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Update EGL header files to the version of May 2015, EGL spec 1.5.
Change-Id: Ifc7ba9cadebb0b229f1d1ee72171e241d2801a0a
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
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According to EGL spec the currently bound context needs
to be flushed before being released or another context
is made current.
Without flushing we may miss some GL calls if there are
several threads rendering to a single context.
Change-Id: Id6680a086d895ba94b4c279b18443d93017838d1
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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With only one back buffer available the rendering freezes
Change-Id: I9b2cdbeddf4786bc57bef997574d606a15ebf4cb
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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We need to pass the proper dst_internalformat to the host when
using a texture with floating-point components in glTexImage2D.
Change-Id: Ia588a6e84ad5e359d3ed6d6eaf7d8769569acc38
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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Checks the device node instead of the kernel command
Change-Id: Ib14005a53dd989419b8c49ec72600f107af1ab50
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
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According to the OGLES2.0 spec:
void UseProgram(uint program);
If program has not been successfully linked, the error
INVALID_OPERATION is generated and the current rendering
state is not modified.
Change-Id: I481a494c210e76ee4db319ae569d3491ade1d35a
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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According to the OGLES2.0 spec:
void TexImage2D(enum target, int level,
int internalformat, sizei width, sizei height,
int border, enum format, enum type, void *data);
When the target parameter to TexImage2D is one of the six cube map
two-dimensional image targets, the error INVALID_VALUE is generated
if the width and height parameters are not equal.
Change-Id: Ideb9172fa721cd7c92d1ef98a397d9fe48690e66
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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dlsym(NULL, ...) may return a valid pointer to a local symbol. We
need to search it in libGLESv2 explicitly first.
Change-Id: I6200679d7b69444798d3feeb77b685e2772eb3a7
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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EGL_KHR_gl_texture_2D_image: texture object is acquired in
yagl_gles_image_wrap_tex(...). Hence the release should be performed
in the corresponding destructor (i.e. yagl_gles_image_destroy(...)).
Change-Id: I92aaf0a4368201453e022859f4c52cdeb103af06
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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Change-Id: Ieac95a502e98b516e1870d5ea38513931a19881b
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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Change-Id: I0c704d04835972410eb92798b8053656b8a7afe8
Signed-off-by: Sooyoung Ha <yoosah.ha@samsung.com>
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This package should only be built when _with_emulator is defined in project conf.
Change-Id: If9a489968d5fc483de1f51c5d9e1fa39534ebcdf
Signed-off-by: Stephane Desneux <stephane.desneux@open.eurogiciel.org>
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Change-Id: I03dbadfbe7760586a7c9c2e3d2995a56580bc894
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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If GL_POINT_SPRITE is not enabled explicitly gl_PointSize shader
variable appears to be always 0.
Change-Id: I8198a0586467eb3f341a330afaddd6d3a263a617
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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eglCreateImageKHR(...) now supports EGL_NATIVE_SURFACE_TIZEN
target (onscreen backend only)
Change-Id: I9ac7016cb3f0c05d7c35a31135506142c22bcb0c
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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eglCreateImageKHR(...) now supports EGL_GL_TEXTURE_2D_KHR
target (onscreen backend only)
Change-Id: Ie41c494246237ce79e36fde63b49bb7cf876737b
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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Added a boilerplate to the DRI3 EGL backend
Change-Id: I1c7d2f8982af07f0926ab116435504ca46867932
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
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In the case of calling glGetQueryObjectuiv() with
GL_QUERY_RESULT flag we must wait while passed
samples counter will be available
Change-Id: Ieff4d40c475e7738a4028f1d49c0725be9ea6e8a
Signed-off-by: Vasily Golubev <v.golubev@samsung.com>
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Now it returns EGL_TRUE on success
Change-Id: I16aecdd4b2f1f2456978b2b8f24dcea323333692
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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Change-Id: Ia9def69b3394f5b9ae9151e5e80e946ef23c6e67
Signed-off-by: Vasiliy Ulyanov <v.ulyanov@samsung.com>
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Added missing attribute tags, __attribute__((visibility("default"))).
Change-Id: I3eb51f0a165b2be8baac31e651d7248a9c6b3dc4
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
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Modified the setup script while booting time to obtain permission.
It will be executed when the systemd runs the xorg.service.
So, removed the service files in this repo.
Change-Id: Idc69d0ae9c69bd4e65f754f997cd4d786f0864f3
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
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Add MIT(or LGPL3.0) boilerplate to the header of the files
Add a rule for license file in the spec file
Add LICENSE & NOTICE, AUTHOR, COPYING, etc files
Change-Id: If2b5c1c07834aaa0f463fb9f47240a2ab463eeff
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
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Remove the dependency of the packages, simulator-opengl & opengl-es-virtual-drv
Change-Id: I6b8f0807df98762dc3d2391de1d1a4021f1b1ff8
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
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Checks the device node instead of the kernel command.
Change-Id: I69aa6e322eb45d22454b56199eb12ff661c16439
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
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libwayland-drm.a is static link for libEGL.so and libgbm-yagl.so.
We can't rely on comparing the address of a static vtable symbol
in libwayland-drm.a to determine if a wl_buffer is a wl_drm_buffer.
Instead, we move the vtable into the wl_drm struct and use that
for comparing.
Change-Id: I38e397f2d4806178ebb51bb3850040fad7961b0f
Signed-off-by: Tina Zhang <tina.zhang@intel.com>
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If the throttle only be used in the yagl_wayland_window_swap_buffers(),
then in some situations the yagl_wayland_window_get_buffer() may get the
NULL buffer. This could let the App draw into the wrong surface.
Do throttle in the yagl_wayland_window_lock_back() will solve the problem.
