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authorMadeeha Javed <javed@igalia.com>2023-03-16 18:37:52 +0500
committerPiotr Byszewski <piotr.byszewski@mobica.com>2023-03-31 11:03:32 +0000
commit6b70682c57c4ffd07fdf6bcbf1aebd7cf1123629 (patch)
treefd5e60442b6a8d386e39d347f1f8cf361406bdaa /scripts
parentc1b8351a37425c57e2bb84a52ffeab9d91e91aff (diff)
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Adjust descriptor count of storage buffers when compute shader is used
A storage buffer descriptor is required for writing test results when compute shader is used. Previously, one additional descriptor was being added to the descriptor count in case of compute shader but that caused storage buffer binding count to exceed device limits (maxPerStageDescriptorStorageBuffers). Now, adjustment has been made to exclude one descriptor from descriptor count test value when setting up descriptor sets in case of compute shader. Affects: dEQP-VK.pipeline.*.descriptor_limits.* Components: Vulkan VK-GL-CTS issue: 4330 Change-Id: I5b42d39207e6086a274b7cfaf9d66a346fd3aaf0
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