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author | Eric Dumazet <eric.dumazet@gmail.com> | 2012-03-18 11:07:47 +0000 |
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committer | David S. Miller <davem@davemloft.net> | 2012-03-19 16:53:08 -0400 |
commit | c8628155ece363487b57d33441ea0359018c0fa7 (patch) | |
tree | a3a4e89d3f66208f4145bb2ed401e464474a8d9f /net/decnet | |
parent | e86b291962cbf477e35d983d312428cf737bc0f8 (diff) | |
download | linux-3.10-c8628155ece363487b57d33441ea0359018c0fa7.tar.gz linux-3.10-c8628155ece363487b57d33441ea0359018c0fa7.tar.bz2 linux-3.10-c8628155ece363487b57d33441ea0359018c0fa7.zip |
tcp: reduce out_of_order memory use
With increasing receive window sizes, but speed of light not improved
that much, out of order queue can contain a huge number of skbs, waiting
to be moved to receive_queue when missing packets can fill the holes.
Some devices happen to use fat skbs (truesize of 4096 + sizeof(struct
sk_buff)) to store regular (MTU <= 1500) frames. This makes highly
probable sk_rmem_alloc hits sk_rcvbuf limit, which can be 4Mbytes in
many cases.
When limit is hit, tcp stack calls tcp_collapse_ofo_queue(), a true
latency killer and cpu cache blower.
Doing the coalescing attempt each time we add a frame in ofo queue
permits to keep memory use tight and in many cases avoid the
tcp_collapse() thing later.
Tested on various wireless setups (b43, ath9k, ...) known to use big skb
truesize, this patch removed the "packets collapsed in receive queue due
to low socket buffer" I had before.
This also reduced average memory used by tcp sockets.
With help from Neal Cardwell.
Signed-off-by: Eric Dumazet <eric.dumazet@gmail.com>
Cc: Neal Cardwell <ncardwell@google.com>
Cc: Yuchung Cheng <ycheng@google.com>
Cc: H.K. Jerry Chu <hkchu@google.com>
Cc: Tom Herbert <therbert@google.com>
Cc: Ilpo Järvinen <ilpo.jarvinen@helsinki.fi>
Acked-by: Neal Cardwell <ncardwell@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'net/decnet')
0 files changed, 0 insertions, 0 deletions