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+///////////////////////////////////////////////////////////////
+// Copyright 2013 John Maddock. Distributed under the Boost
+// Software License, Version 1.0. (See accompanying file
+// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_
+
+#ifndef BOOST_MP_CPP_BIN_FLOAT_IO_HPP
+#define BOOST_MP_CPP_BIN_FLOAT_IO_HPP
+
+namespace boost{ namespace multiprecision{ namespace cpp_bf_io_detail{
+
+//
+// Multiplies a by b and shifts the result so it fits inside max_bits bits,
+// returns by how much the result was shifted.
+//
+template <class I>
+inline I restricted_multiply(cpp_int& result, const cpp_int& a, const cpp_int& b, I max_bits, boost::int64_t& error)
+{
+ result = a * b;
+ I gb = msb(result);
+ I rshift = 0;
+ if(gb > max_bits)
+ {
+ rshift = gb - max_bits;
+ I lb = lsb(result);
+ int roundup = 0;
+ // The error rate increases by the error of both a and b,
+ // this may be overly pessimistic in many case as we're assuming
+ // that a and b have the same level of uncertainty...
+ if(lb < rshift)
+ error = error ? error * 2 : 1;
+ if(rshift)
+ {
+ BOOST_ASSERT(rshift < INT_MAX);
+ if(bit_test(result, static_cast<unsigned>(rshift - 1)))
+ {
+ if(lb == rshift - 1)
+ roundup = 1;
+ else
+ roundup = 2;
+ }
+ result >>= rshift;
+ }
+ if((roundup == 2) || ((roundup == 1) && (result.backend().limbs()[0] & 1)))
+ ++result;
+ }
+ return rshift;
+}
+//
+// Computes a^e shifted to the right so it fits in max_bits, returns how far
+// to the right we are shifted.
+//
+template <class I>
+inline I restricted_pow(cpp_int& result, const cpp_int& a, I e, I max_bits, boost::int64_t& error)
+{
+ BOOST_ASSERT(&result != &a);
+ I exp = 0;
+ if(e == 1)
+ {
+ result = a;
+ return exp;
+ }
+ else if(e == 2)
+ {
+ return restricted_multiply(result, a, a, max_bits, error);
+ }
+ else if(e == 3)
+ {
+ exp = restricted_multiply(result, a, a, max_bits, error);
+ exp += restricted_multiply(result, result, a, max_bits, error);
+ return exp;
+ }
+ I p = e / 2;
+ exp = restricted_pow(result, a, p, max_bits, error);
+ exp *= 2;
+ exp += restricted_multiply(result, result, result, max_bits, error);
+ if(e & 1)
+ exp += restricted_multiply(result, result, a, max_bits, error);
+ return exp;
+}
+
+inline int get_round_mode(const cpp_int& what, boost::int64_t location, boost::int64_t error)
+{
+ //
+ // Can we round what at /location/, if the error in what is /error/ in
+ // units of 0.5ulp. Return:
+ //
+ // -1: Can't round.
+ // 0: leave as is.
+ // 1: tie.
+ // 2: round up.
+ //
+ BOOST_ASSERT(location >= 0);
+ BOOST_ASSERT(location < INT_MAX);
+ boost::int64_t error_radius = error & 1 ? (1 + error) / 2 : error / 2;
+ if(error_radius && ((int)msb(error_radius) >= location))
+ return -1;
+ if(bit_test(what, static_cast<unsigned>(location)))
+ {
+ if((int)lsb(what) == location)
+ return error ? -1 : 1; // Either a tie or can't round depending on whether we have any error
+ if(!error)
+ return 2; // no error, round up.
