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diff --git a/runtimes/nn/common/operations/internal/optimized/depthwiseconv_float.h b/runtimes/nn/common/operations/internal/optimized/depthwiseconv_float.h
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+++ b/runtimes/nn/common/operations/internal/optimized/depthwiseconv_float.h
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+/*
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd. All Rights Reserved
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __NNFW_RT_OPTIMIZED_OPS_DEPTHWISECONV_FLOAT_H__
+#define __NNFW_RT_OPTIMIZED_OPS_DEPTHWISECONV_FLOAT_H__
+
+#include "gemmlowp.h"
+#include "../common.h"
+#include "../types.h"
+
+namespace nnfw {
+namespace rt {
+namespace optimized_ops {
+
+// Implementation of float DepthwiseConv
+
+template <bool kAllowStrided, int kFixedInputDepth, int kFixedDepthMultiplier>
+struct FloatDepthwiseConvKernel {};
+
+#ifdef USE_NEON
+
+template <>
+struct FloatDepthwiseConvKernel<false, 8, 1> {
+ static void Run(int num_output_pixels, int input_depth, int depth_multiplier,
+ const float* input_ptr, int input_ptr_increment,
+ const float* filter_ptr, float* acc_buffer_ptr) {
+ // Load the filters
+ float32x4_t filter[2];
+ for (int i = 0; i < 2; i++) {
+ filter[i] = vld1q_f32(filter_ptr + 4 * i);
+ }
+ int outp = 0;
+ // Handle 2 output pixels at a time.
+ for (; outp <= num_output_pixels - 2; outp += 2) {
+ // Load the inputs
+ float32x4_t input[4];
+ for (int i = 0; i < 4; i++) {
+ input[i] = vld1q_f32(input_ptr + 4 * i);
+ }
+ input_ptr += 16;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[4];
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ acc[0] = vmlaq_f32(acc[0], input[0], filter[0]);
+ acc[1] = vmlaq_f32(acc[1], input[1], filter[1]);
+ acc[2] = vmlaq_f32(acc[2], input[2], filter[0]);
+ acc[3] = vmlaq_f32(acc[3], input[3], filter[1]);
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 4; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 16;
+ }
+ // Handle one output pixel at a time.
+ for (; outp < num_output_pixels; outp++) {
+ // Load the inputs
+ float32x4_t input[2];
+ for (int i = 0; i < 2; i++) {
+ input[i] = vld1q_f32(input_ptr + 4 * i);
+ }
+ input_ptr += 8;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[2];
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vmlaq_f32(acc[i], input[i], filter[i]);
+ }
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 2; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 8;
+ }
+ }
+};
+
+template <>
+struct FloatDepthwiseConvKernel<false, 2, 1> {
+ static void Run(int num_output_pixels, int input_depth, int depth_multiplier,
+ const float* input_ptr, int input_ptr_increment,
+ const float* filter_ptr, float* acc_buffer_ptr) {
+ const float32x2_t filters = vld1_f32(filter_ptr);
+ const float32x4_t filters_dup2 = vcombine_f32(filters, filters);
+ int outp = 0;
+ // Handle 8 output pixels at a time.
+ for (; outp <= num_output_pixels - 8; outp += 8) {
+ // Load the inputs
+ float32x4_t input[4];
+ for (int i = 0; i < 4; i++) {
+ input[i] = vld1q_f32(input_ptr + 4 * i);
+ }
+ input_ptr += 16;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[4];
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vmlaq_f32(acc[i], input[i], filters_dup2);
+ }
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 4; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 16;
+ }
+ // Handle 4 output pixels at a time.
+ for (; outp <= num_output_pixels - 4; outp += 4) {
+ // Load the inputs
+ float32x4_t input[2];
+ for (int i = 0; i < 2; i++) {
+ input[i] = vld1q_f32(input_ptr + 4 * i);
+ }
+ input_ptr += 8;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[2];
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vmlaq_f32(acc[i], input[i], filters_dup2);
+ }
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 2; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 8;
+ }
+ // Handle 2 output pixels at a time.
