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<div class="document" id="texture">
<h1 class="title">texture</h1>
<h2 class="subtitle" id="image-texture-functions">Image texture functions</h2>
<div class="contents topic" id="contents">
<p class="topic-title">Contents</p>
<ul class="simple">
<li><a class="reference internal" href="#constitutetextureimage" id="id3">ConstituteTextureImage</a></li>
<li><a class="reference internal" href="#textureimage" id="id4">TextureImage</a></li>
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<div class="section" id="constitutetextureimage">
<h1><a class="toc-backref" href="#id3">ConstituteTextureImage</a></h1>
<div class="section" id="synopsis">
<h2>Synopsis</h2>
<pre class="literal-block">
<a class="reference external" href="../api/types.html#image">Image</a> *ConstituteTextureImage( unsigned long columns, unsigned long rows,
const <a class="reference external" href="../api/types.html#image">Image</a> *texture, <a class="reference external" href="../api/types.html#exceptioninfo">ExceptionInfo</a> *exception );
</pre>
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<div class="section" id="description">
<h2>Description</h2>
<p>ConstituteTextureImage() returns a new image canvas based on repeatedly
tiling the texture image across and down the new image canvas. The
returned image properties are similar to the texture image properties.</p>
<p>The format of the TextureImage method is:</p>
<pre class="literal-block">
<a class="reference external" href="../api/types.html#image">Image</a> *ConstituteTextureImage( unsigned long columns, unsigned long rows,
const <a class="reference external" href="../api/types.html#image">Image</a> *texture, <a class="reference external" href="../api/types.html#exceptioninfo">ExceptionInfo</a> *exception );
</pre>
<dl class="docutils">
<dt>columns:</dt>
<dd>The number of columns in the new image.</dd>
<dt>rows:</dt>
<dd>The number of rows in the new image.</dd>
<dt>texture:</dt>
<dd>The texture image to layer on the background.</dd>
<dt>exceptions:</dt>
<dd>Any errors are reported here.</dd>
</dl>
</div>
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<div class="section" id="textureimage">
<h1><a class="toc-backref" href="#id4">TextureImage</a></h1>
<div class="section" id="id1">
<h2>Synopsis</h2>
<pre class="literal-block">
MagickPassFail TextureImage( <a class="reference external" href="../api/types.html#image">Image</a> *image, const <a class="reference external" href="../api/types.html#image">Image</a> *texture );
</pre>
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<div class="section" id="id2">
<h2>Description</h2>
<p>TextureImage() repeatedly tiles the texture image across and down the image
canvas. If the image canvas includes a matte channel, then the tile is
alpha-composited "under" the image and the matte channel is removed.
MagickFail is returned if an error is encountered.</p>
<p>The format of the TextureImage method is:</p>
<pre class="literal-block">
MagickPassFail TextureImage( <a class="reference external" href="../api/types.html#image">Image</a> *image, const <a class="reference external" href="../api/types.html#image">Image</a> *texture );
</pre>
<p>A description of each parameter follows:</p>
<dl class="docutils">
<dt>image:</dt>
<dd>The image.</dd>
<dt>texture:</dt>
<dd>This image is the texture to layer on the background.</dd>
</dl>
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