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+// Copyright 2010 Christophe Henry
+// henry UNDERSCORE christophe AT hotmail DOT com
+// This is an extended version of the state machine available in the boost::mpl library
+// Distributed under the same license as the original.
+// Copyright for the original version:
+// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
+// under the Boost Software License, Version 1.0. (See accompanying
+// file LICENSE_1_0.txt or copy at
+// http://www.boost.org/LICENSE_1_0.txt)
+
+#include <iostream>
+
+// back-end
+#include <boost/msm/back/state_machine.hpp>
+#include <boost/msm/back/mpl_graph_fsm_check.hpp>
+//front-end
+#include <boost/msm/front/state_machine_def.hpp>
+
+namespace msm = boost::msm;
+namespace mpl = boost::mpl;
+using namespace msm::back;
+namespace
+{
+ // events
+ struct play {};
+ struct end_pause {};
+ struct stop {};
+ struct pause {};
+ struct open_close {};
+ struct cd_detected{};
+ struct error_found {};
+
+ // front-end: define the FSM structure
+ struct player_ : public msm::front::state_machine_def<player_>
+ {
+ // The list of FSM states
+ struct Empty : public msm::front::state<>
+ {
+ };
+ struct Open : public msm::front::state<>
+ {
+ };
+
+ // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
+ struct Stopped : public msm::front::state<>
+ {
+ };
+
+ struct Playing : public msm::front::state<>
+ {
+ };
+
+ // state not defining any entry or exit
+ struct Paused : public msm::front::state<>
+ {
+ };
+ struct AllOk : public msm::front::state<>
+ {
+ };
+ struct ErrorMode : public msm::front::state<>
+ {
+ };
+ struct State1 : public msm::front::state<>
+ {
+ };
+ struct State2 : public msm::front::state<>
+ {
+ };
+ // the initial state of the player SM. Must be defined
+ typedef mpl::vector<Empty,AllOk> initial_state;
+
+ // Transition table for player
+ struct transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ // +---------+-------------+---------+---------------------+----------------------+
+ // adding this line makes non-reachable states and should cause a static assert
+ //_row < State1 , open_close , State2 >,
+ // adding this line makes non-orthogonal regions and should cause a static assert
+ //_row < Paused , error_found , ErrorMode >,
+ _row < Stopped , play , Playing >,
+ _row < Stopped , open_close , Open >,
+ _row < Stopped , stop , Stopped >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ _row < Open , open_close , Empty >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ _row < Empty , open_close , Open >,
+ _row < Empty , cd_detected , Stopped >,
+ _row < Empty , cd_detected , Playing >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ _row < Playing , stop , Stopped >,
+ _row < Playing , pause , Paused >,
+ _row < Playing , open_close , Open >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ _row < Paused , end_pause , Playing >,
+ _row < Paused , stop , Stopped >,
+ _row < Paused , open_close , Open >,
+ _row < AllOk , error_found , ErrorMode >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ }
+ };
+ // Pick a back-end
+ typedef msm::back::state_machine<player_,msm::back::mpl_graph_fsm_check> player;
+
+ void test()
+ {
+ player p;
+ }
+}
+
+int main()
+{
+ test();
+ return 0;
+}