+ cpp_int t = what - error_radius;
+ if((int)lsb(t) >= location)
+ return -1;
+ return 2;
+ }
+ else if(error)
+ {
+ cpp_int t = what + error_radius;
+ return bit_test(t, static_cast<unsigned>(location)) ? -1 : 0;
+ }
+ return 0;
+}
+
+inline int get_round_mode(cpp_int& r, cpp_int& d, boost::int64_t error, const cpp_int& q)
+{
+ //
+ // Lets suppose we have an inexact division by d+delta, where the true
+ // value for the divisor is d, and with |delta| <= error/2, then
+ // we have calculated q and r such that:
+ //
+ // n r
+ // --- = q + -----------
+ // d + error d + error
+ //
+ // Rearranging for n / d we get:
+ //
+ // n delta*q + r
+ // --- = q + -------------
+ // d d
+ //
+ // So rounding depends on whether 2r + error * q > d.
+ //
+ // We return:
+ // 0 = down down.
+ // 1 = tie.
+ // 2 = round up.
+ // -1 = couldn't decide.
+ //
+ r <<= 1;
+ int c = r.compare(d);
+ if(c == 0)
+ return error ? -1 : 1;
+ if(c > 0)
+ {
+ if(error)
+ {
+ r -= error * q;
+ return r.compare(d) > 0 ? 2 : -1;
+ }
+ return 2;
+ }
+ if(error)
+ {
+ r += error * q;
+ return r.compare(d) < 0 ? 0 : -1;
+ }
+ return 0;
+}
+
+} // namespace
+
+namespace backends{
+
+template <unsigned Digits, digit_base_type DigitBase, class Allocator, class Exponent, Exponent MinE, Exponent MaxE>
+cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>& cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::operator=(const char *s)
+{
+ cpp_int n;
+ boost::intmax_t decimal_exp = 0;
+ boost::intmax_t digits_seen = 0;
+ static const boost::intmax_t max_digits_seen = 4 + (cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count * 301L) / 1000;
+ bool ss = false;
+ //
+ // Extract the sign:
+ //
+ if(*s == '-')
+ {
+ ss = true;
+ ++s;
+ }
+ else if(*s == '+')
+ ++s;
+ //
+ // Special cases first:
+ //
+ if((std::strcmp(s, "nan") == 0) || (std::strcmp(s, "NaN") == 0) || (std::strcmp(s, "NAN") == 0))
+ {
+ return *this = std::numeric_limits<number<cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE> > >::quiet_NaN().backend();
+ }
+ if((std::strcmp(s, "inf") == 0) || (std::strcmp(s, "Inf") == 0) || (std::strcmp(s, "INF") == 0) || (std::strcmp(s, "infinity") == 0) || (std::strcmp(s, "Infinity") == 0) || (std::strcmp(s, "INFINITY") == 0))
+ {
+ *this = std::numeric_limits<number<cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE> > >::infinity().backend();
+ if(ss)
+ negate();
+ return *this;
+ }
+ //
+ // Digits before the point:
+ //
+ while(*s && (*s >= '0') && (*s <= '9'))
+ {
+ n *= 10u;
+ n += *s - '0';
+ if(digits_seen || (*s != '0'))
+ ++digits_seen;
+ ++s;
+ }
+ // The decimal point (we really should localise this!!)
+ if(*s && (*s == '.'))
