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+// Copyright 2010 Christophe Henry
+// henry UNDERSCORE christophe AT hotmail DOT com
+// This is an extended version of the state machine available in the boost::mpl library
+// Distributed under the same license as the original.
+// Copyright for the original version:
+// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
+// under the Boost Software License, Version 1.0. (See accompanying
+// file LICENSE_1_0.txt or copy at
+// http://www.boost.org/LICENSE_1_0.txt)
+
+#include <boost/msm/back/state_machine.hpp>
+#include <boost/msm/front/state_machine_def.hpp>
+
+namespace msm = boost::msm;
+namespace mpl = boost::mpl;
+
+#include <iostream>
+#ifdef WIN32
+#include "windows.h"
+#else
+#include <sys/time.h>
+#endif
+
+namespace test_fsm // Concrete FSM implementation
+{
+ // events
+ struct play {};
+ struct end_pause {};
+ struct stop {};
+ struct pause {};
+ struct open_close {};
+ struct cd_detected{};
+ struct NextSong {};
+ struct PreviousSong {};
+
+
+ // Concrete FSM implementation
+ struct player_ : public msm::front::state_machine_def<player_>
+ {
+ // no need for exception handling or message queue
+ typedef int no_exception_thrown;
+ typedef int no_message_queue;
+
+ // The list of FSM states
+ struct Empty : public msm::front::state<>
+ {
+ // optional entry/exit methods
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {/*std::cout << "entering: Empty" << std::endl;*/}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {/*std::cout << "leaving: Empty" << std::endl;*/}
+ };
+ struct Open : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {/*std::cout << "entering: Open" << std::endl;*/}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {/*std::cout << "leaving: Open" << std::endl;*/}
+ };
+
+ struct Stopped : public msm::front::state<>
+ {
+ // when stopped, the CD is loaded
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {/*std::cout << "entering: Stopped" << std::endl;*/}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {/*std::cout << "leaving: Stopped" << std::endl;*/}
+ };
+
+ struct Playing_ : public msm::front::state_machine_def<Playing_>
+ {
+ // no need for exception handling or message queue
+ typedef int no_exception_thrown;
+ typedef int no_message_queue;
+
+ // The list of FSM states
+ struct Song1 : public msm::front::state<> {};
+ struct Song2 : public msm::front::state<> {};
+ struct Song3 : public msm::front::state<> {};
+ // the initial state. Must be defined
+ typedef Song1 initial_state;
+ // transition actions
+ void start_next_song(NextSong const&) { /*std::cout << "Playing::start_next_song\n";*/ }
+ void start_prev_song(PreviousSong const&) { /*std::cout << "Playing::start_prev_song\n"; */}
+ // guard conditions
+
+ typedef Playing_ pl; // makes transition table cleaner
+ // Transition table for Playing
+ struct transition_table : mpl::vector4<
+ // Start Event Next Action Guard
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
+ a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
+ a_row < Song2 , NextSong , Song3 , &pl::start_next_song >,
+ a_row < Song3 , PreviousSong, Song2 , &pl::start_prev_song >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+ };
+ typedef msm::back::state_machine<Playing_> Playing;
+
+ // state not defining any entry or exit
+ struct Paused : public msm::front::state<>
+ {
+ template <class Event,class FSM>
+ void on_entry(Event const&,FSM& ) {/*std::cout << "entering: Paused" << std::endl;*/}
+ template <class Event,class FSM>
+ void on_exit(Event const&,FSM& ) {/*std::cout << "leaving: Paused" << std::endl;*/}
+ };
+
+ // the initial state of the player SM. Must be defined
+ typedef Empty initial_state;
+
