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/*
 * YaGL
 *
 * Copyright (c) 2012 Samsung Electronics Co., Ltd. All rights reserved.
 *
 * Contact :
 * Stanislav Vorobiov <s.vorobiov@samsung.com>
 * Jinhyung Jo <jinhyung.jo@samsung.com>
 * YeongKyoon Lee <yeongkyoon.lee@samsung.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * Contributors:
 * - S-Core Co., Ltd
 *
 */

#include "GLES3/gl3.h"
#include "yagl_gles3_validate.h"

int yagl_gles3_is_uniform_param_valid(GLenum pname)
{
    switch (pname) {
    case GL_UNIFORM_TYPE:
    case GL_UNIFORM_SIZE:
    case GL_UNIFORM_NAME_LENGTH:
    case GL_UNIFORM_BLOCK_INDEX:
    case GL_UNIFORM_OFFSET:
    case GL_UNIFORM_ARRAY_STRIDE:
    case GL_UNIFORM_MATRIX_STRIDE:
    case GL_UNIFORM_IS_ROW_MAJOR:
        return 1;
    default:
        return 0;
    }
}

int yagl_gles3_is_transform_feedback_buffer_mode_valid(GLenum buffer_mode)
{
    switch (buffer_mode) {
    case GL_INTERLEAVED_ATTRIBS:
    case GL_SEPARATE_ATTRIBS:
        return 1;
    default:
        return 0;
    }
}

int yagl_gles3_is_primitive_mode_valid(GLenum primitive_mode)
{
    switch (primitive_mode) {
    case GL_POINTS:
    case GL_LINES:
    case GL_TRIANGLES:
        return 1;
    default:
        return 0;
    }
}

int yagl_gles3_is_buffer_valid(GLenum buffer)
{
    switch (buffer) {
    case GL_COLOR:
    case GL_FRONT:
    case GL_BACK:
    case GL_FRONT_AND_BACK:
    case GL_DEPTH:
    case GL_STENCIL:
        return 1;
    default:
        return 0;
    }
}