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authorChip Davis <cdavis@codeweavers.com>2020-10-27 21:42:33 -0500
committerChip Davis <cdavis@codeweavers.com>2020-10-29 10:50:59 -0500
commitc20d5945a2fab3abe96a95b09dd58c7895a2f2f7 (patch)
treefbddc53cc3645afb0d2852a1a936323039a122d9 /spirv_cross_c.cpp
parent78c6d2d62897e700f7f6bbd6289ff22245058ed7 (diff)
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MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Another Apple GPU feature that will now be supported on Apple Silicon Macs.
Diffstat (limited to 'spirv_cross_c.cpp')
-rw-r--r--spirv_cross_c.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/spirv_cross_c.cpp b/spirv_cross_c.cpp
index cbe3a558..59a9c918 100644
--- a/spirv_cross_c.cpp
+++ b/spirv_cross_c.cpp
@@ -599,8 +599,8 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
options->msl.enable_base_index_zero = value != 0;
break;
- case SPVC_COMPILER_OPTION_MSL_IOS_FRAMEBUFFER_FETCH_SUBPASS:
- options->msl.ios_use_framebuffer_fetch_subpasses = value != 0;
+ case SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS:
+ options->msl.use_framebuffer_fetch_subpasses = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH: