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#include <stdio.h>
#include <feedback.h>
static void print_menu(void)
{
printf("Which do you want to do?\n");
printf("\t0 : Play\n");
printf("\t1 : Change the path\n");
printf("\t2 : Reset the path\n");
printf("\tothers : quit\n");
}
static void print_play_menu(void)
{
printf("Which do you want to do?\n");
printf("\t0. all\n");
printf("\t1. sound\n");
printf("\t2. vibration\n");
printf("\t3. led\n");
printf("\tothers. quit\n");
}
static void play(void)
{
int a, b, val;
while(1) {
print_play_menu();
printf("Please enter the play menu : ");
scanf("%d", &a);
if (a < 0 || a > 4)
break;
printf("Please input value (exit:-1) : ");
scanf("%d", &b);
if (b == -1)
break;
if (a == 0)
val = feedback_play(b);
else
val = feedback_play_type(a, b);
printf("ret value : %d\n", val);
}
}
int main(int argc, char* argv[])
{
char buf[4096] = {0,};
int val;
int a, b;
val = feedback_initialize();
if (val != FEEDBACK_ERROR_NONE) {
printf("feedback_initialize error : %d\n", val);
return -1;
}
while(1)
{
print_menu();
printf("Please input value : ");
scanf("%d", &a);
switch(a) {
case 0:
play();
break;
case 1:
printf("Please input type(sound:0,vib:1), enum, new path : ");
scanf("%d %d %s", &a, &b, buf);
val = feedback_set_resource_path( (a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, buf);
printf("ret value : %d\n", val);
break;
case 2:
printf("Please input type(sound:0,vib:1), enum : ");
scanf("%d %d", &a, &b);
val = feedback_set_resource_path( (a == 0) ? FEEDBACK_TYPE_SOUND : FEEDBACK_TYPE_VIBRATION, b, NULL);
printf("ret value : %d\n", val);
break;
default:
goto exit;
}
}
exit:
val = feedback_deinitialize();
if (val != FEEDBACK_ERROR_NONE) {
printf("feedback_initialize error : %d\n", val);
return -1;
}
return 0;
}
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