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+</div>
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+<div class="titlepage"><div><div><h4 class="title">
+<a name="boost_multiprecision.tut.limits.constants"></a><a class="link" href="constants.html" title="std::numeric_limits&lt;&gt; constants">std::numeric_limits&lt;&gt;
+ constants</a>
+</h4></div></div></div>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h0"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.is_specialized"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.is_specialized">is_specialized</a>
+ </h5>
+<p>
+ <code class="computeroutput"><span class="keyword">true</span></code> for all arithmetic types
+ (integer, floating and fixed-point) for which <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">numeric_limits</span></code>
+ is specialized.
+ </p>
+<p>
+ A typical test is
+ </p>
+<pre class="programlisting"><span class="keyword">if</span> <span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">is_specialized</span> <span class="special">==</span> <span class="keyword">false</span><span class="special">)</span>
+<span class="special">{</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="string">"type "</span> <span class="special">&lt;&lt;</span> <span class="keyword">typeid</span><span class="special">(</span><span class="identifier">T</span><span class="special">).</span><span class="identifier">name</span><span class="special">()</span> <span class="special">&lt;&lt;</span> <span class="string">" is not specialized for std::numeric_limits!"</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
+<span class="comment">// ...</span>
+<span class="special">}</span>
+</pre>
+<p>
+ Typically <code class="computeroutput"><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">is_specialized</span></code>
+ is <code class="computeroutput"><span class="keyword">true</span></code> for all <code class="computeroutput"><span class="identifier">T</span></code> where the compile-time constant members
+ of <code class="computeroutput"><span class="identifier">numeric_limits</span></code> are indeed
+ known at compile time, and don't vary at runtime. For example floating
+ point types with runtime-variable precision such as <code class="computeroutput"><span class="identifier">mpfr_float</span></code>
+ have no <code class="computeroutput"><span class="identifier">numeric_limits</span></code>
+ specialization as it would be impossible to define all the members at compile
+ time. In contrast the precision of a type such as <code class="computeroutput"><span class="identifier">mpfr_float_50</span></code>
+ is known at compile time, and so it <span class="emphasis"><em>does</em></span> have a <code class="computeroutput"><span class="identifier">numeric_limits</span></code> specialization.
+ </p>
+<p>
+ Note that not all the <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span></code>
+ member constants and functions are meaningful for all user-defined types
+ (UDT), such as the decimal and binary multiprecision types provided here.
+ More information on this is given in the sections below.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h1"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.infinity"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.infinity">infinity</a>
+ </h5>
+<p>
+ For floating-point types, &#8734; is defined wherever possible, but clearly infinity
+ is meaningless for __arbitrary_precision arithmetic backends, and there
+ is one floating point type (GMP's <code class="computeroutput"><span class="identifier">mpf_t</span></code>,
+ see <a class="link" href="../floats/gmp_float.html" title="gmp_float">gmp_float</a>)
+ which has no notion of infinity or NaN at all.
+ </p>
+<p>
+ A typical test whether infinity is implemented is
+ </p>
+<pre class="programlisting"><span class="keyword">if</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">has_infinity</span><span class="special">)</span>
+<span class="special">{</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">infinity</span><span class="special">()</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
+<span class="special">}</span>
+</pre>
+<p>
+ and using tests like this is strongly recommended to improve portability.
+ </p>
+<p>
+ If the backend is switched to a type that does not support infinity then,
+ without checks like this, there will be trouble.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h2"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.is_signed"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.is_signed">is_signed</a>
+ </h5>
+<p>
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">is_signed</span> <span class="special">==</span>
+ <span class="keyword">true</span></code> if the type <code class="computeroutput"><span class="identifier">T</span></code>
+ is signed.
+ </p>
+<p>
+ For built-in binary types, the sign is held in a single bit, but for other
+ types (cpp_dec_float and cpp_bin_float) it may be a separate storage element,
+ usually <code class="computeroutput"><span class="keyword">bool</span></code>.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h3"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.is_exact"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.is_exact">is_exact</a>
+ </h5>
+<p>
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">is_exact</span> <span class="special">==</span>
+ <span class="keyword">true</span></code> if type T uses exact representations.
+ </p>
+<p>
+ This is defined as <code class="computeroutput"><span class="keyword">true</span></code> for
+ all integer types and <code class="computeroutput"><span class="keyword">false</span></code>
+ for floating-point types.
