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/*
 * Copyright (c) 2018 Samsung Electronics Co., Ltd. All Rights Reserved
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// Provides C++ classes to more easily use the Neural Networks API.

#ifndef __NNFW_RT_NEURAL_NETWORKS_WRAPPER_H__
#define __NNFW_RT_NEURAL_NETWORKS_WRAPPER_H__

#include "NeuralNetworks.h"

#include <math.h>
#include <vector>

namespace nnfw {
namespace rt {
namespace wrapper {

enum class Type {
    FLOAT32 = ANEURALNETWORKS_FLOAT32,
    INT32 = ANEURALNETWORKS_INT32,
    UINT32 = ANEURALNETWORKS_UINT32,
    TENSOR_FLOAT32 = ANEURALNETWORKS_TENSOR_FLOAT32,
    TENSOR_INT32 = ANEURALNETWORKS_TENSOR_INT32,
    TENSOR_QUANT8_ASYMM = ANEURALNETWORKS_TENSOR_QUANT8_ASYMM,
};

enum class ExecutePreference {
    PREFER_LOW_POWER = ANEURALNETWORKS_PREFER_LOW_POWER,
    PREFER_FAST_SINGLE_ANSWER = ANEURALNETWORKS_PREFER_FAST_SINGLE_ANSWER,
    PREFER_SUSTAINED_SPEED = ANEURALNETWORKS_PREFER_SUSTAINED_SPEED
};

enum class Result {
    NO_ERROR = ANEURALNETWORKS_NO_ERROR,
    OUT_OF_MEMORY = ANEURALNETWORKS_OUT_OF_MEMORY,
    INCOMPLETE = ANEURALNETWORKS_INCOMPLETE,
    UNEXPECTED_NULL = ANEURALNETWORKS_UNEXPECTED_NULL,
    BAD_DATA = ANEURALNETWORKS_BAD_DATA,
};

struct OperandType {
    ANeuralNetworksOperandType operandType;
    // int32_t type;
    std::vector<uint32_t> dimensions;

    OperandType(Type type, const std::vector<uint32_t>& d, float scale = 0.0f,
                int32_t zeroPoint = 0)
        : dimensions(d) {
        operandType.type = static_cast<int32_t>(type);
        operandType.scale = scale;
        operandType.zeroPoint = zeroPoint;

        operandType.dimensionCount = static_cast<uint32_t>(dimensions.size());
        operandType.dimensions = dimensions.data();
    }
};

class Memory {
public:
    Memory(size_t size, int protect, int fd, size_t offset) {
        mValid = ANeuralNetworksMemory_createFromFd(size, protect, fd, offset, &mMemory) ==
                 ANEURALNETWORKS_NO_ERROR;
    }

    ~Memory() { ANeuralNetworksMemory_free(mMemory); }

    // Disallow copy semantics to ensure the runtime object can only be freed
    // once. Copy semantics could be enabled if some sort of reference counting
    // or deep-copy system for runtime objects is added later.
    Memory(const Memory&) = delete;
    Memory& operator=(const Memory&) = delete;

    // Move semantics to remove access to the runtime object from the wrapper
    // object that is being moved. This ensures the runtime object will be
    // freed only once.
    Memory(Memory&& other) { *this = std::move(other); }
    Memory& operator=(Memory&& other) {
        if (this != &other) {
            mMemory = other.mMemory;
            mValid = other.mValid;
            other.mMemory = nullptr;
            other.mValid = false;
        }
        return *this;
    }

    ANeuralNetworksMemory* get() const { return mMemory; }
    bool isValid() const { return mValid; }

private:
    ANeuralNetworksMemory* mMemory = nullptr;
    bool mValid = true;
};

class Model {
public:
    Model() {
        // TODO handle the value returned by this call
        ANeuralNetworksModel_create(&mModel);
    }
    ~Model() { ANeuralNetworksModel_free(mModel); }

    // Disallow copy semantics to ensure the runtime object can only be freed
    // once. Copy semantics could be enabled if some sort of reference counting
    // or deep-copy system for runtime objects is added later.
    Model(const Model&) = delete;
    Model& operator=(const Model&) = delete;

