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authorspencer-lunarg <spencer@lunarg.com>2023-03-15 18:47:15 +0900
committerSpencer Fricke <115671160+spencer-lunarg@users.noreply.github.com>2023-03-16 15:42:18 +0900
commit67a445622a8c8554065e1d07cda7a9ed95f01c1b (patch)
treee78af2a6824d73191cc5c151b0bc513483726e95 /docs
parent6ab6adca3ee58d86f62461ae420d179ecba72513 (diff)
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tests: Rename test files and folders
Diffstat (limited to 'docs')
-rw-r--r--docs/debug_printf.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/debug_printf.md b/docs/debug_printf.md
index d610a9121..cde69947c 100644
--- a/docs/debug_printf.md
+++ b/docs/debug_printf.md
@@ -174,7 +174,7 @@ Would print "Unsigned long as decimal 2305843009213693953 and as hex 0x200000000
* Debug Printf cannot be used at the same time as GPU Assisted Validation.
* Debug Printf consumes a descriptor set. If your application uses every last
descriptor set on the GPU, Debug Printf will not work.
-* Debug Printf consumes device memory on the GPU. Large or numerous Debug Printf
+* Debug Printf consumes device memory on the GPU. Large or numerous Debug Printf
messages can exhaust device memory. See settings above to control
buffer size.
* Validation Layers version: 1.2.135.0 or later is required
@@ -192,6 +192,6 @@ Documentation for the GL_EXT_debug_printf extension can be found
[here](https://github.com/KhronosGroup/GLSL/blob/main/extensions/ext/GLSL_EXT_debug_printf.txt)
There is a validation layer test that demonstrates the simple and programmatic use of Debug
-Printf. It is called "GpuDebugPrintf" and is in vklayertests_gpu.cpp in the
+Printf. It is called "GpuDebugPrintf" and is in `tests/negative/gpu_av.cpp` in the
Vulkan-ValidationLayers repository.