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+<title>Intrusive splay tree based associative containers: splay_set, splay_multiset and , splay_tree</title>
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+<div class="titlepage"><div><div><h2 class="title" style="clear: both">
+<a name="intrusive.splay_set_multiset"></a><a class="link" href="splay_set_multiset.html" title="Intrusive splay tree based associative containers: splay_set, splay_multiset and , splay_tree">Intrusive splay tree based
+ associative containers: splay_set, splay_multiset and , splay_tree</a>
+</h2></div></div></div>
+<div class="toc"><dl>
+<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_disadvantages">Advantages
+ and disadvantages of splay tree based containers</a></span></dt>
+<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_hooks">splay_set,
+ splay_multiset and splaytree hooks</a></span></dt>
+<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.set_multiset_containers">splay_set,
+ splay_multiset and splaytree containers</a></span></dt>
+<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_bst_hook">Splay
+ trees with BST hooks</a></span></dt>
+<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_example">Example</a></span></dt>
+</dl></div>
+<p>
+ C++ associative containers are usually based on red-black tree implementations
+ (e.g.: STL, Boost.Intrusive associative containers). However, there are other
+ interesting data structures that offer some advantages (and also disadvantages).
+ </p>
+<p>
+ Splay trees are self-adjusting binary search trees used typically in caches,
+ memory allocators and other applications, because splay trees have a "caching
+ effect": recently accessed elements have better access times than elements
+ accessed less frequently. For more information on splay trees see <a href="http://en.wikipedia.org/wiki/Splay_tree" target="_top">Wikipedia
+ entry</a>.
+ </p>
+<p>
+ <span class="bold"><strong>Boost.Intrusive</strong></span> offers 3 containers based
+ on splay trees: <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set.html" title="Class template splay_set">splay_set</a></code>,
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_multiset.html" title="Class template splay_multiset">splay_multiset</a></code>
+ and <code class="computeroutput"><a class="link" href="../boost/intrusive/splaytree.html" title="Class template splaytree">splaytree</a></code>. The
+ first two are similar to <code class="computeroutput"><a class="link" href="../boost/intrusive/set.html" title="Class template set">set</a></code>
+ or <code class="computeroutput"><a class="link" href="../boost/intrusive/multiset.html" title="Class template multiset">multiset</a></code> and the
+ latter is a generalization that offers functions both to insert unique and
+ multiple keys.
+ </p>
+<p>
+ The memory overhead of these containers with Boost.Intrusive hooks is usually
+ 3 pointers. An empty, non constant-time size splay container has also a size
+ of 3 pointers.
+ </p>
+<div class="section">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="intrusive.splay_set_multiset.splay_set_multiset_disadvantages"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_disadvantages" title="Advantages and disadvantages of splay tree based containers">Advantages
+ and disadvantages of splay tree based containers</a>
+</h3></div></div></div>
+<p>
+ Splay tree based intrusive containers have logarithmic complexity in many
+ operations like searches, insertions, erasures, etc., but if some elements
+ are more frequently accessed than others, splay trees perform faster searches
+ than equivalent balanced binary trees (such as red-black trees).
+ </p>
+<p>
+ The caching effect offered by splay trees comes with a cost: the tree must
+ be rebalanced when an element is searched. This disallows const versions
+ of search functions like <code class="computeroutput"><span class="identifier">find</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">lower_bound</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">upper_bound</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">equal_range</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">count</span><span class="special">()</span></code>, etc.
+ </p>
+<p>
+ Because of this, splay-tree based associative containers are not drop-in
+ replacements of <code class="computeroutput"><a class="link" href="../boost/intrusive/set.html" title="Class template set">set</a></code>/
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/multiset.html" title="Class template multiset">multiset</a></code>.
+ </p>
+<p>
+ Apart from this, if element searches are randomized, the tree will be rebalanced
+ without taking advantage of the cache effect, so splay trees can offer worse
+ performance than other balanced trees for some search patterns.
