/* cairo - a vector graphics library with display and print output * * Copyright © 2009 Eric Anholt * Copyright © 2009 Chris Wilson * Copyright © 2005 Red Hat, Inc * * This library is free software; you can redistribute it and/or * modify it either under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation * (the "LGPL") or, at your option, under the terms of the Mozilla * Public License Version 1.1 (the "MPL"). If you do not alter this * notice, a recipient may use your version of this file under either * the MPL or the LGPL. * * You should have received a copy of the LGPL along with this library * in the file COPYING-LGPL-2.1; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA * You should have received a copy of the MPL along with this library * in the file COPYING-MPL-1.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY * OF ANY KIND, either express or implied. See the LGPL or the MPL for * the specific language governing rights and limitations. * * The Original Code is the cairo graphics library. * * The Initial Developer of the Original Code is Red Hat, Inc. * * Contributor(s): * Carl Worth * Chris Wilson */ #include "cairoint.h" #include "cairo-gl-private.h" #include "cairo-error-private.h" #include "cairo-ttrace.h" #if CAIRO_HAS_EVASGL_SURFACE && CAIRO_HAS_GLESV2_SURFACE extern void glActiveTexture (GLenum texture); extern void glBindTexture (GLenum target, GLuint texture); extern void glBlendFunc (GLenum sfactor, GLenum dfactor); extern void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); extern void glClear (GLbitfield mask); extern void glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void glClearStencil (GLint s); extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void glDeleteTextures (GLsizei n, const GLuint *textures); extern void glDepthMask (GLboolean flag); extern void glDisable (GLenum cap); extern void glDrawArrays (GLenum mode, GLint first, GLsizei count); extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void glEnable (GLenum cap); extern void glFlush (void); extern void glGenTextures (GLsizei n, GLuint *textures); extern void glGetBooleanv (GLenum pname, GLboolean *data); extern GLenum glGetError (void); extern void glGetFloatv (GLenum pname, GLfloat *data); extern void glGetIntegerv (GLenum pname, GLint *data); extern const unsigned char* glGetString (GLenum pname); extern void glPixelStorei (GLenum pname, GLint param); extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *data); extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); extern void glStencilFunc (GLenum func, GLint ref, GLuint mask); extern void glStencilMask (GLuint mask); extern void glStencilOp (GLenum sfail, GLenum dpfail, GLenum dppass); extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data); extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data); extern void glTexParameteri (GLenum target, GLenum pname, GLint param); extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #endif typedef struct _cairo_egl_context { cairo_gl_context_t base; EGLDisplay display; EGLContext context; EGLSurface dummy_surface; EGLSurface current_surface; EGLContext previous_context; EGLSurface previous_surface; } cairo_egl_context_t; typedef struct _cairo_egl_surface { cairo_gl_surface_t base; EGLSurface egl; } cairo_egl_surface_t; static cairo_bool_t _context_acquisition_changed_egl_state (cairo_egl_context_t *ctx, EGLSurface current_surface) { return ctx->previous_context != ctx->context || ctx->previous_surface != current_surface; } static EGLSurface _egl_get_current_surface (cairo_egl_context_t *ctx) { if (ctx->base.current_target == NULL || _cairo_gl_surface_is_texture (ctx->base.current_target)) { return ctx->dummy_surface; } return ((cairo_egl_surface_t *) ctx->base.current_target)->egl; } static void _egl_query_current_state (cairo_egl_context_t *ctx) { ctx->previous_context = eglGetCurrentContext (); ctx->previous_surface = eglGetCurrentSurface (EGL_DRAW); } static void _egl_acquire (void *abstract_ctx) { cairo_egl_context_t *ctx = abstract_ctx; EGLSurface current_surface = _egl_get_current_surface (ctx); _egl_query_current_state (ctx); if (!