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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE appendix PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
+ "http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
+
+ <chapter id="bbv2.extender">
+ <title>Extender Manual</title>
+
+ <section id="bbv2.extender.intro">
+ <title>Introduction</title>
+
+ <para>
+ This section explains how to extend Boost.Build to accomodate your
+ local requirements&mdash;primarily to add support for non-standard
+ tools you have. Before we start, be sure you have read and understoon
+ the concept of metatarget, <xref linkend="bbv2.overview.concepts"/>,
+ which is critical to understanding the remaining material.
+ </para>
+
+ <para>
+ The current version of Boost.Build has three levels of targets, listed
+ below.
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>metatarget</term>
+ <listitem>
+ <para>
+ Object that is created from declarations in Jamfiles. May
+ be called with a set of properties to produce concrete
+ targets.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>concrete target</term>
+ <listitem>
+ <para>
+ Object that corresponds to a file or an action.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>jam target</term>
+ <listitem>
+ <para>
+ Low-level concrete target that is specific to Boost.Jam build
+ engine. Essentially a string&mdash;most often a name of file.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+ In most cases, you will only have to deal with concrete targets and
+ the process that creates concrete targets from
+ metatargets. Extending metatarget level is rarely required. The jam
+ targets are typically only used inside the command line patterns.
+ </para>
+
+ <warning>
+ <para>All of the Boost.Jam target-related builtin functions, like
+ <code>DEPENDS</code> or <code>ALWAYS</code> operate on jam
+ targets. Applying them to metatargets or concrete targets has no
+ effect.</para>
+ </warning>
+
+ <section id="bbv2.extender.overview.metatargets">
+ <title>Metatargets</title>
+
+ <para>Metatarget is an object that records information specified
+ in Jamfile, such as metatarget kind, name, sources and properties,
+ and can be called with specific properties to generate concrete
+ targets. At the code level it is represented by an instance of
+ class derived from <classname>abstract-target</classname>.
+ <footnote><para>This name is historic, and will be eventuall changed to
+ <code>metatarget</code></para></footnote>
+ </para>
+
+ <para>The <methodname>generate</methodname> method takes the build properties
+ (as an instance of the <classname>property-set</classname> class) and returns
+ a list containing:</para>
+ <itemizedlist>
+ <listitem><para>As front element&mdash;Usage-requirements from this invocation
+ (an instance of <classname>property-set</classname>)</para></listitem>
+ <listitem><para>As subsequent elements&mdash;created concrete targets (
+ instances of the <classname>virtual-target</classname> class.)</para></listitem>
+ </itemizedlist>
+
+ <para>It's possible to lookup a metataget by target-id using the
+ <code>targets.resolve-reference</code> function, and the
+ <code>targets.generate-from-reference</code> function can both
+ lookup and generate a metatarget.</para>
+
+ <para>The <classname>abstract-target</classname> class has three immediate
+ derived classes:</para>
+ <itemizedlist>
+
+ <listitem><para><classname>project-target</classname> that
+ corresponds to a project and is not intended for further
+ subclassing. The <methodname>generate</methodname> method of this
+ class builds all targets in the project that are not marked as
+ explicit.</para></listitem>
+
+ <listitem><para><classname>main-target</classname> corresponds to a target in a project
+ and contains one or more target alternatives. This class also should not be
+ subclassed. The <methodname>generate</methodname> method of this class selects
+ an alternative to build, and calls the <methodname>generate</methodname> method of that
+ alternative.</para></listitem>
+
+ <listitem><para><classname>basic-target</classname> corresponds to a
+ specific target alternative. This is base class, with a number of
+ derived classes. The <methodname>generate</methodname> method
+ processes the target requirements and requested build properties to
+ determine final properties for the target, builds all sources, and
+ finally calls the abstract <classname>construct</classname> method with the list
+ of source virtual targets, and the final properties.
+ </para></listitem>
+
+ </itemizedlist>
+
+ <para>The instances of the <classname>project-target</classname> and
+ <classname>main-target</classname> classes are created
+ implicitly&mdash;when loading a new Jamfiles, or when a new target
+ alternative with as-yet unknown name is created. The instances of the
+ classes derived from <classname>basic-target</classname> are typically
+ created when Jamfile calls a <firstterm>metatarget rule</firstterm>,
+ such as such as <code>exe</code>.
+ </para>
+
+ <para>It it permissible to create a custom class derived from
+ <classname>basic-target</classname> and create new metatarget rule
+ that creates instance of such target. However, in the majority
+ of cases, a specific subclass of <classname>basic-target</classname>&mdash;
+ <classname>typed-target</classname> is used. That class is associated
+ with a <firstterm>type</firstterm> and relays to <firstterm>generators</firstterm>
+ to construct concrete targets of that type. This process will be explained below.
+ When a new type is declared, a new metatarget rule is automatically defined.
+ That rule creates new instance of type-target, associated with that type.
+ </para>
+
+ </section>
+
+ <section id="bbv2.extender.overview.targets">
+ <title>Concrete targets</title>
+
+ <para>Concrete targets are represented by instance of classes derived
+ from <classname>virtual-target</classname>. The most commonly used
+ subclass is <classname>file-target</classname>. A file target is associated
+ with an action that creates it&mdash; an instance of the <classname>action</classname>
+ class. The action, in turn, hold a list of source targets. It also holds the
+ <classname>property-set</classname> instance with the build properties that
+ should be used for the action.</para>
+
+ <para>Here's an example of creating a target from another target, <code>source</code></para>
+<programlisting>
+local a = [ new action $(source) : common.copy : $(property-set) ] ;
+local t = [ new file-target $(name) : CPP : $(project) : $(a) ] ;
+</programlisting>
+ <para>The first line creates an instance of the <classname>action></classname> class.