+ </p>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="intrusive.splay_set_multiset.splay_set_multiset_hooks"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_hooks" title="splay_set, splay_multiset and splaytree hooks">splay_set,
+ splay_multiset and splaytree hooks</a>
+</h3></div></div></div>
+<p>
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set.html" title="Class template splay_set">splay_set</a></code>, <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_multiset.html" title="Class template splay_multiset">splay_multiset</a></code> and <code class="computeroutput"><a class="link" href="../boost/intrusive/splaytree.html" title="Class template splaytree">splaytree</a></code> share the same hooks.
+ </p>
+<pre class="programlisting"><span class="keyword">template</span> <span class="special">&lt;</span><span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">&gt;</span>
+<span class="keyword">class</span> <span class="identifier">splay_set_base_hook</span><span class="special">;</span>
+</pre>
+<div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set_base_hook.html" title="Class template splay_set_base_hook">splay_set_base_hook</a></code>:
+ the user class derives publicly from this class to make it compatible
+ with splay tree based containers.
+ </li></ul></div>
+<pre class="programlisting"><span class="keyword">template</span> <span class="special">&lt;</span><span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">&gt;</span>
+<span class="keyword">class</span> <span class="identifier">splay_set_member_hook</span><span class="special">;</span>
+</pre>
+<div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/set_member_hook.html" title="Class template set_member_hook">set_member_hook</a></code>:
+ the user class contains a public member of this class to make it compatible
+ with splay tree based containers.
+ </li></ul></div>
+<p>
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set_base_hook.html" title="Class template splay_set_base_hook">splay_set_base_hook</a></code>
+ and <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set_member_hook.html" title="Class template splay_set_member_hook">splay_set_member_hook</a></code>
+ receive the same options explained in the section <a class="link" href="usage.html" title="How to use Boost.Intrusive">How
+ to use Boost.Intrusive</a>:
+ </p>
+<div class="itemizedlist"><ul class="itemizedlist" type="disc">
+<li class="listitem">
+ <span class="bold"><strong><code class="computeroutput"><span class="identifier">tag</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">Tag</span><span class="special">&gt;</span></code></strong></span>
+ (for base hooks only): This argument serves as a tag, so you can derive
+ from more than one base hook. Default: <code class="computeroutput"><span class="identifier">tag</span><span class="special">&lt;</span><span class="identifier">default_tag</span><span class="special">&gt;</span></code>.
+ </li>
+<li class="listitem">
+ <span class="bold"><strong><code class="computeroutput"><span class="identifier">link_mode</span><span class="special">&lt;</span><span class="identifier">link_mode_type</span>
+ <span class="identifier">LinkMode</span><span class="special">&gt;</span></code></strong></span>:
+ The linking policy. Default: <code class="computeroutput"><span class="identifier">link_mode</span><span class="special">&lt;</span><span class="identifier">safe_link</span><span class="special">&gt;</span></code>.
+ </li>
+<li class="listitem">
+ <span class="bold"><strong><code class="computeroutput"><span class="identifier">void_pointer</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">VoidPointer</span><span class="special">&gt;</span></code></strong></span>:
+ The pointer type to be used internally in the hook and propagated to
+ the container. Default: <code class="computeroutput"><span class="identifier">void_pointer</span><span class="special">&lt;</span><span class="keyword">void</span><span class="special">*&gt;</span></code>.
+ </li>
+</ul></div>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="intrusive.splay_set_multiset.set_multiset_containers"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.set_multiset_containers" title="splay_set, splay_multiset and splaytree containers">splay_set,
+ splay_multiset and splaytree containers</a>
+</h3></div></div></div>
+<pre class="programlisting"><span class="keyword">template</span> <span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">&gt;</span>
+<span class="keyword">class</span> <span class="identifier">splay_set</span><span class="special">;</span>
+
+<span class="keyword">template</span> <span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">&gt;</span>
+<span class="keyword">class</span> <span class="identifier">splay_multiset</span><span class="special">;</span>
+
+<span class="keyword">template</span> <span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">&gt;</span>
+<span class="keyword">class</span> <span class="identifier">splaytree</span><span class="special">;</span>
+</pre>
+<p>
+ These containers receive the same options explained in the section <a class="link" href="usage.html" title="How to use Boost.Intrusive">How to use Boost.Intrusive</a>:
+ </p>
+<div class="itemizedlist"><ul class="itemizedlist" type="disc">
+<li class="listitem">
+ <span class="bold"><strong><code class="computeroutput"><span class="identifier">base_hook</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">Hook</span><span class="special">&gt;</span></code></strong></span>
+ / <span class="bold"><strong><code class="computeroutput"><span class="identifier">member_hook</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="identifier">Hook</span><span class="special">,</span> <span class="identifier">Hook</span> <span class="identifier">T</span><span class="special">::*</span> <span class="identifier">PtrToMember</span><span class="special">&gt;</span></code></strong></span>
+ / <span class="bold"><strong><code class="computeroutput"><span class="identifier">value_traits</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">ValueTraits</span><span class="special">&gt;</span></code></strong></span>:
+ To specify the hook type or value traits used to configure the container.