+ for (; outp <= num_output_pixels - 2; outp += 2) {
+ // Load the inputs
+ const float32x4_t input = vld1q_f32(input_ptr);
+ input_ptr += 4;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc = vld1q_f32(acc_buffer_ptr);
+ // Multiply-accumulate
+ acc = vmlaq_f32(acc, input, filters_dup2);
+ // Store the accumulators back to acc_buffer
+ vst1q_f32(acc_buffer_ptr, acc);
+ acc_buffer_ptr += 4;
+ }
+ // Handle 1 output pixel at a time
+ for (; outp < num_output_pixels; outp++) {
+ // Load the inputs
+ const float32x2_t input = vld1_f32(input_ptr);
+ input_ptr += 2;
+ // Load the accumulators from acc_buffer
+ float32x2_t acc = vld1_f32(acc_buffer_ptr);
+ // Multiply-accumulate
+ acc = vmla_f32(acc, input, filters);
+ // Store the accumulators back to acc_buffer
+ vst1_f32(acc_buffer_ptr, acc);
+ acc_buffer_ptr += 2;
+ }
+ }
+};
+
+template <>
+struct FloatDepthwiseConvKernel<true, 0, 1> {
+ static void Run(int num_output_pixels, int input_depth, int depth_multiplier,
+ const float* input_ptr, int input_ptr_increment,
+ const float* filter_ptr, float* acc_buffer_ptr) {
+ // Handle one output pixel at a time.
+ for (int outp = 0; outp < num_output_pixels; outp++) {
+ const float* local_filter_ptr = filter_ptr;
+ const float* local_input_ptr = input_ptr;
+ int ic = 0;
+ // Handle 16 input channels at a time.
+ for (; ic <= input_depth - 16; ic += 16) {
+ // Load the filters
+ float32x4_t filter[4];
+ for (int i = 0; i < 4; i++) {
+ filter[i] = vld1q_f32(local_filter_ptr + 4 * i);
+ }
+ local_filter_ptr += 16;
+ // Load the inputs
+ float32x4_t input[4];
+ for (int i = 0; i < 4; i++) {
+ input[i] = vld1q_f32(local_input_ptr + 4 * i);
+ }
+ local_input_ptr += 16;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[4];
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vmlaq_f32(acc[i], input[i], filter[i]);
+ }
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 4; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 16;
+ }
+ // Handle 4 input channels at a time.
+ for (; ic <= input_depth - 4; ic += 4) {
+ // Load the filters
+ float32x4_t filter;
+ filter = vld1q_f32(local_filter_ptr);
+ local_filter_ptr += 4;
+ // Load the inputs
+ float32x4_t input;
+ input = vld1q_f32(local_input_ptr);
+ local_input_ptr += 4;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc;
+ acc = vld1q_f32(acc_buffer_ptr);
+ // Multiply-accumulate
+ acc = vmlaq_f32(acc, input, filter);
+ // Store the accumulators back to acc_buffer
+ vst1q_f32(acc_buffer_ptr, acc);
+ acc_buffer_ptr += 4;
+ }
+ // Handle one input channel at a time.
+ for (; ic < input_depth; ic++) {
+ const float input_val = *local_input_ptr++;
+ const float filter_val = *local_filter_ptr++;
+ *acc_buffer_ptr++ += filter_val * input_val;
+ }
+ input_ptr += input_ptr_increment;
+ }
+ }
+};
+
+template <>
+struct FloatDepthwiseConvKernel<true, 0, 8> {
+ static void Run(int num_output_pixels, int input_depth, int depth_multiplier,
+ const float* input_ptr, int input_ptr_increment,
+ const float* filter_ptr, float* acc_buffer_ptr) {
+ // Handle one output pixel at a time.
+ for (int outp = 0; outp < num_output_pixels; outp++) {
+ const float* local_filter_ptr = filter_ptr;
+ const float* local_input_ptr = input_ptr;
+ int ic = 0;
+ // Handle 2 input channels at a time.
+ for (; ic <= input_depth - 2; ic += 2) {
+ // Load the filters
+ float32x4_t filter[4];
+ for (int i = 0; i < 4; i++) {
+ filter[i] = vld1q_f32(local_filter_ptr + 4 * i);
+ }
+ local_filter_ptr += 16;
+ // Load the inputs
+ const float32x2_t input = vld1_f32(local_input_ptr);
+ local_input_ptr += 2;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[4];
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ acc[0] = vmlaq_lane_f32(acc[0], filter[0], input, 0);
+ acc[1] = vmlaq_lane_f32(acc[1], filter[1], input, 0);
+ acc[2] = vmlaq_lane_f32(acc[2], filter[2], input, 1);
+ acc[3] = vmlaq_lane_f32(acc[3], filter[3], input, 1);
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 4; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 16;
+ }
+ // Handle one input channel at a time.
+ for (; ic < input_depth; ic++) {
+ // Load the filters
+ float32x4_t filter[2];
+ for (int i = 0; i < 2; i++) {
+ filter[i] = vld1q_f32(local_filter_ptr + 4 * i);
+ }
+ local_filter_ptr += 8;
+ // Load the inputs
+ const float input_val = *local_input_ptr++;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[2];
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vmlaq_n_f32(acc[i], filter[i], input_val);
+ }
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 2; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 8;
+ }
+ input_ptr += input_ptr_increment;
+ }
+ }
+};
+
+template <>
+struct FloatDepthwiseConvKernel<true, 0, 2> {
+ static void Run(int num_output_pixels, int input_depth, int depth_multiplier,
+ const float* input_ptr, int input_ptr_increment,
+ const float* filter_ptr, float* acc_buffer_ptr) {
+ // Handle one output pixel at a time.
+ for (int outp = 0; outp < num_output_pixels; outp++) {
+ const float* local_filter_ptr = filter_ptr;
+ const float* local_input_ptr = input_ptr;
+ int ic = 0;
+ // Handle 8 input channels at a time.
+ for (; ic <= input_depth - 8; ic += 8) {
+ // Load the filters
+ float32x4_t filter[4];
+ for (int i = 0; i < 4; i++) {
+ filter[i] = vld1q_f32(local_filter_ptr + 4 * i);
+ }
+ local_filter_ptr += 16;
+ // Load the inputs
+ float32x4x2_t input_dup2[2];
+ for (int i = 0; i < 2; i++) {
+ const float32x4_t input = vld1q_f32(local_input_ptr + 4 * i);
+ input_dup2[i] = vzipq_f32(input, input);
+ }
+ local_input_ptr += 8;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[4];
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ acc[0] = vmlaq_f32(acc[0], filter[0], input_dup2[0].val[0]);
+ acc[1] = vmlaq_f32(acc[1], filter[1], input_dup2[0].val[1]);
+ acc[2] = vmlaq_f32(acc[2], filter[2], input_dup2[1].val[0]);
+ acc[3] = vmlaq_f32(acc[3], filter[3], input_dup2[1].val[1]);
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 4; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 16;
+ }
+ // Handle 4 input channels at a time.
+ for (; ic <= input_depth - 4; ic += 4) {
+ // Load the filters
+ float32x2_t filter[4];
+ for (int i = 0; i < 4; i++) {
+ filter[i] = vld1_f32(local_filter_ptr + 2 * i);
+ }
+ local_filter_ptr += 8;
+ // Load the inputs
+ const float32x4_t input = vld1q_f32(local_input_ptr);
+ local_input_ptr += 4;
+ // Load the accumulators from acc_buffer
+ float32x2_t acc[4];
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vld1_f32(acc_buffer_ptr + 2 * i);
+ }
+ // Multiply-accumulate
+ acc[0] = vmla_lane_f32(acc[0], filter[0], vget_low_f32(input), 0);
+ acc[1] = vmla_lane_f32(acc[1], filter[1], vget_low_f32(input), 1);
+ acc[2] = vmla_lane_f32(acc[2], filter[2], vget_high_f32(input), 0);
+ acc[3] = vmla_lane_f32(acc[3], filter[3], vget_high_f32(input), 1);
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 4; i++) {
+ vst1_f32(acc_buffer_ptr + 2 * i, acc[i]);
+ }
+ acc_buffer_ptr += 8;
+ }
+ // Handle 2 input channels at a time.
