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/*
 * Copyright (c) 2018 Samsung Electronics Co., Ltd. All Rights Reserved
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "ReLU6.float.h"

#include <algorithm>

bool relu6Float32(const float *inputData, const Shape &inputShape, float *outputData,
                  const Shape &outputShape)
{
  int numElements = getNumberOfElements(inputShape);
  for (int i = 0; i < numElements; i++, inputData++, outputData++)
  {
    *outputData = std::min(std::max(0.f, *inputData),6.f);
  }
  return true;
}