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-rw-r--r--examples/sparkle/sparkle-effect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/sparkle/sparkle-effect.h b/examples/sparkle/sparkle-effect.h
index 2f0247ad..2deee478 100644
--- a/examples/sparkle/sparkle-effect.h
+++ b/examples/sparkle/sparkle-effect.h
@@ -244,7 +244,7 @@ Shader New()
handle.RegisterProperty(oss.str(), PARTICLE_COLORS[i].RGB);
}
handle.RegisterProperty("uRadius", 250.f);
- handle.RegisterProperty("uScale", ACTOR_SCALE);
+ handle.RegisterProperty("uEffectScale", ACTOR_SCALE);
// set the initial uniform values