+ for (; ic <= input_depth - 2; ic += 2) {
+ // Load the filters
+ const float32x4_t filter = vld1q_f32(local_filter_ptr);
+ local_filter_ptr += 4;
+ // Load the inputs
+ const float32x2_t input = vld1_f32(local_input_ptr);
+ local_input_ptr += 2;
+ // Load the accumulators from acc_buffer
+ float32x2_t acc[2];
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vld1_f32(acc_buffer_ptr + 2 * i);
+ }
+ // Multiply-accumulate
+ acc[0] = vmla_lane_f32(acc[0], vget_low_f32(filter), input, 0);
+ acc[1] = vmla_lane_f32(acc[1], vget_high_f32(filter), input, 1);
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 2; i++) {
+ vst1_f32(acc_buffer_ptr + 2 * i, acc[i]);
+ }
+ acc_buffer_ptr += 4;
+ }
+ // Handle one input channel at a time.
+ for (; ic < input_depth; ic++) {
+ // Load the inputs
+ const float input_val = *local_input_ptr++;
+ // Multiply-accumulate
+ for (int i = 0; i < 2; i++) {
+ acc_buffer_ptr[i] += local_filter_ptr[i] * input_val;
+ }
+ local_filter_ptr += 2;
+ acc_buffer_ptr += 2;
+ }
+ input_ptr += input_ptr_increment;
+ }
+ }
+};
+
+template <>
+struct FloatDepthwiseConvKernel<true, 1, 8> {
+ static void Run(int num_output_pixels, int input_depth, int depth_multiplier,
+ const float* input_ptr, int input_ptr_increment,
+ const float* filter_ptr, float* acc_buffer_ptr) {
+ // Handle one output pixel at a time.
+ for (int outp = 0; outp < num_output_pixels; outp++) {
+ // Load the filters
+ float32x4_t filter[2];
+ for (int i = 0; i < 2; i++) {
+ filter[i] = vld1q_f32(filter_ptr + 4 * i);
+ }
+ // Load the inputs
+ const float input_val = *input_ptr;
+ input_ptr += input_ptr_increment;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[2];
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ for (int i = 0; i < 2; i++) {
+ acc[i] = vmlaq_n_f32(acc[i], filter[i], input_val);
+ }
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 2; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 8;
+ }
+ }
+};
+
+template <>
+struct FloatDepthwiseConvKernel<true, 0, 16> {
+ static void Run(int num_output_pixels, int input_depth, int depth_multiplier,
+ const float* input_ptr, int input_ptr_increment,
+ const float* filter_ptr, float* acc_buffer_ptr) {
+ // Handle one output pixel at a time.
+ for (int outp = 0; outp < num_output_pixels; outp++) {
+ const float* local_filter_ptr = filter_ptr;
+ const float* local_input_ptr = input_ptr;
+ for (int ic = 0; ic < input_depth; ic++) {
+ // Load the filters
+ float32x4_t filter[4];
+ for (int i = 0; i < 4; i++) {
+ filter[i] = vld1q_f32(local_filter_ptr + 4 * i);
+ }
+ local_filter_ptr += 16;
+ // Load the inputs
+ const float input_val = *local_input_ptr++;
+ // Load the accumulators from acc_buffer
+ float32x4_t acc[4];
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vld1q_f32(acc_buffer_ptr + 4 * i);
+ }
+ // Multiply-accumulate
+ for (int i = 0; i < 4; i++) {
+ acc[i] = vmlaq_n_f32(acc[i], filter[i], input_val);
+ }
+ // Store the accumulators back to acc_buffer
+ for (int i = 0; i < 4; i++) {
+ vst1q_f32(acc_buffer_ptr + 4 * i, acc[i]);
+ }
+ acc_buffer_ptr += 16;
+ }
+ input_ptr += input_ptr_increment;
+ }
+ }
+};
+#endif
+
+// Accumulates the effect of one row of the filter, on a segment of one row
+// of the output, accessing the corresponding one row of the input.
