summaryrefslogtreecommitdiff
path: root/boost/intrusive/splaytree_algorithms.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'boost/intrusive/splaytree_algorithms.hpp')
-rw-r--r--boost/intrusive/splaytree_algorithms.hpp251
1 files changed, 143 insertions, 108 deletions
diff --git a/boost/intrusive/splaytree_algorithms.hpp b/boost/intrusive/splaytree_algorithms.hpp
index 0c699030ea..8155648983 100644
--- a/boost/intrusive/splaytree_algorithms.hpp
+++ b/boost/intrusive/splaytree_algorithms.hpp
@@ -1,6 +1,6 @@
/////////////////////////////////////////////////////////////////////////////
//
-// (C) Copyright Ion Gaztanaga 2007.
+// (C) Copyright Ion Gaztanaga 2007-2012
//
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
@@ -15,8 +15,8 @@
// The code has been modified and (supposely) improved by Ion Gaztanaga.
// Here is the header of the file used as base code:
//
-// splay_tree.h -- implementation of a STL complatible splay tree.
-//
+// splay_tree.h -- implementation of a STL compatible splay tree.
+//
// Copyright (c) 2004 Ralf Mattethat
//
// Permission to copy, use, modify, sell and distribute this software
@@ -24,22 +24,22 @@
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
-// Please send questions, comments, complaints, performance data, etc to
+// Please send questions, comments, complaints, performance data, etc to
// ralf.mattethat@teknologisk.dk
//
// Requirements for element type
// * must be copy-constructible
// * destructor must not throw exception
//
-// Methods marked with note A only throws an exception if the evaluation of the
-// predicate throws an exception. If an exception is thrown the call has no
+// Methods marked with note A only throws an exception if the evaluation of the
+// predicate throws an exception. If an exception is thrown the call has no
// effect on the containers state
//
// Methods marked with note B only throws an exception if the coppy constructor
-// or assignment operator of the predicate throws an exception. If an exception
+// or assignment operator of the predicate throws an exception. If an exception
// is thrown the call has no effect on the containers state
//
-// iterators are only invalidated, if the element pointed to by the iterator
+// iterators are only invalidated, if the element pointed to by the iterator
// is deleted. The same goes for element references
//
@@ -95,8 +95,8 @@ struct splaydown_rollback
//! A splay tree is an implementation of a binary search tree. The tree is
//! self balancing using the splay algorithm as described in
-//!
-//! "Self-Adjusting Binary Search Trees
+//!
+//! "Self-Adjusting Binary Search Trees
//! by Daniel Dominic Sleator and Robert Endre Tarjan
//! AT&T Bell Laboratories, Murray Hill, NJ
//! Journal of the ACM, Vol 32, no 3, July 1985, pp 652-686
@@ -116,15 +116,15 @@ struct splaydown_rollback
//! <b>Static functions</b>:
//!
//! <tt>static node_ptr get_parent(const_node_ptr n);</tt>
-//!
+//!
//! <tt>static void set_parent(node_ptr n, node_ptr parent);</tt>
//!
//! <tt>static node_ptr get_left(const_node_ptr n);</tt>
-//!
+//!
//! <tt>static void set_left(node_ptr n, node_ptr left);</tt>
//!
//! <tt>static node_ptr get_right(const_node_ptr n);</tt>
-//!
+//!
//! <tt>static void set_right(node_ptr n, node_ptr right);</tt>
template<class NodeTraits>
class splaytree_algorithms
@@ -159,11 +159,11 @@ class splaytree_algorithms
//! <b>Requires</b>: node is a node of the tree or an node initialized
//! by init(...).
- //!
+ //!
//! <b>Effects</b>: Returns true if the node is initialized by init().
- //!
+ //!
//! <b>Complexity</b>: Constant time.
- //!
+ //!
//! <b>Throws</b>: Nothing.
static bool unique(const const_node_ptr & node)
{ return tree_algorithms::unique(node); }
@@ -173,15 +173,15 @@ class splaytree_algorithms
//! <b>Requires</b>: node1 and node2 can't be header nodes
//! of two trees.
