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-rw-r--r--src/cairo-gl-gradient-private.h3
-rw-r--r--src/cairo-gl-gradient.c61
-rw-r--r--src/cairo-gl-operand.c30
-rw-r--r--src/cairo-gl-private.h12
-rw-r--r--src/cairo-gl-shaders.c352
5 files changed, 423 insertions, 35 deletions
diff --git a/src/cairo-gl-gradient-private.h b/src/cairo-gl-gradient-private.h
index d66f3dc3b..8d95f701e 100644
--- a/src/cairo-gl-gradient-private.h
+++ b/src/cairo-gl-gradient-private.h
@@ -94,7 +94,8 @@ cairo_private cairo_int_status_t
_cairo_gl_gradient_create (cairo_gl_context_t *ctx,
unsigned int n_stops,
const cairo_gradient_stop_t *stops,
- cairo_gl_gradient_t **gradient_out);
+ cairo_gl_gradient_t **gradient_out,
+ cairo_pattern_type_t pat_type);
cairo_private_no_warn cairo_gl_gradient_t *
_cairo_gl_gradient_reference (cairo_gl_gradient_t *gradient);
diff --git a/src/cairo-gl-gradient.c b/src/cairo-gl-gradient.c
index b204b0ba4..a6084ce84 100644
--- a/src/cairo-gl-gradient.c
+++ b/src/cairo-gl-gradient.c
@@ -233,7 +233,8 @@ cairo_int_status_t
_cairo_gl_gradient_create (cairo_gl_context_t *ctx,
unsigned int n_stops,
const cairo_gradient_stop_t *stops,
- cairo_gl_gradient_t **gradient_out)
+ cairo_gl_gradient_t **gradient_out,
+ cairo_pattern_type_t pat_type)
{
unsigned long hash;
cairo_gl_gradient_t *gradient;
@@ -269,36 +270,38 @@ _cairo_gl_gradient_create (cairo_gl_context_t *ctx,
gradient->stops = gradient->stops_embedded;
memcpy (gradient->stops_embedded, stops, n_stops * sizeof (cairo_gradient_stop_t));
- ctx->dispatch.GenTextures (1, &gradient->tex);
- _cairo_gl_context_activate (ctx, CAIRO_GL_TEX_TEMP);
- ctx->dispatch.BindTexture (ctx->tex_target, gradient->tex);
-
- data = _cairo_malloc_ab (tex_width, sizeof (uint32_t));
- if (unlikely (data == NULL)) {
- status = _cairo_error (CAIRO_STATUS_NO_MEMORY);
- goto cleanup_gradient;
+ if (pat_type != CAIRO_PATTERN_TYPE_RADIAL || n_stops != 2) {
+ ctx->dispatch.GenTextures (1, &gradient->tex);
+ _cairo_gl_context_activate (ctx, CAIRO_GL_TEX_TEMP);
+ ctx->dispatch.BindTexture (ctx->tex_target, gradient->tex);
+
+ data = _cairo_malloc_ab (tex_width, sizeof (uint32_t));
+ if (unlikely (data == NULL)) {
+ status = _cairo_error (CAIRO_STATUS_NO_MEMORY);
+ goto cleanup_gradient;
+ }
+
+ status = _cairo_gl_gradient_render (ctx, n_stops, stops, data, tex_width);
+ if (unlikely (status))
+ goto cleanup_data;
+
+ /*
+ * In OpenGL ES 2.0 no format conversion is allowed i.e. 'internalFormat'
+ * must match 'format' in glTexImage2D.
+ */
+ if (_cairo_gl_get_flavor (&ctx->dispatch) == CAIRO_GL_FLAVOR_ES2 ||
+ _cairo_gl_get_flavor (&ctx->dispatch) == CAIRO_GL_FLAVOR_ES3)
+ internal_format = GL_BGRA;
+ else
+ internal_format = GL_RGBA;
+
+ ctx->dispatch.TexImage2D (ctx->tex_target, 0, internal_format,
+ tex_width, 1, 0,
+ GL_BGRA, GL_UNSIGNED_BYTE, data);
+
+ free (data);
}
- status = _cairo_gl_gradient_render (ctx, n_stops, stops, data, tex_width);
- if (unlikely (status))
- goto cleanup_data;
-
- /*
- * In OpenGL ES 2.0 no format conversion is allowed i.e. 'internalFormat'
- * must match 'format' in glTexImage2D.