+ </p>
+<p>
+ <a href="http://stackoverflow.com/questions/14203654/stdnumeric-limitsis-exact-what-is-a-usable-definition" target="_top">A
+ usable definition</a> has been discussed.
+ </p>
+<p>
+ ISO/IEC 10967-1, Language independent arithmetic, noted by the C++ Standard
+ defines
+ </p>
+<pre class="programlisting"><span class="identifier">A</span> <span class="identifier">floating</span> <span class="identifier">point</span> <span class="identifier">type</span> <span class="identifier">F</span> <span class="identifier">shall</span> <span class="identifier">be</span> <span class="identifier">a</span> <span class="identifier">finite</span> <span class="identifier">subset</span> <span class="identifier">of</span> <span class="special">[</span><span class="identifier">real</span><span class="special">].</span>
+</pre>
+<p>
+ The important practical distinction is that all integers (up to <code class="computeroutput"><span class="identifier">max</span><span class="special">()</span></code>)
+ can be stored exactly.
+ </p>
+<p>
+ <a href="http://en.wikipedia.org/wiki/Rational_number" target="_top">Rational</a>
+ types using two integer types are also exact.
+ </p>
+<p>
+ Floating-point types <span class="bold"><strong>cannot store all real values</strong></span>
+ (those in the set of &#8476;) <span class="bold"><strong>exactly</strong></span>. For example,
+ 0.5 can be stored exactly in a binary floating-point, but 0.1 cannot. What
+ is stored is the nearest representable real value, that is, rounded to
+ nearest.
+ </p>
+<p>
+ Fixed-point types (usually decimal) are also defined as exact, in that
+ they only store a <span class="bold"><strong>fixed precision</strong></span>, so
+ half cents or pennies (or less) cannot be stored. The results of computations
+ are rounded up or down, just like the result of integer division stored
+ as an integer result.
+ </p>
+<p>
+ There are number of proposals to <a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3407.html" target="_top">add
+ Decimal Floating Point Support to C++</a>.
+ </p>
+<p>
+ <a href="http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2849.pdf" target="_top">Decimal
+ TR</a>.
+ </p>
+<p>
+ And also <a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3352.html" target="_top">C++
+ Binary Fixed-Point Arithmetic</a>.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h4"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.is_bounded"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.is_bounded">is_bounded</a>
+ </h5>
+<p>
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">is_bounded</span> <span class="special">==</span>
+ <span class="keyword">true</span></code> if the set of values represented
+ by the type <code class="computeroutput"><span class="identifier">T</span></code> is finite.
+ </p>
+<p>
+ This is <code class="computeroutput"><span class="keyword">true</span></code> for all built-in
+ integer, fixed and floating-point types, and most multi-precision types.
+ </p>
+<p>
+ It is only <code class="computeroutput"><span class="keyword">false</span></code> for a few
+ __arbitrary_precision types like <code class="computeroutput"><span class="identifier">cpp_int</span></code>.
+ </p>
+<p>
+ Rational and fixed-exponent representations are exact but not integer.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h5"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.is_modulo"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.is_modulo">is_modulo</a>
+ </h5>
+<p>
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">is_modulo</span></code> is defined as <code class="computeroutput"><span class="keyword">true</span></code> if adding two positive values of type
+ T can yield a result less than either value.
+ </p>
+<p>
+ <code class="computeroutput"><span class="identifier">is_modulo</span> <span class="special">==</span>
+ <span class="keyword">true</span></code> means that the type does not
+ overflow, but, for example, 'wraps around' to zero, when adding one to
+ the <code class="computeroutput"><span class="identifier">max</span><span class="special">()</span></code>
+ value.
+ </p>
+<p>
+ For most built-in integer types, <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;&gt;::</span><span class="identifier">is_modulo</span></code>
+ is <code class="computeroutput"><span class="keyword">true</span></code>.
+ </p>
+<p>
+ <code class="computeroutput"><span class="keyword">bool</span></code> is the only exception.
+ </p>
+<p>
+ The modulo behaviour is sometimes useful, but also can be unexpected, and
+ sometimes undesired, behaviour.
+ </p>
+<p>
+ Overflow of signed integers can be especially unexpected, possibly causing
+ change of sign.
+ </p>
+<p>
+ Boost.Multiprecision integer type <code class="computeroutput"><span class="identifier">cpp_int</span></code>
+ is not modulo because as an __arbitrary_precision types, it expands to
+ hold any value that the machine resources permit.
