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/*
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All Rights Reserved
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ReLU.float.h"
#include <algorithm>
bool reluFloat32(const float *inputData, const Shape &inputShape, float *outputData,
const Shape &outputShape)
{
int numElements = getNumberOfElements(inputShape);
for (int i = 0; i < numElements; i++, inputData++, outputData++)
{
*outputData = std::max(0.f, *inputData);
}
return true;
}
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