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/*
* YaGL
*
* Copyright (c) 2012 Samsung Electronics Co., Ltd. All rights reserved.
*
* Contact :
* Stanislav Vorobiov <s.vorobiov@samsung.com>
* Jinhyung Jo <jinhyung.jo@samsung.com>
* YeongKyoon Lee <yeongkyoon.lee@samsung.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Contributors:
* - S-Core Co., Ltd
*
*/
#include "GLES3/gl3.h"
#include "yagl_gles3_validate.h"
int yagl_gles3_is_uniform_param_valid(GLenum pname)
{
switch (pname) {
case GL_UNIFORM_TYPE:
case GL_UNIFORM_SIZE:
case GL_UNIFORM_NAME_LENGTH:
case GL_UNIFORM_BLOCK_INDEX:
case GL_UNIFORM_OFFSET:
case GL_UNIFORM_ARRAY_STRIDE:
case GL_UNIFORM_MATRIX_STRIDE:
case GL_UNIFORM_IS_ROW_MAJOR:
return 1;
default:
return 0;
}
}
int yagl_gles3_is_transform_feedback_buffer_mode_valid(GLenum buffer_mode)
{
switch (buffer_mode) {
case GL_INTERLEAVED_ATTRIBS:
case GL_SEPARATE_ATTRIBS:
return 1;
default:
return 0;
}
}
int yagl_gles3_is_primitive_mode_valid(GLenum primitive_mode)
{
switch (primitive_mode) {
case GL_POINTS:
case GL_LINES:
case GL_TRIANGLES:
return 1;
default:
return 0;
}
}
int yagl_gles3_is_buffer_valid(GLenum buffer)
{
switch (buffer) {
case GL_COLOR:
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
case GL_DEPTH:
case GL_STENCIL:
return 1;
default:
return 0;
}
}
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