+ </p>
+<p>
+ However fixed precision <a class="link" href="../ints/cpp_int.html" title="cpp_int">cpp_int</a>'s
+ may be modulo if they are unchecked (i.e. they behave just like built in
+ integers), but not if they are checked (overflow causes an exception to
+ be raised).
+ </p>
+<p>
+ Built-in and multi-precision floating-point types are normally not modulo.
+ </p>
+<p>
+ Where possible, overflow is to <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;&gt;::</span><span class="identifier">infinity</span><span class="special">()</span></code>, provided <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;&gt;::</span><span class="identifier">has_infinity</span>
+ <span class="special">==</span> <span class="keyword">true</span></code>.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h6"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.radix"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.radix">radix</a>
+ </h5>
+<p>
+ Constant <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">radix</span></code> returns either 2 (for built-in
+ and binary types) or 10 (for decimal types).
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h7"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.digits"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.digits">digits</a>
+ </h5>
+<p>
+ The number of <code class="computeroutput"><span class="identifier">radix</span></code> digits
+ that be represented without change:
+ </p>
+<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
+<li class="listitem">
+ for integer types, the number of <span class="bold"><strong>non-sign bits</strong></span>
+ in the significand.
+ </li>
+<li class="listitem">
+ for floating types, the number of <span class="bold"><strong>radix digits</strong></span>
+ in the significand.
+ </li>
+</ul></div>
+<p>
+ The values include any implicit bit, so for example, for the ubiquious
+ <code class="computeroutput"><span class="keyword">double</span></code> using 64 bits (<a href="http://en.wikipedia.org/wiki/Double_precision_floating-point_format" target="_top">IEEE
+ binary64 </a>), <code class="computeroutput"><span class="identifier">digits</span></code>
+ == 53, even though there are only 52 actual bits of the significand stored
+ in the representation. The value of <code class="computeroutput"><span class="identifier">digits</span></code>
+ reflects the fact that there is one implicit bit which is always set to
+ 1.
+ </p>
+<p>
+ The Boost.Multiprecision binary types do not use an implicit bit, so the
+ <code class="computeroutput"><span class="identifier">digits</span></code> member reflects
+ exactly how many bits of precision were requested:
+ </p>
+<pre class="programlisting"><span class="keyword">typedef</span> <span class="identifier">number</span><span class="special">&lt;</span><span class="identifier">cpp_bin_float</span><span class="special">&lt;</span><span class="number">53</span><span class="special">,</span> <span class="identifier">digit_base_2</span><span class="special">&gt;</span> <span class="special">&gt;</span> <span class="identifier">float64</span><span class="special">;</span>
+<span class="keyword">typedef</span> <span class="identifier">number</span><span class="special">&lt;</span><span class="identifier">cpp_bin_float</span><span class="special">&lt;</span><span class="number">113</span><span class="special">,</span> <span class="identifier">digit_base_2</span><span class="special">&gt;</span> <span class="special">&gt;</span> <span class="identifier">float128</span><span class="special">;</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">float64</span><span class="special">&gt;::</span><span class="identifier">digits</span> <span class="special">==</span> <span class="number">53.</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">float128</span><span class="special">&gt;::</span><span class="identifier">digits</span> <span class="special">==</span> <span class="number">113.</span>
+</pre>
+<p>
+ For the most common case of <code class="computeroutput"><span class="identifier">radix</span>
+ <span class="special">==</span> <span class="number">2</span></code>,
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">digits</span></code> is the number of bits in the representation,
+ not counting any sign bit.
+ </p>
+<p>
+ For a decimal integer type, when <code class="computeroutput"><span class="identifier">radix</span>
+ <span class="special">==</span> <span class="number">10</span></code>,
+ it is the number of decimal digits.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h8"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.digits10"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.digits10">digits10</a>
+ </h5>
+<p>
+ Constant <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">digits10</span></code> returns the number of decimal
+ digits that can be represented without change or loss.
+ </p>
+<p>
+ For example, <code class="computeroutput"><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">unsigned</span> <span class="keyword">char</span><span class="special">&gt;::</span><span class="identifier">digits10</span></code> is 2.
+ </p>
+<p>
+ This somewhat inscrutable definition means that an <code class="computeroutput"><span class="keyword">unsigned</span>
+ <span class="keyword">char</span></code> can hold decimal values <code class="computeroutput"><span class="number">0.</span><span class="special">.</span><span class="number">99</span></code>
+ without loss of precision or accuracy, usually from truncation.