Change-Id: Id1d2bc8f1c95b3c956118b36b07b20cc1615046c
Signed-off-by: Tina Zhang <tina.zhang@intel.com>
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This reverts commit f19f89d68723c868e3b1d8bbf75e04cf4e1809ba.
Change-Id: Iab08ab64a0ede945298e5006cb441ea0c1d4ca4f
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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libwayland-drm.a is static link for libEGL.so and libgbm-yagl.so.
We can't rely on comparing the address of a static vtable symbol
in libwayland-drm.a to determine if a wl_buffer is a wl_drm_buffer.
Instead, we move the vtable into the wl_drm struct and use that
for comparing.
Change-Id: I38e397f2d4806178ebb51bb3850040fad7961b0f
Signed-off-by: Tina Zhang <tina.zhang@intel.com>
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We do support glTexStorageXXX in GLESv3, however,
GL_EXT_texture_storage is different. GL_EXT_texture_storage
requires supporting a lot of additional internal formats,
which is hard to do for all possible host OpenGL
versions, especially for OpenGL 2.1. Thus, we don't report
GL_EXT_texture_storage support anymore
Change-Id: I53bc097c453afac93c42f72b018e04a4e5a7438c
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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EGL_KHR_surfaceless_context can be used only with
contexts that support GL_OES_surfaceless_context. YaGL
supports GL_OES_surfaceless_context for any kind
of context, so report this always
Change-Id: I6d515b8b6eccff8a030508f1c2f1fc12db58d520
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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We don't support GL_ARB_texture_rectangle, so don't report
it in extension string
Change-Id: Ib341b3cff3bd3ea70a5c70d6b3b5557d0c68d390
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Package will be excluded from build except if the %with_emulator
flag is defined in the project config.
Change-Id: I1aab2e922399bd5a36c96ee9e6956b40be381826
Bug-Tizen: TIVI-2243
Bug-Tizen: TC-9
Signed-off-by: Stephane Desneux <stephane.desneux@open.eurogiciel.org>
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Change-Id: I145130455797df19fbd3706b76e92fa72c65d20b
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Change-Id: I1f6fdbfe354c7ee8c22ec30a5b4941be697e68a1
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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If we set non-0 GL_UNPACK_SKIP_XXX and call glTexImageXXX
with NULL pointer then NULL will get offset and it'll result in
guest app crash. We should offset NULL data pointer only
if unpack PBO is bound, when no unpack PBO bound we
should just calculate the size and don't offset the pointer
Change-Id: Ie921016f0245f7042393cae98f04f80300bc85a1
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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1. Keep track of all remaining context state, thus, glGetXXX queries
will return state values without vmexit
2. Cache glGetXXX results on target, queries such as GL_XXX_MAX don't
change over time, so no need to vmexit every time user wants to
read them
Change-Id: I08de6a51b88ff70d60e6aaf1c7cf2161ea3b06b6
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Currently minifying and magnifying blits in
glBlitFramebuffer are disabled because of host
OpenGL driver problems on many GPUs, they simply crash.
But we want to be able to enable this for
some apps that require it, thus we introduce
YAGL_MIN_MAG_BLITS environment variable.
We currently use this to run nintendo wii games
with dolphin-emu, since dolphin-emu uses minifying
glBlitFramebuffer every frame. For GameCube games however
dophin-emu doesn't use it, so they can be run as usual
Change-Id: Ie11a852bc53700231ce012938a8a531bb4e88394
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Change-Id: Ibf432697aa363911d911790a14df4d23c6ca46f9
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Separate depth/stencil attachments are almost never
supported on desktop OpenGL, so return GL_FRAMEBUFFER_UNSUPPORTED
in this case, standard allows it
Change-Id: Ia141c1990b072dd38bc96218dc9b99a1c59211bc
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Return proper error codes and statuses
Change-Id: Ic75f7605c3eabe8aae8074188b9669ecb7c007c3
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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When unbinding buffer object we should detach it
from all attachment points, not just the first one
Change-Id: I61dc449a6d20cbda112137ea12d8b084d6dfdeb2
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Should be int, not unsigned int
Change-Id: I1a12d41addf1d5b965147078c819467dc2875109
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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This query should fail when attachment is GL_DEPTH_STENCIL_ATTACHMENT
Change-Id: I79efaf1a075d02a0e540ce586fcfbcf3ca1764a4
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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ETC2 textures were unpacking incorrectly if
width or height were not multiple of block size. This
is now fixed
Change-Id: I68f249b61e285af8142115c4f7e907f66483ec78
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Sized GL_DEPTH_COMPONENT textures are treated as luminance
textures in desktop OpenGL, but according to OpenGL ES 3.0
they should be red, thus, we need to swizzle them.
Also, when texture data is respecified we should unswizzle
the texture when needed
Change-Id: Ia1d5d3de860c04848a09bf84ac4a98f94466ea97
Signed-off-by: Stanislav Vorobiov <s.vorobiov@samsung.com>
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Change-Id: Iccd757b9ff0096faf69619a9ff5e1344ae0cab7e
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GLESv3 merge version bump
Change-Id: Ice426f2047d3669b33d75ad0d17141bb0f0ffcc1
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* glClearBufferfv must clamp floats by itself or else
host OpenGL driver will crash
* Don't call glGetIntegerv(GL_MAX_VARYING_COMPONENTS)
* Features that are in core profile are not exposed in extension list,
take this into account while creating our own extension list
Change-Id: Ia9d1744b3a4880a2f20ea104e94811df34f2e241
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GL_XXX_BITS is deprecated in OpenGL 3.1+ core, so
implement it ourselves
Change-Id: I8c44feb22350c852d9f003985d41e0bb728d00f0
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