+ ++s;
+ //
+ // Digits after the point:
+ //
+ while(*s && (*s >= '0') && (*s <= '9'))
+ {
+ n *= 10u;
+ n += *s - '0';
+ --decimal_exp;
+ if(digits_seen || (*s != '0'))
+ ++digits_seen;
+ ++s;
+ if(digits_seen > max_digits_seen)
+ break;
+ }
+ //
+ // Digits we're skipping:
+ //
+ while(*s && (*s >= '0') && (*s <= '9'))
+ ++s;
+ //
+ // See if there's an exponent:
+ //
+ if(*s && ((*s == 'e') || (*s == 'E')))
+ {
+ ++s;
+ boost::intmax_t e = 0;
+ bool es = false;
+ if(*s && (*s == '-'))
+ {
+ es = true;
+ ++s;
+ }
+ else if(*s && (*s == '+'))
+ ++s;
+ while(*s && (*s >= '0') && (*s <= '9'))
+ {
+ e *= 10u;
+ e += *s - '0';
+ ++s;
+ }
+ if(es)
+ e = -e;
+ decimal_exp += e;
+ }
+ if(*s)
+ {
+ //
+ // Oops unexpected input at the end of the number:
+ //
+ BOOST_THROW_EXCEPTION(std::runtime_error("Unable to parse string as a valid floating point number."));
+ }
+ if(n == 0)
+ {
+ // Result is necessarily zero:
+ *this = static_cast<limb_type>(0u);
+ return *this;
+ }
+
+ static const unsigned limb_bits = sizeof(limb_type) * CHAR_BIT;
+ //
+ // Set our working precision - this is heuristic based, we want
+ // a value as small as possible > cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count to avoid large computations
+ // and excessive memory usage, but we also want to avoid having to
+ // up the computation and start again at a higher precision.
+ // So we round cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count up to the nearest whole number of limbs, and add
+ // one limb for good measure. This works very well for small exponents,
+ // but for larger exponents we may may need to restart, we could add some
+ // extra precision right from the start for larger exponents, but this
+ // seems to be slightly slower in the *average* case:
+ //
+#ifdef BOOST_MP_STRESS_IO
+ boost::intmax_t max_bits = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count + 32;
+#else
+ boost::intmax_t max_bits = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count + (cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count % limb_bits ? limb_bits - cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count % limb_bits : 0) + limb_bits;
+#endif
+ boost::int64_t error = 0;
+ boost::intmax_t calc_exp = 0;
+ boost::intmax_t final_exponent = 0;
+
+ if(decimal_exp >= 0)
+ {
+ // Nice and simple, the result is an integer...
+ do
+ {
+ cpp_int t;
+ if(decimal_exp)
+ {
+ calc_exp = boost::multiprecision::cpp_bf_io_detail::restricted_pow(t, cpp_int(5), decimal_exp, max_bits, error);
+ calc_exp += boost::multiprecision::cpp_bf_io_detail::restricted_multiply(t, t, n, max_bits, error);
+ }
+ else
+ t = n;
+ final_exponent = (boost::int64_t)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - 1 + decimal_exp + calc_exp;
+ int rshift = msb(t) - cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count + 1;
+ if(rshift > 0)
+ {
+ final_exponent += rshift;
+ int roundup = boost::multiprecision::cpp_bf_io_detail::get_round_mode(t, rshift - 1, error);
+ t >>= rshift;
+ if((roundup == 2) || ((roundup == 1) && t.backend().limbs()[0] & 1))
+ ++t;
+ else if(roundup < 0)
+ {
+#ifdef BOOST_MP_STRESS_IO
+ max_bits += 32;
+#else
+ max_bits *= 2;
+#endif
+ error = 0;
+ continue;
+ }
+ }
+ else
+ {
+ BOOST_ASSERT(!error);
+ }
+ if(final_exponent > cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::max_exponent)
+ {
+ exponent() = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::max_exponent;
+ final_exponent -= cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::max_exponent;
+ }
+ else if(final_exponent < cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::min_exponent)
+ {
+ // Underflow:
+ exponent() = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::min_exponent;
+ final_exponent -= cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::min_exponent;
+ }
+ else
+ {
+ exponent() = static_cast<Exponent>(final_exponent);
+ final_exponent = 0;
+ }
+ copy_and_round(*this, t.backend());
+ break;
+ }
+ while(true);
+
+ if(ss != sign())
+ negate();
+ }
+ else
+ {
+ // Result is the ratio of two integers: we need to organise the
+ // division so as to produce at least an N-bit result which we can
+ // round according to the remainder.