+ </p>
+<p>
+ Had the definition been 3 then that would imply it could hold 0..999, but
+ as we all know, an 8-bit <code class="computeroutput"><span class="keyword">unsigned</span>
+ <span class="keyword">char</span></code> can only hold 0..255, and an
+ attempt to store 256 or more will involve loss or change.
+ </p>
+<p>
+ For bounded integers, it is thus <span class="bold"><strong>one less</strong></span>
+ than number of decimal digits you need to display the biggest integer
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">max</span><span class="special">()</span></code>.
+ This value can be used to predict the layout width required for
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">setw</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">short</span><span class="special">&gt;::</span><span class="identifier">digits10</span> <span class="special">+</span><span class="number">1</span> <span class="special">+</span><span class="number">1</span><span class="special">)</span> <span class="comment">// digits10+1, and +1 for sign.</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">showpos</span> <span class="special">&lt;&lt;</span> <span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">short</span><span class="special">&gt;::</span><span class="identifier">max</span><span class="special">)()</span> <span class="comment">// +32767</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">setw</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">short</span><span class="special">&gt;::</span><span class="identifier">digits10</span> <span class="special">+</span><span class="number">1</span> <span class="special">+</span><span class="number">1</span><span class="special">)</span>
+ <span class="special">&lt;&lt;</span> <span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">short</span><span class="special">&gt;::</span><span class="identifier">min</span><span class="special">)()</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span> <span class="comment">// -32767</span>
+</pre>
+<p>
+ For example, <code class="computeroutput"><span class="keyword">unsigned</span> <span class="keyword">short</span></code>
+ is often stored in 16 bits, so the maximum value is 0xFFFF or 65535.
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">setw</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">unsigned</span> <span class="keyword">short</span><span class="special">&gt;::</span><span class="identifier">digits10</span> <span class="special">+</span><span class="number">1</span> <span class="special">+</span><span class="number">1</span><span class="special">)</span> <span class="comment">// digits10+1, and +1 for sign.</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">showpos</span> <span class="special">&lt;&lt;</span> <span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">unsigned</span> <span class="keyword">short</span><span class="special">&gt;::</span><span class="identifier">max</span><span class="special">)()</span> <span class="comment">// 65535</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">setw</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">unsigned</span> <span class="keyword">short</span><span class="special">&gt;::</span><span class="identifier">digits10</span> <span class="special">+</span><span class="number">1</span> <span class="special">+</span><span class="number">1</span><span class="special">)</span> <span class="comment">// digits10+1, and +1 for sign.</span>
+ <span class="special">&lt;&lt;</span> <span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">unsigned</span> <span class="keyword">short</span><span class="special">&gt;::</span><span class="identifier">min</span><span class="special">)()</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span> <span class="comment">// 0</span>
+</pre>
+<p>
+ For bounded floating-point types, if we create a <code class="computeroutput"><span class="keyword">double</span></code>
+ with a value with <code class="computeroutput"><span class="identifier">digits10</span></code>
+ (usually 15) decimal digits, <code class="computeroutput"><span class="number">1e15</span></code>
+ or <code class="computeroutput"><span class="number">1000000000000000</span></code> :
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">double</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span><span class="special">);</span>
+<span class="keyword">double</span> <span class="identifier">d</span> <span class="special">=</span> <span class="number">1e15</span><span class="special">;</span>
+<span class="keyword">double</span> <span class="identifier">dp1</span> <span class="special">=</span> <span class="identifier">d</span><span class="special">+</span><span class="number">1</span><span class="special">;</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">d</span> <span class="special">&lt;&lt;</span> <span class="string">"\n"</span> <span class="special">&lt;&lt;</span> <span class="identifier">dp1</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
+<span class="comment">// 1000000000000000</span>
+<span class="comment">// 1000000000000001</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">dp1</span> <span class="special">-</span> <span class="identifier">d</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span> <span class="comment">// 1</span>
+</pre>
+<p>
+ and we can increment this value to <code class="computeroutput"><span class="number">1000000000000001</span></code>
+ as expected and show the difference too.
