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+/*
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd. All Rights Reserved
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __NEURUN_BACKEND_BACKEND_MANAGER_H__
+#define __NEURUN_BACKEND_BACKEND_MANAGER_H__
+
+#include <memory>
+#include <map>
+
+#include "model/Operands.h"
+#include "backend/Backend.h"
+
+namespace neurun
+{
+namespace backend
+{
+
+class BackendManager
+{
+public:
+ using backend_create_t = Backend *(*)();
+ using backend_destroy_t = void (*)(Backend *);
+
+ static BackendManager &instance();
+
+public:
+ Backend *get(const std::string &key);
+ const Backend *get(const std::string &key) const;
+ const Backend *getDefault() const;
+ const std::vector<const Backend *> &getAll() const { return _available_backends; };
+
+private:
+ BackendManager();
+
+private:
+ std::vector<const Backend *> _available_backends;
+ std::map<std::string, std::unique_ptr<Backend, backend_destroy_t>> _gen_map;
+ std::map<std::string, void *> _handle_map;
+ /**
+ * @brief Allocate an object of a class of a plugin by loading a plugin function, that does
+ * allocation, and calling it
+ *
+ * @param object_of_plugin_class target object
+ * @param obj_creator_func_name name of the plugin function, that allocates an object
+ * @param handle handle of the plugin
+ * @param args arguments to pass to constructor of the plugin class
+ *
+ * @return
+ */
+ template <typename T, class... Types>
+ void loadObjectFromPlugin(std::shared_ptr<T> &object_of_plugin_class,
+ const std::string obj_creator_func_name, void *handle,
+ Types &&... args);
+
+ /**
+ * @brief load backend plugin
+ *
+ * @param backend backend to be loaded
+ *
+ * @return
+ */
+ void loadBackend(const std::string &backend);
+};
+
+} // namespace backend
+} // namespace neurun
+
+#endif // __NEURUN_BACKEND_BACKEND_MANAGER_H__