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author | WonYoung Choi <wy80.choi@samsung.com> | 2018-10-17 12:16:18 +0900 |
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committer | GitHub <noreply@github.com> | 2018-10-17 12:16:18 +0900 |
commit | 96af54bae2e290d3a8a7a370fb382f7bc59081d4 (patch) | |
tree | 7dfa3be24233571bbaf0e97a778c8a3015f976d3 | |
parent | 4f7ec2b16c6906ce1c26313ac3b3e69d550b3f2f (diff) | |
download | opentk-96af54bae2e290d3a8a7a370fb382f7bc59081d4.tar.gz opentk-96af54bae2e290d3a8a7a370fb382f7bc59081d4.tar.bz2 opentk-96af54bae2e290d3a8a7a370fb382f7bc59081d4.zip |
[Tizen] Disable SDL Indicator (#6)submit/tizen_5.0/20181106.000001submit/tizen_5.0/20181105.120810submit/tizen_5.0/20181101.000003submit/tizen/20181017.031752accepted/tizen/unified/20181018.000415accepted/tizen/5.0/unified/20181106.202737accepted/tizen/5.0/unified/20181106.070339
-rw-r--r-- | src/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs | 5 | ||||
-rw-r--r--[-rwxr-xr-x] | src/OpenTK/Platform/Tizen/TizenGameWindow.cs | 2 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs b/src/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs index 1c3c217f..4227a7c6 100644 --- a/src/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs +++ b/src/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs @@ -78,6 +78,7 @@ namespace OpenTK.Platform.SDL2 var flags = TranslateFlags(options); flags |= WindowFlags.OPENGL; flags |= WindowFlags.HIDDEN; + if (Toolkit.Options.EnableHighResolution) { flags |= WindowFlags.ALLOW_HIGHDPI; @@ -124,6 +125,10 @@ namespace OpenTK.Platform.SDL2 { windowFlags |= WindowFlags.FULLSCREEN; } +#if TIZEN + // disable SDL indicator + windowFlags |= WindowFlags.BORDERLESS; +#endif } if ((flags & GameWindowFlags.FixedWindow) == 0) diff --git a/src/OpenTK/Platform/Tizen/TizenGameWindow.cs b/src/OpenTK/Platform/Tizen/TizenGameWindow.cs index 32c1ca35..666539ba 100755..100644 --- a/src/OpenTK/Platform/Tizen/TizenGameWindow.cs +++ b/src/OpenTK/Platform/Tizen/TizenGameWindow.cs @@ -41,7 +41,7 @@ namespace OpenTK.Platform.Tizen } public TizenGameWindow(GraphicsMode mode, DisplayDevice device, string title, int major, int minor) - : base(device.Width, device.Height, mode, title, GameWindowFlags.FixedWindow, device, major, minor, GraphicsContextFlags.Embedded) + : base(device.Width, device.Height, mode, title, GameWindowFlags.Fullscreen, device, major, minor, GraphicsContextFlags.Embedded) { SDL2.SDL.SetHint("SDL_IOS_ORIENTATIONS", "Portrait LandscapeLeft LandscapeRight PortraitUpsideDown"); Paused = false; |