+ </p>
+<p>
+ But if we try to repeat this with more than <code class="computeroutput"><span class="identifier">digits10</span></code>
+ digits,
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">double</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span><span class="special">);</span>
+<span class="keyword">double</span> <span class="identifier">d</span> <span class="special">=</span> <span class="number">1e16</span><span class="special">;</span>
+<span class="keyword">double</span> <span class="identifier">dp1</span> <span class="special">=</span> <span class="identifier">d</span><span class="special">+</span><span class="number">1</span><span class="special">;</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">d</span> <span class="special">&lt;&lt;</span> <span class="string">"\n"</span> <span class="special">&lt;&lt;</span> <span class="identifier">dp1</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
+<span class="comment">// 10000000000000000</span>
+<span class="comment">// 10000000000000000</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">dp1</span> <span class="special">-</span> <span class="identifier">d</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span> <span class="comment">// 0 !!!</span>
+</pre>
+<p>
+ then we find that when we add one it has no effect, and display show that
+ there is loss of precision. See <a href="http://en.wikipedia.org/wiki/Loss_of_significance" target="_top">Loss
+ of significance or cancellation error</a>.
+ </p>
+<p>
+ So <code class="computeroutput"><span class="identifier">digits10</span></code> is the number
+ of decimal digits <span class="bold"><strong>guaranteed</strong></span> to be correct.
+ </p>
+<p>
+ For example, 'round-tripping' for <code class="computeroutput"><span class="keyword">double</span></code>:
+ </p>
+<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
+<li class="listitem">
+ If a decimal string with at most <code class="computeroutput"><span class="identifier">digits10</span></code>(
+ == 15) significant decimal digits is converted to <code class="computeroutput"><span class="keyword">double</span></code>
+ and then converted back to the same number of significant decimal digits,
+ then the final string will match the original 15 decimal digit string.
+ </li>
+<li class="listitem">
+ If a <code class="computeroutput"><span class="keyword">double</span></code> floating-point
+ number is converted to a decimal string with at least 17 decimal digits
+ and then converted back to <code class="computeroutput"><span class="keyword">double</span></code>,
+ then the result will be binary identical to the original <code class="computeroutput"><span class="keyword">double</span></code> value.
+ </li>
+</ul></div>
+<p>
+ For most purposes, you will much more likely want <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;&gt;::</span><span class="identifier">max_digits10</span></code>,
+ the number of decimal digits that ensure that a change of one least significant
+ bit (ULP) produces a different decimal digits string.
+ </p>
+<p>
+ For nearly all floating-point types, <code class="computeroutput"><span class="identifier">max_digits10</span></code>
+ is <code class="computeroutput"><span class="identifier">digits10</span><span class="special">+</span><span class="number">2</span></code>, but you should use <code class="computeroutput"><span class="identifier">max_digits10</span></code>
+ where possible.
+ </p>
+<p>
+ If <code class="computeroutput"><span class="identifier">max_digits10</span></code> is not
+ available, you should using the <a href="http://www.cs.berkeley.edu/~wkahan/ieee754status/IEEE754.PDF" target="_top">Kahan
+ formula for floating-point type T</a>
+ </p>
+<pre class="programlisting"><span class="identifier">max_digits10</span> <span class="special">=</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">digits</span> <span class="special">*</span> <span class="number">3010U</span><span class="special">/</span><span class="number">10000U</span><span class="special">;</span>
+</pre>
+<p>
+ The factor is log<sub>10</sub>(2) = 0.3010 but must be evaluated at compile time using
+ only integers.
+ </p>
+<p>
+ (See also <a href="http://www.loria.fr/~zimmerma/mca/mca-cup-0.5.9.pdf" target="_top">Richard
+ P. Brent and Paul Zimmerman, Modern Computer Arithmetic</a> Equation
+ 3.8 on page 116.).
+ </p>
+<p>
+ The extra two (or 3) least significant digits are 'noisy' and may be junk,
+ but if you want to 'round-trip' - printing a value out and reading it back
+ in - you must use <code class="computeroutput"><span class="identifier">os</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span><span class="special">)</span></code>.
