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authorXiangyin Ma <x1.ma@samsung.com>2016-02-04 17:30:10 +0000
committerXiangyin Ma <x1.ma@samsung.com>2016-04-14 14:45:38 +0100
commit052ef3149095e55ac958ea26aece994645201f2a (patch)
treeaca06d0a07d1298179f65b9e341de89c3bf2c9f8 /examples/native-image-source
parenta03fb7a1433ab0379fa348eead802295d6a69fd1 (diff)
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Added NativeImageSource example
Change-Id: Ia827bef2339bac2c9c6390d98ae27f3aeff62bc7
Diffstat (limited to 'examples/native-image-source')
-rw-r--r--examples/native-image-source/native-image-source-example.cpp205
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diff --git a/examples/native-image-source/native-image-source-example.cpp b/examples/native-image-source/native-image-source-example.cpp
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+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali/dali.h>
+#include <dali-toolkit/dali-toolkit.h>
+
+using namespace Dali;
+using namespace Toolkit;
+
+namespace
+{
+ const std::string JPG_FILENAME = DEMO_IMAGE_DIR "gallery-medium-4.jpg";
+}
+
+// This example shows how to create and use a NativeImageSource as the target of the render task.
+//
+class NativeImageSourceController : public ConnectionTracker
+{
+public:
+
+ NativeImageSourceController( Application& application )
+ : mApplication( application )
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect( this, &NativeImageSourceController::Create );
+ }
+
+ ~NativeImageSourceController()
+ {
+ // Nothing to do here;
+ }
+
+ // The Init signal is received once (only) during the Application lifetime
+ void Create( Application& application )
+ {
+ // Get a handle to the stage
+ Stage stage = Stage::GetCurrent();
+ stage.SetBackgroundColor( Color::WHITE );
+ stage.KeyEventSignal().Connect(this, &NativeImageSourceController::OnKeyEvent);
+
+ mButtonRefreshAlways = PushButton::New();
+ mButtonRefreshAlways.SetTogglableButton( true );
+ mButtonRefreshAlways.SetSelected( true );
+ mButtonRefreshAlways.SetLabelText( "Refresh ALWAYS" );
+ mButtonRefreshAlways.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mButtonRefreshAlways.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mButtonRefreshAlways.StateChangedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
+ stage.Add( mButtonRefreshAlways );
+
+ mButtonRefreshOnce = PushButton::New();
+ mButtonRefreshOnce.SetLabelText( "Refresh ONCE" );
+ mButtonRefreshOnce.SetParentOrigin( ParentOrigin::TOP_RIGHT );
+ mButtonRefreshOnce.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
+ mButtonRefreshOnce.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
+ stage.Add( mButtonRefreshOnce);
+
+ CreateScene();
+ }
+
+ bool CreateScene()
+ {
+ Stage stage = Stage::GetCurrent();
+ Vector2 stageSize = stage.GetSize();
+
+ float buttonHeight = 100.f;
+ mButtonRefreshAlways.SetSize( stageSize.x / 2.f, buttonHeight );
+ mButtonRefreshOnce.SetSize( stageSize.x / 2.f, buttonHeight );
+
+ Vector2 imageSize( stageSize.x, (stageSize.y-buttonHeight)/2.f );
+
+ // Create the native image source
+ NativeImageSourcePtr nativeImageSourcePtr = NativeImageSource::New( imageSize.width, imageSize.height, NativeImageSource::COLOR_DEPTH_DEFAULT );
+
+ // Create a image view as source actor to be renderer to the native image source
+ Actor sourceActor = ImageView::New(JPG_FILENAME);
+ sourceActor.SetParentOrigin( ParentOrigin::CENTER);
+ sourceActor.SetAnchorPoint( AnchorPoint::CENTER );
+ sourceActor.SetY( - (imageSize.height-buttonHeight)/2.f );
+ stage.Add( sourceActor );
+
+ Animation animation = Animation::New(2.f);
+ Degree relativeRotationDegrees(90.0f);
+ Radian relativeRotationRadians(relativeRotationDegrees);
+ animation.AnimateTo( Property( sourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(0.f, 0.5f));
+ animation.AnimateBy( Property( sourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(0.5f, 0.5f));
+ animation.AnimateBy( Property( sourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(1.f, 0.5f));
+ animation.AnimateBy( Property( sourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(1.5f, 0.5f));
+ animation.SetLooping(true);
+ animation.Play();
+
+ // create a offscreen renderer task to render content into the native image source
+ FrameBufferImage targetBuffer = FrameBufferImage::New( *nativeImageSourcePtr );
+
+ CameraActor cameraActor = CameraActor::New(imageSize);
+ cameraActor.SetParentOrigin(ParentOrigin::TOP_CENTER);
+ cameraActor.SetParentOrigin( AnchorPoint::TOP_CENTER );
+ cameraActor.SetY( buttonHeight + imageSize.height/2.f );
+ stage.Add(cameraActor);
+
+ RenderTaskList taskList = stage.GetRenderTaskList();
+ mOffscreenRenderTask = taskList.CreateTask();
+ mOffscreenRenderTask.SetSourceActor( sourceActor );
+ mOffscreenRenderTask.SetClearColor( Color::WHITE );
+ mOffscreenRenderTask.SetClearEnabled(true);
+ mOffscreenRenderTask.SetCameraActor(cameraActor);
+ mOffscreenRenderTask.GetCameraActor().SetInvertYAxis(true);
+ mOffscreenRenderTask.SetTargetFrameBuffer( targetBuffer );
+ mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ALWAYS );
+
+ // Display the native image on the screen
+ NativeImage nativeImage = NativeImage::New( *nativeImageSourcePtr );
+ ImageView nativeImageView = ImageView::New( nativeImage );
+ nativeImageView.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ nativeImageView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ stage.Add( nativeImageView );
+
+ TextLabel textLabel1 = TextLabel::New( "Resource Image" );
+ textLabel1.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ textLabel1.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ nativeImageView.Add( textLabel1 );
+
+ TextLabel textLabel2 = TextLabel::New( "Native Image" );
+ textLabel2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ textLabel2.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ nativeImageView.Add( textLabel2 );
+
+ return false;
+ }
+
+ bool OnButtonSelected( Toolkit::Button button )
+ {
+ Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( button );
+ if( pushButton == mButtonRefreshAlways )
+ {
+ if( mButtonRefreshAlways.IsSelected() )
+ {
+ mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ALWAYS );
+ }
+ else
+ {
+ mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
+ }
+ }
+ else if( pushButton == mButtonRefreshOnce )
+ {
+ if( mButtonRefreshAlways.IsSelected() )
+ {
+ mButtonRefreshAlways.SetSelected( false );
+ }
+ mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
+ }
+
+ return true;
+ }
+
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.state == KeyEvent::Down)
+ {
+ if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+ Application& mApplication;
+ RenderTask mOffscreenRenderTask;
+ PushButton mButtonRefreshAlways;
+ PushButton mButtonRefreshOnce;
+
+};
+
+void RunTest( Application& application )
+{
+ NativeImageSourceController test( application );
+
+ application.MainLoop();
+}
+
+// Entry point for Linux & Tizen applications
+//
+int main( int argc, char **argv )
+{
+ Application application = Application::New( &argc, &argv );
+
+ RunTest( application );
+
+ return 0;
+}