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authorAkinobu Mita <mita@miraclelinux.com>2006-03-26 01:38:58 -0800
committerLinus Torvalds <torvalds@g5.osdl.org>2006-03-26 08:57:09 -0800
commit0b28002fdf2d5b6ce3135a544c04940a16c5b0ba (patch)
tree474318b9381eecbb5bfe3181568df7ef3650330a /include/linux/gameport.h
parent0f7217f4accad73e0a86febadb5a5d6e74ff7c37 (diff)
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[PATCH] more s/fucn/func/ typo fixes
s/fucntion/function/ typo fixes Signed-off-by: Akinobu Mita <mita@miraclelinux.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 2401dea2b86..9c8e6da2393 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -119,7 +119,7 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name
}
/*
- * Use the following fucntions to manipulate gameport's per-port
+ * Use the following functions to manipulate gameport's per-port
* driver-specific data.
*/
static inline void *gameport_get_drvdata(struct gameport *gameport)
@@ -133,7 +133,7 @@ static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
}
/*
- * Use the following fucntions to pin gameport's driver in process context
+ * Use the following functions to pin gameport's driver in process context
*/
static inline int gameport_pin_driver(struct gameport *gameport)
{