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platform/upstream/SPIRV-Cross
master
tizen
upstream
Domain: Graphics System / GL; Licenses: Apache-2.0;
Joonbum Ko <joonbum.ko@samsung.com>, SooChan Lim <sc1.lim@samsung.com>
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test_shaders.sh
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2021-06-29
Add missing copyright headers.
Jon Leech
1
-0
/
+2
2019-12-03
Share test shader script
Dan Sinclair
1
-13
/
+15
2019-12-02
Roll SPIRV-Tools, SPIRV-Headers and GLSLang
Dan Sinclair
1
-0
/
+1
2019-10-23
Moved all UE4 test shaders into 'shaders-ue4/' folder.
Lukas Hermanns
1
-0
/
+2
2019-04-12
Support running {,update_}test_shader.sh with CMake builds.
Hans-Kristian Arntzen
1
-12
/
+16
2018-10-27
Add Windows support in Travis CI.
Hans-Kristian Arntzen
1
-1
/
+1
2018-06-20
Add reflection specific test cases, add reflection testing to test_shaders.sh
Brad Davis
1
-0
/
+1
2018-03-13
Refactor out noopt shaders to their own folders.
Hans-Kristian Arntzen
1
-0
/
+2
2017-12-26
MSL test shader refactoring to avoid optimization crashes.
Bill Hollings
1
-0
/
+1
2017-12-12
Add current directory to PATH when running test scripts.
Hans-Kristian Arntzen
1
-1
/
+1
2017-12-11
Use t-namespace for ByteAddressBuffer.
Hans-Kristian Arntzen
1
-6
/
+6
2017-12-06
Support mediump in desktop Vulkan GLSL.
Hans-Kristian Arntzen
1
-6
/
+7
2017-12-05
Add some convenience scripts for running tests.
Hans-Kristian Arntzen
1
-0
/
+15