+ (To learn about value traits go to the section <a class="link" href="value_traits.html" title="Containers with custom ValueTraits">Containers
+ with custom ValueTraits</a>.)
+ </li>
+<li class="listitem">
+ <span class="bold"><strong><code class="computeroutput"><span class="identifier">constant_time_size</span><span class="special">&lt;</span><span class="keyword">bool</span> <span class="identifier">Enabled</span><span class="special">&gt;</span></code></strong></span>:
+ To activate the constant-time <code class="computeroutput"><span class="identifier">size</span><span class="special">()</span></code> operation. Default: <code class="computeroutput"><span class="identifier">constant_time_size</span><span class="special">&lt;</span><span class="keyword">true</span><span class="special">&gt;</span></code>
+ </li>
+<li class="listitem">
+ <span class="bold"><strong><code class="computeroutput"><span class="identifier">size_type</span><span class="special">&lt;</span><span class="keyword">bool</span> <span class="identifier">Enabled</span><span class="special">&gt;</span></code></strong></span>:
+ To specify the type that will be used to store the size of the container.
+ Default: <code class="computeroutput"><span class="identifier">size_type</span><span class="special">&lt;</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">size_t</span><span class="special">&gt;</span></code>
+ </li>
+</ul></div>
+<p>
+ And they also can receive an additional option:
+ </p>
+<div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
+ <span class="bold"><strong><code class="computeroutput"><span class="identifier">compare</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">Compare</span><span class="special">&gt;</span></code></strong></span>:
+ Comparison function for the objects to be inserted in containers. The
+ comparison functor must induce a strict weak ordering. Default: <code class="computeroutput"><span class="identifier">compare</span><span class="special">&lt;</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">less</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span> <span class="special">&gt;</span></code>
+ </li></ul></div>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="intrusive.splay_set_multiset.splay_set_bst_hook"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_bst_hook" title="Splay trees with BST hooks">Splay
+ trees with BST hooks</a>
+</h3></div></div></div>
+<p>
+ Intrusive splay containers can also use plain binary search tree hooks <code class="computeroutput"><a class="link" href="../boost/intrusive/bs_set_base_hook.html" title="Class template bs_set_base_hook">bs_set_base_hook</a></code> and
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/bs_set_base_hook.html" title="Class template bs_set_base_hook">bs_set_base_hook</a></code>.
+ These hooks can be used by other intrusive containers like intrusive scapegoat
+ containers <code class="computeroutput"><a class="link" href="../boost/intrusive/sg_set.html" title="Class template sg_set">sg_set</a></code> and
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/sg_multiset.html" title="Class template sg_multiset">sg_multiset</a></code>. A
+ programmer might prefer using a binary search tree hook so that the same
+ type can be inserted in some situations in a splay container but also inserted
+ in other compatible containers when the hook is not being used in a splay
+ container.
+ </p>
+<p>
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/bs_set_base_hook.html" title="Class template bs_set_base_hook">bs_set_base_hook</a></code>
+ and <code class="computeroutput"><a class="link" href="../boost/intrusive/bs_set_base_hook.html" title="Class template bs_set_base_hook">bs_set_member_hook</a></code>
+ admit the same options as <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set_base_hook.html" title="Class template splay_set_base_hook">splay_set_base_hook</a></code>.