+ The first parameter is the list of sources. The second parameter is the name
+ a jam-level <link linkend="bbv2.overview.jam_language.actions">action</link>.
+ The third parameter is the property-set applying to this action. The second line
+ creates a target. We specifie a name, a type and a project. We also pass the
+ action object created earlier. If the action creates several targets, we can repeat
+ the second line several times.</para>
+
+ <para>In some cases, code that creates concrete targets may be invoked more than
+ once with the same properties. Returning to different instance of <classname>file-target</classname>
+ that correspond to the same file clearly will result in problems. Therefore, whenever
+ returning targets you should pass them via the <code>virtual-target.register</code>
+ function, that will replace targets with previously created identical ones, as
+ necessary.<footnote><para>This create-then-register pattern is caused by limitations
+ of the Boost.Jam language. Python port is likely to never create duplicate targets.</para></footnote>
+ Here are a couple of examples:
+<programlisting>
+return [ virtual-target.register $(t) ] ;
+return [ sequence.transform virtual-target.register : $(targets) ] ;
+</programlisting>
+ </para>
+
+ </section>
+
+ <section id="bbv2.extender.overview.generators">
+ <title>Generators</title>
+
+ <para>In theory, every kind of metatarget in Boost.Build (like <code>exe</code>,
+ <code>lib</code> or <code>obj</code>) could be implemented
+ by writing a new metatarget class that, independently of the other code, figures
+ what files to produce and what commands to use. However, that would be rather inflexible.
+ For example, adding support for a new compiler would require editing several metatargets.
+ </para>
+
+ <para>In practice, most files have specific types, and most tools
+ consume and produce files of specific type. To take advantage of this
+ fact, Boost.Build defines concept of target type and
+ <indexterm><primary>generators</primary></indexterm>
+ <firstterm>generators</firstterm>, and has special metatarget class
+ <classname>typed-target</classname>. Target type is merely an
+ identifier. It is associated with a set of file extensions that
+ correspond to that type. Generator is an abstraction of a tool. It advertises
+ the types it produces and, if called with a set of input target, tries to construct
+ output targets of the advertised types. Finally, <classname>typed-target</classname>
+ is associated with specific target type, and relays the generator (or generators)
+ for that type.
+ </para>
+
+ <para>A generator is an instance of a class derived from <classname>generator</classname>.
+ The <classname>generator</classname> class itself is suitable for common cases.
+ You can define derived classes for custom scenarios.</para>
+
+ <!--
+ <para>Given a set of generators, the fundamental operation is to
+ construct a target of a given type, with given properties, from a
+ set of targets. That operation is performed by rule
+ <literal>generators.construct</literal> and the used algorithm is described
+ below.</para>
+
+ <section>
+ <title>Selecting and ranking viable generators</title>
+
+ <para>Each generator, in addition to target types that it can
+ produce, have attribute that affects its applicability in
+ particular sitiation. Those attributes are:</para>
+
+ <orderedlist>
+ <listitem>
+ <simpara>
+ Required properties, which are properties absolutely
+ necessary for the generator to work. For example, generator
+ encapsulating the gcc compiler would have &lt;toolset&gt;gcc as
+ required property.
+ </simpara>
+ </listitem>
+
+ <listitem>
+ <simpara>
+ Optional properties, which increase the generators
+ suitability for a particual build.
+ </simpara>
+ </listitem>
+ </orderedlist>
+
+ <para>
+ Generator's required and optional properties may not include
+ either free or incidental properties. (Allowing this would
+ greatly complicate caching targets).
+ </para>
+
+ <para>When trying to construct a target, the first step is to select
+ all possible generators for the requested target type, which
+ required properties are a subset of requested properties.
+ Generators that were already selected up the call stack are
+ excluded. In addition, if any composing generators were selected
+ up the call stack, all other composing generators are ignored
+ (TODO: define composing generators). The found generators
+ are assigned a rank, which is the number of optional properties
+ present in requested properties. Finally, generators with highest
+ rank are selected for futher processing.</para>
+
+ </section>
+ <section>
+ <title>Running generators</title>
+
+ <para>When generators are selected, each is run to produce a list of
+ created targets. This list might include targets that are not of
+ requested types, because generators create the same targets as
+ some tool, and tool's behaviour is fixed. (Note: should specify
+ that in some cases we actually want extra targets). If generator
+ fails, it returns an empty list. Generator is free to call
+ 'construct' again, to convert sources to the types it can handle.
+ It also can pass modified properties to 'construct'. However, a
+ generator is not allowed to modify any propagated properties,
+ otherwise when actually consuming properties we might discover
+ that the set of propagated properties is different from what was
+ used for building sources.</para>
+
+ <para>For all targets that are not of requested types, we try to
+ convert them to requested type, using a second call to
+ <literal>construct</literal>. This is done in order to support
+ transformation sequences where single source file expands to
+ several later. See <ulink url=
+ "http://groups.yahoo.com/group/jamboost/message/1667">this
+ message</ulink> for details.</para>
+
+ </section>
+
+ -->
+
+ <!-- FIXME: review the below content. Maybe, some of it is
+ still useful.
