/* * Copyright (c) 2000-2003 Silicon Graphics, Inc. All Rights Reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of version 2 of the GNU General Public License as * published by the Free Software Foundation. * * This program is distributed in the hope that it would be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU General Public License along * with this program; if not, write the Free Software Foundation, Inc., 59 * Temple Place - Suite 330, Boston MA 02111-1307, USA. * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/SGIGPLNoticeExplan/ */ #ifndef __XFS_BEHAVIOR_H__ #define __XFS_BEHAVIOR_H__ /* * Header file used to associate behaviors with virtualized objects. * * A virtualized object is an internal, virtualized representation of * OS entities such as persistent files, processes, or sockets. Examples * of virtualized objects include vnodes, vprocs, and vsockets. Often * a virtualized object is referred to simply as an "object." * * A behavior is essentially an implementation layer associated with * an object. Multiple behaviors for an object are chained together, * the order of chaining determining the order of invocation. Each * behavior of a given object implements the same set of interfaces * (e.g., the VOP interfaces). * * Behaviors may be dynamically inserted into an object's behavior chain, * such that the addition is transparent to consumers that already have * references to the object. Typically, a given behavior will be inserted * at a particular location in the behavior chain. Insertion of new * behaviors is synchronized with operations-in-progress (oip's) so that * the oip's always see a consistent view of the chain. * * The term "interpostion" is used to refer to the act of inserting * a behavior such that it interposes on (i.e., is inserted in front * of) a particular other behavior. A key example of this is when a * system implementing distributed single system image wishes to * interpose a distribution layer (providing distributed coherency) * in front of an object that is otherwise only accessed locally. * * Note that the traditional vnode/inode combination is simply a virtualized * object that has exactly one associated behavior. * * Behavior synchronization is logic which is necessary under certain * circumstances that there is no conflict between ongoing operations * traversing the behavior chain and those dunamically modifying the * behavior chain. Because behavior synchronization adds extra overhead * to virtual operation invocation, we want to restrict, as much as * we can, the requirement for this extra code, to those situations * in which it is truly necessary. * * Behavior synchronization is needed whenever there's at least one class * of object in the system for which: * 1) multiple behaviors for a given object are supported, * -- AND -- * 2a) insertion of a new behavior can happen dynamically at any time during * the life of an active object, * -- AND -- * 3a) insertion of a new behavior needs to synchronize with existing * ops-in-progress. * -- OR -- * 3b) multiple different behaviors can be dynamically inserted at * any time during the life of an active object * -- OR -- * 3c) removal of a behavior can occur at any time during the life of * an active object. * -- OR -- * 2b) removal of a behavior can occur at any time during the life of an * active object * */ struct bhv_head_lock; /* * Behavior head. Head of the chain of behaviors. * Contained within each virtualized object data structure. */ typedef struct bhv_head { struct bhv_desc *bh_first; /* first behavior in chain */ struct bhv_head_lock *bh_lockp; /* pointer to lock info struct */ } bhv_head_t; /* * Behavior descriptor. Descriptor associated with each behavior. * Contained within the behavior's private data structure. */ typedef struct bhv_desc { void *bd_pdata; /* private data for this behavior */ void *bd_vobj; /* virtual object associated with */ void *bd_ops; /* ops for this behavior */ struct bhv_desc *bd_next; /* next behavior in chain */ } bhv_desc_t; /* * Behavior identity field. A behavior's identity determines the position * where it lives within a behavior chain, and it's always the first field * of the behavior's ops vector. The optional id field further identifies the * subsystem responsible for the behavior. */ typedef struct bhv_identity { __u16 bi_id; /* owning subsystem id */ __u16 bi_position; /* position in chain */ } bhv_identity_t; typedef bhv_identity_t bhv_position_t; #define BHV_IDENTITY_INIT(id,pos) {id, pos} #define BHV_IDENTITY_INIT_POSITION(pos) BHV_IDENTITY_INIT(0, pos) /* * Define boundaries of position values. */ #define BHV_POSITION_INVALID 0 /* invalid position number */ #define BHV_POSITION_BASE 1 /* base (last) implementation layer */ #define BHV_POSITION_TOP 63 /* top (first) implementation layer */ /* * Plumbing macros. */ #define BHV_HEAD_FIRST(bhp) (ASSERT((bhp)->bh_first), (bhp)->bh_first) #define BHV_NEXT(bdp) (ASSERT((bdp)->bd_next), (bdp)->bd_next) #define BHV_NEXTNULL(bdp) ((bdp)->bd_next) #define BHV_VOBJ(bdp) (ASSERT((bdp)->bd_vobj), (bdp)->bd_vobj) #define BHV_VOBJNULL(bdp) ((bdp)->bd_vobj) #define BHV_PDATA(bdp) (bdp)->bd_pdata #define BHV_OPS(bdp) (bdp)->bd_ops #define BHV_IDENTITY(bdp) ((bhv_identity_t *)(bdp)->bd_ops) #define BHV_POSITION(bdp) (BHV_IDENTITY(bdp)->bi_position) extern void bhv_head_init(bhv_head_t *, char *); extern void bhv_head_destroy(bhv_head_t *); extern int bhv_insert(bhv_head_t *, bhv_desc_t *); extern void bhv_insert_initial(bhv_head_t *, bhv_desc_t *); /* * Initialize a new behavior descriptor. * Arguments: * bdp - pointer to behavior descriptor * pdata - pointer to behavior's private data * vobj - pointer to associated virtual object * ops - pointer to ops for this behavior */ #define bhv_desc_init(bdp, pdata, vobj, ops) \ { \ (bdp)->bd_pdata = pdata; \ (bdp)->bd_vobj = vobj; \ (bdp)->bd_ops = ops; \ (bdp)->bd_next = NULL; \ } /* * Remove a behavior descriptor from a behavior chain. */ #define bhv_remove(bhp, bdp) \ { \ if ((bhp)->bh_first == (bdp)) { \ /* \ * Remove from front of chain. \ * Atomic wrt oip's. \ */ \ (bhp)->bh_first = (bdp)->bd_next; \ } else { \ /* remove from non-front of chain */ \ bhv_remove_not_first(bhp, bdp); \ } \ (bdp)->bd_vobj = NULL; \ } /* * Behavior module prototypes. */ extern void bhv_remove_not_first(bhv_head_t *bhp, bhv_desc_t *bdp); extern bhv_desc_t * bhv_lookup(bhv_head_t *bhp, void *ops); extern bhv_desc_t * bhv_lookup_range(bhv_head_t *bhp, int low, int high); extern bhv_desc_t * bhv_base(bhv_head_t *bhp); /* No bhv locking on Linux */ #define bhv_lookup_unlocked bhv_lookup #define bhv_base_unlocked bhv_base #endif /* __XFS_BEHAVIOR_H__ */