+ </p>
+</div>
+<div class="section">
+<div class="titlepage"><div><div><h3 class="title">
+<a name="intrusive.splay_set_multiset.splay_set_multiset_example"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_example" title="Example">Example</a>
+</h3></div></div></div>
+<p>
+ Now let's see a small example using both splay hooks, binary search tree
+ hooks and <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set.html" title="Class template splay_set">splay_set</a></code>/
+ <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_multiset.html" title="Class template splay_multiset">splay_multiset</a></code>
+ containers:
+ </p>
+<p>
+</p>
+<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">intrusive</span><span class="special">/</span><span class="identifier">splay_set</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
+<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">intrusive</span><span class="special">/</span><span class="identifier">bs_set_hook</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
+<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">vector</span><span class="special">&gt;</span>
+<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">algorithm</span><span class="special">&gt;</span>
+
+<span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">intrusive</span><span class="special">;</span>
+
+<span class="keyword">class</span> <span class="identifier">MyClass</span>
+ <span class="special">:</span> <span class="keyword">public</span> <span class="identifier">splay_set_base_hook</span><span class="special">&lt;&gt;</span> <span class="comment">//This is an splay tree base hook</span>
+ <span class="special">,</span> <span class="keyword">public</span> <span class="identifier">bs_set_base_hook</span><span class="special">&lt;&gt;</span> <span class="comment">//This is a binary search tree base hook</span>
+
+<span class="special">{</span>
+ <span class="keyword">int</span> <span class="identifier">int_</span><span class="special">;</span>
+
+ <span class="keyword">public</span><span class="special">:</span>
+ <span class="comment">//This is a member hook</span>
+ <span class="identifier">splay_set_member_hook</span><span class="special">&lt;&gt;</span> <span class="identifier">member_hook_</span><span class="special">;</span>
+
+ <span class="identifier">MyClass</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span><span class="special">)</span>
+ <span class="special">:</span> <span class="identifier">int_</span><span class="special">(</span><span class="identifier">i</span><span class="special">)</span>
+ <span class="special">{}</span>
+ <span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">&lt;</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">b</span><span class="special">)</span>
+ <span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">&lt;</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span>
+ <span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">&gt;</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">b</span><span class="special">)</span>
+ <span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">&gt;</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span>
+ <span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">==</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">b</span><span class="special">)</span>
+ <span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">==</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span>
+<span class="special">};</span>
+
+<span class="comment">//Define a set using the base hook that will store values in reverse order</span>
+<span class="keyword">typedef</span> <span class="identifier">splay_set</span><span class="special">&lt;</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">compare</span><span class="special">&lt;</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">greater</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">&gt;</span> <span class="special">&gt;</span> <span class="special">&gt;</span> <span class="identifier">BaseSplaySet</span><span class="special">;</span>
+
+<span class="comment">//Define a set using the binary search tree hook</span>
+<span class="keyword">typedef</span> <span class="identifier">splay_set</span><span class="special">&lt;</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">base_hook</span><span class="special">&lt;</span><span class="identifier">bs_set_base_hook</span><span class="special">&lt;&gt;</span> <span class="special">&gt;</span> <span class="special">&gt;</span> <span class="identifier">BaseBsSplaySet</span><span class="special">;</span>
+
+<span class="comment">//Define an multiset using the member hook</span>
+<span class="keyword">typedef</span> <span class="identifier">member_hook</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">splay_set_member_hook</span><span class="special">&lt;&gt;,</span> <span class="special">&amp;</span><span class="identifier">MyClass</span><span class="special">::</span><span class="identifier">member_hook_</span><span class="special">&gt;</span> <span class="identifier">MemberOption</span><span class="special">;</span>
+<span class="keyword">typedef</span> <span class="identifier">splay_multiset</span><span class="special">&lt;</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">MemberOption</span><span class="special">&gt;</span> <span class="identifier">MemberSplayMultiset</span><span class="special">;</span>
+
+<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span>
+<span class="special">{</span>
+ <span class="keyword">typedef</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">&gt;::</span><span class="identifier">iterator</span> <span class="identifier">VectIt</span><span class="special">;</span>