+ <section>
+ <title>Property adjustment</title>
+
+ <para>Because target location is determined by the build system, it
+ is sometimes necessary to adjust properties, in order to not
+ break actions. For example, if there's an action that generates
+ a header, say "a_parser.h", and a source file "a.cpp" which
+ includes that file, we must make everything work as if a_parser.h
+ is generated in the same directory where it would be generated
+ without any subvariants.</para>
+
+ <para>Correct property adjustment can be done only after all targets
+ are created, so the approach taken is:</para>
+
+ <orderedlist>
+ <listitem>
+ <para>
+ When dependency graph is constructed, each action can be
+ assigned a rule for property adjustment.
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+ When virtual target is actualized, that rule is run and
+ return the final set of properties. At this stage it can use
+ information of all created virtual targets.
+ </para>
+ </listitem>
+ </orderedlist>
+
+ <para>In case of quoted includes, no adjustment can give 100% correct
+ results. If target dirs are not changed by build system, quoted
+ includes are searched in "." and then in include path, while angle
+ includes are searched only in include path. When target dirs are
+ changed, we'd want to make quoted includes to be search in "." then in
+ additional dirs and then in the include path and make angle includes
+ be searched in include path, probably with additional paths added at
+ some position. Unless, include path already has "." as the first
+ element, this is not possible. So, either generated headers should not
+ be included with quotes, or first element of include path should be
+ ".", which essentially erases the difference between quoted and angle
+ includes. <emphasis role="bold">Note:</emphasis> the only way to get
+ "." as include path into compiler command line is via verbatim
+ compiler option. In all other case, Boost.Build will convert "." into
+ directory where it occurs.</para>
+
+ </section>
+
+ -->
+
+ </section>
+
+ </section>
+
+ <section id="bbv2.extender.example">
+ <title>Example: 1-to-1 generator</title>
+
+ <para>Say you're writing an application that generates C++ code. If
+ you ever did this, you know that it's not nice. Embedding large
+ portions of C++ code in string literals is very awkward. A much
+ better solution is:</para>
+
+ <orderedlist>
+ <listitem>
+ <simpara>
+ Write the template of the code to be generated, leaving
+ placeholders at the points that will change
+ </simpara>
+ </listitem>
+
+ <listitem>
+ <simpara>
+ Access the template in your application and replace
+ placeholders with appropriate text.
+ </simpara>
+ </listitem>
+
+ <listitem>
+ <simpara>Write the result.</simpara>
+ </listitem>
+ </orderedlist>
+
+ <para>It's quite easy to achieve. You write special verbatim files that are
+ just C++, except that the very first line of the file contains the name of a
+ variable that should be generated. A simple tool is created that takes a
+ verbatim file and creates a cpp file with a single <code>char*</code> variable
+ whose name is taken from the first line of the verbatim file and whose value
+ is the file's properly quoted content.</para>
+
+ <para>Let's see what Boost.Build can do.</para>
+
+ <para>First off, Boost.Build has no idea about "verbatim files". So, you must
+ register a new target type. The following code does it:</para>
+
+<programlisting>
+import type ;
+type.register VERBATIM : verbatim ;
+</programlisting>
+
+ <para>The first parameter to <functionname>type.register</functionname> gives
+ the name of the declared type. By convention, it's uppercase. The second
+ parameter is the suffix for files of this type. So, if Boost.Build sees
+ <filename>code.verbatim</filename> in a list of sources, it knows that it's of
+ type <code>VERBATIM</code>.</para>
+
+ <para>Next, you tell Boost.Build that the verbatim files can be
+ transformed into C++ files in one build step. A
+ <firstterm>generator</firstterm> is a template for a build step that
+ transforms targets of one type (or set of types) into another. Our
+ generator will be called <code>verbatim.inline-file</code>; it
+ transforms <code>VERBATIM</code> files into <code>CPP</code> files:
+
+<programlisting>
+import generators ;
+generators.register-standard verbatim.inline-file : VERBATIM : CPP ;
+</programlisting>
+ </para>
+
+ <para>Lastly, you have to inform Boost.Build about the shell
+ commands used to make that transformation. That's done with an
+ <code>actions</code> declaration.
+
+<programlisting>
+actions inline-file
+{
+ "./inline-file.py" $(&lt;) $(&gt;)
+}
+</programlisting>
+
+<!-- You need to explain all the parameters to an "actions" and
+ describe the accompanying rule declaration: the user has no clue
+ what $(<) and $(>) are, and doesn't know about the third
+ parameter that gets passed to the rule. -->
+
+<!-- We use verbatim.inline-file in one place and just inline-file in
+ another. Is this confusing for user?
+ -->
+</para>
+
+ <para>
+ Now, we're ready to tie it all together. Put all the code above in file
+ <filename>verbatim.jam</filename>, add <code>import verbatim ;</code> to
+ <filename>Jamroot.jam</filename>, and it's possible to write the following
+ in your Jamfile:
+ </para>
+
+<programlisting>
+exe codegen : codegen.cpp class_template.verbatim usage.verbatim ;
+</programlisting>
+
+ <para>
+ The listed verbatim files will be automatically converted into C++ source
+ files, compiled and then linked to the codegen executable.
+ </para>
+
+ <para>
+ In subsequent sections, we will extend this example, and review all the
+ mechanisms in detail. The complete code is available in the
+ <filename>example/customization</filename> directory.
+ </para>
+ </section>
+
+ <section id="bbv2.extending.targets">
+ <title>Target types</title>
+ <para>The first thing we did in the <link
+ linkend="bbv2.extender.intro">intruduction</link> was declaring a
+ new target type:
+<programlisting>
+import type ;
+type.register VERBATIM : verbatim ;
+</programlisting>
+ The type is the most important property of a target. Boost.Build can
+ automatically generate necessary build actions only because you
+ specify the desired type (using the different main target rules), and
+ because Boost.Build can guess the type of sources from their
+ extensions.
