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author | Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> | 2007-02-12 00:55:22 -0800 |
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committer | Linus Torvalds <torvalds@woody.linux-foundation.org> | 2007-02-12 09:48:44 -0800 |
commit | fbdb3e5be36619c4acf415d870eceab4cbce2850 (patch) | |
tree | 0bd7149180bdd261fa1e9067421ba64d1bf67d0e /arch | |
parent | dcfe2666ffd6316b764801db82092bc62db56e6f (diff) | |
download | linux-3.10-fbdb3e5be36619c4acf415d870eceab4cbce2850.tar.gz linux-3.10-fbdb3e5be36619c4acf415d870eceab4cbce2850.tar.bz2 linux-3.10-fbdb3e5be36619c4acf415d870eceab4cbce2850.zip |
[PATCH] ps3: Preallocate bootmem memory for ps3fb
Preallocate bootmem memory for the PS3 frame buffer device, which needs a
large block of physically-contiguous memory. The size of this memory block is
configurable:
- The config option CONFIG_FB_PS3_DEFAULT_SIZE_M allows to specify the
default amount of memory (in MiB) allocated to the virtual frame buffer.
- The early boot parameter `ps3fb=xxx' allows to override the default value.
It will be rounded up to a multiple of 1 MiB, if needed.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'arch')
-rw-r--r-- | arch/powerpc/platforms/ps3/setup.c | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/arch/powerpc/platforms/ps3/setup.c b/arch/powerpc/platforms/ps3/setup.c index e62505e1881..13d669a8eca 100644 --- a/arch/powerpc/platforms/ps3/setup.c +++ b/arch/powerpc/platforms/ps3/setup.c @@ -24,6 +24,7 @@ #include <linux/root_dev.h> #include <linux/console.h> #include <linux/kexec.h> +#include <linux/bootmem.h> #include <asm/machdep.h> #include <asm/firmware.h> @@ -80,6 +81,46 @@ static void ps3_panic(char *str) for (;;) ; } + +static void prealloc(struct ps3_prealloc *p) +{ + if (!p->size) + return; + + p->address = __alloc_bootmem(p->size, p->align, __pa(MAX_DMA_ADDRESS)); + if (!p->address) { + printk(KERN_ERR "%s: Cannot allocate %s\n", __FUNCTION__, + p->name); + return; + } + + printk(KERN_INFO "%s: %lu bytes at %p\n", p->name, p->size, + p->address); +} + +#ifdef CONFIG_FB_PS3 +struct ps3_prealloc ps3fb_videomemory = { + .name = "ps3fb videomemory", + .size = CONFIG_FB_PS3_DEFAULT_SIZE_M*1024*1024, + .align = 1024*1024 /* the GPU requires 1 MiB alignment */ +}; +#define prealloc_ps3fb_videomemory() prealloc(&ps3fb_videomemory) + +static int __init early_parse_ps3fb(char *p) +{ + if (!p) + return 1; + + ps3fb_videomemory.size = _ALIGN_UP(memparse(p, &p), + ps3fb_videomemory.align); + return 0; +} +early_param("ps3fb", early_parse_ps3fb); +#else +#define prealloc_ps3fb_videomemory() do { } while (0) +#endif + + static void __init ps3_setup_arch(void) { union ps3_firmware_version v; @@ -101,6 +142,7 @@ static void __init ps3_setup_arch(void) conswitchp = &dummy_con; #endif + prealloc_ps3fb_videomemory(); ppc_md.power_save = ps3_power_save; DBG(" <- %s:%d\n", __func__, __LINE__); |