+ //cpp_int d = pow(cpp_int(5), -decimal_exp);
+ do
+ {
+ cpp_int d;
+ calc_exp = boost::multiprecision::cpp_bf_io_detail::restricted_pow(d, cpp_int(5), -decimal_exp, max_bits, error);
+ int shift = (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - msb(n) + msb(d);
+ final_exponent = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - 1 + decimal_exp - calc_exp;
+ if(shift > 0)
+ {
+ n <<= shift;
+ final_exponent -= static_cast<Exponent>(shift);
+ }
+ cpp_int q, r;
+ divide_qr(n, d, q, r);
+ int gb = msb(q);
+ BOOST_ASSERT((gb >= static_cast<int>(cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count) - 1));
+ //
+ // Check for rounding conditions we have to
+ // handle ourselves:
+ //
+ int roundup = 0;
+ if(gb == cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - 1)
+ {
+ // Exactly the right number of bits, use the remainder to round:
+ roundup = boost::multiprecision::cpp_bf_io_detail::get_round_mode(r, d, error, q);
+ }
+ else if(bit_test(q, gb - (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count) && ((int)lsb(q) == (gb - (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count)))
+ {
+ // Too many bits in q and the bits in q indicate a tie, but we can break that using r,
+ // note that the radius of error in r is error/2 * q:
+ int shift = gb - (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count + 1;
+ q >>= shift;
+ final_exponent += static_cast<Exponent>(shift);
+ BOOST_ASSERT((msb(q) >= cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - 1));
+ if(error && (r < (error / 2) * q))
+ roundup = -1;
+ else if(error && (r + (error / 2) * q >= d))
+ roundup = -1;
+ else
+ roundup = r ? 2 : 1;
+ }
+ else if(error && (((error / 2) * q + r >= d) || (r < (error / 2) * q)))
+ {
+ // We might have been rounding up, or got the wrong quotient: can't tell!
+ roundup = -1;
+ }
+ if(roundup < 0)
+ {
+#ifdef BOOST_MP_STRESS_IO
+ max_bits += 32;
+#else
+ max_bits *= 2;
+#endif
+ error = 0;
+ if(shift > 0)
+ {
+ n >>= shift;
+ final_exponent += static_cast<Exponent>(shift);
+ }
+ continue;
+ }
+ else if((roundup == 2) || ((roundup == 1) && q.backend().limbs()[0] & 1))
+ ++q;
+ if(final_exponent > cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::max_exponent)
+ {
+ // Overflow:
+ exponent() = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::max_exponent;
+ final_exponent -= cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::max_exponent;
+ }
+ else if(final_exponent < cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::min_exponent)
+ {
+ // Underflow:
+ exponent() = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::min_exponent;
+ final_exponent -= cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::min_exponent;
+ }
+ else
+ {
+ exponent() = static_cast<Exponent>(final_exponent);
+ final_exponent = 0;
+ }
+ copy_and_round(*this, q.backend());
+ if(ss != sign())
+ negate();
+ break;
+ }
+ while(true);
+ }
+ //
+ // Check for scaling and/or over/under-flow:
+ //
+ final_exponent += exponent();
+ if(final_exponent > cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::max_exponent)
+ {
+ // Overflow:
+ exponent() = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::exponent_infinity;
+ bits() = limb_type(0);
+ }
+ else if(final_exponent < cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::min_exponent)
+ {
+ // Underflow:
+ exponent() = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::exponent_zero;
+ bits() = limb_type(0);
+ sign() = 0;
+ }
+ else
+ {
+ exponent() = static_cast<Exponent>(final_exponent);
+ }
+ return *this;
+}
+
+template <unsigned Digits, digit_base_type DigitBase, class Allocator, class Exponent, Exponent MinE, Exponent MaxE>
+std::string cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::str(std::streamsize dig, std::ios_base::fmtflags f) const
+{
+ if(dig == 0)
+ dig = std::numeric_limits<number<cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE> > >::max_digits10;
+
+ bool scientific = (f & std::ios_base::scientific) == std::ios_base::scientific;
+ bool fixed = !scientific && (f & std::ios_base::fixed);
+
+ std::string s;
+
+ if(exponent() <= cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::max_exponent)
+ {
+ // How far to left-shift in order to demormalise the mantissa:
+ boost::intmax_t shift = (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - exponent() - 1;
+ boost::intmax_t digits_wanted = static_cast<int>(dig);
+ boost::intmax_t base10_exp = exponent() >= 0 ? static_cast<boost::intmax_t>(std::floor(0.30103 * exponent())) : static_cast<boost::intmax_t>(std::ceil(0.30103 * exponent()));
+ //
+ // For fixed formatting we want /dig/ digits after the decimal point,
+ // so if the exponent is zero, allowing for the one digit before the
+ // decimal point, we want 1 + dig digits etc.
