Contents
DestroyMagick( void );
DestroyMagick() destroys the GraphicsMagick environment, releasing all allocated semaphores, memory, and temporary files. This function should be invoked in the primary (original) thread of the application's process while shutting down, and only after any threads which might be using GraphicsMagick functions have terminated. Since GraphicsMagick uses threads internally via OpenMP, it is also necessary for any function calls into GraphicsMagick to have already returned so that OpenMP worker threads are quiesced and won't be accessing any semaphores or data structures which are destroyed by this function.
The format of the DestroyMagick function is:
DestroyMagick( void );
void DestroyMagickInfo( MagickInfo ** magick_info );
DestroyMagickInfo() destroys a MagickInfo structure.
The format of the DestroyMagickInfoList method is:
void DestroyMagickInfo( MagickInfo ** magick_info );
void DestroyMagickInfoList( void );
DestroyMagickInfo() deallocates memory associated with the MagickInfo list.
The format of the DestroyMagickInfoList method is:
void DestroyMagickInfoList( void );
const char *GetImageMagick( const unsigned char *magick, const size_t length );
GetImageMagick() searches for an image format that matches the specified magick string. If one is found the name is returned otherwise NULL.
The format of the GetImageMagick method is:
const char *GetImageMagick( const unsigned char *magick, const size_t length );
const MagickInfo *GetMagickInfo( const char *name, ExceptionInfo *exception );
GetMagickInfo() returns a pointer MagickInfo structure that matches the specified name. If name is NULL, the head of the image format list is returned. It is not safe to traverse the list by using the previous and next pointers in the MagickInfo structure since the list contents or order may be altered while the list is being traversed. If the list must be traversed, access it via the GetMagickInfoArray function instead.
If GraphicsMagick has not been initialized via InitializeMagick() then this function will not work.
The format of the GetMagickInfo method is:
const MagickInfo *GetMagickInfo( const char *name, ExceptionInfo *exception );
A description of each parameter follows:
MagickInfo ** GetMagickInfoArray( ExceptionInfo *exception );
GetMagickInfoArray() returns a sorted null-terminated array of MagickInfo pointers corresponding to the available format registrations. If necessarly all modules are loaded in order to return a complete list. This function should be used to access the entire list rather than GetMagickInfo since the list returned by GetMagickInfo may be re-ordered every time it is invoked. Once the returned array is no longer needed, the allocated array should be deallocated. Do not attempt to deallocate the MagickInfo structures based on pointers in the array!
The format of the GetMagickList method is:
MagickInfo ** GetMagickInfoArray( ExceptionInfo *exception );
A description of each parameter follows:
InitializeMagick( const char *path );
InitializeMagick() initializes the GraphicsMagick environment.
InitializeMagick() or InitializeMagickEx() MUST be invoked by the using program before making use of GraphicsMagick functions or else the library will be unusable and any usage is likely to cause a crash.
This function should be invoked in the primary (original) thread of the application's process, and before starting any OpenMP threads, as part of program initialization.
If alternate memory allocations are provided via MagickAllocFunctions() then that function should be invoked before InitializeMagickEx() since the memory allocation functions need to be consistent.
The format of the InitializeMagick function is:
InitializeMagick( const char *path );
A description of each parameter follows:
MagickPassFail InitializeMagickEx( const char *path, unsigned int options, ExceptionInfo *exception );
InitializeMagickEx() initializes the GraphicsMagick environment, providing a bit more more control and visibility over initialization than the original InitializeMagick().
InitializeMagick() or InitializeMagickEx() MUST be invoked by the using program before making use of GraphicsMagick functions or else the library will be unusable and any usage is likely to cause a crash.
This function should be invoked in the primary (original) thread of the application's process, and before starting any OpenMP threads, as part of program initialization.
If alternate memory allocations are provided via MagickAllocFunctions() then that function should be invoked before InitializeMagickEx() since the memory allocation functions need to be consistent.
The format of the InitializeMagickEx function is:
MagickPassFail InitializeMagickEx( const char *path, unsigned int options, ExceptionInfo *exception );
MagickBool IsMagickConflict( const char *magick );
Method IsMagickConflict returns true if the image format conflicts with a logical drive (.e.g. X:).
The format of the IsMagickConflict method is:
MagickBool IsMagickConflict( const char *magick );
A description of each parameter follows:
MagickPassFail ListMagickInfo( FILE *file, ExceptionInfo *exception );
ListMagickInfo() lists the image formats to a file.
The format of the ListMagickInfo method is:
MagickPassFail ListMagickInfo( FILE *file, ExceptionInfo *exception );
A description of each parameter follows.
MagickPassFail ListModuleMap( FILE *file, ExceptionInfo *exception );
Method ListModuleMap lists the module alias info to a file in the XML format used by modules.mgk. True is returned on success.
The format of the ListModuleMap method is:
MagickPassFail ListModuleMap( FILE *file, ExceptionInfo *exception );
A description of each parameter follows.
char *MagickToMime( const char *magick );
Method MagickToMime returns the officially registered (or de facto) MIME media-type corresponding to a magick string. If there is no registered media-type, then the string "image/x-magick" (all lower case) is returned. The returned string must be deallocated by the user.
The format of the MagickToMime method is:
char *MagickToMime( const char *magick );
A description of each parameter follows.
MagickInfo *RegisterMagickInfo( MagickInfo *magick_info );
RegisterMagickInfo() adds attributes for a particular image format to the list of supported formats. The attributes include the image format name, a method to read and/or write the format, whether the format supports the saving of more than one frame to the same file or blob, whether the format supports native in-memory I/O, and a brief description of the format.
The format of the RegisterMagickInfo method is:
MagickInfo *RegisterMagickInfo( MagickInfo *magick_info );
A description of each parameter follows:
void PanicDestroyMagick( void );
PanicDestroyMagick() destroys only persistent allocations such as temporary files. Other allocations (e.g. semaphores and heap memory) remain allocated. This function is an alternative to DestroyMagick() which is async-safe so it may be invoked from signal handers, and may be invoked from thread context. No semaphores are taken and no additional heap memory is allocated by this function. The program must quit immediately after invoking this function.
The format of the PanicDestroyMagick function is:
void PanicDestroyMagick( void );
MagickInfo *SetMagickInfo( const char *name );
Method SetMagickInfo allocates a MagickInfo structure and initializes the members to default values.
The format of the SetMagickInfo method is:
MagickInfo *SetMagickInfo( const char *name );
A description of each parameter follows:
unsigned int UnregisterMagickInfo( const char *name );
Method UnregisterMagickInfo removes a name from the magick info list. It returns MagickFail if the name does not exist in the list otherwise MagickPass.
The format of the UnregisterMagickInfo method is:
unsigned int UnregisterMagickInfo( const char *name );
A description of each parameter follows: