1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
|
.. -*- mode: rst -*-
.. This text is in reStucturedText format, so it may look a bit odd.
.. See http://docutils.sourceforge.net/rst.html for details.
=========================
GraphicsMagick Core C API
=========================
.. _Animate : animate.html
.. _Annotate : annotate.html
.. _Attribute : attribute.html
.. _Average : average.html
.. _`ASC CDL` : cdl.html
.. _Blob : blob.html
.. _Channel : channel.html
.. _Color : color.html
.. _Colormap : colormap.html
.. _Compare : compare.html
.. _Composite : composite.html
.. _Confirm Access : confirm_access.html
.. _Constitute : constitute.html
.. _Decorate : decorate.html
.. _Describe : describe.html
.. _Display : display.html
.. _Draw : draw.html
.. _Effect : effect.html
.. _Enhance : enhance.html
.. _Error : error.html
.. _Export : export.html
.. _FX : fx.html
.. _`Hald CLUT` : hclut.html
.. _Image : image.html
.. _Import : import.html
.. _List : list.html
.. _Magick : magick.html
.. _Memory : memory.html
.. _Monitor : monitor.html
.. _Montage : montage.html
.. _Operator : operator.html
.. _Paint : paint.html
.. _Pixel Cache : pixel_cache.html
.. _Pixel Iterator : pixel_iterator.html
.. _Plasma : plasma.html
.. _Profile : profile.html
.. _Quantize : quantize.html
.. _Registry : registry.html
.. _Resize : resize.html
.. _Resource : resource.html
.. _Segment : segment.html
.. _Shear : shear.html
.. _Signature : signature.html
.. _Statistics : statistics.html
.. _Texture : texture.html
.. _Transform : transform.html
.. _types: types.html
The GraphicsMagick core C library constitutes the implementation of
GraphicsMagick and provides the lowest-level C language programming
interface for GraphicsMagick. The core C API provides many functions
to read, manipulate, write, or display an image. To invoke the
functions, write your program in C (or C++) language while making
calls to the core library functions and link with libGraphicsMagick.a,
libGraphicsMagick.so, or GraphicsMagick.dll depending on your system.
The API is divided into a number of categories. While reading this
documentation, please reference the types_ documentation as required:
* Animate_: Interactively animate an image sequence
* Annotate_: Annotate an image with text
* Attribute_: Access key, value image attributes
* Average_: Average several images together
* `ASC CDL`_ : Apply ASC CDL to image
* Blob_: Read and write images to memory
* Channel_: Import and export image channels as well as compute channel depth
* Color_: Methods to deal with image colors
* Colormap_: Methods to deal with image colormaps
* Compare_: Compare images
* Composite_: Composite images
* `Confirm Access`_ : Confirm access to files and URLs.
* Constitute_: Read, write, import, and export images
* Decorate_: Add fancy borders to images
* Describe_: Describe an image
* Display_: Interactively display and edit an image
* Draw_: Convenient methods to draw vectors and text
* Effect_:Threshold (various), blur, despeckle, edge, emboss, enhance,
gaussian blur ...
* Enhance_: Contrast, equalize, gamma, level, level channel, modulate, negate,
and normalize
* Error_: Error reporting methods
* Export_ : Export image pixels to common representations
* FX_: Special effects methods
* `Hald CLUT`_ : Apply Hald CLUT to image
* Image_: Miscellaneous image methods
* Import_ : Import image pixels from common representations
* List_: Manage image lists
* Magick_: Image format support interfaces
* Memory_: Memory allocation methods
* Monitor_: Progress monitor callbacks
* Montage_: Create a montage of image thumbnails
* Operator_: Methods to apply mathematic or boolean operators to pixels
* Paint_: Fill pixel regions
* `Pixel Cache`_: Low-level access to image pixels
* `Pixel Iterator`_: Pixel iterator design pattern support functions
* Plasma_: Plasma fractal image generator
* Profile_: Attached profile access
* Quantize_: Reduce image colors or assign image colors from colormap
* Registry_: Store and retrieve images in memory by ID
* Resize_: Resize an Image
* Resource_: Set and get resource limits
* Segment_: Coalese similar image colors
* Shear_: Rotate image, shear image, or apply a 2D affine transformation
* Signature_: Compute an image signature (checksum)
* Statistics_: Compute image statistics
* Texture_: Create a tiled texture image or tile an image with a texture.