    // Move semantics to remove access to the runtime object from the wrapper
    // object that is being moved. This ensures the runtime object will be
    // freed only once.
    Model(Model&& other) { *this = std::move(other); }
    Model& operator=(Model&& other) {
        if (this != &other) {
            mModel = other.mModel;
            mNextOperandId = other.mNextOperandId;
            mValid = other.mValid;
            other.mModel = nullptr;
            other.mNextOperandId = 0;
            other.mValid = false;
        }
        return *this;
    }

    Result finish() { return static_cast<Result>(ANeuralNetworksModel_finish(mModel)); }

    uint32_t addOperand(const OperandType* type) {
        if (ANeuralNetworksModel_addOperand(mModel, &(type->operandType)) !=
            ANEURALNETWORKS_NO_ERROR) {
            mValid = false;
        }
        return mNextOperandId++;
    }

    void setOperandValue(uint32_t index, const void* buffer, size_t length) {
        if (ANeuralNetworksModel_setOperandValue(mModel, index, buffer, length) !=
            ANEURALNETWORKS_NO_ERROR) {
            mValid = false;
        }
    }

    void setOperandValueFromMemory(uint32_t index, const Memory* memory, uint32_t offset,
                                   size_t length) {
        if (ANeuralNetworksModel_setOperandValueFromMemory(mModel, index, memory->get(), offset,
                                                           length) != ANEURALNETWORKS_NO_ERROR) {
            mValid = false;
        }
    }

    void addOperation(ANeuralNetworksOperationType type, const std::vector<uint32_t>& inputs,
                      const std::vector<uint32_t>& outputs) {
        if (ANeuralNetworksModel_addOperation(mModel, type, static_cast<uint32_t>(inputs.size()),
                                              inputs.data(), static_cast<uint32_t>(outputs.size()),
                                              outputs.data()) != ANEURALNETWORKS_NO_ERROR) {
            mValid = false;
        }
    }
    void identifyInputsAndOutputs(const std::vector<uint32_t>& inputs,
                                  const std::vector<uint32_t>& outputs) {
        if (ANeuralNetworksModel_identifyInputsAndOutputs(
                        mModel, static_cast<uint32_t>(inputs.size()), inputs.data(),
                        static_cast<uint32_t>(outputs.size()),
                        outputs.data()) != ANEURALNETWORKS_NO_ERROR) {
            mValid = false;
        }
    }
    ANeuralNetworksModel* getHandle() const { return mModel; }
    bool isValid() const { return mValid; }

private:
    ANeuralNetworksModel* mModel = nullptr;
    // We keep track of the operand ID as a convenience to the caller.
    uint32_t mNextOperandId = 0;
    bool mValid = true;
};

class Event {
public:
    Event() {}
    ~Event() { ANeuralNetworksEvent_free(mEvent); }

    // Disallow copy semantics to ensure the runtime object can only be freed
    // once. Copy semantics could be enabled if some sort of reference counting
    // or deep-copy system for runtime objects is added later.
    Event(const Event&) = delete;
    Event& operator=(const Event&) = delete;

    // Move semantics to remove access to the runtime object from the wrapper
    // object that is being moved. This ensures the runtime object will be
    // freed only once.
    Event(Event&& other) { *this = std::move(other); }
    Event& operator=(Event&& other) {
        if (this != &other) {
            mEvent = other.mEvent;
            other.mEvent = nullptr;
        }
        return *this;
    }

    Result wait() { return static_cast<Result>(ANeuralNetworksEvent_wait(mEvent)); }

    // Only for use by Execution
    void set(ANeuralNetworksEvent* newEvent) {
        ANeuralNetworksEvent_free(mEvent);
        mEvent = newEvent;
    }

private:
    ANeuralNetworksEvent* mEvent = nullptr;
};

class Compilation {
public:
    Compilation(const Model* model) {
        int result = ANeuralNetworksCompilation_create(model->getHandle(), &mCompilation);
        if (result != 0) {
            // TODO Handle the error
        }
    }