+ </para>
+
+ <para>The first two parameters for the <code>type.register</code> rule
+ are the name of new type and the list of extensions associated with
+ it. A file with an extension from the list will have the given target
+ type. In the case where a target of the declared type is generated
+ from other sources, the first specified extension will be used.
+ </para>
+
+ <para>Sometimes you want to change the suffix used for generated targets
+ depending on build properties, such as toolset. For example, some compiler
+ uses extension <literal>elf</literal> for executable files. You can use the
+ <code>type.set-generated-target-suffix</code> rule:
+<programlisting>
+type.set-generated-target-suffix EXE : &lt;toolset&gt;elf : elf ;
+</programlisting>
+ </para>
+
+ <para>A new target type can be inherited from an existing one.
+<programlisting>
+type.register PLUGIN : : SHARED_LIB ;
+</programlisting>
+ The above code defines a new type derived from
+ <code>SHARED_LIB</code>. Initially, the new type inherits all the
+ properties of the base type - in particular generators and suffix.
+ Typically, you'll change the new type in some way. For example, using
+ <code>type.set-generated-target-suffix</code> you can set the suffix for
+ the new type. Or you can write special a generator for the new type. For
+ example, it can generate additional metainformation for the plugin.
+ In either way, the <code>PLUGIN</code> type can be used whenever
+ <code>SHARED_LIB</code> can. For example, you can directly link plugins
+ to an application.
+ </para>
+
+ <para>A type can be defined as "main", in which case Boost.Build will
+ automatically declare a main target rule for building targets of that
+ type. More details can be found <link
+ linkend="bbv2.extending.rules.main-type">later</link>.
+ </para>
+
+ <section id="bbv2.extending.scanners">
+ <title>Scanners</title>
+ <para>
+ Sometimes, a file can refer to other files via some include system. To
+ make Boost.Build track dependencies between included files, you need
+ to provide a scanner. The primary limitation is that only one scanner
+ can be assigned to a target type.
+ </para>
+
+ <para>First, we need to declare a new class for the scanner:
+<programlisting>
+class verbatim-scanner : common-scanner
+{
+ rule pattern ( )
+ {
+ return "//###include[ ]*\"([^\"]*)\"" ;
+ }
+}
+</programlisting>
+ All the complex logic is in the <code>common-scanner</code>
+ class, and you only need to override the method that returns
+ the regular expression to be used for scanning. The
+ parentheses in the regular expression indicate which part
+ of the string is the name of the included file. Only the
+ first parenthesized group in the regular expression will be
+ recognized; if you can't express everything you want that
+ way, you can return multiple regular expressions, each of
+ which contains a parenthesized group to be matched.
+ </para>
+
+ <para>After that, we need to register our scanner class:
+<programlisting>
+scanner.register verbatim-scanner : include ;
+</programlisting>
+ The value of the second parameter, in this case
+ <code>include</code>, specifies the properties that contain the list
+ of paths that should be searched for the included files.
+ </para>
+
+ <para>Finally, we assign the new scanner to the <code>VERBATIM</code>
+ target type:
+<programlisting>
+type.set-scanner VERBATIM : verbatim-scanner ;
+</programlisting>
+ That's enough for scanning include dependencies.
+ </para>
+
+ </section>
+
+ </section>
+
+ <section id="bbv2.extending.tools">
+ <title>Tools and generators</title>
+ <para>
+ This section will describe how Boost.Build can be extended to support
+ new tools.
+ </para>
+
+ <para>For each additional tool, a Boost.Build object called generator
+ must be created. That object has specific types of targets that it
+ accepts and produces. Using that information, Boost.Build is able
+ to automatically invoke the generator. For example, if you declare a
+ generator that takes a target of the type <literal>D</literal> and
+ produces a target of the type <literal>OBJ</literal>, when placing a
+ file with extention <literal>.d</literal> in a list of sources will
+ cause Boost.Build to invoke your generator, and then to link the
+ resulting object file into an application. (Of course, this requires
+ that you specify that the <literal>.d</literal> extension corresponds
+ to the <literal>D</literal> type.)
+ </para>
+
+ <para>Each generator should be an instance of a class derived from the
+ <code>generator</code> class. In the simplest case, you don't need to
+ create a derived class, but simply create an instance of the
+ <code>generator</code> class. Let's review the example we've seen in the
+ <link linkend="bbv2.extender.intro">introduction</link>.
+ <!-- Is the following supposed to be verbatim.jam? Tell the
+ user so. You also need to describe the meanings of $(<)
+ and $(>); this is the first time they're encountered. -->
+<programlisting>
+import generators ;
+generators.register-standard verbatim.inline-file : VERBATIM : CPP ;
+actions inline-file
+{
+ "./inline-file.py" $(&lt;) $(&gt;)
+}
+</programlisting>
+ </para>
+
+ <para>We declare a standard generator, specifying its id, the source type
+ and the target type. When invoked, the generator will create a target
+ of type <literal>CPP</literal> with a source target of
+ type <literal>VERBATIM</literal> as the only source. But what command
+ will be used to actually generate the file? In bjam, actions are
+ specified using named "actions" blocks and the name of the action
+ block should be specified when creating targets. By convention,
+ generators use the same name of the action block as their own id. So,
+ in above example, the "inline-file" actions block will be used to
+ convert the source into the target.
+ </para>
+
+ <para>
+ There are two primary kinds of generators: standard and composing,
+ which are registered with the
+ <code>generators.register-standard</code> and the
+ <code>generators.register-composing</code> rules, respectively. For
+ example:
+<programlisting>
+generators.register-standard verbatim.inline-file : VERBATIM : CPP ;
+generators.register-composing mex.mex : CPP LIB : MEX ;
+</programlisting>
+ The first (standard) generator takes a <emphasis>single</emphasis>
+ source of type <code>VERBATIM</code> and produces a result. The second
+ (composing) generator takes any number of sources, which can have either
+ the <code>CPP</code> or the <code>LIB</code> type. Composing generators
+ are typically used for generating top-level target type. For example,
+ the first generator invoked when building an <code>exe</code> target is
+ a composing generator corresponding to the proper linker.
+ </para>
+
+ <para>You should also know about two specific functions for registering
+ generators: <code>generators.register-c-compiler</code> and
+ <code>generators.register-linker</code>. The first sets up header
+ dependecy scanning for C files, and the seconds handles various
+ complexities like searched libraries. For that reason, you should always
+ use those functions when adding support for compilers and linkers.
+ </para>
+
+ <para>(Need a note about UNIX)</para>
+ <!-- What kind of note? Either write the note or don't, but remove this dross. -->
+ <bridgehead>Custom generator classes</bridgehead>
+
+ <para>The standard generators allows you to specify source and target
+ types, an action, and a set of flags. If you need anything more complex,
+ <!-- What sort of flags? Command-line flags? What does the system do with them? -->
+ you need to create a new generator class with your own logic. Then,
+ you have to create an instance of that class and register it. Here's
+ an example how you can create your own generator class:
+<programlisting>
+class custom-generator : generator
+{
+ rule __init__ ( * : * )
+ {
+ generator.__init__ $(1) : $(2) : $(3) : $(4) : $(5) : $(6) : $(7) : $(8) : $(9) ;
+ }
+<!-- What is the point of this __init__ function?? -->
+}
+
+generators.register
+ [ new custom-generator verbatim.inline-file : VERBATIM : CPP ] ;
+</programlisting>
+ This generator will work exactly like the
+ <code>verbatim.inline-file</code> generator we've defined above, but
+ it's possible to customize the behaviour by overriding methods of the
+ <code>generator</code> class.
+ </para>
+
+ <para>There are two methods of interest. The <code>run</code> method is
+ responsible for the overall process - it takes a number of source targets,
+ converts them to the right types, and creates the result. The
+ <code>generated-targets</code> method is called when all sources are
+ converted to the right types to actually create the result.
+ </para>
+
+ <para>The <code>generated-targets</code> method can be overridden when you
+ want to add additional properties to the generated targets or use
+ additional sources. For a real-life example, suppose you have a program
+ analysis tool that should be given a name of executable and the list of
+ all sources. Naturally, you don't want to list all source files
+ manually. Here's how the <code>generated-targets</code> method can find
+ the list of sources automatically:
+<programlisting>
+class itrace-generator : generator {
+....
+ rule generated-targets ( sources + : property-set : project name ? )
+ {
+ local leaves ;
+ local temp = [ virtual-target.traverse $(sources[1]) : : include-sources ] ;<!-- You must explain include-sources! -->
+ for local t in $(temp)
+ {
+ if ! [ $(t).action<!-- In what namespace is this evaluated? --> ]
+ {
+ leaves += $(t) ;
+ }
+ }
+ return [ generator.generated-targets $(sources) $(leafs)
+ : $(property-set) : $(project) $(name) ] ;
+ }
+}
+generators.register [ new itrace-generator nm.itrace : EXE : ITRACE ] ;
+</programlisting>
+ The <code>generated-targets</code> method will be called with a single
+ source target of type <literal>EXE</literal>. The call to
+ <code>virtual-target.traverse</code> will return all targets the
+ executable depends on, and we further find files that are not
+ produced from anything. <!-- What does "not produced from anything" mean? -->
+ The found targets are added to the sources.
+ </para>
+
+ <para>The <code>run</code> method can be overriden to completely
+ customize the way the generator works. In particular, the conversion of
+ sources to the desired types can be completely customized. Here's
+ another real example. Tests for the Boost Python library usually
+ consist of two parts: a Python program and a C++ file. The C++ file is
+ compiled to Python extension that is loaded by the Python
+ program. But in the likely case that both files have the same name,
+ the created Python extension must be renamed. Otherwise, the Python
+ program will import itself, not the extension. Here's how it can be
+ done:
+<programlisting>
+rule run ( project name ? : property-set : sources * )
+{
+ local python ;
+ for local s in $(sources)
+ {
+ if [ $(s).type ] = PY
+ {
+ python = $(s) ;
+ }
+ }
+ <!-- This is horrible code. Use a filter function, or at _least_ consolidate the two loops! -->
+ local libs ;
+ for local s in $(sources)
+ {
+ if [ type.is-derived [ $(s).type ] LIB ]
+ {
+ libs += $(s) ;
+ }
+ }
+
+ local new-sources ;
+ for local s in $(sources)
+ {
+ if [ type.is-derived [ $(s).type ] CPP ]
+ {
+ local name = [ $(s).name ] ; # get the target's basename
+ if $(name) = [ $(python).name ]
+ {
+ name = $(name)_ext ; # rename the target
+ }
+ new-sources += [ generators.construct $(project) $(name) :
+ PYTHON_EXTENSION : $(property-set) : $(s) $(libs) ] ;
+ }
+ }
+
+ result = [ construct-result $(python) $(new-sources) : $(project) $(name)
+ : $(property-set) ] ;
+}
+</programlisting>
+ <!-- Why are we doing this with a generator??? It seems
+ insane. We could just use a nice front-end rule that
+ calls some normal target-creation rules. No? -->
+
+ First, we separate all source into python files, libraries and C++
+ sources. For each C++ source we create a separate Python extension by
+ calling <code>generators.construct</code> and passing the C++ source
+ and the libraries. At this point, we also change the extension's name,
+ if necessary.