- */
- if (_cairo_gl_get_flavor (&ctx->dispatch) == CAIRO_GL_FLAVOR_ES2 ||
- _cairo_gl_get_flavor (&ctx->dispatch) == CAIRO_GL_FLAVOR_ES3)
- internal_format = GL_BGRA;
- else
- internal_format = GL_RGBA;
-
- ctx->dispatch.TexImage2D (ctx->tex_target, 0, internal_format,
- tex_width, 1, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
-
- free (data);
-
/* we ignore errors here and just return an uncached gradient */
if (unlikely (_cairo_cache_insert (&ctx->gradients, &gradient->cache_entry)))
CAIRO_REFERENCE_COUNT_INIT (&gradient->ref_count, 1);
diff --git a/src/cairo-gl-operand.c b/src/cairo-gl-operand.c
index 2bbd99b74..443d06a5f 100644
--- a/src/cairo-gl-operand.c
+++ b/src/cairo-gl-operand.c
@@ -65,7 +65,7 @@ _cairo_gl_create_gradient_texture (cairo_gl_surface_t *dst,
if (unlikely (status))
return status;
- status = _cairo_gl_gradient_create (ctx, pattern->n_stops, pattern->stops, gradient);
+ status = _cairo_gl_gradient_create (ctx, pattern->n_stops, pattern->stops, gradient, pattern->base.type);
return _cairo_gl_context_release (ctx, status);
}
@@ -1206,6 +1206,7 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
case CAIRO_GL_OPERAND_RADIAL_GRADIENT_NONE:
case CAIRO_GL_OPERAND_RADIAL_GRADIENT_EXT:
+
_cairo_gl_shader_bind_float (ctx,
ctx->current_shader->a_location[tex_unit],
operand->gradient.a);
@@ -1219,6 +1220,28 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
_cairo_gl_shader_bind_float (ctx,
ctx->current_shader->radius_0_location[tex_unit],
operand->gradient.radius_0);
+ if (operand->gradient.gradient->n_stops == 2) {
+ _cairo_gl_shader_bind_vec4 (ctx,
+ ctx->current_shader->color_1_location[tex_unit],
+ operand->gradient.gradient->stops[0].color.red,
+ operand->gradient.gradient->stops[0].color.green,
+ operand->gradient.gradient->stops[0].color.blue,
+ operand->gradient.gradient->stops[0].color.alpha);
+
+ _cairo_gl_shader_bind_vec4 (ctx,
+ ctx->current_shader->color_2_location[tex_unit],
+ operand->gradient.gradient->stops[1].color.red,
+ operand->gradient.gradient->stops[1].color.green,
+ operand->gradient.gradient->stops[1].color.blue,
+ operand->gradient.gradient->stops[1].color.alpha);
+
+ _cairo_gl_shader_bind_float (ctx,
+ ctx->current_shader->offset_1_location[tex_unit],
+ operand->gradient.gradient->stops[0].offset);
+ _cairo_gl_shader_bind_float (ctx,
+ ctx->current_shader->offset_2_location[tex_unit],
+ operand->gradient.gradient->stops[1].offset);
+ }
/* fall through */
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_TEXTURE:
@@ -1311,10 +1334,10 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
if (operand->type == CAIRO_GL_OPERAND_TEXTURE ||
operand->type == CAIRO_GL_OPERAND_GAUSSIAN) {
if (operand->texture.texgen)
- texgen = &operand->texture.attributes.matrix;
+ texgen = &operand->texture.attributes.matrix;
} else {
if (operand->gradient.texgen)
- texgen = &operand->gradient.m;
+ texgen = &operand->gradient.m;
}
if (texgen) {
_cairo_gl_shader_bind_matrix(ctx,