+ // transition actions
+ void start_playback(play const&) { }
+ void open_drawer(open_close const&) { }
+ void close_drawer(open_close const&) { }
+ void store_cd_info(cd_detected const& cd) { }
+ void stop_playback(stop const&) { }
+ void pause_playback(pause const&) { }
+ void resume_playback(end_pause const&) { }
+ void stop_and_open(open_close const&) { }
+ void stopped_again(stop const&){}
+ // guard conditions
+
+ typedef player_ p; // makes transition table cleaner
+
+ // Transition table for player
+ struct transition_table : mpl::vector<
+ // Start Event Next Action Guard
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Stopped , play , Playing , &p::start_playback >,
+ a_row < Stopped , open_close , Open , &p::open_drawer >,
+ a_row < Stopped , stop , Stopped , &p::stopped_again >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Open , open_close , Empty , &p::close_drawer >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Empty , open_close , Open , &p::open_drawer >,
+ a_row < Empty , cd_detected , Stopped , &p::store_cd_info >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Playing , stop , Stopped , &p::stop_playback >,
+ a_row < Playing , pause , Paused , &p::pause_playback >,
+ a_row < Playing , open_close , Open , &p::stop_and_open >,
+ // +---------+-------------+---------+---------------------+----------------------+
+ a_row < Paused , end_pause , Playing , &p::resume_playback >,
+ a_row < Paused , stop , Stopped , &p::stop_playback >,
+ a_row < Paused , open_close , Open , &p::stop_and_open >
+ // +---------+-------------+---------+---------------------+----------------------+
+ > {};
+
+ // Replaces the default no-transition response.
+ template <class FSM,class Event>
+ void no_transition(Event const& e, FSM&,int state)
+ {
+ std::cout << "no transition from state " << state
+ << " on event " << typeid(e).name() << std::endl;
+ }
+ };
+ typedef msm::back::state_machine<player_> player;
+
+ //
+ // Testing utilities.
+ //
+ static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
+
+ void pstate(player const& p)
+ {
+ std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
+ }
+
+}
+
+#ifndef WIN32
+long mtime(struct timeval& tv1,struct timeval& tv2)
+{
+ return (tv2.tv_sec-tv1.tv_sec) *1000000 + ((tv2.tv_usec-tv1.tv_usec));
+}
+#endif
+
+
+int main()
+{
+ // for timing
+#ifdef WIN32
+ LARGE_INTEGER res;
+ ::QueryPerformanceFrequency(&res);
+ LARGE_INTEGER li,li2;
+#else
+ struct timeval tv1,tv2;
+ gettimeofday(&tv1,NULL);
+#endif
+
+ test_fsm::player p2;
+ p2.start();
+ // for timing
+#ifdef WIN32
+ ::QueryPerformanceCounter(&li);
+#else
+ gettimeofday(&tv1,NULL);
+#endif
+ for (int i=0;i<100;++i)
+ {
+ p2.process_event(test_fsm::open_close());
+ p2.process_event(test_fsm::open_close());
+ p2.process_event(test_fsm::cd_detected());
+ p2.process_event(test_fsm::play());
+ for (int j=0;j<100;++j)
+ {
+ p2.process_event(test_fsm::NextSong());
+ p2.process_event(test_fsm::NextSong());
+ p2.process_event(test_fsm::PreviousSong());
+ p2.process_event(test_fsm::PreviousSong());
+ }
+
+ p2.process_event(test_fsm::pause());
+ // go back to Playing
+ p2.process_event(test_fsm::end_pause());
+ p2.process_event(test_fsm::pause());
+ p2.process_event(test_fsm::stop());
+ // event leading to the same state
+ p2.process_event(test_fsm::stop());
+ p2.process_event(test_fsm::open_close());
+ p2.process_event(test_fsm::open_close());
+ }
+#ifdef WIN32
+ ::QueryPerformanceCounter(&li2);
+#else
+ gettimeofday(&tv2,NULL);
+#endif
+#ifdef WIN32
+ std::cout << "msm took in s:" << (double)(li2.QuadPart-li.QuadPart)/res.QuadPart <<"\n" <<std::endl;
+#else
+ std::cout << "msm took in us:" << mtime(tv1,tv2) <<"\n" <<std::endl;
+#endif
+ return 0;
+}
+