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#ifndef DALI_INTERNAL_GIF_LOADING_H
#define DALI_INTERNAL_GIF_LOADING_H
/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/math/rect.h>
#include <dali/public-api/math/uint-16-pair.h>
#include <cstdint>
#include <memory>
// INTERNAL INCLUDES
#include <dali/internal/imaging/common/animated-image-loading-impl.h>
#include <dali/public-api/dali-adaptor-common.h>
namespace Dali
{
namespace Internal
{
namespace Adaptor
{
/**
* Class to manage loading frames of an animated gif in small chunks. Lazy initializes only when
* data is actually needed.
* Note, once the GIF has loaded, the undecoded data will reside in memory until this object
* is released. (This is to speed up frame loads, which would otherwise have to re-acquire the
* data from disk)
*/
class GifLoading : public Internal::Adaptor::AnimatedImageLoading
{
public:
/**
* Create a GifLoading with the given url and resourceType.
* @param[in] url The url of the gif image to load
* @param[in] isLocalResource The true or false whether this is a local resource.
* @return A newly created GifLoading.
*/
static AnimatedImageLoadingPtr New(const std::string& url, bool isLocalResource);
/**
* @brief Constructor
*
* Construct a Loader with the given URL
* @param[in] url The url of the gif image to load
* @param[in] isLocalResource The true or false whether this is a local resource.
*/
GifLoading(const std::string& url, bool isLocalResource);
/**
* @brief Destructor
*/
~GifLoading() override;
/**
* @brief Load the next Frame of the animated image.
*
* @note This function will load the entire animated image into memory if not already loaded.
* @param[in] frameIndex The frame counter to load. Will usually be the next frame.
* @return Dali::Devel::PixelBuffer The loaded PixelBuffer. If loading is fail, return empty handle.
*/
Dali::Devel::PixelBuffer LoadFrame(uint32_t frameIndex) override;
/**
* @brief Get the size of a gif image.
*
* @return The width and height in pixels of the gif image.
*/
ImageDimensions GetImageSize() const override;
/**
* @brief Get the number of frames in this gif.
*/
uint32_t GetImageCount() const override;
/**
* @brief Get the frame interval of the frame index
*
* @note The frame is needed to be loaded before this function is called.
*
* @return The time interval of the frame(microsecond).
*/
uint32_t GetFrameInterval(uint32_t frameIndex) const override;
/**
* @brief Get the animated image file URL
*
* @return The URL string of the animated image file
*/
std::string GetUrl() const override;
/**
* @brief Return whether the animated image loading is succeeded or not.
*
* @return True when the animated image loading is succeeded.
*/
bool HasLoadingSucceeded() const override;
private:
struct Impl;
Impl* mImpl;
};
} // namespace Adaptor
} // namespace Internal
} // namespace Dali
#endif // DALI_INTERNAL_GIF_LOADING_H
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