@@ -1427,7 +1450,6 @@ _cairo_gl_operand_emit (cairo_gl_operand_t *operand,
double t = y;
cairo_matrix_transform_point (&operand->gradient.m, &s, &t);
-
*(*vb)++ = s;
*(*vb)++ = t;
}
diff --git a/src/cairo-gl-private.h b/src/cairo-gl-private.h
index e5a709e97..2c534fc39 100644
--- a/src/cairo-gl-private.h
+++ b/src/cairo-gl-private.h
@@ -165,6 +165,10 @@ typedef enum cairo_gl_uniform_t {
CAIRO_GL_UNIFORM_BLUR_X_AXIS, /* "source_blur_x_axis" */
CAIRO_GL_UNIFORM_BLUR_Y_AXIS, /* "source_blur_y_axis" */
CAIRO_GL_UNIFORM_ALPHA, /* "source_alpha */
+ CAIRO_GL_UNIFORM_COLOR_1, /* "source_color_1 */
+ CAIRO_GL_UNIFORM_COLOR_2, /* "source_color_2 */
+ CAIRO_GL_UNIFORM_OFFSET_1, /* "source_offset_1 */
+ CAIRO_GL_UNIFORM_OFFSET_2, /* "source_offset_2 */
CAIRO_GL_UNIFORM_MASK_TEXDIMS, /* "mask_texdims" */
CAIRO_GL_UNIFORM_MASK_TEXGEN, /* "mask_texgen" */
@@ -179,6 +183,10 @@ typedef enum cairo_gl_uniform_t {
CAIRO_GL_UNIFORM_MASK_BLUR_X_AXIS, /* "mask_blur_x_axis" */
CAIRO_GL_UNIFORM_MASK_BLUR_Y_AXIS, /* "mask_blur_y_axis" */
CAIRO_GL_UNIFORM_MASK_ALPHA, /* "mask_alpha" */
+ CAIRO_GL_UNIFORM_MASK_COLOR_1, /* "mask_color_1" */
+ CAIRO_GL_UNIFORM_MASK_COLOR_2, /* "mask_color_2" */
+ CAIRO_GL_UNIFORM_MASK_OFFSET_1, /* "mask_offset_1 */
+ CAIRO_GL_UNIFORM_MASK_OFFSET_2, /* "mask_offset_2 */
CAIRO_GL_UNIFORM_PROJECTION_MATRIX, /* "ModelViewProjectionMatrix" */
@@ -330,6 +338,10 @@ typedef struct cairo_gl_shader {
GLint blur_x_axis_location[2];
GLint blur_y_axis_location[2];
GLint alpha_location[2];
+ GLint color_1_location[2];
+ GLint color_2_location[2];
+ GLint offset_1_location[2];
+ GLint offset_2_location[2];
} cairo_gl_shader_t;
typedef struct _cairo_gl_image_cache {
diff --git a/src/cairo-gl-shaders.c b/src/cairo-gl-shaders.c
index 7d7b669a8..623f8d604 100644
--- a/src/cairo-gl-shaders.c
+++ b/src/cairo-gl-shaders.c
@@ -551,7 +551,6 @@ cairo_gl_shader_get_vertex_source (cairo_gl_var_type_t src,
status = _cairo_memory_stream_destroy (stream, &source, &length);
if (unlikely (status))
return status;
-
*out = (char *) source;
return CAIRO_STATUS_SUCCESS;
}
@@ -791,6 +790,7 @@ cairo_gl_shader_emit_color (cairo_output_stream_t *stream,
}
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT_A0:
+ if (op->gradient.gradient->n_stops != 2) {
if (needs_glsl330 == CAIRO_GLSL_VERSION_330) {
_cairo_output_stream_printf (stream,
"in vec2 %s_texcoords;\n"
@@ -850,8 +850,116 @@ cairo_gl_shader_emit_color (cairo_output_stream_t *stream,
"}\n",
textstr, rectstr, namestr, namestr);
}
+ } else { // else of if (op->gradient.gradient->n_stops != 2)
+ if (needs_glsl330 == CAIRO_GLSL_VERSION_330) {
+ _cairo_output_stream_printf (stream,
+ "in vec2 %s_texcoords;\n"
+ "uniform vec2 %s_texdims;\n"
+ "uniform sampler2D%s %s_sampler;\n"
+ "uniform vec3 %s_circle_d;\n"
+ "uniform float %s_radius_0;\n"
+//two_color_mod
+#if 1
+ "uniform vec4 %s_color_1;\n"
+ "uniform vec4 %s_color_2;\n"
+ "uniform float %s_offset_1;\n"
+ "uniform float %s_offset_2;\n"