+ //
+ if(fixed)
+ digits_wanted += 1 + base10_exp;
+ if(scientific)
+ digits_wanted += 1;
+ if(digits_wanted < -1)
+ {
+ // Fixed precision, no significant digits, and nothing to round!
+ s = "0";
+ if(sign())
+ s.insert(0, 1, '-');
+ boost::multiprecision::detail::format_float_string(s, base10_exp, dig, f, true);
+ return s;
+ }
+ //
+ // power10 is the base10 exponent we need to multiply/divide by in order
+ // to convert our denormalised number to an integer with the right number of digits:
+ //
+ boost::intmax_t power10 = digits_wanted - base10_exp - 1;
+ //
+ // If we calculate 5^power10 rather than 10^power10 we need to move
+ // 2^power10 into /shift/
+ //
+ shift -= power10;
+ cpp_int i;
+ int roundup = 0; // 0=no rounding, 1=tie, 2=up
+ static const unsigned limb_bits = sizeof(limb_type) * CHAR_BIT;
+ //
+ // Set our working precision - this is heuristic based, we want
+ // a value as small as possible > cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count to avoid large computations
+ // and excessive memory usage, but we also want to avoid having to
+ // up the computation and start again at a higher precision.
+ // So we round cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count up to the nearest whole number of limbs, and add
+ // one limb for good measure. This works very well for small exponents,
+ // but for larger exponents we add a few extra limbs to max_bits:
+ //
+#ifdef BOOST_MP_STRESS_IO
+ boost::intmax_t max_bits = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count + 32;
+#else
+ boost::intmax_t max_bits = cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count + (cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count % limb_bits ? limb_bits - cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count % limb_bits : 0) + limb_bits;
+ if(power10)
+ max_bits += (msb(boost::multiprecision::detail::abs(power10)) / 8) * limb_bits;
+#endif
+ do
+ {
+ boost::int64_t error = 0;
+ boost::intmax_t calc_exp = 0;
+ //
+ // Our integer result is: bits() * 2^-shift * 5^power10
+ //
+ i = bits();
+ if(shift < 0)
+ {
+ if(power10 >= 0)
+ {
+ // We go straight to the answer with all integer arithmetic,
+ // the result is always exact and never needs rounding:
+ BOOST_ASSERT(power10 <= (boost::intmax_t)INT_MAX);
+ i <<= -shift;
+ if(power10)
+ i *= pow(cpp_int(5), static_cast<unsigned>(power10));
+ }
+ else if(power10 < 0)
+ {
+ cpp_int d;
+ calc_exp = boost::multiprecision::cpp_bf_io_detail::restricted_pow(d, cpp_int(5), -power10, max_bits, error);
+ shift += calc_exp;
+ BOOST_ASSERT(shift < 0); // Must still be true!
