blob: dda593ae9b78e612b2ad12dc94418888575e53ee (
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/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
gl->clear = (glClearFunc) loader->get("glClear");
gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
gl->disable = (glDisableFunc) loader->get("glDisable");
gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
gl->enable = (glEnableFunc) loader->get("glEnable");
gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
gl->finish = (glFinishFunc) loader->get("glFinish");
gl->flush = (glFlushFunc) loader->get("glFlush");
gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
gl->getError = (glGetErrorFunc) loader->get("glGetError");
gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
gl->getString = (glGetStringFunc) loader->get("glGetString");
gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
gl->hint = (glHintFunc) loader->get("glHint");
gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
gl->scissor = (glScissorFunc) loader->get("glScissor");
gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
gl->viewport = (glViewportFunc) loader->get("glViewport");
gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements");
gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D");
gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D");
gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D");
gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries");
gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries");
gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery");
gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv");
gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv");
gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer");
gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv");
gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers");
gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv");
gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv");
gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv");
gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv");
gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer");
gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample");
gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange");
gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange");
gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v");
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback");
gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings");
gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying");
gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer");
gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv");
gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv");
gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i");
gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv");
gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv");
gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv");
gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv");
gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi");
gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData");
gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices");
gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv");
gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv");
gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName");
gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced");
gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync");
gl->isSync = (glIsSyncFunc) loader->get("glIsSync");
gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync");
gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync");
gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync");
gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v");
gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv");
gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v");
gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v");
gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers");
gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers");
gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler");
gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri");
gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv");
gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf");
gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv");
gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv");
gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv");
gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor");
gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback");
gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks");
gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks");
gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback");
gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback");
gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback");
gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary");
gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri");
gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer");
gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer");
gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ");
gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute");
gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect");
gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri");
gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv");
gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv");
gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex");
gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName");
gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv");
gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation");
gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages");
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline");
gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines");
gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines");
gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline");
gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv");
gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i");
gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui");
gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui");
gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f");
gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f");
gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv");
gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv");
gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv");
gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv");
gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv");
gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv");
gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv");
gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv");
gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv");
gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv");
gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv");
gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv");
gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv");
gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv");
gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv");
gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv");
gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv");
gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv");
gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv");
gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv");
gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv");
gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline");
gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog");
gl->getActiveAtomicCounterBufferiv = (glGetActiveAtomicCounterBufferivFunc) loader->get("glGetActiveAtomicCounterBufferiv");
gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture");
gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample");
gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisample");
gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv");
gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski");
gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv");
gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv");
gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer");
gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat");
gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat");
gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding");
gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor");
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