+template <bool kAllowStrided, int kFixedInputDepth, int kFixedDepthMultiplier>
+void FloatDepthwiseConvAccumRow(int stride, int input_depth, int input_width,
+ const float* input_data, int pad_width,
+ int depth_multiplier, int filter_width,
+ const float* filter_data,
+ int out_x_buffer_start, int out_x_buffer_end,
+ int output_depth, float* acc_buffer) {
+#ifdef GEMMLOWP_PROFILING
+ gemmlowp::ScopedProfilingLabel label(__PRETTY_FUNCTION__);
+#endif
+ // Sanity check parameters. This is important in particular to ensure
+ // that we keep the number of template instantiations minimal, so we don't
+ // increase binary size unnecessarily.
+ static_assert(kFixedDepthMultiplier || !kFixedInputDepth, "");
+ static_assert(kFixedInputDepth || kAllowStrided, "");
+ DCHECK(stride == 1 || kAllowStrided);
+ if (kFixedInputDepth) {
+ DCHECK_EQ(input_depth, kFixedInputDepth);
+ }
+ if (kFixedDepthMultiplier) {
+ DCHECK_EQ(depth_multiplier, kFixedDepthMultiplier);
+ }
+ DCHECK_EQ(output_depth, input_depth * depth_multiplier);
+ const int input_ptr_increment = stride * input_depth;
+ const float* filter_base_ptr = filter_data;
+ for (int filter_x = 0; filter_x < filter_width; ++filter_x) {
+ // For the current (filter_x, filter_y) point in the filter,
+ // compute the boundaries of the corresponding output row segment.
+ int out_x_loop_start_unclampled = 0;
+ int out_x_loop_end_unclampled = 0;
+ if (kAllowStrided) {
+ if (stride == 2) {
+ out_x_loop_start_unclampled = (pad_width - filter_x + 1) / 2;
+ out_x_loop_end_unclampled =
+ (pad_width + input_width - filter_x + 1) / 2;
+ } else if (stride == 4) {
+ out_x_loop_start_unclampled = (pad_width - filter_x + 3) / 4;
+ out_x_loop_end_unclampled =
+ (pad_width + input_width - filter_x + 3) / 4;
+ } else {
+ out_x_loop_start_unclampled =
+ (pad_width - filter_x + stride - 1) / stride;
+ out_x_loop_end_unclampled =
+ (pad_width + input_width - filter_x + stride - 1) / stride;
+ }
+ } else {
+ out_x_loop_start_unclampled = pad_width - filter_x;
+ out_x_loop_end_unclampled = pad_width + input_width - filter_x;
+ }
+ // The kernel will have to iterate on the segment of the
+ // output row that starts at out_x_loop_start and out_x_loop_end.
+ const int out_x_loop_start =
+ std::max(out_x_buffer_start, out_x_loop_start_unclampled);
+ const int out_x_loop_end =
+ std::min(out_x_buffer_end, out_x_loop_end_unclampled);
+
+ float* acc_buffer_ptr =
+ acc_buffer + (out_x_loop_start - out_x_buffer_start) * output_depth;
+ const int in_x_origin = (out_x_loop_start * stride) - pad_width + filter_x;
+ const float* input_ptr = input_data + in_x_origin * input_depth;
+ const int num_output_pixels = out_x_loop_end - out_x_loop_start;
+ FloatDepthwiseConvKernel<kAllowStrided, kFixedInputDepth,
+ kFixedDepthMultiplier>::Run(num_output_pixels,
+ input_depth,
+ depth_multiplier,
+ input_ptr,
+ input_ptr_increment,
+ filter_base_ptr,
+ acc_buffer_ptr);
+ filter_base_ptr += output_depth;
+ }
+}
+
+// generic fallback of FloatDepthwiseConvAccumRow, portable, non-templatized.
+inline void FloatDepthwiseConvAccumRowGeneric(
+ int stride, int input_depth, int input_width, const float* input_data,
+ int pad_width, int depth_multiplier, int filter_width,
+ const float* filter_data, int out_x_buffer_start, int out_x_buffer_end,
+ int output_depth, float* acc_buffer) {
+ gemmlowp::ScopedProfilingLabel label("DepthwiseConvAccumRowGeneric (slow)");
+ const float* filter_base_ptr = filter_data;
+ for (int filter_x = 0; filter_x < filter_width; ++filter_x) {
+ const int out_x_loop_start = std::max(
+ out_x_buffer_start, (pad_width - filter_x + stride - 1) / stride);
+ const int out_x_loop_end =
+ std::min(out_x_buffer_end,
+ (pad_width + input_width - filter_x + stride - 1) / stride);
+
+ float* acc_buffer_ptr =
+ acc_buffer + (out_x_loop_start - out_x_buffer_start) * output_depth;
+ const int in_x_origin = (out_x_loop_start * stride) - pad_width + filter_x;
+ const float* input_ptr = input_data + in_x_origin * input_depth;
+ const int input_ptr_increment = (stride - 1) * input_depth;
+ for (int out_x = out_x_loop_start; out_x < out_x_loop_end; out_x++) {
+ const float* filter_ptr = filter_base_ptr;
+ for (int ic = 0; ic < input_depth; ++ic) {
+ const float input_val = *input_ptr++;
+ for (int m = 0; m < depth_multiplier; m++) {
+ const float filter_val = *filter_ptr++;
+ *acc_buffer_ptr++ += filter_val * input_val;
+ }
+ }
+ input_ptr += input_ptr_increment;
+ }
+ filter_base_ptr += output_depth;
+ }
+}
+
+// Initializes the accumulator buffer with bias values.
+inline void DepthwiseConvInitAccBuffer(int num_output_pixels, int output_depth,
+ const float* bias_data,
+ float* acc_buffer) {
+ for (int i = 0; i < num_output_pixels; i++) {
+ memcpy(acc_buffer + i * output_depth, bias_data,
+ sizeof(acc_buffer[0]) * output_depth);
+ }
+}
+
+template <FusedActivationFunctionType Ac>
+void DepthwiseConv(const float* input_data, const Dims<4>& input_dims,
+ const float* filter_data, const Dims<4>& filter_dims,
+ const float* bias_data, const Dims<4>& bias_dims,
+ int stride_width, int stride_height,
+ int pad_width, int pad_height, int depth_multiplier,
+ float* output_data, const Dims<4>& output_dims) {
+ gemmlowp::ScopedProfilingLabel label("DepthwiseConv");
+ static_assert(Ac == FusedActivationFunctionType::kNone ||
+ Ac == FusedActivationFunctionType::kRelu ||
+ Ac == FusedActivationFunctionType::kRelu6 ||
+ Ac == FusedActivationFunctionType::kRelu1,
+ "");
+ const int batches = MatchingArraySize(input_dims, 3, output_dims, 3);
+ const int output_depth = MatchingArraySize(filter_dims, 0, output_dims, 0);
+ const int input_height = ArraySize(input_dims, 2);
+ const int input_width = ArraySize(input_dims, 1);
+ const int input_depth = ArraySize(input_dims, 0);
+ const int filter_height = ArraySize(filter_dims, 2);
+ const int filter_width = ArraySize(filter_dims, 1);
+ const int output_height = ArraySize(output_dims, 2);
+ const int output_width = ArraySize(output_dims, 1);
+#if 0 // TODO-NNRT : Check if assertion is needed, output depth some times not equal to input * depthmultiplier
+ DCHECK(output_depth == input_depth * depth_multiplier);
+#endif
+
+ static const int kAccBufferMaxSize = 1024;
+ float acc_buffer[kAccBufferMaxSize];
+ DCHECK_GE(kAccBufferMaxSize, output_depth);
+ const int kOutputPixelsInAccBuffer = kAccBufferMaxSize / output_depth;
+ const int kAccBufferActualSize = kOutputPixelsInAccBuffer * output_depth;
+ DCHECK_LE(kOutputPixelsInAccBuffer * output_depth, kAccBufferActualSize);
+ DCHECK_LE(kAccBufferActualSize, kAccBufferMaxSize);
+ DCHECK_GE(kOutputPixelsInAccBuffer, 1);
+
+ // row_accum_func will point to the core accumulation function to be used
+ // for this DepthwiseConv op.