- //!
+ //!
//! <b>Effects</b>: Swaps two nodes. After the function node1 will be inserted
//! in the position node2 before the function. node2 will be inserted in the
//! position node1 had before the function.
- //!
- //! <b>Complexity</b>: Logarithmic.
- //!
+ //!
+ //! <b>Complexity</b>: Logarithmic.
+ //!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Note</b>: This function will break container ordering invariants if
//! node1 and node2 are not equivalent according to the ordering rules.
//!
@@ -190,22 +190,22 @@ class splaytree_algorithms
{
if(node1 == node2)
return;
-
+
node_ptr header1(tree_algorithms::get_header(node1)), header2(tree_algorithms::get_header(node2));
swap_nodes(node1, header1, node2, header2);
}
//! <b>Requires</b>: node1 and node2 can't be header nodes
//! of two trees with header header1 and header2.
- //!
+ //!
//! <b>Effects</b>: Swaps two nodes. After the function node1 will be inserted
//! in the position node2 before the function. node2 will be inserted in the
//! position node1 had before the function.
- //!
- //! <b>Complexity</b>: Constant.
- //!
+ //!
+ //! <b>Complexity</b>: Constant.
+ //!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Note</b>: This function will break container ordering invariants if
//! node1 and node2 are not equivalent according to the ordering rules.
//!
@@ -215,14 +215,14 @@ class splaytree_algorithms
//! <b>Requires</b>: node_to_be_replaced must be inserted in a tree
//! and new_node must not be inserted in a tree.
- //!
+ //!
//! <b>Effects</b>: Replaces node_to_be_replaced in its position in the
//! tree with new_node. The tree does not need to be rebalanced
- //!
- //! <b>Complexity</b>: Logarithmic.
- //!
+ //!
+ //! <b>Complexity</b>: Logarithmic.
+ //!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Note</b>: This function will break container ordering invariants if
//! new_node is not equivalent to node_to_be_replaced according to the
//! ordering rules. This function is faster than erasing and inserting
@@ -238,14 +238,14 @@ class splaytree_algorithms
//! <b>Requires</b>: node_to_be_replaced must be inserted in a tree
//! with header "header" and new_node must not be inserted in a tree.
- //!
+ //!
//! <b>Effects</b>: Replaces node_to_be_replaced in its position in the
//! tree with new_node. The tree does not need to be rebalanced
- //!
- //! <b>Complexity</b>: Constant.
- //!
+ //!
+ //! <b>Complexity</b>: Constant.
+ //!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Note</b>: This function will break container ordering invariants if
//! new_node is not equivalent to node_to_be_replaced according to the
//! ordering rules. This function is faster than erasing and inserting
@@ -256,21 +256,21 @@ class splaytree_algorithms
{ tree_algorithms::replace_node(node_to_be_replaced, header, new_node); }
//! <b>Requires</b>: p is a node from the tree except the header.
- //!
+ //!
//! <b>Effects</b>: Returns the next node of the tree.
- //!
+ //!
//! <b>Complexity</b>: Average constant time.
- //!
+ //!
//! <b>Throws</b>: Nothing.
static node_ptr next_node(const node_ptr & p)
{ return tree_algorithms::next_node(p); }
//! <b>Requires</b>: p is a node from the tree except the leftmost node.
- //!
+ //!
//! <b>Effects</b>: Returns the previous node of the tree.
- //!
+ //!
//! <b>Complexity</b>: Average constant time.
- //!
+ //!
//! <b>Throws</b>: Nothing.
static node_ptr prev_node(const node_ptr & p)
{ return tree_algorithms::prev_node(p); }
@@ -278,9 +278,9 @@ class splaytree_algorithms
//! <b>Requires</b>: node must not be part of any tree.
//!
//! <b>Effects</b>: After the function unique(node) == true.