+ <span class="keyword">typedef</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">&gt;::</span><span class="identifier">reverse_iterator</span> <span class="identifier">VectRit</span><span class="special">;</span>
+
+ <span class="comment">//Create several MyClass objects, each one with a different value</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">&gt;</span> <span class="identifier">values</span><span class="special">;</span>
+ <span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span> <span class="special">=</span> <span class="number">0</span><span class="special">;</span> <span class="identifier">i</span> <span class="special">&lt;</span> <span class="number">100</span><span class="special">;</span> <span class="special">++</span><span class="identifier">i</span><span class="special">)</span> <span class="identifier">values</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">MyClass</span><span class="special">(</span><span class="identifier">i</span><span class="special">));</span>
+
+ <span class="identifier">BaseSplaySet</span> <span class="identifier">baseset</span><span class="special">;</span>
+ <span class="identifier">BaseBsSplaySet</span> <span class="identifier">bsbaseset</span><span class="special">;</span>
+ <span class="identifier">MemberSplayMultiset</span> <span class="identifier">membermultiset</span><span class="special">;</span>
+
+
+ <span class="comment">//Insert values in the container</span>
+ <span class="keyword">for</span><span class="special">(</span><span class="identifier">VectIt</span> <span class="identifier">it</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">itend</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">){</span>
+ <span class="identifier">baseset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span>
+ <span class="identifier">bsbaseset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span>
+ <span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span>
+ <span class="special">}</span>
+
+ <span class="comment">//Now test sets</span>
+ <span class="special">{</span>
+ <span class="identifier">BaseSplaySet</span><span class="special">::</span><span class="identifier">reverse_iterator</span> <span class="identifier">rbit</span><span class="special">(</span><span class="identifier">baseset</span><span class="special">.</span><span class="identifier">rbegin</span><span class="special">()),</span> <span class="identifier">rbitend</span><span class="special">(</span><span class="identifier">baseset</span><span class="special">.</span><span class="identifier">rend</span><span class="special">());</span>
+ <span class="identifier">BaseBsSplaySet</span><span class="special">::</span><span class="identifier">iterator</span> <span class="identifier">bsit</span><span class="special">(</span><span class="identifier">bsbaseset</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">bsitend</span><span class="special">(</span><span class="identifier">bsbaseset</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span>
+ <span class="identifier">MemberSplayMultiset</span><span class="special">::</span><span class="identifier">iterator</span> <span class="identifier">mit</span><span class="special">(</span><span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">mitend</span><span class="special">(</span><span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span>
+ <span class="identifier">VectIt</span> <span class="identifier">it</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">itend</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span>
+
+ <span class="comment">//Test the objects inserted in the base hook set</span>
+ <span class="keyword">for</span><span class="special">(;</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">,</span> <span class="special">++</span><span class="identifier">rbit</span><span class="special">){</span>
+ <span class="keyword">if</span><span class="special">(&amp;*</span><span class="identifier">rbit</span> <span class="special">!=</span> <span class="special">&amp;*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
+ <span class="special">}</span>
+
+ <span class="comment">//Test the objects inserted in member and binary search hook sets</span>
+ <span class="keyword">for</span><span class="special">(</span><span class="identifier">it</span> <span class="special">=</span> <span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">();</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">,</span> <span class="special">++</span><span class="identifier">bsit</span><span class="special">,</span> <span class="special">++</span><span class="identifier">mit</span><span class="special">){</span>
+ <span class="keyword">if</span><span class="special">(&amp;*</span><span class="identifier">bsit</span> <span class="special">!=</span> <span class="special">&amp;*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
+ <span class="keyword">if</span><span class="special">(&amp;*</span><span class="identifier">mit</span> <span class="special">!=</span> <span class="special">&amp;*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
+ <span class="special">}</span>
+ <span class="special">}</span>
+ <span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
+<span class="special">}</span>
+</pre>
+<p>
+ </p>
+</div>
+</div>
+<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
+<td align="left"></td>
+<td align="right"><div class="copyright-footer">Copyright &#169; 2005 Olaf Krzikalla<br>Copyright &#169; 2006-2011 Ion Gaztanaga<p>
+ Distributed under the Boost Software License, Version 1.0. (See accompanying
+ file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
+ </p>
+</div></td>
+</tr></table>
+<hr>
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