summaryrefslogtreecommitdiff
path: root/reference/shaders-msl/frag/ray-query-object-in-function.spv14.vk.msl24.frag
diff options
context:
space:
mode:
Diffstat (limited to 'reference/shaders-msl/frag/ray-query-object-in-function.spv14.vk.msl24.frag')
-rw-r--r--reference/shaders-msl/frag/ray-query-object-in-function.spv14.vk.msl24.frag26
1 files changed, 25 insertions, 1 deletions
diff --git a/reference/shaders-msl/frag/ray-query-object-in-function.spv14.vk.msl24.frag b/reference/shaders-msl/frag/ray-query-object-in-function.spv14.vk.msl24.frag
index 3ab6a471..b584f04d 100644
--- a/reference/shaders-msl/frag/ray-query-object-in-function.spv14.vk.msl24.frag
+++ b/reference/shaders-msl/frag/ray-query-object-in-function.spv14.vk.msl24.frag
@@ -9,6 +9,30 @@ using namespace metal::raytracing;
using namespace metal;
+intersection_params spvMakeIntersectionParams(uint flags)
+{
+ intersection_params ip;
+ if ((flags & 1) != 0)
+ ip.force_opacity(forced_opacity::opaque);
+ if ((flags & 2) != 0)
+ ip.force_opacity(forced_opacity::non_opaque);
+ if ((flags & 4) != 0)
+ ip.accept_any_intersection(true);
+ if ((flags & 16) != 0)
+ ip.set_triangle_cull_mode(triangle_cull_mode::back);
+ if ((flags & 32) != 0)
+ ip.set_triangle_cull_mode(triangle_cull_mode::front);
+ if ((flags & 64) != 0)
+ ip.set_opacity_cull_mode(opacity_cull_mode::opaque);
+ if ((flags & 128) != 0)
+ ip.set_opacity_cull_mode(opacity_cull_mode::non_opaque);
+ if ((flags & 256) != 0)
+ ip.set_geometry_cull_mode(geometry_cull_mode::triangle);
+ if ((flags & 512) != 0)
+ ip.set_geometry_cull_mode(geometry_cull_mode::bounding_box);
+ return ip;
+}
+
struct main0_out
{
float4 outColor [[color(0)]];
@@ -22,7 +46,7 @@ struct main0_in
static inline __attribute__((always_inline))
uint doRay(thread const float3& rayOrigin, thread const float3& rayDirection, thread const float& rayDistance, thread raytracing::intersection_query<raytracing::instancing, raytracing::triangle_data>& rayQuery, thread const raytracing::acceleration_structure<raytracing::instancing>& topLevelAS)
{
- rayQuery.reset(ray(rayOrigin, rayDirection, 0.001000000047497451305389404296875, rayDistance), topLevelAS, intersection_params());
+ rayQuery.reset(ray(rayOrigin, rayDirection, 0.001000000047497451305389404296875, rayDistance), topLevelAS, spvMakeIntersectionParams(4u));
for (;;)
{
bool _36 = rayQuery.next();