/* * Sound core handling. Breaks out sound functions to submodules * * Author: Alan Cox * * Fixes: * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. * * -------------------- * * Top level handler for the sound subsystem. Various devices can * plug into this. The fact they don't all go via OSS doesn't mean * they don't have to implement the OSS API. There is a lot of logic * to keeping much of the OSS weight out of the code in a compatibility * module, but it's up to the driver to rember to load it... * * The code provides a set of functions for registration of devices * by type. This is done rather than providing a single call so that * we can hide any future changes in the internals (eg when we go to * 32bit dev_t) from the modules and their interface. * * Secondly we need to allocate the dsp, dsp16 and audio devices as * one. Thus we misuse the chains a bit to simplify this. * * Thirdly to make it more fun and for 2.3.x and above we do all * of this using fine grained locking. * * FIXME: we have to resolve modules and fine grained load/unload * locking at some point in 2.3.x. */ #include #include #include #include #include #include #include #include #include #include #define SOUND_STEP 16 struct sound_unit { int unit_minor; const struct file_operations *unit_fops; struct sound_unit *next; char name[32]; }; #ifdef CONFIG_SOUND_MSNDCLAS extern int msnd_classic_init(void); #endif #ifdef CONFIG_SOUND_MSNDPIN extern int msnd_pinnacle_init(void); #endif struct class *sound_class; EXPORT_SYMBOL(sound_class); /* * Low level list operator. Scan the ordered list, find a hole and * join into it. Called with the lock asserted */ static int __sound_insert_unit(struct sound_unit * s, struct sound_unit **list, const struct file_operations *fops, int index, int low, int top) { int n=low; if (index < 0) { /* first free */ while (*list && (*list)->unit_minornext); while(nunit_minor>n) break; list=&((*list)->next); n+=SOUND_STEP; } if(n>=top) return -ENOENT; } else { n = low+(index*16); while (*list) { if ((*list)->unit_minor==n) return -EBUSY; if ((*list)->unit_minor>n) break; list=&((*list)->next); } } /* * Fill it in */ s->unit_minor=n; s->unit_fops=fops; /* * Link it */ s->next=*list; *list=s; return n; } /* * Remove a node from the chain. Called with the lock asserted */ static struct sound_unit *__sound_remove_unit(struct sound_unit **list, int unit) { while(*list) { struct sound_unit *p=*list; if(p->unit_minor==unit) { *list=p->next; return p; } list=&(p->next); } printk(KERN_ERR "Sound device %d went missing!\n", unit); return NULL; } /* * This lock guards the sound loader list. */ static DEFINE_SPINLOCK(sound_loader_lock); /* * Allocate the controlling structure and add it to the sound driver * list. Acquires locks as needed */ static int sound_insert_unit(struct sound_unit **list, const struct file_operations *fops, int index, int low, int top, const char *name, umode_t mode, struct device *dev) { struct sound_unit *s = kmalloc(sizeof(*s), GFP_KERNEL); int r; if (!s) return -ENOMEM; spin_lock(&sound_loader_lock); r = __sound_insert_unit(s, list, fops, index, low, top); spin_unlock(&sound_loader_lock); if (r < 0) goto fail; else if (r < SOUND_STEP) sprintf(s->name, "sound/%s", name); else sprintf(s->name, "sound/%s%d", name, r / SOUND_STEP); device_create(sound_class, dev, MKDEV(SOUND_MAJOR, s->unit_minor), s->name+6); return r; fail: kfree(s); return r; } /* * Remove a unit. Acquires locks as needed. The drivers MUST have * completed the removal before their file operations become * invalid. */ static void sound_remove_unit(struct sound_unit **list, int unit) { struct sound_unit *p; spin_lock(&sound_loader_lock); p = __sound_remove_unit(list, unit); spin_unlock(&sound_loader_lock); if (p) { device_destroy(sound_class, MKDEV(SOUND_MAJOR, p->unit_minor)); kfree(p); } } /* * Allocations * * 0 *16 Mixers * 1 *8 Sequencers * 2 *16 Midi * 3 *16 DSP * 4 *16 SunDSP * 5 *16 DSP16 * 6 -- sndstat (obsolete) * 7 *16 unused * 8 -- alternate sequencer (see above) * 9 *16 raw synthesizer access * 10 *16 unused * 11 *16 unused * 12 *16 unused * 13 *16 unused * 14 *16 unused * 15 *16 unused */ static struct sound_unit *chains[SOUND_STEP]; /** * register_sound_special_device - register a special sound node * @fops: File operations for the driver * @unit: Unit number to allocate * @dev: device pointer * * Allocate a special sound device by minor number from the sound * subsystem. The allocated number is returned on succes. On failure * a negative error code is returned. */ int register_sound_special_device(const struct file_operations *fops, int unit, struct device *dev) { const int chain = unit % SOUND_STEP; int max_unit = 128 + chain; const char *name; char _name[16]; switch (chain) { case 0: name = "mixer"; break; case 1: name = "sequencer"; if (unit >= SOUND_STEP) goto __unknown; max_unit = unit + 1; break; case 2: name = "midi"; break; case 3: name = "dsp"; break; case 4: name = "audio"; break; case 8: name = "sequencer2"; if (unit >= SOUND_STEP) goto __unknown; max_unit = unit + 1; break; case 9: name = "dmmidi"; break; case 10: name = "dmfm"; break; case 12: name = "adsp"; break; case 13: name = "amidi"; break; case 14: name = "admmidi"; break; default: { __unknown: sprintf(_name, "unknown%d", chain); if (unit >= SOUND_STEP) strcat(_name, "-"); name = _name; } break; } return sound_insert_unit(&chains[chain], fops, -1, unit, max_unit, name, S_IRUSR | S_IWUSR, dev); } EXPORT_SYMBOL(register_sound_special_device); int register_sound_special(const struct file_operations *fops, int unit) { return register_sound_special_device(fops, unit, NULL); } EXPORT_SYMBOL(register_sound_special); /** * register_sound_mixer - register a mixer device * @fops: File operations for the driver * @dev: Unit number to allocate * * Allocate a mixer device. Unit is the number of the mixer requested. * Pass -1 to request the next free mixer unit. On success the allocated * number is returned, on failure a negative error code is returned. */ int register_sound_mixer(const struct file_operations *fops, int dev) { return sound_insert_unit(&chains[0], fops, dev, 0, 128, "mixer", S_IRUSR | S_IWUSR, NULL); } EXPORT_SYMBOL(register_sound_mixer); /** * register_sound_midi - register a midi device * @fops: File operations for the driver * @dev: Unit number to allocate * * Allocate a midi device. Unit is the number of the midi device requested. * Pass -1 to request the next free midi unit. On success the allocated * number is returned, on failure a negative error code is returned. */ int register_sound_midi(const struct file_operations *fops, int dev) { return sound_insert_unit(&chains[2], fops, dev, 2, 130, "midi", S_IRUSR | S_IWUSR, NULL); } EXPORT_SYMBOL(register_sound_midi); /* * DSP's are registered as a triple. Register only one and cheat * in open - see below. */ /** * register_sound_dsp - register a DSP device * @fops: File operations for the driver * @dev: Unit number to allocate * * Allocate a DSP device. Unit is the number of the DSP requested. * Pass -1 to request the next free DSP unit. On success the allocated * number is returned, on failure a negative error code is returned. * * This function allocates both the audio and dsp device entries together * and will always allocate them as a matching pair - eg dsp3/audio3 */ int register_sound_dsp(const struct file_operations *fops, int dev) { return sound_insert_unit(&chains[3], fops, dev, 3, 131, "dsp", S_IWUSR | S_IRUSR, NULL); } EXPORT_SYMBOL(register_sound_dsp); /** * unregister_sound_special - unregister a special sound device * @unit: unit number to allocate * * Release a sound device that was allocated with * register_sound_special(). The unit passed is the return value from * the register function. */ void unregister_sound_special(int unit) { sound_remove_unit(&chains[unit % SOUND_STEP], unit); } EXPORT_SYMBOL(unregister_sound_special); /** * unregister_sound_mixer - unregister a mixer * @unit: unit number to allocate * * Release a sound device that was allocated with register_sound_mixer(). * The unit passed is the return value from the register function. */ void unregister_sound_mixer(int unit) { sound_remove_unit(&chains[0], unit); } EXPORT_SYMBOL(unregister_sound_mixer); /** * unregister_sound_midi - unregister a midi device * @unit: unit number to allocate * * Release a sound device that was allocated with register_sound_midi(). * The unit passed is the return value from the register function. */ void unregister_sound_midi(int unit) { return sound_remove_unit(&chains[2], unit); } EXPORT_SYMBOL(unregister_sound_midi); /** * unregister_sound_dsp - unregister a DSP device * @unit: unit number to allocate * * Release a sound device that was allocated with register_sound_dsp(). * The unit passed is the return value from the register function. * * Both of the allocated units are released together automatically. */ void unregister_sound_dsp(int unit) { return sound_remove_unit(&chains[3], unit); } EXPORT_SYMBOL(unregister_sound_dsp); /* * Now our file operations */ static int soundcore_open(struct inode *, struct file *); static const struct file_operations soundcore_fops= { /* We must have an owner or the module locking fails */ .owner = THIS_MODULE, .open = soundcore_open, }; static struct sound_unit *__look_for_unit(int chain, int unit) { struct sound_unit *s; s=chains[chain]; while(s && s->unit_minor <= unit) { if(s->unit_minor==unit) return s; s=s->next; } return NULL; } int soundcore_open(struct inode *inode, struct file *file) { int chain; int unit = iminor(inode); struct sound_unit *s; const struct file_operations *new_fops = NULL; chain=unit&0x0F; if(chain==4 || chain==5) /* dsp/audio/dsp16 */ { unit&=0xF0; unit|=3; chain=3; } spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s) new_fops = fops_get(s->unit_fops); if (!new_fops) { spin_unlock(&sound_loader_lock); /* * Please, don't change this order or code. * For ALSA slot means soundcard and OSS emulation code * comes as add-on modules which aren't depend on * ALSA toplevel modules for soundcards, thus we need * load them at first. [Jaroslav Kysela ] */ request_module("sound-slot-%i", unit>>4); request_module("sound-service-%i-%i", unit>>4, chain); spin_lock(&sound_loader_lock); s = __look_for_unit(chain, unit); if (s) new_fops = fops_get(s->unit_fops); } if (new_fops) { /* * We rely upon the fact that we can't be unloaded while the * subdriver is there, so if ->open() is successful we can * safely drop the reference counter and if it is not we can * revert to old ->f_op. Ugly, indeed, but that's the cost of * switching ->f_op in the first place. */ int err = 0; const struct file_operations *old_fops = file->f_op; file->f_op = new_fops; spin_unlock(&sound_loader_lock); if(file->f_op->open) err = file->f_op->open(inode,file); if (err) { fops_put(file->f_op); file->f_op = fops_get(old_fops); } fops_put(old_fops); return err; } spin_unlock(&sound_loader_lock); return -ENODEV; } MODULE_DESCRIPTION("Core sound module"); MODULE_AUTHOR("Alan Cox"); MODULE_LICENSE("GPL"); MODULE_ALIAS_CHARDEV_MAJOR(SOUND_MAJOR); static void __exit cleanup_soundcore(void) { /* We have nothing to really do here - we know the lists must be empty */ unregister_chrdev(SOUND_MAJOR, "sound"); class_destroy(sound_class); } static int __init init_soundcore(void) { if (register_chrdev(SOUND_MAJOR, "sound", &soundcore_fops)==-1) { printk(KERN_ERR "soundcore: sound device already in use.\n"); return -EBUSY; } sound_class = class_create(THIS_MODULE, "sound"); if (IS_ERR(sound_class)) return PTR_ERR(sound_class); return 0; } module_init(init_soundcore); module_exit(cleanup_soundcore);