/* * Copyright (c) 2016 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an AS IS BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace ElmSharp { /// /// The check is a widget allows for toggling a value between true and false. /// public class Check : Layout { private SmartEvent _changed; private bool _currentState; /// /// Creates and initializes a new instance of the Check class. /// /// /// The EvasObject to which the new Check will be attached as a child. /// public Check(EvasObject parent) : base(parent) { _changed = new SmartEvent(this, this.RealHandle, "changed"); _changed.On += (sender, e) => { StateChanged?.Invoke(this, new CheckStateChangedEventArgs(_currentState, IsChecked)); }; } /// /// StateChanged will be triggered when the IsChecked in the Check is changed. /// public event EventHandler StateChanged; /// /// Sets or gets whether the given Check is checked or not. /// /// /// When object is checked, the value will set to true, Conversely will set to false. /// public bool IsChecked { get { _currentState = Interop.Elementary.elm_check_state_get(RealHandle); return _currentState; } set { Interop.Elementary.elm_check_state_set(RealHandle, value); } } protected override IntPtr CreateHandle(EvasObject parent) { IntPtr handle = Interop.Elementary.elm_layout_add(parent.Handle); Interop.Elementary.elm_layout_theme_set(handle, "layout", "elm_widget", "default"); RealHandle = Interop.Elementary.elm_check_add(handle); Interop.Elementary.elm_object_part_content_set(handle, "elm.swallow.content", RealHandle); return handle; } } }