+#endif
+ "\n"
+ "vec4 get_%s()\n"
+ "{\n"
+ " vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
+ " \n"
+ " float B = dot (pos, %s_circle_d);\n"
+ " float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
+ " \n"
+ " float t = 0.5 * C / B;\n"
+ " float is_valid = step (-%s_radius_0, t * %s_circle_d.z);\n",
+ namestr, namestr, rectstr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr);
+ } else {
+ _cairo_output_stream_printf (stream,
+ "varying vec2 %s_texcoords;\n"
+ "uniform vec2 %s_texdims;\n"
+ "uniform sampler2D%s %s_sampler;\n"
+ "uniform vec3 %s_circle_d;\n"
+ "uniform float %s_radius_0;\n"
+//two_color_mod
+#if 1
+ "uniform vec4 %s_color_1;\n"
+ "uniform vec4 %s_color_2;\n"
+ "uniform float %s_offset_1;\n"
+ "uniform float %s_offset_2;\n"
+#endif
+ "\n"
+ "vec4 get_%s()\n"
+ "{\n"
+ " vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
+ " \n"
+ " float B = dot (pos, %s_circle_d);\n"
+ " float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
+ " \n"
+ " float t = 0.5 * C / B;\n"
+ " float is_valid = step (-%s_radius_0, t * %s_circle_d.z);\n",
+ namestr, namestr, rectstr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr);
+ }
+
+ if ((ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2 ||
+ ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3) &&
+ _cairo_gl_shader_needs_border_fade (op))
+ {
+ _cairo_output_stream_printf (stream,
+ " float border_fade = %s_border_fade (t, %s_texdims.x);\n"
+ //" vec4 texel = texture%s%s (%s_sampler, vec2 (t, 0.5));\n"
+//two_color_mod
+ " vec4 texel;\n"
+ " float scale;\n"
+ " float factor;\n"
+ " if (t <= %s_offset_1) {\n"
+ " texel = %s_color_1;\n"
+ " } else if (t >= %s_offset_2) {\n"
+ " texel = %s_color_2;\n"
+ " } else {\n"
+ " scale = %s_offset_2 - %s_offset_1;\n"
+ " factor = (t - %s_offset_1)/scale;\n"
+ " texel = mix (%s_color_1, %s_color_2, factor);\n"
+ " }\n"
+ " return mix (vec4 (0.0), texel * border_fade, is_valid);\n"
+ "}\n",
+ namestr, namestr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr);
+ }
+ else
+ {
+ _cairo_output_stream_printf (stream,
+ //" vec4 texel = texture%s%s (%s_sampler, %s_wrap (vec2 (t, 0.5)));\n"
+//two_color_mod
+ " vec4 texel;\n"
+ " float scale;\n"
+ " float factor;\n"
+ " float upper_t = (vec2(%s_wrap (vec2 (t, 0.5)))).x;\n"
+ " if (upper_t <= %s_offset_1) {\n"
+ " texel = %s_color_1;\n"
+ " } else if (upper_t >= %s_offset_2) {\n"
+ " texel = %s_color_2;\n"
+ " } else {\n"
+ " scale = %s_offset_2 - %s_offset_1;\n"
+ " factor = (upper_t - %s_offset_1)/scale;\n"
+ " texel = mix (%s_color_1, %s_color_2, factor);\n"
+ " }\n"
+ " return mix (vec4 (0.0), texel, is_valid);\n"
+ "}\n",
+ namestr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr);
+ }
+
+ } //end of if (op->gradient.gradient->n_stops != 2)
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT_NONE:
+ if (op->gradient.gradient->n_stops != 2) {
if (needs_glsl330 == CAIRO_GLSL_VERSION_330) {
_cairo_output_stream_printf (stream,
