1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "StatelessRandomUniformLayer.h"
#include <cker/operation/StatelessRandomUniform.h>
namespace onert
{
namespace backend
{
namespace cpu
{
namespace ops
{
StatelessRandomUniformLayer::StatelessRandomUniformLayer()
: _shape(nullptr), _seed(nullptr), _output(nullptr)
{
// DO NOTHING
}
void StatelessRandomUniformLayer::configure(const IPortableTensor *shape,
const IPortableTensor *seed, IPortableTensor *output)
{
_shape = shape;
_seed = seed;
_output = output;
}
void StatelessRandomUniformLayer::StatelessRandomUniformFloat32()
{
nnfw::cker::StatelessRandomUniform(
getTensorShape(_shape), reinterpret_cast<const int *>(_shape->buffer()),
getTensorShape(_seed), reinterpret_cast<const int *>(_seed->buffer()),
getTensorShape(_output), reinterpret_cast<float *>(_output->buffer()));
}
void StatelessRandomUniformLayer::run()
{
switch (_output->data_type())
{
// ToDo : It need to support INT8 and UINT8 also when will be applied quantization.
case OperandType::FLOAT32:
StatelessRandomUniformFloat32();
break;
default:
throw std::runtime_error{"StatelessRandomUniformLayer: unsupported data type"};
}
}
} // namespace ops
} // namespace cpu
} // namespace backend
} // namespace onert
|