_context_acquisition_changed_egl_state (ctx, current_surface)) return; _cairo_gl_context_reset (&ctx->base); eglMakeCurrent (ctx->display, current_surface, current_surface, ctx->context); ctx->current_surface = current_surface; } static void _egl_release (void *abstract_ctx) { cairo_egl_context_t *ctx = abstract_ctx; if (!ctx->base.thread_aware || !_context_acquisition_changed_egl_state (ctx, _egl_get_current_surface (ctx))) { return; } eglMakeCurrent (ctx->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); ctx->current_surface = EGL_NO_SURFACE; } static void _egl_make_current (void *abstract_ctx, cairo_gl_surface_t *abstract_surface) { cairo_egl_context_t *ctx = abstract_ctx; cairo_egl_surface_t *surface = (cairo_egl_surface_t *) abstract_surface; if (surface->egl != ctx->current_surface) { eglMakeCurrent(ctx->display, surface->egl, surface->egl, ctx->context); ctx->current_surface = surface->egl; } } static void _egl_swap_buffers (void *abstract_ctx, cairo_gl_surface_t *abstract_surface) { CAIRO_TRACE_BEGIN (__func__); cairo_egl_context_t *ctx = abstract_ctx; cairo_egl_surface_t *surface = (cairo_egl_surface_t *) abstract_surface; eglSwapBuffers (ctx->display, surface->egl); CAIRO_TRACE_END (__func__); } static void _egl_destroy (void *abstract_ctx) { CAIRO_TRACE_BEGIN (__func__); cairo_egl_context_t *ctx = abstract_ctx; eglMakeCurrent (ctx->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (ctx->dummy_surface != EGL_NO_SURFACE) eglDestroySurface (ctx->display, ctx->dummy_surface); CAIRO_TRACE_END (__func__); } static cairo_bool_t _egl_make_current_surfaceless(cairo_egl_context_t *ctx) { const char *extensions; extensions = eglQueryString(ctx->display, EGL_EXTENSIONS); if (extensions == NULL) return FALSE; if (strstr(extensions, "EGL_KHR_surfaceless_context") == NULL && strstr(extensions, "EGL_KHR_surfaceless_opengl") == NULL) return FALSE; if (!eglMakeCurrent(ctx->display, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx->context)) return FALSE; return TRUE; } static cairo_gl_generic_func_t _cairo_egl_get_proc_address (void *data, const char *name) { int i; struct { cairo_gl_generic_func_t func; const char *name; } func_map[] = { { (cairo_gl_generic_func_t)glActiveTexture, "glActiveTexture" }, { (cairo_gl_generic_func_t)glBindTexture, "glBindTexture" }, { (cairo_gl_generic_func_t)glBlendFunc, "glBlendFunc" }, { (cairo_gl_generic_func_t)glBlendFuncSeparate,"glBlendFuncSeparate"}, { (cairo_gl_generic_func_t)glClear, "glClear" }, { (cairo_gl_generic_func_t)glClearColor, "glClearColor" }, { (cairo_gl_generic_func_t)glClearStencil, "glClearStencil" }, { (cairo_gl_generic_func_t)glColorMask, "glColorMask" }, { (cairo_gl_generic_func_t)glDeleteTextures,"glDeleteTextures" }, { (cairo_gl_generic_func_t)glDepthMask, "glDepthMask" }, { (cairo_gl_generic_func_t)glDisable, "glDisable" }, { (cairo_gl_generic_func_t)glDrawArrays, "glDrawArrays" }, { (cairo_gl_generic_func_t)glDrawElements, "glDrawElements" }, { (cairo_gl_generic_func_t)glEnable, "glEnable" }, { (cairo_gl_generic_func_t)glGenTextures, "glGenTextures" }, { (cairo_gl_generic_func_t)glGetBooleanv, "glGetBooleanv" }, { (cairo_gl_generic_func_t)glGetError, "glGetError" }, { (cairo_gl_generic_func_t)glGetFloatv, "glGetFloatv" }, { (cairo_gl_generic_func_t)glGetIntegerv, "glGetIntegerv" }, { (cairo_gl_generic_func_t)glGetString, "glGetString" }, { (cairo_gl_generic_func_t)glFlush, "glFlush" }, { (cairo_gl_generic_func_t)glPixelStorei, "glPixelStorei" }, { (cairo_gl_generic_func_t)glReadPixels, "glReadPixels" }, { (cairo_gl_generic_func_t)glScissor, "glScissor" }, { (cairo_gl_generic_func_t)glStencilFunc, "glStencilFunc" }, { (cairo_gl_generic_func_t)glStencilMask, "glStencilMask" }, { (cairo_gl_generic_func_t)glStencilOp, "glStencilOp" }, { (cairo_gl_generic_func_t)glTexImage2D, "glTexImage2D" }, { (cairo_gl_generic_func_t)glTexSubImage2D, "glTexSubImage2D" }, { (cairo_gl_generic_func_t)glTexParameteri, "glTexParameteri" }, { (cairo_gl_generic_func_t)glViewport, "glViewport" }, { NULL, NULL } }; for (i = 0; func_map[i].name; i++) { if (! strcmp (func_map[i].name, name)) return func_map[i].func; } return eglGetProcAddress (name); } cairo_device_t * cairo_egl_device_create (EGLDisplay dpy, EGLContext