- //!
+ //!
//! <b>Complexity</b>: Constant.
- //!
+ //!
//! <b>Throws</b>: Nothing.
//!
//! <b>Nodes</b>: If node is inserted in a tree, this function corrupts the tree.
@@ -291,9 +291,9 @@ class splaytree_algorithms
//!
//! <b>Effects</b>: Initializes the header to represent an empty tree.
//! unique(header) == true.
- //!
+ //!
//! <b>Complexity</b>: Constant.
- //!
+ //!
//! <b>Throws</b>: Nothing.
//!
//! <b>Nodes</b>: If node is inserted in a tree, this function corrupts the tree.
@@ -303,46 +303,46 @@ class splaytree_algorithms
//! <b>Requires</b>: "disposer" must be an object function
//! taking a node_ptr parameter and shouldn't throw.
//!
- //! <b>Effects</b>: Empties the target tree calling
+ //! <b>Effects</b>: Empties the target tree calling
//! <tt>void disposer::operator()(const node_ptr &)</tt> for every node of the tree
//! except the header.
- //!
+ //!
//! <b>Complexity</b>: Linear to the number of element of the source tree plus the.
//! number of elements of tree target tree when calling this function.
- //!
+ //!
//! <b>Throws</b>: If cloner functor throws. If this happens target nodes are disposed.
template<class Disposer>
static void clear_and_dispose(const node_ptr & header, Disposer disposer)
{ tree_algorithms::clear_and_dispose(header, disposer); }
//! <b>Requires</b>: node is a node of the tree but it's not the header.
- //!
+ //!
//! <b>Effects</b>: Returns the number of nodes of the subtree.
- //!
+ //!
//! <b>Complexity</b>: Linear time.
- //!
+ //!
//! <b>Throws</b>: Nothing.
static std::size_t count(const const_node_ptr & node)
{ return tree_algorithms::count(node); }
//! <b>Requires</b>: header is the header node of the tree.
- //!
+ //!
//! <b>Effects</b>: Returns the number of nodes above the header.
- //!
+ //!
//! <b>Complexity</b>: Linear time.
- //!
+ //!
//! <b>Throws</b>: Nothing.
static std::size_t size(const const_node_ptr & header)
{ return tree_algorithms::size(header); }
//! <b>Requires</b>: header1 and header2 must be the header nodes
//! of two trees.
- //!
- //! <b>Effects</b>: Swaps two trees. After the function header1 will contain
+ //!
+ //! <b>Effects</b>: Swaps two trees. After the function header1 will contain
//! links to the second tree and header2 will have links to the first tree.
- //!
- //! <b>Complexity</b>: Constant.
- //!
+ //!
+ //! <b>Complexity</b>: Constant.
+ //!
//! <b>Throws</b>: Nothing.
static void swap_tree(const node_ptr & header1, const node_ptr & header2)
{ return tree_algorithms::swap_tree(header1, header2); }
@@ -351,16 +351,16 @@ class splaytree_algorithms
//! "commit_data" must have been obtained from a previous call to
//! "insert_unique_check". No objects should have been inserted or erased
//! from the set between the "insert_unique_check" that filled "commit_data"
- //! and the call to "insert_commit".
- //!
- //!
+ //! and the call to "insert_commit".
+ //!
+ //!
//! <b>Effects</b>: Inserts new_node in the set using the information obtained
//! from the "commit_data" that a previous "insert_check" filled.
//!
//! <b>Complexity</b>: Constant time.
//!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Notes</b>: This function has only sense if a "insert_unique_check" has been
//! previously executed to fill "commit_data". No value should be inserted or
//! erased between the "insert_check" and "insert_commit" calls.
@@ -372,7 +372,7 @@ class splaytree_algorithms
//! KeyNodePtrCompare is a function object that induces a strict weak
//! ordering compatible with the strict weak ordering used to create the
//! the tree. NodePtrCompare compares KeyType with a node_ptr.
- //!
+ //!