"in vec2 %s_texcoords;\n"
@@ -925,8 +1033,130 @@ cairo_gl_shader_emit_color (cairo_output_stream_t *stream,
"}\n",
textstr, rectstr, namestr, namestr);
}
+ } else { //else of if (op->gradient.gradient->n_stops != 2)
+ if (needs_glsl330 == CAIRO_GLSL_VERSION_330) {
+ _cairo_output_stream_printf (stream,
+ "in vec2 %s_texcoords;\n"
+ "uniform vec2 %s_texdims;\n"
+ "uniform sampler2D%s %s_sampler;\n"
+ "uniform vec3 %s_circle_d;\n"
+ "uniform float %s_a;\n"
+ "uniform float %s_radius_0;\n"
+//two_color_mod
+#if 1
+ "uniform vec4 %s_color_1;\n"
+ "uniform vec4 %s_color_2;\n"
+ "uniform float %s_offset_1;\n"
+ "uniform float %s_offset_2;\n"
+#endif
+ "\n"
+ "vec4 get_%s()\n"
+ "{\n"
+ " vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
+ " \n"
+ " float B = dot (pos, %s_circle_d);\n"
+ " float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
+ " \n"
+ " float det = dot (vec2 (B, %s_a), vec2 (B, -C));\n"
+ " float sqrtdet = sqrt (abs (det));\n"
+ " vec2 t = (B + vec2 (sqrtdet, -sqrtdet)) / %s_a;\n"
+ " \n"
+ " vec2 is_valid = step (vec2 (0.0), t) * step (t, vec2(1.0));\n"
+ " float has_color = step (0., det) * max (is_valid.x, is_valid.y);\n"
+ " \n"
+ " float upper_t = mix (t.y, t.x, is_valid.x);\n",
+ namestr, namestr, rectstr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr, namestr);
+ } else {
+ _cairo_output_stream_printf (stream,
+ "varying vec2 %s_texcoords;\n"
+ "uniform vec2 %s_texdims;\n"
+ "uniform sampler2D%s %s_sampler;\n"
+ "uniform vec3 %s_circle_d;\n"
+ "uniform float %s_a;\n"
+ "uniform float %s_radius_0;\n"
+//two_color_mod
+#if 1
+ "uniform vec4 %s_color_1;\n"
+ "uniform vec4 %s_color_2;\n"
+ "uniform float %s_offset_1;\n"
+ "uniform float %s_offset_2;\n"
+#endif
+ "\n"
+ "vec4 get_%s()\n"
+ "{\n"
+ " vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
+ " \n"
+ " float B = dot (pos, %s_circle_d);\n"
+ " float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
+ " \n"
+ " float det = dot (vec2 (B, %s_a), vec2 (B, -C));\n"
+ " float sqrtdet = sqrt (abs (det));\n"
+ " vec2 t = (B + vec2 (sqrtdet, -sqrtdet)) / %s_a;\n"
+ " \n"
+ " vec2 is_valid = step (vec2 (0.0), t) * step (t, vec2(1.0));\n"
+ " float has_color = step (0., det) * max (is_valid.x, is_valid.y);\n"
+ " \n"
+ " float upper_t = mix (t.y, t.x, is_valid.x);\n",
+ namestr, namestr, rectstr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr, namestr);
+ }
+
+ if ((ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2 ||
+ ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3) &&
+ _cairo_gl_shader_needs_border_fade (op))
+ {
+ _cairo_output_stream_printf (stream,
+ " float border_fade = %s_border_fade (upper_t, %s_texdims.x);\n"
+ //" vec4 texel = texture%s%s (%s_sampler, vec2 (upper_t, 0.5));\n"
+//two_color_mod
+ " vec4 texel;\n"
+ " float scale;\n"
+ " float factor;\n"
+ " if (upper_t <= %s_offset_1) {\n"
+ " texel = %s_color_1;\n"
+ " } else if (upper_t >= %s_offset_2) {\n"
+ " texel = %s_color_2;\n"
