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authorSunghyun Kim <scholb.kim@samsung.com>2020-03-30 13:49:47 +0900
committerSunghyun Kim <scholb.kim@samsung.com>2021-03-15 15:57:52 +0900
commit2c10ebd9294d95426d42c5e4d40aa3db751e23ad (patch)
treebe6ac7a3f4fafe897b8afc12d5d88e6d39c0623d
parentd23546db938ebc6740f5b106d78124b9c0e86a57 (diff)
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some device can't support mediump, so it makes rendering issue. To avoid it, we change precision mediump to highp Change-Id: Ie3b0856b69828dcd4eba4871b6189935928d76a2
-rw-r--r--src/cairo-gl-shaders.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/cairo-gl-shaders.c b/src/cairo-gl-shaders.c
index b5796f79d..f50d648b0 100644
--- a/src/cairo-gl-shaders.c
+++ b/src/cairo-gl-shaders.c
@@ -220,7 +220,7 @@ _cairo_gl_context_init_shaders (cairo_gl_context_t *ctx)
{
static const char *fill_fs_source =
"#ifdef GL_ES\n"
- "precision mediump float;\n"
+ "precision highp float;\n"
"#endif\n"
"uniform vec4 color;\n"
"void main()\n"
@@ -231,7 +231,7 @@ _cairo_gl_context_init_shaders (cairo_gl_context_t *ctx)
static const char *glsl330_fill_fs_source =
"#version 330\n"
"#ifdef GL_ES\n"
- "precision mediump float;\n"
+ "precision highp float;\n"
"#endif\n"
"uniform vec4 color;\n"
"out vec4 fsColorOut;\n"
@@ -505,7 +505,7 @@ cairo_gl_shader_get_vertex_source (cairo_gl_var_type_t src,
if (needs_glsl330 == CAIRO_GLSL_VERSION_330)
_cairo_output_stream_printf (stream, "#version 330\n");
- _cairo_output_stream_printf (stream, "#ifdef GL_ES\nprecision mediump float;\n#endif\n");
+ _cairo_output_stream_printf (stream, "#ifdef GL_ES\nprecision highp float;\n#endif\n");
cairo_gl_shader_emit_variable (stream, src, CAIRO_GL_TEX_SOURCE, src_use_atlas);
cairo_gl_shader_emit_variable (stream, mask, CAIRO_GL_TEX_MASK, mask_use_atlas);
@@ -1574,7 +1574,7 @@ cairo_gl_shader_get_fragment_source (cairo_gl_context_t *ctx,
_cairo_output_stream_printf (stream,
"#ifdef GL_ES\n"
- "precision mediump float;\n"
+ "precision highp float;\n"
"#endif\n");
_cairo_gl_shader_emit_wrap (ctx, stream, src, CAIRO_GL_TEX_SOURCE);