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author | spencer-lunarg <spencer@lunarg.com> | 2023-03-15 18:47:15 +0900 |
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committer | Spencer Fricke <115671160+spencer-lunarg@users.noreply.github.com> | 2023-03-16 15:42:18 +0900 |
commit | 67a445622a8c8554065e1d07cda7a9ed95f01c1b (patch) | |
tree | e78af2a6824d73191cc5c151b0bc513483726e95 /docs | |
parent | 6ab6adca3ee58d86f62461ae420d179ecba72513 (diff) | |
download | Vulkan-ValidationLayers-67a445622a8c8554065e1d07cda7a9ed95f01c1b.tar.gz Vulkan-ValidationLayers-67a445622a8c8554065e1d07cda7a9ed95f01c1b.tar.bz2 Vulkan-ValidationLayers-67a445622a8c8554065e1d07cda7a9ed95f01c1b.zip |
tests: Rename test files and folders
Diffstat (limited to 'docs')
-rw-r--r-- | docs/debug_printf.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/debug_printf.md b/docs/debug_printf.md index d610a9121..cde69947c 100644 --- a/docs/debug_printf.md +++ b/docs/debug_printf.md @@ -174,7 +174,7 @@ Would print "Unsigned long as decimal 2305843009213693953 and as hex 0x200000000 * Debug Printf cannot be used at the same time as GPU Assisted Validation. * Debug Printf consumes a descriptor set. If your application uses every last descriptor set on the GPU, Debug Printf will not work. -* Debug Printf consumes device memory on the GPU. Large or numerous Debug Printf +* Debug Printf consumes device memory on the GPU. Large or numerous Debug Printf messages can exhaust device memory. See settings above to control buffer size. * Validation Layers version: 1.2.135.0 or later is required @@ -192,6 +192,6 @@ Documentation for the GL_EXT_debug_printf extension can be found [here](https://github.com/KhronosGroup/GLSL/blob/main/extensions/ext/GLSL_EXT_debug_printf.txt) There is a validation layer test that demonstrates the simple and programmatic use of Debug -Printf. It is called "GpuDebugPrintf" and is in vklayertests_gpu.cpp in the +Printf. It is called "GpuDebugPrintf" and is in `tests/negative/gpu_av.cpp` in the Vulkan-ValidationLayers repository. |