+ " } else {\n"
+ " scale = %s_offset_2 - %s_offset_1;\n"
+ " factor = (upper_t - %s_offset_1)/scale;\n"
+ " texel = mix (%s_color_1, %s_color_2, factor);\n"
+ " }\n"
+ " return mix (vec4 (0.0), texel * border_fade, has_color);\n"
+ "}\n",
+ namestr, namestr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr);
+ }
+ else
+ {
+ _cairo_output_stream_printf (stream,
+ //" vec4 texel = texture%s%s (%s_sampler, %s_wrap (vec2(upper_t, 0.5)));\n"
+//two_color_mod
+ " vec4 texel;\n"
+ " float scale;\n"
+ " float factor;\n"
+ " float upper_tw = (vec2(%s_wrap (vec2(upper_t, 0.5)))).x;\n"
+ " if (upper_tw <= %s_offset_1) {\n"
+ " texel = %s_color_1;\n"
+ " } else if (upper_tw >= %s_offset_2) {\n"
+ " texel = %s_color_2;\n"
+ " } else {\n"
+ " scale = %s_offset_2 - %s_offset_1;\n"
+ " factor = (upper_tw - %s_offset_1)/scale;\n"
+ " texel = mix (%s_color_1, %s_color_2, factor);\n"
+ " }\n"
+ " return mix (vec4 (0.0), texel, has_color);\n"
+ "}\n",
+ namestr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr);
+ }
+
+ } //end of if (op->gradient.gradient->n_stops != 2)
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT_EXT:
+ if (op->gradient.gradient->n_stops != 2) {
if (needs_glsl330 == CAIRO_GLSL_VERSION_330) {
_cairo_output_stream_printf (stream,
"in vec2 %s_texcoords;\n"
@@ -982,10 +1212,119 @@ cairo_gl_shader_emit_color (cairo_output_stream_t *stream,
" vec4 texel = texture%s%s (%s_sampler, %s_wrap (vec2(upper_t, 0.5)));\n"
" return mix (vec4 (0.0), texel, has_color);\n"
"}\n",
+
namestr, rectstr, namestr, namestr, namestr, namestr,
namestr, namestr, namestr, namestr, namestr,
namestr, namestr, namestr, textstr, rectstr, namestr, namestr);
}
+ } else { //else of if (op->gradient.gradient->n_stops != 2)
+ if (needs_glsl330 == CAIRO_GLSL_VERSION_330) {
+ _cairo_output_stream_printf (stream,
+ "in vec2 %s_texcoords;\n"
+ "uniform sampler2D%s %s_sampler;\n"
+ "uniform vec3 %s_circle_d;\n"
+ "uniform float %s_a;\n"
+ "uniform float %s_radius_0;\n"
+//two_color_mod
+#if 1
+ "uniform vec4 %s_color_1;\n"
+ "uniform vec4 %s_color_2;\n"
+ "uniform float %s_offset_1;\n"
+ "uniform float %s_offset_2;\n"
+#endif
+ "\n"
+ "vec4 get_%s()\n"
+ "{\n"
+ " vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
+ " \n"
+ " float B = dot (pos, %s_circle_d);\n"
+ " float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
+ " \n"
+ " float det = dot (vec2 (B, %s_a), vec2 (B, -C));\n"
+ " float sqrtdet = sqrt (abs (det));\n"
+ " vec2 t = (B + vec2 (sqrtdet, -sqrtdet)) / %s_a;\n"
+ " \n"
+ " vec2 is_valid = step (vec2 (-%s_radius_0), t * %s_circle_d.z);\n"
+ " float has_color = step (0., det) * max (is_valid.x, is_valid.y);\n"
+ " \n"
+ " float upper_t = mix (t.y, t.x, is_valid.x);\n"
+//two_color_mod
+ " vec4 texel;\n"
+ " float scale;\n"
+ " float factor;\n"
+ " float upper_tw = (vec2(%s_wrap (vec2(upper_t, 0.5)))).x;\n"
+ " if (upper_tw <= %s_offset_1) {\n"
+ " texel = %s_color_1;\n"
+ " } else if (upper_tw >= %s_offset_2) {\n"