+ For at least one popular compiler, you must also use <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">scientific</span></code>
+ format.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h9"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.max_digits10"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.max_digits10">max_digits10</a>
+ </h5>
+<p>
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span></code> was added for floating-point
+ because <code class="computeroutput"><span class="identifier">digits10</span></code> decimal
+ digits are insufficient to show a least significant bit (ULP) change giving
+ puzzling displays like
+ </p>
+<pre class="programlisting"><span class="number">0.666666666666667</span> <span class="special">!=</span> <span class="number">0.666666666666667</span>
+</pre>
+<p>
+ from failure to 'round-trip', for example:
+ </p>
+<pre class="programlisting"><span class="keyword">double</span> <span class="identifier">write</span> <span class="special">=</span> <span class="number">2.</span><span class="special">/</span><span class="number">3</span><span class="special">;</span> <span class="comment">// Any arbitrary value that cannot be represented exactly.</span>
+<span class="keyword">double</span> <span class="identifier">read</span> <span class="special">=</span> <span class="number">0</span><span class="special">;</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">stringstream</span> <span class="identifier">s</span><span class="special">;</span>
+<span class="identifier">s</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">double</span><span class="special">&gt;::</span><span class="identifier">digits10</span><span class="special">);</span> <span class="comment">// or `float64_t` for 64-bit IEE754 double.</span>
+<span class="identifier">s</span> <span class="special">&lt;&lt;</span> <span class="identifier">write</span><span class="special">;</span>
+<span class="identifier">s</span> <span class="special">&gt;&gt;</span> <span class="identifier">read</span><span class="special">;</span>
+<span class="keyword">if</span><span class="special">(</span><span class="identifier">read</span> <span class="special">!=</span> <span class="identifier">write</span><span class="special">)</span>
+<span class="special">{</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">setprecision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">double</span><span class="special">&gt;::</span><span class="identifier">digits10</span><span class="special">)</span>
+ <span class="special">&lt;&lt;</span> <span class="identifier">read</span> <span class="special">&lt;&lt;</span> <span class="string">" != "</span> <span class="special">&lt;&lt;</span> <span class="identifier">write</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
+<span class="special">}</span>
+</pre>
+<p>
+ If you wish to ensure that a change of one least significant bit (ULP)
+ produces a different decimal digits string, then <code class="computeroutput"><span class="identifier">max_digits10</span></code>
+ is the precision to use.
+ </p>
+<p>
+ For example:
+ </p>
+<pre class="programlisting"><span class="keyword">double</span> <span class="identifier">pi</span> <span class="special">=</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">math</span><span class="special">::</span><span class="identifier">double_constants</span><span class="special">::</span><span class="identifier">pi</span><span class="special">;</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">double</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span><span class="special">);</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">pi</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span> <span class="comment">// 3.1415926535897931</span>
+</pre>
+<p>
+ will display &#960; to the maximum possible precision using a <code class="computeroutput"><span class="keyword">double</span></code>.
+ </p>
+<p>
+ and similarly for a much higher precision type:
+ </p>
+<pre class="programlisting"><span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">multiprecision</span><span class="special">;</span>
+
+<span class="keyword">typedef</span> <span class="identifier">number</span><span class="special">&lt;</span><span class="identifier">cpp_dec_float</span><span class="special">&lt;</span><span class="number">50</span><span class="special">&gt;</span> <span class="special">&gt;</span> <span class="identifier">cpp_dec_float_50</span><span class="special">;</span> <span class="comment">// 50 decimal digits.</span>
+
+<span class="keyword">using</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">multiprecision</span><span class="special">::</span><span class="identifier">cpp_dec_float_50</span><span class="special">;</span>
+
+<span class="identifier">cpp_dec_float_50</span> <span class="identifier">pi</span> <span class="special">=</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">math</span><span class="special">::</span><span class="identifier">constants</span><span class="special">::</span><span class="identifier">pi</span><span class="special">&lt;</span><span class="identifier">cpp_dec_float_50</span><span class="special">&gt;();</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">cpp_dec_float_50</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span><span class="special">);</span>
+<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">pi</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
+<span class="comment">// 3.141592653589793238462643383279502884197169399375105820974944592307816406</span>
+</pre>
+<p>
+ For integer types, <code class="computeroutput"><span class="identifier">max_digits10</span></code>
+ is implementation-dependant, but is usually <code class="computeroutput"><span class="identifier">digits10</span>
+ <span class="special">+</span> <span class="number">2</span></code>.
+ This is the output field width required for the maximum value of the type
+ T <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">max</span><span class="special">()</span></code>
+ including a sign and a space.
+ </p>
+<p>
+ So this will produce neat columns.
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">setw</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">int</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span><span class="special">)</span> <span class="special">...</span>
+</pre>
+<div class="note"><table border="0" summary="Note">
+<tr>
+<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../../../../../../../doc/src/images/note.png"></td>
+<th align="left">Note</th>
+</tr>
+<tr><td align="left" valign="top"><p>
+ For Microsoft Visual Studio 2010, <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">float</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span></code>
+ is wrongly defined as 8. It should be 9.