+ i <<= -shift;
+ cpp_int r;
+ divide_qr(i, d, i, r);
+ roundup = boost::multiprecision::cpp_bf_io_detail::get_round_mode(r, d, error, i);
+ if(roundup < 0)
+ {
+#ifdef BOOST_MP_STRESS_IO
+ max_bits += 32;
+#else
+ max_bits *= 2;
+#endif
+ shift = (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - exponent() - 1 - power10;
+ continue;
+ }
+ }
+ }
+ else
+ {
+ //
+ // Our integer is bits() * 2^-shift * 10^power10
+ //
+ if(power10 > 0)
+ {
+ if(power10)
+ {
+ cpp_int t;
+ calc_exp = boost::multiprecision::cpp_bf_io_detail::restricted_pow(t, cpp_int(5), power10, max_bits, error);
+ calc_exp += boost::multiprecision::cpp_bf_io_detail::restricted_multiply(i, i, t, max_bits, error);
+ shift -= calc_exp;
+ }
+ if((shift < 0) || ((shift == 0) && error))
+ {
+ // We only get here if we were asked for a crazy number of decimal digits -
+ // more than are present in a 2^max_bits number.
+#ifdef BOOST_MP_STRESS_IO
+ max_bits += 32;
+#else
+ max_bits *= 2;
+#endif
+ shift = (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - exponent() - 1 - power10;
+ continue;
+ }
+ if(shift)
+ {
+ roundup = boost::multiprecision::cpp_bf_io_detail::get_round_mode(i, shift - 1, error);
+ if(roundup < 0)
+ {
+#ifdef BOOST_MP_STRESS_IO
+ max_bits += 32;
+#else
+ max_bits *= 2;
+#endif
+ shift = (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - exponent() - 1 - power10;
+ continue;
+ }
+ i >>= shift;
+ }
+ }
+ else
+ {
+ // We're right shifting, *and* dividing by 5^-power10,
+ // so 5^-power10 can never be that large or we'd simply
+ // get zero as a result, and that case is already handled above:
+ cpp_int r;
+ BOOST_ASSERT(-power10 < INT_MAX);
+ cpp_int d = pow(cpp_int(5), static_cast<unsigned>(-power10));
+ d <<= shift;
+ divide_qr(i, d, i, r);
+ r <<= 1;
+ int c = r.compare(d);
+ roundup = c < 0 ? 0 : c == 0 ? 1 : 2;
+ }
+ }
+ s = i.str(0, std::ios_base::fmtflags(0));
+ //
+ // Check if we got the right number of digits, this
+ // is really a test of whether we calculated the
+ // decimal exponent correctly:
+ //
+ boost::intmax_t digits_got = i ? static_cast<boost::intmax_t>(s.size()) : 0;
+ if(digits_got != digits_wanted)
+ {
+ base10_exp += digits_got - digits_wanted;
+ if(fixed)
+ digits_wanted = digits_got; // strange but true.
+ power10 = digits_wanted - base10_exp - 1;
+ shift = (int)cpp_bin_float<Digits, DigitBase, Allocator, Exponent, MinE, MaxE>::bit_count - exponent() - 1 - power10;
+ if(fixed)
+ break;
+ roundup = 0;
+ }
+ else
+ break;
+ }
+ while(true);
+ //
+ // Check whether we need to round up: note that we could equally round up
+ // the integer /i/ above, but since we need to perform the rounding *after*
+ // the conversion to a string and the digit count check, we might as well
+ // do it here:
+ //
+ if((roundup == 2) || ((roundup == 1) && ((s[s.size() - 1] - '0') & 1)))
+ {
+ boost::multiprecision::detail::round_string_up_at(s, static_cast<int>(s.size() - 1), base10_exp);
+ }
+
+ if(sign())
+ s.insert(0, 1, '-');
+
+ boost::multiprecision::detail::format_float_string(s, base10_exp, dig, f, false);
+ }
+ else
+ {
+ switch(exponent())
+ {
+ case exponent_zero:
+ s = "0";
+ boost::multiprecision::detail::format_float_string(s, 0, dig, f, true);
+ break;
+ case exponent_nan:
+ s = "nan";
+ break;
+ case exponent_infinity:
+ s = sign() ? "-inf" : f & std::ios_base::showpos ? "+inf" : "inf";
+ break;
+ }
+ }
+ return s;
+}
+
+}}} // namespaces
+
+#endif
+