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authorDaniel Vetter <daniel.vetter@ffwll.ch>2012-04-12 01:27:57 +0200
committerDaniel Vetter <daniel.vetter@ffwll.ch>2012-04-12 09:02:37 +0200
commit15a13bbdffb0d6288a5dd04aee9736267da1335f (patch)
tree7cc3e8326352191e8171bf448ed9c4684eb670f7 /drivers
parentf57f9c167af7cb3fd315e6a8ebe194a8aea0832a (diff)
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drm/i915: clear fencing tracking state when retiring requests
This fixes a resume regression introduced in commit 7dd4906586274f3945f2aeaaa5a33b451c3b4bba Author: Chris Wilson <chris@chris-wilson.co.uk> Date: Wed Mar 21 10:48:18 2012 +0000 drm/i915: Mark untiled BLT commands as fenced on gen2/3 which fixed fencing tracking for untiled blt commands. A side effect of that patch was that now also untiled objects have a non-zero obj->last_fenced_seqno to track when a fence can be set up after a pipelined tiling change. Unfortunately this was only cleared by the fence setup and teardown code, resulting in tons of untiled but inactive objects with non-zero last_fenced_seqno. Now after resume we completely reset the seqno tracking, both on the driver side (by setting dev_priv->next_seqno = 1) and on the hw side (by allocating a new hws page, which contains the seqnos). Hilarity and indefinite waits ensued from the stale seqnos in obj->last_fenced_seqno from before the suspend. The fix is to properly clear the fencing tracking state like we already do for the normal gpu rendering while moving objects off the active list. Reported-and-tested-by: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Jiri Slaby <jslaby@suse.cz> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gpu/drm/i915/i915_gem.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index 4c65c639f77..0e3c6acde95 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -1493,6 +1493,7 @@ i915_gem_object_move_off_active(struct drm_i915_gem_object *obj)
{
list_del_init(&obj->ring_list);
obj->last_rendering_seqno = 0;
+ obj->last_fenced_seqno = 0;
}
static void
@@ -1521,6 +1522,7 @@ i915_gem_object_move_to_inactive(struct drm_i915_gem_object *obj)
BUG_ON(!list_empty(&obj->gpu_write_list));
BUG_ON(!obj->active);
obj->ring = NULL;
+ obj->last_fenced_ring = NULL;
i915_gem_object_move_off_active(obj);
obj->fenced_gpu_access = false;