+ </p></td></tr>
+</table></div>
+<div class="note"><table border="0" summary="Note">
+<tr>
+<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../../../../../../../doc/src/images/note.png"></td>
+<th align="left">Note</th>
+</tr>
+<tr><td align="left" valign="top">
+<p>
+ For Microsoft Visual Studio, and default float format, a small range
+ of values approximately 0.0001 to 0.004, with exponent values of 3f2
+ to 3f6, are wrongly input by one least significant bit, probably every
+ third value of significand.
+ </p>
+<p>
+ A workaround is using scientific or exponential format <code class="computeroutput"><span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">scientific</span></code>.
+ </p>
+</td></tr>
+</table></div>
+<div class="note"><table border="0" summary="Note">
+<tr>
+<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../../../../../../../doc/src/images/note.png"></td>
+<th align="left">Note</th>
+</tr>
+<tr><td align="left" valign="top"><p>
+ BOOST_NO_CXX11_NUMERIC_LIMITS is a suitable feature-test macro to determine
+ if <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="keyword">float</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span></code> is implemented on any
+ platform. If <code class="computeroutput"><span class="identifier">max_digits10</span></code>
+ is not available, you should using the <a href="http://www.cs.berkeley.edu/~wkahan/ieee754status/IEEE754.PDF" target="_top">Kahan
+ formula for floating-point type T</a>. See above.
+ </p></td></tr>
+</table></div>
+<p>
+ For example, to be portable, including older platforms:
+ </p>
+<pre class="programlisting"> <span class="keyword">typedef</span> <span class="keyword">float</span> <span class="identifier">T</span><span class="special">;</span> <span class="comment">// Any type: `double`, cpp_dec_float_50, bin_128bit_double_type ...</span>
+
+<span class="preprocessor">#if</span> <span class="identifier">defined</span><span class="special">(</span><span class="identifier">BOOST_NO_CXX11_NUMERIC_LIMITS</span><span class="special">)</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="number">2</span> <span class="special">+</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">digits</span> <span class="special">*</span> <span class="number">3010U</span><span class="special">/</span><span class="number">10000U</span><span class="special">);</span>
+<span class="preprocessor">#else</span>
+<span class="preprocessor"># if</span> <span class="special">(</span><span class="identifier">_MSC_VER</span> <span class="special">&lt;=</span> <span class="number">1600</span><span class="special">)</span> <span class="comment">// Correct wrong value for float.</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="number">2</span> <span class="special">+</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">digits</span> <span class="special">*</span> <span class="number">3010U</span><span class="special">/</span><span class="number">10000U</span><span class="special">);</span>
+<span class="preprocessor"># else</span>
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">max_digits10</span><span class="special">);</span>
+<span class="preprocessor"># endif</span>
+<span class="preprocessor">#endif</span>
+
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="string">"std::cout.precision = "</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">()</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
+
+ <span class="keyword">double</span> <span class="identifier">x</span> <span class="special">=</span> <span class="number">1.2345678901234567889</span><span class="special">;</span>
+
+ <span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="string">"x = "</span> <span class="special">&lt;&lt;</span> <span class="identifier">x</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span> <span class="comment">//</span>
+</pre>
+<p>
+ which should output:
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span> <span class="special">=</span> <span class="number">9</span>
+<span class="identifier">x</span> <span class="special">=</span> <span class="number">1.23456789</span>
+</pre>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h10"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.round_style"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.round_style">round_style</a>
+ </h5>
+<p>
+ The rounding style determines how the result of floating-point operations
+ is treated when the result cannot be <span class="bold"><strong>exactly represented</strong></span>
+ in the significand. Various rounding modes may be provided:
+ </p>
+<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
+<li class="listitem">
+ round to nearest up or down (default for floating-point types).
+ </li>
+<li class="listitem">
+ round up (toward positive infinity).
+ </li>
+<li class="listitem">
+ round down (toward negative infinity).
+ </li>
+<li class="listitem">
+ round toward zero (integer types).
+ </li>
+<li class="listitem">
+ no rounding (if decimal radix).
+ </li>
+<li class="listitem">
+ rounding mode is not determinable.
+ </li>
+</ul></div>
+<p>
+ For integer types, <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">round_style</span></code>
+ is always towards zero, so
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">round_style</span> <span class="special">==</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">round_to_zero</span><span class="special">;</span>
+</pre>
+<p>
+ A decimal type, <code class="computeroutput"><span class="identifier">cpp_dec_float</span></code>
+ rounds in no particular direction, which is to say it doesn't round at
+ all. And since there are several guard digits, it's not really the same
+ as truncation (round toward zero) either.