+ auto* row_accum_func = FloatDepthwiseConvAccumRowGeneric;
+
+ const int kMaxFixedDepthMultiplier = 16;
+ int fixed_depth_multiplier = 0;
+ if (depth_multiplier <= kMaxFixedDepthMultiplier) {
+ fixed_depth_multiplier = depth_multiplier;
+ }
+ // kMaxUnrolling is the max number of output values that we aim to handle
+ // in one unrolled iteration of the inner loop. For practical performance
+ // reasons, it is limited by the number of available registers. We could
+ // fine-tune it depending on the architecture, but that's not worth doing
+ // since this whole code is not very optimized to begin with. The
+ // present value reflects what's realistic on ARM 32bit NEON with 16 128-bit
+ // vector registers.
+ const int kMaxUnrolling = 8;
+ int fixed_input_depth = 0;
+ if (fixed_depth_multiplier &&
+ input_depth * fixed_depth_multiplier <= kMaxUnrolling) {
+ fixed_input_depth = input_depth;
+ }
+#define TFMINI_USE_DEPTHWISECONV_KERNEL(ALLOW_STRIDED, FIXED_INPUT_DEPTH, \
+ FIXED_DEPTH_MULTIPLIER) \
+ if ((stride_width == 1 || ALLOW_STRIDED) && \
+ fixed_input_depth == FIXED_INPUT_DEPTH && \
+ fixed_depth_multiplier == FIXED_DEPTH_MULTIPLIER) { \
+ row_accum_func = \
+ FloatDepthwiseConvAccumRow<ALLOW_STRIDED, FIXED_INPUT_DEPTH, \
+ FIXED_DEPTH_MULTIPLIER>; \
+ }
+
+#ifdef USE_NEON
+ TFMINI_USE_DEPTHWISECONV_KERNEL(true, 0, 1)
+ TFMINI_USE_DEPTHWISECONV_KERNEL(true, 0, 8)
+ TFMINI_USE_DEPTHWISECONV_KERNEL(true, 0, 2)
+ TFMINI_USE_DEPTHWISECONV_KERNEL(false, 8, 1)
+ TFMINI_USE_DEPTHWISECONV_KERNEL(false, 2, 1)
+ TFMINI_USE_DEPTHWISECONV_KERNEL(true, 0, 16)
+ TFMINI_USE_DEPTHWISECONV_KERNEL(true, 1, 8)
+#endif // USE_NEON
+
+#undef TFMINI_USE_DEPTHWISECONV_KERNEL
+
+ // Now that we have determined row_accum_func, we can start work.
+ float* output_ptr = output_data;
+ for (int b = 0; b < batches; ++b) {
+ for (int out_y = 0; out_y < output_height; ++out_y) {
+ const int in_y_origin = (out_y * stride_height) - pad_height;
+ const int filter_y_start = std::max(0, -in_y_origin);
+ const int filter_y_end =
+ std::min(filter_height, input_height - in_y_origin);
+ for (int out_x_buffer_start = 0; out_x_buffer_start < output_width;
+ out_x_buffer_start += kOutputPixelsInAccBuffer) {
+ const int out_x_buffer_end = std::min(
+ output_width, out_x_buffer_start + kOutputPixelsInAccBuffer);
+ // We call a 'pixel' a group of activation that share all but the
+ // 'depth'/'channel' coordinate. num_output_pixels is the number of
+ // output pixels that we will accumulate in this loop iteration.
