diff options
author | Ian Ray <ian.ray@ge.com> | 2019-11-12 19:15:15 +0000 |
---|---|---|
committer | Stefano Babic <sbabic@denx.de> | 2020-01-07 10:26:56 +0100 |
commit | c6b31ca1868c48bf06aed638822a34cd16f48fe0 (patch) | |
tree | dc65d39ad57acd9db39bbf287b684b024ebcf3b1 /board | |
parent | 08ecab0c475827c6751e88d97f7379d5e4cdb5e0 (diff) | |
download | u-boot-c6b31ca1868c48bf06aed638822a34cd16f48fe0.tar.gz u-boot-c6b31ca1868c48bf06aed638822a34cd16f48fe0.tar.bz2 u-boot-c6b31ca1868c48bf06aed638822a34cd16f48fe0.zip |
board: ge: bx50v3: Fix message output to video console
Use vidconsole for output to the LCD, now that DM_VIDEO is used. Write
white text on a black background, like before migrating to DM_VIDEO.
Signed-off-by: Ian Ray <ian.ray@ge.com>
Signed-off-by: Robert Beckett <bob.beckett@collabora.com>
Diffstat (limited to 'board')
-rw-r--r-- | board/ge/bx50v3/bx50v3.c | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/board/ge/bx50v3/bx50v3.c b/board/ge/bx50v3/bx50v3.c index 59ec9a0d24..df2d22b61f 100644 --- a/board/ge/bx50v3/bx50v3.c +++ b/board/ge/bx50v3/bx50v3.c @@ -219,13 +219,6 @@ static void do_enable_hdmi(struct display_info_t const *dev) imx_enable_hdmi_phy(); } -int board_cfb_skip(void) -{ - gpio_direction_output(LVDS_POWER_GP, 1); - - return 0; -} - static int is_b850v3(void) { return confidx == 3; @@ -713,8 +706,14 @@ int ft_board_setup(void *blob, bd_t *bd) static int do_backlight_enable(cmd_tbl_t *cmdtp, int flag, int argc, char * const argv[]) { +#if CONFIG_IS_ENABLED(DM_VIDEO) + int ret; + struct udevice *dev; + #ifdef CONFIG_VIDEO_IPUV3 if (!is_b850v3()) { + gpio_direction_output(LVDS_POWER_GP, 1); + /* We need at least 200ms between power on and backlight on * as per specifications from CHI MEI */ @@ -733,6 +732,14 @@ static int do_backlight_enable(cmd_tbl_t *cmdtp, int flag, int argc, char * cons } #endif + /* Probe, to find a video device to be used to show a message on + * the vidconsole. + */ + ret = uclass_get_device(UCLASS_VIDEO, 0, &dev); + if (ret) + return ret; +#endif + return 0; } |