+ </p>
+<p>
+ For floating-point types, it is normal to round to nearest.
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">round_style</span> <span class="special">==</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">round_to_nearest</span><span class="special">;</span>
+</pre>
+<p>
+ See function <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">round_error</span></code> for the maximum error (in
+ ULP) that rounding can cause.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h11"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.has_denorm_loss"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.has_denorm_loss">has_denorm_loss</a>
+ </h5>
+<p>
+ <code class="computeroutput"><span class="keyword">true</span></code> if a loss of precision
+ is detected as a <a href="http://en.wikipedia.org/wiki/Denormalization" target="_top">denormalization</a>
+ loss, rather than an inexact result.
+ </p>
+<p>
+ Always <code class="computeroutput"><span class="keyword">false</span></code> for integer types.
+ </p>
+<p>
+ <code class="computeroutput"><span class="keyword">false</span></code> for all types which
+ do not have <code class="computeroutput"><span class="identifier">has_denorm</span></code>
+ == <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">denorm_present</span></code>.
+ </p>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h12"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.denorm_style"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.denorm_style">denorm_style</a>
+ </h5>
+<p>
+ <a href="http://en.wikipedia.org/wiki/Denormal_number" target="_top">Denormalized
+ values</a> are representations with a variable number of exponent bits
+ that can permit gradual underflow, so that, if type T is <code class="computeroutput"><span class="keyword">double</span></code>.
+ </p>
+<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">denorm_min</span><span class="special">()</span> <span class="special">&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">min</span><span class="special">()</span>
+</pre>
+<p>
+ A type may have any of the following <code class="computeroutput"><span class="keyword">enum</span>
+ <span class="identifier">float_denorm_style</span></code> values:
+ </p>
+<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
+<li class="listitem">
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">denorm_absent</span></code>, if it does not allow
+ denormalized values. (Always used for all integer and exact types).
+ </li>
+<li class="listitem">
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">denorm_present</span></code>, if the floating-point
+ type allows denormalized values.
+ </li>
+<li class="listitem">
+ <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">denorm_indeterminate</span></code>, if indeterminate
+ at compile time.
+ </li>
+</ul></div>
+<h5>
+<a name="boost_multiprecision.tut.limits.constants.h13"></a>
+ <span class="phrase"><a name="boost_multiprecision.tut.limits.constants.tinyness_before_rounding"></a></span><a class="link" href="constants.html#boost_multiprecision.tut.limits.constants.tinyness_before_rounding">Tinyness
+ before rounding</a>
+ </h5>
+<p>
+ <code class="computeroutput"><span class="keyword">bool</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">tinyness_before</span></code>
+ </p>
+<p>
+ <code class="computeroutput"><span class="keyword">true</span></code> if a type can determine
+ that a value is too small to be represent as a normalized value before
+ rounding it.
+ </p>
+<p>
+ Generally true for <code class="computeroutput"><span class="identifier">is_iec559</span></code>
+ floating-point built-in types, but false for integer types.
+ </p>
+<p>
+ Standard-compliant IEEE 754 floating-point implementations may detect the
+ floating-point underflow at three predefined moments:
+ </p>
+<div class="orderedlist"><ol class="orderedlist" type="1">
+<li class="listitem">
+ After computation of a result with absolute value smaller than <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">min</span><span class="special">()</span></code>,
+ such implementation detects <span class="emphasis"><em>tinyness before rounding</em></span>
+ (e.g. UltraSparc).
+ </li>
+<li class="listitem">
+ After rounding of the result to <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">digits</span></code>
+ bits, if the result is tiny, such implementation detects <span class="emphasis"><em>tinyness
+ after rounding</em></span> (e.g. SuperSparc).
+ </li>
+<li class="listitem">
+ If the conversion of the rounded tiny result to subnormal form resulted
+ in the loss of precision, such implementation detects <span class="emphasis"><em>denorm
+ loss</em></span>.
+ </li>
+</ol></div>
+</div>
+<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
+<td align="left"></td>
+<td align="right"><div class="copyright-footer">Copyright &#169; 2002-2013 John Maddock and Christopher Kormanyos<p>
+ Distributed under the Boost Software License, Version 1.0. (See accompanying
+ file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
+ </p>
+</div></td>
+</tr></table>
+<hr>
+<div class="spirit-nav">
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