configuring extensions. To make it work, your module + <!-- "module" hasn't been defined yet. Furthermore you haven't + said anything about where that module file must be + placed. --> + should provide an <code>init</code> rule. The rule will be called + with the same parameters that were passed to the + <code>using</code> rule. The set of allowed parameters is + determined by you. For example, you can allow the user to specify + paths, tool versions, and other options. + <!-- But it's not entirely arbitrary. We have a standard + parameter order which you should describe here for + context. --> + </para> + + <para>Here are some guidelines that help to make Boost.Build more + consistent: + <itemizedlist> + <listitem><para>The <code>init</code> rule should never fail. Even if + the user provided an incorrect path, you should emit a warning and go + on. Configuration may be shared between different machines, and + wrong values on one machine can be OK on another. + <!-- So why shouldn't init fail on machines where it's wrong?? --> + </para></listitem> + + <listitem><para>Prefer specifying the command to be executed + to specifying the tool's installation path. First of all, this + gives more control: it's possible to specify +<programlisting> +/usr/bin/g++-snapshot +time g++ +<!-- Is this meant to be a single command? If not, insert "or" --> +</programlisting> + as the command. Second, while some tools have a logical + "installation root", it's better if the user doesn't have to remember whether + a specific tool requires a full command or a path. + <!-- But many tools are really collections: e.g. a + compiler, a linker, and others. The idea that the + "command to invoke" has any significance may be + completely bogus. Plus if you want to allow "time + /usr/bin/g++" the toolset may need to somehow parse + the command and find the path when it needs to invoke + some related executable. And in that case, will the + command be ignored? This scheme doesn't scale and + should be fixed. --> + </para></listitem> + + <listitem><para>Check for multiple initialization. A user can try to + initialize the module several times. You need to check for this + and decide what to do. Typically, unless you support several + versions of a tool, duplicate initialization is a user error. + <!-- Why should that be typical? --> + If the + tool's version can be specified during initialization, make sure the + version is either always specified, or never specified (in which + case the tool is initialied only once). For example, if you allow: +<programlisting> +using yfc ; +using yfc : 3.3 ; +using yfc : 3.4 ; +</programlisting> + Then it's not clear if the first initialization corresponds to + version 3.3 of the tool, version 3.4 of the tool, or some other + version. This can lead to building twice with the same version. + <!-- That would not be so terrible, and is much less harmful + than this restriction, IMO. It makes site-config + harder to maintain than necessary. --> + </para></listitem> + + <listitem><para>If possible, <code>init</code> must be callable + with no parameters. In which case, it should try to autodetect all + the necessary information, for example, by looking for a tool in + <envar>PATH</envar> or in common installation locations. Often this + is possible and allows the user to simply write: +<programlisting> +using yfc ; +</programlisting> + </para></listitem> + + <listitem><para>Consider using facilities in the + <code>tools/common</code> module. You can take a look at how + <code>tools/gcc.jam</code> uses that module in the <code>init</code> rule. + </para></listitem> + + </itemizedlist> + </para> + + + + + </section> + + </chapter> + +<!-- + Local Variables: + sgml-indent-data: t + sgml-parent-document: ("userman.xml" "chapter") + sgml-set-face: t + End: +--> |