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authorXiangyin Ma <x1.ma@samsung.com>2016-10-14 18:58:11 +0100
committerXiangyin Ma <x1.ma@samsung.com>2016-10-14 18:58:11 +0100
commitab8c452220b4f35d12838694b4ac75c3a9d9d63b (patch)
treeff0c50af581962e45993f121dd9b188b2c5660d0
parenta070a2ff0030927b9672a6a625a24ba65e91b4cb (diff)
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[3.0] Remove GetRendererAt() from dali-demo
Change-Id: I6f8981be9fdb5de381449710c32f37f61483aea6
-rw-r--r--demo/dali-table-view.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/demo/dali-table-view.cpp b/demo/dali-table-view.cpp
index 827b665f..f84667e5 100644
--- a/demo/dali-table-view.cpp
+++ b/demo/dali-table-view.cpp
@@ -252,6 +252,8 @@ void DaliTableView::Initialize( Application& application )
logo.SetAnchorPoint( AnchorPoint::TOP_CENTER );
logo.SetParentOrigin( Vector3( 0.5f, 0.1f, 0.5f ) );
logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+ // The logo should appear on top of everything.
+ logo.SetDrawMode( DrawMode::OVERLAY_2D );
// Show version in a popup when log is tapped
mLogoTapDetector = TapGestureDetector::New();
@@ -284,8 +286,6 @@ void DaliTableView::Initialize( Application& application )
SetupBackground( bubbleContainer );
mRootActor.Add( logo );
- // We use depth index to bring the logo above the bubbles (as an alternative to creating actors).
- logo.GetRendererAt( 0 ).SetProperty( Renderer::Property::DEPTH_INDEX, 30000 );
mRootActor.Add( bubbleContainer );
mRootActor.Add( mScrollView );