+ const int num_output_pixels = out_x_buffer_end - out_x_buffer_start;
+ // Initialize our local accumulator with the bias values, so we don't
+ // have to add them later.
+ DepthwiseConvInitAccBuffer(num_output_pixels, output_depth, bias_data,
+ acc_buffer);
+ // Accumulation loop. Most of the time should be spent in here.
+ for (int filter_y = filter_y_start; filter_y < filter_y_end;
+ ++filter_y) {
+ const int in_y = in_y_origin + filter_y;
+ row_accum_func(stride_width, input_depth, input_width,
+ input_data + in_y * input_dims.strides[2] +
+ b * input_dims.strides[3],
+ pad_width, depth_multiplier, filter_width,
+ filter_data + filter_y * filter_dims.strides[2],
+ out_x_buffer_start, out_x_buffer_end, output_depth,
+ acc_buffer);
+ }
+ // Finished accumulating. Now store to destination.
+ const int num_output_values = output_depth * num_output_pixels;
+ int i = 0;
+#ifdef USE_NEON
+ // Handle 16 values at a time
+ for (; i <= num_output_values - 16; i += 16) {
+ float32x4_t acc[4];
+ for (int k = 0; k < 4; k++) {
+ acc[k] = vld1q_f32(acc_buffer + i + 4 * k);
+ }
+ if (Ac == FusedActivationFunctionType::kRelu) {
+ for (int k = 0; k < 4; k++) {
+ acc[k] = vmaxq_f32(vdupq_n_f32(0.f), acc[k]);
+ }
+ } else if (Ac == FusedActivationFunctionType::kRelu6) {
+ for (int k = 0; k < 4; k++) {
+ acc[k] = vmaxq_f32(vdupq_n_f32(0.f),
+ vminq_f32(vdupq_n_f32(6.f), acc[k]));
+ }
+ } else if (Ac == FusedActivationFunctionType::kRelu1) {
+ for (int k = 0; k < 4; k++) {
+ acc[k] = vmaxq_f32(vdupq_n_f32(-1.f),
+ vminq_f32(vdupq_n_f32(1.f), acc[k]));
+ }
+ }
+ for (int k = 0; k < 4; k++) {
+ vst1q_f32(output_ptr + 4 * k, acc[k]);
+ }
+ output_ptr += 16;
+ }
+ // Handle 4 values at a time
+ for (; i <= num_output_values - 4; i += 4) {
+ float32x4_t acc = vld1q_f32(acc_buffer + i);
+ if (Ac == FusedActivationFunctionType::kRelu) {
+ acc = vmaxq_f32(vdupq_n_f32(0.f), acc);
+ } else if (Ac == FusedActivationFunctionType::kRelu6) {
+ acc = vmaxq_f32(vdupq_n_f32(0.f), vminq_f32(vdupq_n_f32(6.f), acc));
+ } else if (Ac == FusedActivationFunctionType::kRelu1) {
+ acc =
+ vmaxq_f32(vdupq_n_f32(-1.f), vminq_f32(vdupq_n_f32(1.f), acc));
+ }
+ vst1q_f32(output_ptr, acc);
+ output_ptr += 4;
+ }
+#endif
+ // Handle leftover values, one by one. This is very slow.
+ for (; i < num_output_values; i++) {
+ float acc = acc_buffer[i];
+ if (Ac == FusedActivationFunctionType::kRelu) {
+ acc = std::max(0.f, acc);
+ } else if (Ac == FusedActivationFunctionType::kRelu6) {
+ acc = std::max(0.f, std::min(6.f, acc));
+ } else if (Ac == FusedActivationFunctionType::kRelu1) {
+ acc = std::max(-1.f, std::min(1.f, acc));
+ }
+ *output_ptr++ = acc;
+ }
+ }
+ }
+ }
+}
+
+} // namespace optimized_ops
+} // namespace rt
+} // namespace nnfw
+
+
+#endif // __NNFW_RT_OPTIMIZED_OPS_DEPTHWISECONV_FLOAT_H__