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authorDavid Steele <david.steele@samsung.com>2021-01-25 13:35:49 +0000
committerGerrit Code Review <gerrit@review>2021-01-25 13:35:49 +0000
commit83fb38f9d2ce916fac498820cddbc5b383d3ea2b (patch)
tree4fe5cb6763c9365fd4af6b5cfb5ab1aa2a80ea0b
parent1e111f59098c07a674ec180820f621b0eedb202d (diff)
parentc8736396389415866cfe93695d33cef5fb619977 (diff)
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Merge "Fix the shaders for skybox rendering" into devel/master
-rw-r--r--examples/rendering-skybox/rendering-skybox.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/rendering-skybox/rendering-skybox.cpp b/examples/rendering-skybox/rendering-skybox.cpp
index bab1a0e5..ec4f38ca 100644
--- a/examples/rendering-skybox/rendering-skybox.cpp
+++ b/examples/rendering-skybox/rendering-skybox.cpp
@@ -150,7 +150,7 @@ public:
void CreateShaders()
{
mShaderCube = Shader::New(SHADER_RENDERING_SKYBOX_CUBE_VERT, SHADER_RENDERING_SKYBOX_CUBE_FRAG);
- mShaderSkybox = Shader::New(SHADER_RENDERING_SKYBOX_CUBE_VERT, SHADER_RENDERING_SKYBOX_CUBE_FRAG);
+ mShaderSkybox = Shader::New(SHADER_RENDERING_SKYBOX_VERT, SHADER_RENDERING_SKYBOX_FRAG);
}
/**