//! <b>Effects</b>: Checks if there is an equivalent node to "key" in the
//! tree according to "comp" and obtains the needed information to realize
//! a constant-time node insertion if there is no equivalent node.
@@ -383,11 +383,11 @@ class splaytree_algorithms
//! in the returned pair's boolean and fills "commit_data" that is meant to
//! be used with the "insert_commit" function to achieve a constant-time
//! insertion function.
- //!
+ //!
//! <b>Complexity</b>: Average complexity is at most logarithmic.
//!
//! <b>Throws</b>: If "comp" throws.
- //!
+ //!
//! <b>Notes</b>: This function is used to improve performance when constructing
//! a node is expensive and the user does not want to have two equivalent nodes
//! in the tree: if there is an equivalent value
@@ -432,7 +432,7 @@ class splaytree_algorithms
//! "key" according to "comp" or "header" if that element does not exist.
//!
//! <b>Complexity</b>: Logarithmic.
- //!
+ //!
//! <b>Throws</b>: If "comp" throws.
template<class KeyType, class KeyNodePtrCompare>
static node_ptr find
@@ -457,7 +457,7 @@ class splaytree_algorithms
//! if they there are no equivalent elements.
//!
//! <b>Complexity</b>: Logarithmic.
- //!
+ //!
//! <b>Throws</b>: If "comp" throws.
template<class KeyType, class KeyNodePtrCompare>
static std::pair<node_ptr, node_ptr> equal_range
@@ -477,13 +477,45 @@ class splaytree_algorithms
//! KeyNodePtrCompare is a function object that induces a strict weak
//! ordering compatible with the strict weak ordering used to create the
//! the tree. KeyNodePtrCompare can compare KeyType with tree's node_ptrs.
+ //! 'lower_key' must not be greater than 'upper_key' according to 'comp'. If
+ //! 'lower_key' == 'upper_key', ('left_closed' || 'right_closed') must be false.
+ //!
+ //! <b>Effects</b>: Returns an a pair with the following criteria:
+ //!
+ //! first = lower_bound(lower_key) if left_closed, upper_bound(lower_key) otherwise
+ //!
+ //! second = upper_bound(upper_key) if right_closed, lower_bound(upper_key) otherwise
+ //!
+ //! <b>Complexity</b>: Logarithmic.
+ //!
+ //! <b>Throws</b>: If "comp" throws.
+ //!
+ //! <b>Note</b>: This function can be more efficient than calling upper_bound
+ //! and lower_bound for lower_key and upper_key.
+ template<class KeyType, class KeyNodePtrCompare>
+ static std::pair<node_ptr, node_ptr> bounded_range
+ (const const_node_ptr & header, const KeyType &lower_key, const KeyType &upper_key, KeyNodePtrCompare comp
+ , bool left_closed, bool right_closed, bool splay = true)
+ {
+ std::pair<node_ptr, node_ptr> ret =
+ tree_algorithms::bounded_range(header, lower_key, upper_key, comp, left_closed, right_closed);
+
+ if(splay)
+ splay_up(ret.first, uncast(header));
+ return ret;
+ }
+
+ //! <b>Requires</b>: "header" must be the header node of a tree.
+ //! KeyNodePtrCompare is a function object that induces a strict weak
+ //! ordering compatible with the strict weak ordering used to create the
+ //! the tree. KeyNodePtrCompare can compare KeyType with tree's node_ptrs.
//!
//! <b>Effects</b>: Returns an node_ptr to the first element that is
//! not less than "key" according to "comp" or "header" if that element does
//! not exist.
//!
//! <b>Complexity</b>: Logarithmic.
- //!
+ //!
//! <b>Throws</b>: If "comp" throws.
template<class KeyType, class KeyNodePtrCompare>
static node_ptr lower_bound
@@ -506,7 +538,7 @@ class splaytree_algorithms
//! than "key" according to "comp" or "header" if that element does not exist.
//!
//! <b>Complexity</b>: Logarithmic.