egl) { CAIRO_TRACE_BEGIN (__func__); cairo_egl_context_t *ctx; cairo_status_t status; int attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, }; EGLConfig config; EGLint numConfigs; ctx = calloc (1, sizeof (cairo_egl_context_t)); if (unlikely (ctx == NULL)) { CAIRO_TRACE_END (__func__); return _cairo_gl_context_create_in_error (CAIRO_STATUS_NO_MEMORY); } ctx->display = dpy; ctx->context = egl; ctx->base.acquire = _egl_acquire; ctx->base.release = _egl_release; ctx->base.make_current = _egl_make_current; ctx->base.swap_buffers = _egl_swap_buffers; ctx->base.destroy = _egl_destroy; /* We are about the change the current state of EGL, so we should * query the pre-existing surface now instead of later. */ _egl_query_current_state (ctx); if (!_egl_make_current_surfaceless (ctx)) { /* Fall back to dummy surface, meh. */ EGLint config_attribs[] = { EGL_CONFIG_ID, 0, EGL_NONE }; /* * In order to be able to make an egl context current when using a * pbuffer surface, that surface must have been created with a config * that is compatible with the context config. For Mesa, this means * that the configs must be the same. */ eglQueryContext (dpy, egl, EGL_CONFIG_ID, &config_attribs[1]); eglChooseConfig (dpy, config_attribs, &config, 1, &numConfigs); ctx->dummy_surface = eglCreatePbufferSurface (dpy, config, attribs); if (ctx->dummy_surface == NULL) { free (ctx); CAIRO_TRACE_END (__func__); return _cairo_gl_context_create_in_error (CAIRO_STATUS_NO_MEMORY); } if (!eglMakeCurrent (dpy, ctx->dummy_surface, ctx->dummy_surface, egl)) { free (ctx); CAIRO_TRACE_END (__func__); return _cairo_gl_context_create_in_error (CAIRO_STATUS_NO_MEMORY); } } status = _cairo_gl_dispatch_init (&ctx->base.dispatch, _cairo_egl_get_proc_address, NULL); if (unlikely (status)) { free (ctx); CAIRO_TRACE_END (__func__); return _cairo_gl_context_create_in_error (status); } status = _cairo_gl_context_init (&ctx->base); if (unlikely (status)) { if (ctx->dummy_surface != EGL_NO_SURFACE) eglDestroySurface (dpy, ctx->dummy_surface); free (ctx); CAIRO_TRACE_END (__func__); return _cairo_gl_context_create_in_error (status); } /* Tune the default VBO size to reduce overhead on embedded devices. * This smaller size means that flushing needs to be done more often, * but it is less demanding of scarce memory on embedded devices. */ ctx->base.vbo_size = 16 * 1024; eglMakeCurrent (dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); ctx->current_surface = EGL_NO_SURFACE; CAIRO_TRACE_END (__func__); return &ctx->base.base; } cairo_surface_t * cairo_gl_surface_create_for_egl (cairo_device_t *device, EGLSurface egl, int width, int height) { CAIRO_TRACE_BEGIN (__func__); cairo_egl_surface_t *surface; if (unlikely (device->status)) { CAIRO_TRACE_END (__func__); return _cairo_surface_create_in_error (device->status); } if (device->backend->type != CAIRO_DEVICE_TYPE_GL) { CAIRO_TRACE_END (__func__); return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_SURFACE_TYPE_MISMATCH)); } if (width <= 0 || height <= 0) { CAIRO_TRACE_END (__func__); return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_INVALID_SIZE)); } surface = calloc (1, sizeof (cairo_egl_surface_t)); if (unlikely (surface == NULL)) { CAIRO_TRACE_END (__func__); return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_NO_MEMORY)); } _cairo_gl_surface_init (device, &surface->base, CAIRO_CONTENT_COLOR_ALPHA, width, height); surface->egl = egl; CAIRO_TRACE_END (__func__); return &surface->base.base; } static cairo_bool_t is_egl_device (cairo_device_t *device) { return (device->backend != NULL && device->backend->type == CAIRO_DEVICE_TYPE_GL); } static cairo_egl_context_t *to_egl_context (cairo_device_t *device) { return (cairo_egl_context_t *) device; } EGLDisplay cairo_egl_device_get_display (cairo_device_t *device) { if (! is_egl_device (device)) { _cairo_error_throw (CAIRO_STATUS_DEVICE_TYPE_MISMATCH); return EGL_NO_DISPLAY; } return to_egl_context (device)->display; } cairo_public EGLContext cairo_egl_device_get_context (cairo_device_t *device) { if (! is_egl_device (device)) { _cairo_error_throw (CAIRO_STATUS_DEVICE_TYPE_MISMATCH); return EGL_NO_CONTEXT; } return to_egl_context (device)->context; }