/* * Copyright (c) 2018 Samsung Electronics Co., Ltd. All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "env.h" #include "util/environment.h" // // Integer variable // IntVar::IntVar(const std::string &name, int32_t value) : _value{value} { nnfw::util::env::IntAccessor{name}.access(_value); } // // Float variable // FloatVar::FloatVar(const std::string &name, float value) : _value{value} { nnfw::util::env::FloatAccessor{name}.access(_value); } // // String variable // #include StrVar::StrVar(const std::string &name, const std::string &value) : _value{value} { auto env = std::getenv(name.c_str()); if (env) { _value = std::string{env}; } }