- //!
+ //!
//! <b>Throws</b>: If "comp" throws.
template<class KeyType, class KeyNodePtrCompare>
static node_ptr upper_bound
@@ -525,14 +557,14 @@ class splaytree_algorithms
//! ordering compatible with the strict weak ordering used to create the
//! the tree. NodePtrCompare compares two node_ptrs. "hint" is node from
//! the "header"'s tree.
- //!
+ //!
//! <b>Effects</b>: Inserts new_node into the tree, using "hint" as a hint to
//! where it will be inserted. If "hint" is the upper_bound
//! the insertion takes constant time (two comparisons in the worst case).
//!
//! <b>Complexity</b>: Logarithmic in general, but it is amortized
//! constant time if new_node is inserted immediately before "hint".
- //!
+ //!
//! <b>Throws</b>: If "comp" throws.
template<class NodePtrCompare>
static node_ptr insert_equal
@@ -548,13 +580,13 @@ class splaytree_algorithms
//! "pos" must be an iterator pointing to the successor to "new_node"
//! once inserted according to the order of already inserted nodes. This function does not
//! check "pos" and this precondition must be guaranteed by the caller.
- //!
+ //!
//! <b>Effects</b>: Inserts new_node into the tree before "pos".
//!
//! <b>Complexity</b>: Constant-time.
- //!
+ //!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Note</b>: If "pos" is not the successor of the newly inserted "new_node"
//! tree invariants might be broken.
static node_ptr insert_before
@@ -568,13 +600,13 @@ class splaytree_algorithms
//! <b>Requires</b>: "header" must be the header node of a tree.
//! "new_node" must be, according to the used ordering no less than the
//! greatest inserted key.
- //!
+ //!
//! <b>Effects</b>: Inserts new_node into the tree before "pos".
//!
//! <b>Complexity</b>: Constant-time.
- //!
+ //!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Note</b>: If "new_node" is less than the greatest inserted key
//! tree invariants are broken. This function is slightly faster than
//! using "insert_before".
@@ -587,13 +619,13 @@ class splaytree_algorithms
//! <b>Requires</b>: "header" must be the header node of a tree.
//! "new_node" must be, according to the used ordering, no greater than the
//! lowest inserted key.
- //!
+ //!
//! <b>Effects</b>: Inserts new_node into the tree before "pos".
//!
//! <b>Complexity</b>: Constant-time.
- //!
+ //!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Note</b>: If "new_node" is greater than the lowest inserted key
//! tree invariants are broken. This function is slightly faster than
//! using "insert_before".
@@ -610,10 +642,10 @@ class splaytree_algorithms
//!
//! <b>Effects</b>: Inserts new_node into the tree before the upper bound
//! according to "comp".
- //!
+ //!
//! <b>Complexity</b>: Average complexity for insert element is at
//! most logarithmic.
- //!
+ //!
//! <b>Throws</b>: If "comp" throws.
template<class NodePtrCompare>
static node_ptr insert_equal_upper_bound
@@ -630,10 +662,10 @@ class splaytree_algorithms
//!
//! <b>Effects</b>: Inserts new_node into the tree before the lower bound
//! according to "comp".
- //!
+ //!
//! <b>Complexity</b>: Average complexity for insert element is at
//! most logarithmic.
- //!
+ //!
//! <b>Throws</b>: If "comp" throws.
template<class NodePtrCompare>
static node_ptr insert_equal_lower_bound
@@ -647,18 +679,18 @@ class splaytree_algorithms
//! object taking a node_ptr and returning a new cloned node of it. "disposer" must
//! take a node_ptr and shouldn't throw.
//!
- //! <b>Effects</b>: First empties target tree calling
+ //! <b>Effects</b>: First empties target tree calling
//! <tt>void disposer::operator()(const node_ptr &)</tt> for every node of the tree
//! except the header.
- //!
+ //!