+ </para>
+
+
+ </section>
+
+ <section id="bbv2.extending.features">
+ <title>Features</title>
+ <para>
+ Often, we need to control the options passed the invoked tools. This
+ is done with features. Consider an example:
+<programlisting>
+# Declare a new free feature
+import feature : feature ;
+feature verbatim-options : : free ;
+
+# Cause the value of the 'verbatim-options' feature to be
+# available as 'OPTIONS' variable inside verbatim.inline-file
+import toolset : flags ;
+flags verbatim.inline-file OPTIONS &lt;verbatim-options&gt; ;<!-- You must tell the reader what the syntax of the flags rule is -->
+
+# Use the "OPTIONS" variable
+actions inline-file
+{
+ "./inline-file.py" $(OPTIONS) $(&lt;) $(&gt;)
+}
+</programlisting>
+ We first define a new feature. Then, the <code>flags</code> invocation
+ says that whenever verbatin.inline-file action is run, the value of
+ the <code>verbatim-options</code> feature will be added to the
+ <code>OPTIONS</code> variable, and can be used inside the action body.
+ You'd need to consult online help (--help) to find all the features of
+ the <code>toolset.flags</code> rule.
+ <!-- It's been a while since I wrote these notes, so I don't
+ remember what I meant. But right here, I wrote "bad" and
+ circled it. Maybe you can figure out what I meant. ;-)
+ -->
+ </para>
+
+ <para>
+ Although you can define any set of features and interpret their values
+ in any way, Boost.Build suggests the following coding standard for
+ designing features.
+ </para>
+
+ <para>Most features should have a fixed set of values that is portable
+ (tool neutral) across the class of tools they are designed to work
+ with. The user does not have to adjust the values for a exact tool. For
+ example, <code>&lt;optimization&gt;speed</code> has the same meaning for
+ all C++ compilers and the user does not have to worry about the exact
+ options passed to the compiler's command line.
+ </para>
+
+ <para>
+ Besides such portable features there are special 'raw' features that
+ allow the user to pass any value to the command line parameters for a
+ particular tool, if so desired. For example, the
+ <code>&lt;cxxflags&gt;</code> feature allows you to pass any command line
+ options to a C++ compiler. The <code>&lt;include&gt;</code> feature
+ allows you to pass any string preceded by <code>-I</code> and the interpretation
+ is tool-specific. <!-- It's really tool-specific? That surprises me --> (See <xref
+ linkend="bbv2.faq.external"/> for an example of very smart usage of that
+ feature). Of course one should always strive to use portable
+ features, but these are still be provided as a backdoor just to make
+ sure Boost.Build does not take away any control from the user.
+ </para>
+
+ <para>
+ Using portable features is a good idea because:
+ <itemizedlist>
+ <listitem>
+ <para>When a portable feature is given a fixed set of
+ values, you can build your project with two different
+ settings of the feature and Boost.Build will automatically
+ use two different directories for generated files.
+ Boost.Build does not try to separate targets built with
+ different raw options.
+ <!-- It's a computer program. It doesn't "care" about options -->
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>Unlike with “raw” features, you don't need to use
+ specific command-line flags in your Jamfile, and it will be
+ more likely to work with other tools.
+ </para>
+ </listitem>
+ </itemizedlist>
+ </para>
+
+ <bridgehead>Steps for adding a feauture</bridgehead>
+ <!-- This section is redundant with the previous one -->
+ <para>Adding a feature requires three steps:
+
+ <orderedlist>
+ <listitem><para>Declaring a feature. For that, the "feature.feature"
+ rule is used. You have to decide on the set of <link
+ linkend="bbv2.reference.features.attributes">feature
+ attributes</link>:
+
+ <itemizedlist>
+ <listitem><para>if you want a feature value set for one target
+ to automaticaly propagate to its dependant targets then make it
+ “propagated”. <!-- Examples needed. --></para></listitem>
+
+ <listitem><para>if a feature does not have a fixed list of
+ values, it must be “free.” For example, the <code>include
+ </code> feature is a free feature.</para></listitem>
+
+ <listitem><para>if a feature is used to refer to a path relative
+ to the Jamfile, it must be a “path” feature. Such features will
+ also get their values automatically converted to Boost Build's
+ internal path representation. For example, <code>include</code>
+ is a path feature.</para></listitem>
+
+ <listitem><para>if feature is used to refer to some target, it
+ must be a “dependency” feature. <!-- for example? --></para>
+
+ <!-- Any other feature attributes? -->
+ </listitem>
+ </itemizedlist>
+ </para>
+ </listitem>
+
+ <listitem><para>Representing the feature value in a
+ target-specific variable. Build actions are command
+ templates modified by Boost.Jam variable expansions. The
+ <code>toolset.flags</code> rule sets a target-specific
+ variable to the value of a feature.</para></listitem>
+
+ <listitem><para>Using the variable. The variable set in step 2 can
+ be used in a build action to form command parameters or
+ files.</para></listitem>
+
+ </orderedlist>
+ </para>
+
+ <bridgehead>Another example</bridgehead>
+
+ <para>Here's another example.
