diff options
Diffstat (limited to 'doc/html/intrusive/splay_set_multiset.html')
-rwxr-xr-x | doc/html/intrusive/splay_set_multiset.html | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/doc/html/intrusive/splay_set_multiset.html b/doc/html/intrusive/splay_set_multiset.html new file mode 100755 index 0000000000..4aab46f615 --- /dev/null +++ b/doc/html/intrusive/splay_set_multiset.html @@ -0,0 +1,321 @@ +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> +<title>Intrusive splay tree based associative containers: splay_set, splay_multiset and , splay_tree</title> +<link rel="stylesheet" href="../../../doc/src/boostbook.css" type="text/css"> +<meta name="generator" content="DocBook XSL Stylesheets V1.76.1"> +<link rel="home" href="../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset"> +<link rel="up" href="../intrusive.html" title="Chapter 13. Boost.Intrusive"> +<link rel="prev" href="unordered_set_unordered_multiset.html" title="Semi-Intrusive unordered associative containers: unordered_set, unordered_multiset"> +<link rel="next" href="avl_set_multiset.html" title="Intrusive avl tree based associative containers: avl_set, avl_multiset and avltree"> +</head> +<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> +<table cellpadding="2" width="100%"><tr> +<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td> +<td align="center"><a href="../../../index.html">Home</a></td> +<td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td> +<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td> +<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td> +<td align="center"><a href="../../../more/index.htm">More</a></td> +</tr></table> +<hr> +<div class="spirit-nav"> +<a accesskey="p" href="unordered_set_unordered_multiset.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../intrusive.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="avl_set_multiset.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> +</div> +<div class="section"> +<div class="titlepage"><div><div><h2 class="title" style="clear: both"> +<a name="intrusive.splay_set_multiset"></a><a class="link" href="splay_set_multiset.html" title="Intrusive splay tree based associative containers: splay_set, splay_multiset and , splay_tree">Intrusive splay tree based + associative containers: splay_set, splay_multiset and , splay_tree</a> +</h2></div></div></div> +<div class="toc"><dl> +<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_disadvantages">Advantages + and disadvantages of splay tree based containers</a></span></dt> +<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_hooks">splay_set, + splay_multiset and splaytree hooks</a></span></dt> +<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.set_multiset_containers">splay_set, + splay_multiset and splaytree containers</a></span></dt> +<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_bst_hook">Splay + trees with BST hooks</a></span></dt> +<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_example">Example</a></span></dt> +</dl></div> +<p> + C++ associative containers are usually based on red-black tree implementations + (e.g.: STL, Boost.Intrusive associative containers). However, there are other + interesting data structures that offer some advantages (and also disadvantages). + </p> +<p> + Splay trees are self-adjusting binary search trees used typically in caches, + memory allocators and other applications, because splay trees have a "caching + effect": recently accessed elements have better access times than elements + accessed less frequently. For more information on splay trees see <a href="http://en.wikipedia.org/wiki/Splay_tree" target="_top">Wikipedia + entry</a>. + </p> +<p> + <span class="bold"><strong>Boost.Intrusive</strong></span> offers 3 containers based + on splay trees: <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set.html" title="Class template splay_set">splay_set</a></code>, + <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_multiset.html" title="Class template splay_multiset">splay_multiset</a></code> + and <code class="computeroutput"><a class="link" href="../boost/intrusive/splaytree.html" title="Class template splaytree">splaytree</a></code>. The + first two are similar to <code class="computeroutput"><a class="link" href="../boost/intrusive/set.html" title="Class template set">set</a></code> + or <code class="computeroutput"><a class="link" href="../boost/intrusive/multiset.html" title="Class template multiset">multiset</a></code> and the + latter is a generalization that offers functions both to insert unique and + multiple keys. + </p> +<p> + The memory overhead of these containers with Boost.Intrusive hooks is usually + 3 pointers. An empty, non constant-time size splay container has also a size + of 3 pointers. + </p> +<div class="section"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="intrusive.splay_set_multiset.splay_set_multiset_disadvantages"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_disadvantages" title="Advantages and disadvantages of splay tree based containers">Advantages + and disadvantages of splay tree based containers</a> +</h3></div></div></div> +<p> + Splay tree based intrusive containers have logarithmic complexity in many + operations like searches, insertions, erasures, etc., but if some elements + are more frequently accessed than others, splay trees perform faster searches + than equivalent balanced binary trees (such as red-black trees). + </p> +<p> + The caching effect offered by splay trees comes with a cost: the tree must + be rebalanced when an element is searched. This disallows const versions + of search functions like <code class="computeroutput"><span