//! Then, duplicates the entire tree pointed by "source_header" cloning each
- //! source node with <tt>node_ptr Cloner::operator()(const node_ptr &)</tt> to obtain
+ //! source node with <tt>node_ptr Cloner::operator()(const node_ptr &)</tt> to obtain
//! the nodes of the target tree. If "cloner" throws, the cloned target nodes
//! are disposed using <tt>void disposer(const node_ptr &)</tt>.
- //!
+ //!
//! <b>Complexity</b>: Linear to the number of element of the source tree plus the.
//! number of elements of tree target tree when calling this function.
- //!
+ //!
//! <b>Throws</b>: If cloner functor throws. If this happens target nodes are disposed.
template <class Cloner, class Disposer>
static void clone
@@ -723,13 +755,13 @@ class splaytree_algorithms
node_ptr t(header);
if( n == t ) return;
-
+
for( ;; ){
node_ptr p(NodeTraits::get_parent(n));
node_ptr g(NodeTraits::get_parent(p));
if( p == t ) break;
-
+
if( g == t ){
// zig
rotate(n);
@@ -772,10 +804,11 @@ class splaytree_algorithms
node_ptr leftmost (NodeTraits::get_left(header));
node_ptr rightmost(NodeTraits::get_right(header));
{
+ //Anti-exception rollback, recovers the original header node if an exception is thrown.
detail::splaydown_rollback<NodeTraits> rollback(&t, header, leftmost, rightmost);
- node_ptr null = header;
- node_ptr l = null;
- node_ptr r = null;
+ node_ptr null_node = header;
+ node_ptr l = null_node;
+ node_ptr r = null_node;
for( ;; ){
if(comp(key, t)){
@@ -827,10 +860,12 @@ class splaytree_algorithms
}
}
- assemble(t, l, r, null);
+ assemble(t, l, r, null_node);
rollback.release();
}
+ //Now recover the original header except for the
+ //splayed root node.
//t is the current root
NodeTraits::set_parent(header, t);
NodeTraits::set_parent(t, header);
@@ -841,23 +876,23 @@ class splaytree_algorithms
}
//! <b>Requires</b>: header must be the header of a tree.
- //!
+ //!
//! <b>Effects</b>: Rebalances the tree.
- //!
+ //!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Complexity</b>: Linear.
static void rebalance(const node_ptr & header)
{ tree_algorithms::rebalance(header); }
//! <b>Requires</b>: old_root is a node of a tree.
- //!
+ //!
//! <b>Effects</b>: Rebalances the subtree rooted at old_root.
//!
//! <b>Returns</b>: The new root of the subtree.
//!
//! <b>Throws</b>: Nothing.
- //!
+ //!
//! <b>Complexity</b>: Linear.
static node_ptr rebalance_subtree(const node_ptr & old_root)
{ return tree_algorithms::rebalance_subtree(old_root); }
@@ -868,7 +903,7 @@ class splaytree_algorithms
//! <b>Effects</b>: Returns a pointer to the header node of the tree.
//!
//! <b>Complexity</b>: Logarithmic.
- //!
+ //!
//! <b>Throws</b>: Nothing.
static node_ptr get_header(const node_ptr & n)
{ return tree_algorithms::get_header(n); }
@@ -926,10 +961,10 @@ class splaytree_algorithms
{
node_ptr p = NodeTraits::get_parent(n);
node_ptr g = NodeTraits::get_parent(p);
- //Test if g is header before breaking tree
+ //Test if g is header before breaking tree
//invariants that would make is_header invalid
bool g_is_header = is_header(g);
-
+
if(NodeTraits::get_left(p) == n){
NodeTraits::set_left(p, NodeTraits::get_right(n));
if(NodeTraits::get_left(p) != node_ptr())
@@ -965,8 +1000,8 @@ class splaytree_algorithms
/// @endcond
};
-} //namespace intrusive
-} //namespace boost
+} //namespace intrusive
+} //namespace boost
#include <boost/intrusive/detail/config_end.hpp>