* Transform_: Chop, coalesce, deconstruct, flatten, flip, flop, mosiac, roll,
or shave image
Here are a few sample programs to get you started.
This example program (convert.c) simply converts from one file name to
another (and will automatically change formats based on file
extension)::
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <sys/types.h>
#include <magick/api.h>
int main ( int argc, char **argv )
{
Image
*image = (Image *) NULL;
char
infile[MaxTextExtent],
outfile[MaxTextExtent];
int
arg = 1,
exit_status = 0;
ImageInfo
*imageInfo;
ExceptionInfo
exception;
InitializeMagick(NULL);
imageInfo=CloneImageInfo(0);
GetExceptionInfo(&exception);
if (argc != 3)
{
(void) fprintf ( stderr, "Usage: %s infile outfile\n", argv[0] );
(void) fflush(stderr);
exit_status = 1;
goto program_exit;
}
(void) strncpy(infile, argv[arg], MaxTextExtent-1 );
arg++;
(void) strncpy(outfile, argv[arg], MaxTextExtent-1 );
(void) strcpy(imageInfo->filename, infile);
image = ReadImage(imageInfo, &exception);
if (image == (Image *) NULL)
{
CatchException(&exception);
exit_status = 1;
goto program_exit;
}
(void) strcpy(image->filename, outfile);
if (!WriteImage (imageInfo,image))
{
CatchException(&image->exception);
exit_status = 1;
goto program_exit;
}
program_exit:
if (image != (Image *) NULL)
DestroyImage(image);
if (imageInfo != (ImageInfo *) NULL)
DestroyImageInfo(imageInfo);
DestroyMagick();
return exit_status;
}
This example program (demo.c) which reads multiple input files
(possibly animation files) specified on the command line, resizes the
image frames to 106x80, and writes the resulting animation to disk::
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <sys/types.h>
#include <magick/api.h>
int main(int argc,char **argv)
{
ExceptionInfo
exception;
Image
*image,
*images,
*resize_image,
*thumbnails;
ImageInfo
*image_info;
int
i;
/*
Initialize the image info structure and read the list of files
provided by the user as a image sequence
*/
InitializeMagick(*argv);
GetExceptionInfo(&exception);
image_info=CloneImageInfo((ImageInfo *) NULL);
images=NewImageList();
for (i=1; i< argc-1; i++)
{
(void) strcpy(image_info->filename,argv[i]);
printf("Reading %s ...", image_info->filename);
image=ReadImage(image_info,&exception);
printf(" %lu frames\n", GetImageListLength(image));
if (exception.severity != UndefinedException)
CatchException(&exception);
if (image)
(void) AppendImageToList(&images,image);
}
if (!images)
{
printf("Failed to read any images!\n");
exit(1);
}
/*
Create a thumbnail image sequence
*/
thumbnails=NewImageList();
while ((image=RemoveFirstImageFromList(&images)) != (Image *) NULL)
{
resize_image=ResizeImage(image,106,80,LanczosFilter,1.0,&exception);
DestroyImage(image);
if (resize_image == (Image *) NULL)
{
CatchException(&exception);
continue;
}
(void) AppendImageToList(&thumbnails,resize_image);
}
/*
Write the thumbnail image sequence to file
*/
if (thumbnails)
{
(void) strcpy(thumbnails->filename,argv[argc-1]);
image_info->adjoin=MagickTrue;
printf("Writing %s ... %lu frames\n", thumbnails->filename,
GetImageListLength(thumbnails));
WriteImage(image_info,thumbnails);
}
/*
Release resources
*/
DestroyImageList(thumbnails);
DestroyImageInfo(image_info);
DestroyExceptionInfo(&exception);
DestroyMagick();
return(0);
}
To compile on Unix, the command would look something like this::
gcc -o demo demo.c -O `GraphicsMagick-config --cppflags --ldflags --libs`
As a usage example, with the input files in1.gif, in2.png, and in3.jpg, create
the animation file out.miff::
demo in1.gif in2.png in3.jpg out.miff
The resulting animation may be played on an X11 display using 'gm animate
out.miff'.
The GraphicsMagick-config script reproduces the options which were used to
compile the GraphicsMagick utilities. Using compatible options ensures that
your program will compile and run.
-------------------------------------------------------------------------------
.. |copy| unicode:: U+000A9 .. COPYRIGHT SIGN
Copyright |copy| GraphicsMagick Group 2002 - 2020
|