class="identifier">find</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">lower_bound</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">upper_bound</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">equal_range</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">count</span><span class="special">()</span></code>, etc. + </p> +<p> + Because of this, splay-tree based associative containers are not drop-in + replacements of <code class="computeroutput"><a class="link" href="../boost/intrusive/set.html" title="Class template set">set</a></code>/ + <code class="computeroutput"><a class="link" href="../boost/intrusive/multiset.html" title="Class template multiset">multiset</a></code>. + </p> +<p> + Apart from this, if element searches are randomized, the tree will be rebalanced + without taking advantage of the cache effect, so splay trees can offer worse + performance than other balanced trees for some search patterns. + </p> +</div> +<div class="section"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="intrusive.splay_set_multiset.splay_set_multiset_hooks"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_hooks" title="splay_set, splay_multiset and splaytree hooks">splay_set, + splay_multiset and splaytree hooks</a> +</h3></div></div></div> +<p> + <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set.html" title="Class template splay_set">splay_set</a></code>, <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_multiset.html" title="Class template splay_multiset">splay_multiset</a></code> and <code class="computeroutput"><a class="link" href="../boost/intrusive/splaytree.html" title="Class template splaytree">splaytree</a></code> share the same hooks. + </p> +<pre class="programlisting"><span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">></span> +<span class="keyword">class</span> <span class="identifier">splay_set_base_hook</span><span class="special">;</span> +</pre> +<div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"> + <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set_base_hook.html" title="Class template splay_set_base_hook">splay_set_base_hook</a></code>: + the user class derives publicly from this class to make it compatible + with splay tree based containers. + </li></ul></div> +<pre class="programlisting"><span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">></span> +<span class="keyword">class</span> <span class="identifier">splay_set_member_hook</span><span class="special">;</span> +</pre> +<div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"> + <code class="computeroutput"><a class="link" href="../boost/intrusive/set_member_hook.html" title="Class template set_member_hook">set_member_hook</a></code>: + the user class contains a public member of this class to make it compatible + with splay tree based containers. + </li></ul></div> +<p> + <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set_base_hook.html" title="Class template splay_set_base_hook">splay_set_base_hook</a></code> + and <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set_member_hook.html" title="Class template splay_set_member_hook">splay_set_member_hook</a></code> + receive the same options explained in the section <a class="link" href="usage.html" title="How to use Boost.Intrusive">How + to use Boost.Intrusive</a>: + </p> +<div class="itemizedlist"><ul class="itemizedlist" type="disc"> +<li class="listitem"> + <span class="bold"><strong><code class="computeroutput"><span class="identifier">tag</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">Tag</span><span class="special">></span></code></strong></span> + (for base hooks only): This argument serves as a tag, so you can derive + from more than one base hook. Default: <code class="computeroutput"><span class="identifier">tag</span><span class="special"><</span><span class="identifier">default_tag</span><span class="special">></span></code>. + </li> +<li class="listitem"> + <span class="bold"><strong><code class="computeroutput"><span class="identifier">link_mode</span><span class="special"><</span><span class="identifier">link_mode_type</span> + <span class="identifier">LinkMode</span><span class="special">></span></code></strong></span>: + The linking policy. Default: <code class="computeroutput"><span class="identifier">link_mode</span><span class="special"><</span><span class="identifier">safe_link</span><span class="special">></span></code>. + </li> +<li class="listitem"> + <span class="bold"><strong><code class="computeroutput"><span class="identifier">void_pointer</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">VoidPointer</span><span class="special">></span></code></strong></span>: + The pointer type to be used internally in the hook and propagated to + the container. Default: <code class="computeroutput"><span class="identifier">void_pointer</span><span class="special"><</span><span class="keyword">void</span><span class="special">*></span></code>. + </li> +</ul></div> +</div> +<div class="section"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="intrusive.splay_set_multiset.set_multiset_containers"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.set_multiset_containers" title="splay_set, splay_multiset and splaytree containers">splay_set, + splay_multiset and splaytree containers</a> +</h3></div></div></div> +<pre class="programlisting"><span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">></span> +<span class="keyword">class</span> <span class="identifier">splay_set</span><span class="special">;</span> + +<span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">></span> +<span class="keyword">class</span> <span class="identifier">splay_multiset</span><span class="special">;</span> + +<span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">></span> +<span class="keyword">class</span> <span class="identifier">splaytree</span><span class="special">;</span> +</pre> +<p> + These containers receive the same options explained in the section <a class="link" href="usage.html" title="How to use Boost.Intrusive">How to use Boost.Intrusive</a>: + </p> +<div class="itemizedlist"><ul class="itemizedlist" type="disc"> +<li class="listitem"> + <span class="bold"><strong><code class="computeroutput"><span class="identifier">base_hook</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">Hook</span><span class="special">></span></code></strong></span> + / <span class="bold"><strong><code class="computeroutput"><span class="identifier">member_hook</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="identifier">Hook</span><span class="special">,</span> <span class="identifier">Hook</span> <span class="identifier">T</span><span class="special">::*</span> <span class="identifier">PtrToMember</span><span class="special">></span></code></strong></span> + / <span class="bold"><strong><code class="computeroutput"><span class="identifier">value_traits</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">ValueTraits</span><span class="special">></span></code></strong></span>: + To specify the hook type or value traits used to configure the container. + (To learn about value traits go to the section <a class="link" href="value_traits.html" title="Containers with custom ValueTraits">Containers + with custom ValueTraits</a>.) + </li> +<li class="listitem"> + <span class="bold"><strong><code class="computeroutput"><span class="identifier">constant_time_size</span><span class="special"><</span><span class="keyword">bool</span> <span class="identifier">Enabled</span><span class="special">></span></code></strong></span>: + To activate the constant-time <code class="computeroutput"><span class="identifier">size</span><span class="special">()</span></code> operation. Default: <code class="computeroutput"><span class="identifier">constant_time_size</span><span class="special"><</span><span class="keyword">true</span><span class="special">></span></code> + </li> +<li class="listitem"> + <span class="bold"><strong><code class="computeroutput"><span class="identifier">size_type</span><span class="special"><</span><span class="keyword">bool</span> <span class="identifier">Enabled</span><span class="special">></span></code></strong></span>: + To specify the type that will be used to store the size of the container. + Default: <code class="computeroutput"><span class="identifier">size_type</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">size_t</span><span class="special">></span></code> + </li> +</ul></div> +<p> + And they also can receive an additional option: + </p> +<div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"> + <span class="bold"><strong><code class="computeroutput"><span class="identifier">compare</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">Compare</span><span class="special">></span></code></strong></span>: + Comparison function for the objects to be inserted in containers. The + comparison functor must induce a strict weak ordering. Default: <code class="computeroutput"><span class="identifier">compare</span><span class="special"><</span> + <span class="identifier">std</span><span class="special">::</span><span class="identifier">less</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span> <span class="special">></span></code> + </li></ul></div> +</div> +<div class="section"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="intrusive.splay_set_multiset.splay_set_bst_hook"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_bst_hook" title="Splay trees with BST hooks">Splay + trees with BST hooks</a> +</h3></div></div></div> +<p> + Intrusive splay containers can also use plain binary search tree hooks <code class="computeroutput"><a class="link" href="../boost/intrusive/bs_set_base_hook.html" title="Class template bs_set_base_hook">bs_set_base_hook</a></code> and + <code class="computeroutput"><a class="link" href="../boost/intrusive/bs_set_base_hook.html" title="Class template bs_set_base_hook">bs_set_base_hook</a></code>. + These hooks can be used by other intrusive containers like intrusive scapegoat + containers <code class="computeroutput"><a class="link" href="../boost/intrusive/sg_set.html" title="Class template sg_set">sg_set</a></code> and + <code class="computeroutput"><a class="link" href="../boost/intrusive/sg_multiset.html" title="Class template sg_multiset">sg_multiset</a></code>. A + programmer might prefer using a binary search tree hook so that the same + type can be inserted in some situations in a splay container but also inserted + in other compatible containers when the hook is not being used in a splay + container. + </p> +<p> + <code class="computeroutput"><a class="link" href="../boost/intrusive/bs_set_base_hook.html" title="Class template bs_set_base_hook">bs_set_base_hook</a></code> + and <code class="computeroutput"><a class="link" href="../boost/intrusive/bs_set_base_hook.html" title="Class template bs_set_base_hook">bs_set_member_hook</a></code> + admit the same options as <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set_base_hook.html" title="Class template splay_set_base_hook">splay_set_base_hook</a></code>. + </p> +</div> +<div class="section"> +<div class="titlepage"><div><div><h3 class="title"> +<a name="intrusive.splay_set_multiset.splay_set_multiset_example"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_example" title="Example">Example</a> +</h3></div></div></div> +<p> + Now