+ Let's see how we can make a feature that refers to a target. For example,
+ when linking dynamic libraries on Windows, one sometimes needs to
+ specify a "DEF file", telling what functions should be exported. It
+ would be nice to use this file like this:
+<programlisting>
+ lib a : a.cpp : &lt;def-file&gt;a.def ;
+</programlisting>
+<!-- Why would that be nice? It seems to me that having a.def in the sources is the obvious and much nicer thing to do:
+
+ lib a : a.cpp a.def ;
+-->
+ Actually, this feature is already supported, but anyway...
+ <!-- Something about saying that is very off-putting. I'm
+ sorry that I can't put my finger on it -->
+ </para>
+
+ <orderedlist>
+ <listitem>
+ <para>Since the feature refers to a target, it must be "dependency".
+<programlisting>
+feature def-file : : free dependency ;
+</programlisting>
+ </para></listitem>
+
+ <listitem><para>One of the toolsets that cares about
+ <!-- The toolset doesn't "care." What do your really mean? -->
+ DEF files is msvc. The following line should be added to it.
+ <!-- Are you saying the msvc toolset is broken (or that it
+ doesn't use DEF files) as-shipped and the reader needs to
+ fix it? -->
+
+<programlisting>
+flags msvc.link DEF_FILE &lt;def-file&gt; ;
+</programlisting>
+ <!-- And that line does... what? -->
+ </para></listitem>
+
+ <listitem><para>Since the DEF_FILE variable is not used by the
+msvc.link action,
+<!-- It's not? You just told us that MSVC "cares" about DEF files. I
+ presume that means that it uses them in some appropriate way? -->
+we need to modify it to be:
+
+<programlisting>
+actions link bind DEF_FILE
+{
+ $(.LD) .... /DEF:$(DEF_FILE) ....
+}
+</programlisting>
+ </para>
+
+
+ <para> Note the <code>bind DEF_FILE</code> part. It tells
+ bjam to translate the internal target name in
+ <varname>DEF_FILE</varname> to a corresponding filename in
+ the <code>link</code> action. Without it the expansion of
+ <code>$(DEF_FILE)</code> would be a strange symbol that is
+ not likely to make sense for the linker.
+ </para>
+
+ <!-- I have a note here that says: "none of this works for
+ targets in general, only source files." I'm not sure
+ what I meant by that; maybe you can figure it out. -->
+ <para>
+ We are almost done, but we should stop for a small workaround. Add the following
+ code to msvc.jam
+
+<programlisting>
+rule link
+{
+ DEPENDS $(&lt;) : [ on $(&lt;) return $(DEF_FILE) ] ;
+}
+</programlisting>
+<!-- You *must* explain the part in [...] above. It's completely opaque to the casual reader -->
+
+ This is needed to accomodate some bug in bjam, which hopefully
+ will be fixed one day.
+ <!-- This is *NOT* a bug!! Anyway, BBv2 shouild handle this automatically. Why doesn't it? -->
+</para></listitem>
+
+ </orderedlist>
+
+ <bridgehead>Variants and composite features.</bridgehead>
+
+ <para>Sometimes you want to create a shortcut for some set of
+ features. For example, <code>release</code> is a value of
+ <code>&lt;variant&gt;</code> and is a shortcut for a set of features.
+ </para>
+
+ <para>It is possible to define your own build variants. For example:
+<programlisting>
+variant crazy : &lt;optimization&gt;speed &lt;inlining&gt;off
+ &lt;debug-symbols&gt;on &lt;profiling&gt;on ;
+</programlisting>
+ will define a new variant with the specified set of properties. You
+ can also extend an existing variant:
+<programlisting>
+variant super_release : release : &lt;define&gt;USE_ASM ;
+</programlisting>
+ In this case, <code>super_release</code> will expand to all properties
+ specified by <code>release</code>, and the additional one you've specified.
+ </para>
+
+ <para>You are not restricted to using the <code>variant</code> feature
+ only.
+ <!-- What do you mean by that? How is defining a new feature related to what came before? -->
+ Here's example that defines a brand new feature:
+<programlisting>
+feature parallelism : mpi fake none : composite link-incompatible ;
+feature.compose &lt;parallelism&gt;mpi : &lt;library&gt;/mpi//mpi/&lt;parallelism&gt;none ;
+feature.compose &lt;parallelism&gt;fake : &lt;library&gt;/mpi//fake/&lt;parallelism&gt;none ;
+</programlisting>
+<!-- The use of the <library>/mpi//mpi/<parallelism>none construct
+ above is at best confusing and unexplained -->
+ This will allow you to specify the value of feature
+ <code>parallelism</code>, which will expand to link to the necessary
+ library.
+ </para>
+
+ </section>
+
+ <section id="bbv2.extending.rules">
+ <title>Main target rules</title>
+ <para>
+ A main target rule (e.g “<functionname>exe</functionname>”
+ Or “<functionname>lib</functionname>”) creates a top-level target. It's quite likely that you'll want to declare your own and
+ there are two ways to do that.
+ <!-- Why did "that" get changed to "this" above? -->
+ </para>
+
+ <para id="bbv2.extending.rules.main-type">The first way applies when
+<!-- This is not a "way of defining a main target rule." Rephrase this and the previous sentence. -->
+ your target rule should just produce a target of specific type. In that case, a
+ rule is already defined for you! When you define a new type, Boost.Build
+ automatically defines a corresponding rule. The name of the rule is
+ obtained from the name of the type, by downcasing all letters and
+ replacing underscores with dashes.
