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/*
* YaGL
*
* Copyright (c) 2012 Samsung Electronics Co., Ltd. All rights reserved.
*
* Contact :
* Stanislav Vorobiov <s.vorobiov@samsung.com>
* Jinhyung Jo <jinhyung.jo@samsung.com>
* YeongKyoon Lee <yeongkyoon.lee@samsung.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Contributors:
* - S-Core Co., Ltd
*
*/
#ifndef _YAGL_RENDER_H_
#define _YAGL_RENDER_H_
#include "yagl_export.h"
#include "yagl_types.h"
/*
* From http://www.x.org/wiki/DRI2:
* "When and how does a client detect that a new front buffer has
* been attached? The Gallium Design frowns on the SAREA timestamp mechanism
* because it greatly complicates the DRI driver implementation, but only
* checking on glXSwapBuffers() isn't sufficient. Consider an application that
* (unlike, say, glxgears) doesn't render as many frames per second as
* possible, but uses OpenGL as a way to redraw it's interface in response
* to X events (mouse clicks, window resizing). When resizing the window of
* such an application in a composited environment, the front buffer is
* reallocated and attached and the application is sent an expose event.
* The application will re-layout the interface and re-render it, however,
* the DRI driver won't update its back buffers until glXSwapBuffer() is called
* at which point it's too late. This application will always be a frame behind.
*
* This is somewhat of an implementation problem for the 3d client and/or
* gallium architecture design -- it looks like there will be times when it is
* necessary to check window dimensions apart from swapbuffers, and in the case
* of the above scenario the application will give us a very good hint by
* adjusting the viewport parameters. More generally we can say we want to
* check at two places -- SwapBuffers, and immediately before the very first
* piece of rendering after swapbuffers. This will catch the application-redraw
* case, and won't hurt performance as long as the mechanism for
* checking window size continues to be fast."
*
* This function is intended to be called "immediately before the very first
* piece of rendering after swapbuffers".
*/
YAGL_API void yagl_render_invalidate(int throttle);
/*
* This must be called when client API finished rendering part of
* the geometry and now it's guaranteed that by that point the rendering
* results will be visible to direct rendering clients and X.Org. Callers
* of this should probably include glFinish, eglWaitClient, eglWaitGL, etc.
*/
YAGL_API void yagl_render_finish();
#endif
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