let's see a small example using both splay hooks, binary search tree + hooks and <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set.html" title="Class template splay_set">splay_set</a></code>/ + <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_multiset.html" title="Class template splay_multiset">splay_multiset</a></code> + containers: + </p> +<p> +</p> +<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">intrusive</span><span class="special">/</span><span class="identifier">splay_set</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span> +<span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">intrusive</span><span class="special">/</span><span class="identifier">bs_set_hook</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span> +<span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">vector</span><span class="special">></span> +<span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">algorithm</span><span class="special">></span> + +<span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">intrusive</span><span class="special">;</span> + +<span class="keyword">class</span> <span class="identifier">MyClass</span> + <span class="special">:</span> <span class="keyword">public</span> <span class="identifier">splay_set_base_hook</span><span class="special"><></span> <span class="comment">//This is an splay tree base hook</span> + <span class="special">,</span> <span class="keyword">public</span> <span class="identifier">bs_set_base_hook</span><span class="special"><></span> <span class="comment">//This is a binary search tree base hook</span> + +<span class="special">{</span> + <span class="keyword">int</span> <span class="identifier">int_</span><span class="special">;</span> + + <span class="keyword">public</span><span class="special">:</span> + <span class="comment">//This is a member hook</span> + <span class="identifier">splay_set_member_hook</span><span class="special"><></span> <span class="identifier">member_hook_</span><span class="special">;</span> + + <span class="identifier">MyClass</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span><span class="special">)</span> + <span class="special">:</span> <span class="identifier">int_</span><span class="special">(</span><span class="identifier">i</span><span class="special">)</span> + <span class="special">{}</span> + <span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special"><</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span> + <span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special"><</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span> + <span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">></span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span> + <span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">></span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span> + <span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">==</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span> + <span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">==</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span> +<span class="special">};</span> + +<span class="comment">//Define a set using the base hook that will store values in reverse order</span> +<span class="keyword">typedef</span> <span class="identifier">splay_set</span><span class="special"><</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">compare</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">greater</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">></span> <span class="special">></span> <span class="special">></span> <span class="identifier">BaseSplaySet</span><span class="special">;</span> + +<span class="comment">//Define a set using the binary search tree hook</span> +<span class="keyword">typedef</span> <span class="identifier">splay_set</span><span class="special"><</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">base_hook</span><span class="special"><</span><span class="identifier">bs_set_base_hook</span><span class="special"><></span> <span class="special">></span> <span class="special">></span> <span class="identifier">BaseBsSplaySet</span><span class="special">;</span> + +<span class="comment">//Define an multiset using the member hook</span> +<span class="keyword">typedef</span> <span class="identifier">member_hook</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">splay_set_member_hook</span><span class="special"><>,</span> <span class="special">&</span><span class="identifier">MyClass</span><span class="special">::</span><span class="identifier">member_hook_</span><span class="special">></span> <span class="identifier">MemberOption</span><span class="special">;</span> +<span class="keyword">typedef</span> <span class="identifier">splay_multiset</span><span class="special"><</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">MemberOption</span><span class="special">></span> <span class="identifier">MemberSplayMultiset</span><span class="special">;</span> + +<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span> +<span class="special">{</span> + <span class="keyword">typedef</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">>::</span><span class="identifier">iterator</span> <span class="identifier">VectIt</span><span class="special">;</span> + <span class="keyword">typedef</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">>::</span><span class="identifier">reverse_iterator</span> <span class="identifier">VectRit</span><span class="special">;</span> + + <span class="comment">//Create several MyClass objects, each one with a different value</span> + <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">></span> <span class="identifier">values</span><span class="special">;</span> + <span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span> <span class="special">=</span> <span class="number">0</span><span class="special">;</span> <span class="identifier">i</span> <span class="special"><</span> <span class="number">100</span><span class="special">;</span> <span class="special">++</span><span class="identifier">i</span><span class="special">)</span> <span class="identifier">values</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">MyClass</span><span class="special">(</span><span class="identifier">i</span><span class="special">));</span> + + <span class="identifier">BaseSplaySet</span> <span class="identifier">baseset</span><span class="special">;</span> + <span class="identifier">BaseBsSplaySet</span> <span class="identifier">bsbaseset</span><span class="special">;</span> + <span class="identifier">MemberSplayMultiset</span> <span class="identifier">membermultiset</span><span class="special">;</span> + + + <span class="comment">//Insert values in the container</span> + <span class="keyword">for</span><span class="special">(</span><span class="identifier">VectIt</span> <span class="identifier">it</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">itend</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">){</span> + <span class="identifier">baseset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span> + <span class="identifier">bsbaseset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span> + <span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span> + <span class="special">}</span> + + <span class="comment">//Now test sets</span> + <span class="special">{</span> + <span class="identifier">BaseSplaySet</span><span class="special">::</span><span class="identifier">reverse_iterator</span> <span class="identifier">rbit</span><span class="special">(</span><span class="identifier">baseset</span><span class="special">.</span><span class="identifier">rbegin</span><span class="special">()),</span> <span class="identifier">rbitend</span><span class="special">(</span><span class="identifier">baseset</span><span class="special">.</span><span class="identifier">rend</span><span class="special">());</span> + <span class="identifier">BaseBsSplaySet</span><span class="special">::</span><span class="identifier">iterator</span> <span class="identifier">bsit</span><span class="special">(</span><span class="identifier">bsbaseset</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">bsitend</span><span class="special">(</span><span class="identifier">bsbaseset</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> + <span class="identifier">MemberSplayMultiset</span><span class="special">::</span><span class="identifier">iterator</span> <span class="identifier">mit</span><span class="special">(</span><span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">mitend</span><span class="special">(</span><span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> + <span class="identifier">VectIt</span> <span class="identifier">it</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">itend</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> + + <span class="comment">//Test the objects inserted in the base hook set</span> + <span class="keyword">for</span><span class="special">(;</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">,</span> <span class="special">++</span><span class="identifier">rbit</span><span class="special">){</span> + <span class="keyword">if</span><span class="special">(&*</span><span class="identifier">rbit</span> <span class="special">!=</span> <span class="special">&*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span> + <span class="special">}</span> + + <span class="comment">//Test the objects inserted in member and binary search hook sets</span> + <span class="keyword">for</span><span class="special">(</span><span class="identifier">it</span> <span class="special">=</span> <span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">();</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">,</span> <span class="special">++</span><span class="identifier">bsit</span><span class="special">,</span> <span class="special">++</span><span class="identifier">mit</span><span class="special">){</span> + <span class="keyword">if</span><span class="special">(&*</span><span class="identifier">bsit</span> <span class="special">!=</span> <span class="special">&*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span> + <span class="keyword">if</span><span class="special">(&*</span><span class="identifier">mit</span> <span class="special">!=</span> <span class="special">&*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span> + <span class="special">}</span> + <span class="special">}</span> + <span class="keyword">return</span> <span class="number">0</span><span class="special">;</span> +<span class="special">}</span> +</pre> +<p> + </p> +</div> +</div> +<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr> +<td align="left"></td> +<td align="right"><div class="copyright-footer">Copyright © 2005 Olaf Krzikalla<br>Copyright © 2006-2011 Ion Gaztanaga<p> + Distributed under the Boost Software License, Version 1.0. (See accompanying + file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>) + </p> +</div></td> +</tr></table> +<hr> +<div class="spirit-nav"> +<a accesskey="p" href="unordered_set_unordered_multiset.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../intrusive.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="avl_set_multiset.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> +</div> +</body> +</html> |