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2023-11-16Fix compile error at RISCV (uninitialized local value)Eunki Hong1-1/+1
2023-11-13Add EncodedImageBuffer demo with SVG and LottieEunki Hong1-3/+32
2023-11-02Fix svace issue at window-example.cppEunki, Hong1-75/+79
2023-11-01(window-example) Fix shadow variable compilation error on some platformsAdeel Kazmi1-122/+118
2023-10-31Merge "Add window example" into devel/masterWonsik Jung1-0/+585
2023-10-30Add window exampleWonsik Jung1-0/+585
2023-10-26Fix demo app s.t. don't use z=0 scaleEunki, Hong1-5/+5
2023-10-16Fixed various compilation issues: shadow variables & uninitilised membersAdeel Kazmi4-70/+77
2023-09-11Fix Svace/Coverity issue (convert from uint16_t to float and int)Eunki, Hong1-8/+8
2023-09-08Adding dali letters to 2d phys demoDavid Steele9-56/+583
2023-09-04Fix svace issue for bullet-physicsEunki, Hong2-10/+10
2023-09-01Merge changes Ifaf5dd7d,Ib24df94c into devel/masterAdeel Kazmi19-892/+1415
2023-08-31Updated chipmunk demo to use Dali physics adaptorDavid Steele10-931/+229
2023-08-31Added bullet-physics-demoDavid Steele11-10/+1235
2023-08-30Shadow Mapping sampleseungho baek1-30/+108
2023-08-05Fix typo error at remote-image-loading-exampleEunki Hong1-2/+2
2023-08-03Fixed physics demo on target and made it more interestingDavid Steele3-101/+87
2023-08-01Add README for the chipmunk demoRichard Huang2-0/+6
2023-07-31Fix svace/coverity issue at chipmunk appEunki, Hong2-6/+6
2023-07-27Add physics demo using chipmunkRichard Huang9-0/+1194
2023-07-07Merge "Use ShaderDefinitionFactory to ShaderManager" into devel/masterSeungho BAEK3-49/+34
2023-07-06Updated FrameCallback to return value to specify whether we should keep rende...Richard2-4/+8
2023-07-06Use ShaderDefinitionFactory to ShaderManagerseungho baek3-49/+34
2023-06-28Added irradiance map for IBL in scene-view demoRichard1-2/+3
2023-06-26Merge "Fixing static analysis errors in uniform block demo" into devel/masterAdeel Kazmi1-1/+1
2023-06-26Fixing static analysis errors in uniform block demoDavid Steele1-1/+1
2023-06-24Added SceneView ExampleAdeel Kazmi3-0/+133
2023-06-23Added test for UniformBlocksDavid Steele5-0/+270
2023-06-20Immortal emitter is now mortal as it should be.Adam Bialogonski13-20/+56
2023-06-19Sample for Scene3D Lightseungho baek1-0/+213
2023-06-16Add Render Pass Tag exampleseungho baek1-0/+216
2023-06-08(Particles System) Added a README & removed buttons, cleaned up UIAdeel Kazmi5-134/+136
2023-06-05Particle System demo fixesAdam Bialogonski2-3/+5
2023-06-02Particle System DemoAdam Bialogonski15-0/+1321
2023-06-01Use dali-scene3d.h instead of partial includesEunki, Hong1-5/+2
2023-05-19(Sparkles) Fixed issue with partial rendering not animatingAdeel Kazmi2-6/+17
2023-04-18Fix skinning issueseungho baek1-1/+0
2023-03-06Add glb in scene3d-model-exampleseungho baek1-5/+5
2023-03-06Change to use ModelLoader instead of Gltf2Loader and DliLoaderseungho baek3-57/+31
2023-02-24Inherit result demoEunki Hong1-0/+343
2023-01-25Modify to use LoadEnvironmentMap to load skybox env mapseungho baek1-9/+4
2023-01-23Fix implement typo error for PerfViewCreationEunki Hong1-1/+1
2023-01-20Adding back/touch to quit in direct-rendering demoDavid Steele1-19/+20
2023-01-09Fix to use async resource load in scene3d-model exampleseungho baek2-3/+33
2023-01-03Fix scene3d examplesseungho baek1-1/+4
2022-12-27Use Layer_3D in scene3d-model exampleseungho baek1-0/+1
2022-12-19Change DebugPriority nameHeeyong Song1-4/+4
2022-12-16Merge "Fix to use AnimatedProperty for getActor instead of name" into devel/m...Adeel Kazmi2-4/+4
2022-12-13Equirectangular projection support for SkyboxRichard2-12/+109
2022-12-13Fix to use AnimatedProperty for getActor instead of nameseungho baek2-4/+4