+ " texel = %s_color_2;\n"
+ " } else {\n"
+ " scale = %s_offset_2 - %s_offset_1;\n"
+ " factor = (upper_tw - %s_offset_1)/scale;\n"
+ " texel = mix (%s_color_1, %s_color_2, factor);\n"
+ " }\n"
+ " return mix (vec4 (0.0), texel, has_color);\n"
+ "}\n",
+ namestr, rectstr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr);
+ } else {
+ _cairo_output_stream_printf (stream,
+ "varying vec2 %s_texcoords;\n"
+ "uniform sampler2D%s %s_sampler;\n"
+ "uniform vec3 %s_circle_d;\n"
+ "uniform float %s_a;\n"
+ "uniform float %s_radius_0;\n"
+//two_color_mod
+#if 1
+ "uniform vec4 %s_color_1;\n"
+ "uniform vec4 %s_color_2;\n"
+ "uniform float %s_offset_1;\n"
+ "uniform float %s_offset_2;\n"
+#endif
+ "\n"
+ "vec4 get_%s()\n"
+ "{\n"
+ " vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
+ " \n"
+ " float B = dot (pos, %s_circle_d);\n"
+ " float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
+ " \n"
+ " float det = dot (vec2 (B, %s_a), vec2 (B, -C));\n"
+ " float sqrtdet = sqrt (abs (det));\n"
+ " vec2 t = (B + vec2 (sqrtdet, -sqrtdet)) / %s_a;\n"
+ " \n"
+ " vec2 is_valid = step (vec2 (-%s_radius_0), t * %s_circle_d.z);\n"
+ " float has_color = step (0., det) * max (is_valid.x, is_valid.y);\n"
+ " \n"
+ " float upper_t = mix (t.y, t.x, is_valid.x);\n"
+//two_color_mod
+ " vec4 texel;\n"
+ " float scale;\n"
+ " float factor;\n"
+ " float upper_tw = (vec2(%s_wrap (vec2(upper_t, 0.5)))).x;\n"
+ " if (upper_tw <= %s_offset_1) {\n"
+ " texel = %s_color_1;\n"
+ " } else if (upper_tw >= %s_offset_2) {\n"
+ " texel = %s_color_2;\n"
+ " } else {\n"
+ " scale = %s_offset_2 - %s_offset_1;\n"
+ " factor = (upper_tw - %s_offset_1)/scale;\n"
+ " texel = mix (%s_color_1, %s_color_2, factor);\n"
+ " }\n"
+ " return mix (vec4 (0.0), texel, has_color);\n"
+ "}\n",
+ namestr, rectstr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr,
+ namestr, namestr, namestr, namestr, namestr, namestr, namestr,
+ namestr, namestr, namestr);
+ }
+
+ } // end of if (op->gradient.gradient->n_stops != 2)
break;
}
}
@@ -1435,6 +1774,16 @@ _cairo_gl_shader_compile_and_link (cairo_gl_context_t *ctx,
_cairo_gl_get_op_uniform_location (ctx, shader, i, "blur_y_axis");
shader->alpha_location[i] =
_cairo_gl_get_op_uniform_location (ctx, shader, i, "alpha");
+
+//two_color_mod
+ shader->color_1_location[i] =
+ _cairo_gl_get_op_uniform_location (ctx, shader, i, "color_1");
+ shader->color_2_location[i] =
+ _cairo_gl_get_op_uniform_location (ctx, shader, i, "color_2");
+ shader->offset_1_location[i] =
+ _cairo_gl_get_op_uniform_location (ctx, shader, i, "offset_1");
+ shader->offset_2_location[i] =
+ _cairo_gl_get_op_uniform_location (ctx, shader, i, "offset_2");
}
return CAIRO_STATUS_SUCCESS;
@@ -1539,6 +1888,7 @@ _cairo_gl_shader_bind_vec4 (cairo_gl_context_t *ctx,
float value2, float value3)
{
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
+
assert (location != -1);
dispatch->Uniform4f (location, value0, value1, value2, value3);
}