+ <!-- This strikes me as needless complexity, and confusing. Why
+ do we have the uppercase-underscore convention for target
+ types? If we just dropped that, the rule names could be
+ the same as the type names. -->
+ For example, if you create a module
+ <filename>obfuscate.jam</filename> containing:
+
+<programlisting>
+import type ;
+type.register OBFUSCATED_CPP : ocpp ;
+
+import generators ;
+generators.register-standard obfuscate.file : CPP : OBFUSCATED_CPP ;
+</programlisting>
+ and import that module, you'll be able to use the rule "obfuscated-cpp"
+ in Jamfiles, which will convert source to the OBFUSCATED_CPP type.
+ </para>
+
+ <para>
+ The second way is to write a wrapper rule that calls any of the existing
+ rules. For example, suppose you have only one library per directory and
+ want all cpp files in the directory to be compiled into that library. You
+ can achieve this effect using:
+<programlisting>
+lib codegen : [ glob *.cpp ] ;
+</programlisting>
+ If you want to make it even simpler, you could add the following
+ definition to the <filename>Jamroot.jam</filename> file:
+<programlisting>
+rule glib ( name : extra-sources * : requirements * )
+{
+ lib $(name) : [ glob *.cpp ] $(extra-sources) : $(requirements) ;
+}
+</programlisting>
+ allowing you to reduce the Jamfile to just
+<programlisting>
+glib codegen ;
+</programlisting>
+ </para>
+
+ <para>
+ Note that because you can associate a custom generator with a target type,
+ the logic of building can be rather complicated. For example, the
+ <code>boostbook</code> module declares a target type
+ <code>BOOSTBOOK_MAIN</code> and a custom generator for that type. You can
+ use that as example if your main target rule is non-trivial.
+ </para>
+ </section>
+
+ <section id="bbv2.extending.toolset_modules">
+
+ <title>Toolset modules</title>
+
+ <para>
+ If your extensions will be used only on one project, they can be placed in
+ a separate <filename>.jam</filename> file and imported by your
+ <filename>Jamroot.jam</filename>. If the extensions will be used on many
+ projects, users will thank you for a finishing touch.
+ </para>
+
+ <para>The <code>using</code> rule provides a standard mechanism
+ for loading and configuring extensions. To make it work, your module
+ <!-- "module" hasn't been defined yet. Furthermore you haven't
+ said anything about where that module file must be
+ placed. -->
+ should provide an <code>init</code> rule. The rule will be called
+ with the same parameters that were passed to the
+ <code>using</code> rule. The set of allowed parameters is
+ determined by you. For example, you can allow the user to specify
+ paths, tool versions, and other options.
+ <!-- But it's not entirely arbitrary. We have a standard
+ parameter order which you should describe here for
+ context. -->
+ </para>
+
+ <para>Here are some guidelines that help to make Boost.Build more
+ consistent:
+ <itemizedlist>
+ <listitem><para>The <code>init</code> rule should never fail. Even if
+ the user provided an incorrect path, you should emit a warning and go
+ on. Configuration may be shared between different machines, and
+ wrong values on one machine can be OK on another.
+ <!-- So why shouldn't init fail on machines where it's wrong?? -->
+ </para></listitem>
+
+ <listitem><para>Prefer specifying the command to be executed
+ to specifying the tool's installation path. First of all, this
+ gives more control: it's possible to specify
+<programlisting>
+/usr/bin/g++-snapshot
+time g++
+<!-- Is this meant to be a single command? If not, insert "or" -->
+</programlisting>
+ as the command. Second, while some tools have a logical
+ "installation root", it's better if the user doesn't have to remember whether
+ a specific tool requires a full command or a path.
+ <!-- But many tools are really collections: e.g. a
+ compiler, a linker, and others. The idea that the
+ "command to invoke" has any significance may be
+ completely bogus. Plus if you want to allow "time
+ /usr/bin/g++" the toolset may need to somehow parse
+ the command and find the path when it needs to invoke
+ some related executable. And in that case, will the
+ command be ignored? This scheme doesn't scale and
+ should be fixed. -->
+ </para></listitem>
+
+ <listitem><para>Check for multiple initialization. A user can try to
+ initialize the module several times. You need to check for this
+ and decide what to do. Typically, unless you support several
+ versions of a tool, duplicate initialization is a user error.
+ <!-- Why should that be typical? -->
+ If the
+ tool's version can be specified during initialization, make sure the
+ version is either always specified, or never specified (in which
+ case the tool is initialied only once). For example, if you allow:
+<programlisting>
+using yfc ;
+using yfc : 3.3 ;
+using yfc : 3.4 ;
+</programlisting>
+ Then it's not clear if the first initialization corresponds to
+ version 3.3 of the tool, version 3.4 of the tool, or some other
+ version. This can lead to building twice with the same version.
+ <!-- That would not be so terrible, and is much less harmful
+ than this restriction, IMO. It makes site-config
+ harder to maintain than necessary. -->
+ </para></listitem>
+
+ <listitem><para>If possible, <code>init</code> must be callable
+ with no parameters. In which case, it should try to autodetect all
+ the necessary information, for example, by looking for a tool in
+ <envar>PATH</envar> or in common installation locations. Often this
+ is possible and allows the user to simply write:
+<programlisting>
+using yfc ;
+</programlisting>
+ </para></listitem>
+
+ <listitem><para>Consider using facilities in the
+ <code>tools/common</code> module. You can take a look at how
+ <code>tools/gcc.jam</code> uses that module in the <code>init</code> rule.
+ </para></listitem>
+
+ </itemizedlist>
+ </para>
+
+
+
+
+ </section>
+
+ </chapter>
+
+<!--
+ Local Variables:
+ sgml-indent-data: t
+ sgml-parent-document: ("userman.xml" "chapter")
+ sgml-set-face: t
+ End:
+-->