    ~Compilation() { ANeuralNetworksCompilation_free(mCompilation); }

    Compilation(const Compilation&) = delete;
    Compilation& operator=(const Compilation&) = delete;

    Compilation(Compilation&& other) { *this = std::move(other); }
    Compilation& operator=(Compilation&& other) {
        if (this != &other) {
            mCompilation = other.mCompilation;
            other.mCompilation = nullptr;
        }
        return *this;
    }

    Result setPreference(ExecutePreference preference) {
        return static_cast<Result>(ANeuralNetworksCompilation_setPreference(
                    mCompilation, static_cast<int32_t>(preference)));
    }

    Result finish() { return static_cast<Result>(ANeuralNetworksCompilation_finish(mCompilation)); }

    ANeuralNetworksCompilation* getHandle() const { return mCompilation; }

private:
    ANeuralNetworksCompilation* mCompilation = nullptr;
};

class Execution {
public:
    Execution(const Compilation* compilation) {
        int result = ANeuralNetworksExecution_create(compilation->getHandle(), &mExecution);
        if (result != 0) {
            // TODO Handle the error
        }
    }

    ~Execution() { ANeuralNetworksExecution_free(mExecution); }

    // Disallow copy semantics to ensure the runtime object can only be freed
    // once. Copy semantics could be enabled if some sort of reference counting
    // or deep-copy system for runtime objects is added later.
    Execution(const Execution&) = delete;
    Execution& operator=(const Execution&) = delete;

    // Move semantics to remove access to the runtime object from the wrapper
    // object that is being moved. This ensures the runtime object will be
    // freed only once.
    Execution(Execution&& other) { *this = std::move(other); }
    Execution& operator=(Execution&& other) {
        if (this != &other) {
            mExecution = other.mExecution;
            other.mExecution = nullptr;
        }
        return *this;
    }

    Result setInput(uint32_t index, const void* buffer, size_t length,
                    const ANeuralNetworksOperandType* type = nullptr) {
        return static_cast<Result>(
                    ANeuralNetworksExecution_setInput(mExecution, index, type, buffer, length));
    }

    Result setInputFromMemory(uint32_t index, const Memory* memory, uint32_t offset,
                              uint32_t length, const ANeuralNetworksOperandType* type = nullptr) {
        return static_cast<Result>(ANeuralNetworksExecution_setInputFromMemory(
                    mExecution, index, type, memory->get(), offset, length));
    }

    Result setOutput(uint32_t index, void* buffer, size_t length,
                     const ANeuralNetworksOperandType* type = nullptr) {
        return static_cast<Result>(
                    ANeuralNetworksExecution_setOutput(mExecution, index, type, buffer, length));
    }

    Result setOutputFromMemory(uint32_t index, const Memory* memory, uint32_t offset,
                               uint32_t length, const ANeuralNetworksOperandType* type = nullptr) {
        return static_cast<Result>(ANeuralNetworksExecution_setOutputFromMemory(
                    mExecution, index, type, memory->get(), offset, length));
    }

    Result startCompute(Event* event) {
        ANeuralNetworksEvent* ev = nullptr;
        Result result = static_cast<Result>(ANeuralNetworksExecution_startCompute(mExecution, &ev));
        event->set(ev);
        return result;
    }

    Result compute() {
        ANeuralNetworksEvent* event = nullptr;
        Result result =
                    static_cast<Result>(ANeuralNetworksExecution_startCompute(mExecution, &event));
        if (result != Result::NO_ERROR) {
            return result;
        }
        // TODO how to manage the lifetime of events when multiple waiters is not
        // clear.
        result = static_cast<Result>(ANeuralNetworksEvent_wait(event));
        ANeuralNetworksEvent_free(event);
        return result;
    }

private:
    ANeuralNetworksExecution* mExecution = nullptr;
};

}  // namespace wrapper
}  // namespace rt
}  // namespace nnfw

#endif  // __NNFW_RT_NEURAL_NETWORKS_WRAPPER_H__