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author | jk7744.park <jk7744.park@samsung.com> | 2015-02-01 13:44:31 +0900 |
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committer | jk7744.park <jk7744.park@samsung.com> | 2015-02-01 13:44:31 +0900 |
commit | 73ea2d7db1c622705a034dc3aa73b02693bc9aad (patch) | |
tree | 8ec6ded7aa6ffd57bc2b0c1a44d70dc1d46d4be3 /gst/goom/surf3d.c | |
parent | 9e1f49bdfcf5a218296206db6db790187c114084 (diff) | |
download | gst-plugins-good0.10-tizen_2.3.tar.gz gst-plugins-good0.10-tizen_2.3.tar.bz2 gst-plugins-good0.10-tizen_2.3.zip |
tizen 2.3 releasetizen_2.3_releasesubmit/tizen_2.3/20150202.062707tizen_2.3
Diffstat (limited to 'gst/goom/surf3d.c')
-rw-r--r-- | gst/goom/surf3d.c | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/gst/goom/surf3d.c b/gst/goom/surf3d.c new file mode 100644 index 0000000..588a553 --- /dev/null +++ b/gst/goom/surf3d.c @@ -0,0 +1,152 @@ +/* Goom Project + * Copyright (C) <2003> iOS-Software + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ +#include "surf3d.h" +#include "goom_plugin_info.h" +#include <stdlib.h> +#include <stdio.h> +#include <string.h> + +grid3d * +grid3d_new (int sizex, int defx, int sizez, int defz, v3d center) +{ + int x = defx; + int y = defz; + grid3d *g = malloc (sizeof (grid3d)); + surf3d *s = &(g->surf); + + s->nbvertex = x * y; + s->vertex = malloc (x * y * sizeof (v3d)); + s->svertex = malloc (x * y * sizeof (v3d)); + s->center = center; + + g->defx = defx; + g->sizex = sizex; + g->defz = defz; + g->sizez = sizez; + g->mode = 0; + + while (y) { + --y; + x = defx; + while (x) { + --x; + s->vertex[x + defx * y].x = (float) (x - defx / 2) * sizex / defx; + s->vertex[x + defx * y].y = 0; + s->vertex[x + defx * y].z = (float) (y - defz / 2) * sizez / defz; + } + } + return g; +} + +void +grid3d_free (grid3d * g) +{ + surf3d *s = &(g->surf); + + free (s->vertex); + free (s->svertex); + + free (g); +} + +void +grid3d_draw (PluginInfo * plug, grid3d * g, int color, int colorlow, + int dist, Pixel * buf, Pixel * back, int W, int H) +{ + + int x; + v2d v2, v2x; + + v2d *v2_array = malloc (g->surf.nbvertex * sizeof (v2d)); + + v3d_to_v2d (g->surf.svertex, g->surf.nbvertex, W, H, dist, v2_array); + + for (x = 0; x < g->defx; x++) { + int z; + + v2x = v2_array[x]; + + for (z = 1; z < g->defz; z++) { + v2 = v2_array[z * g->defx + x]; + if (((v2.x != -666) || (v2.y != -666)) + && ((v2x.x != -666) || (v2x.y != -666))) { + plug->methods.draw_line (buf, v2x.x, v2x.y, v2.x, v2.y, colorlow, W, H); + plug->methods.draw_line (back, v2x.x, v2x.y, v2.x, v2.y, color, W, H); + } + v2x = v2; + } + } + + free (v2_array); +} + +void +surf3d_rotate (surf3d * s, float angle) +{ + int i; + float cosa; + float sina; + + SINCOS (angle, sina, cosa); + for (i = 0; i < s->nbvertex; i++) { + Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina); + } +} + +void +surf3d_translate (surf3d * s) +{ + int i; + + for (i = 0; i < s->nbvertex; i++) { + TRANSLATE_V3D (s->center, s->svertex[i]); + } +} + +void +grid3d_update (grid3d * g, float angle, float *vals, float dist) +{ + int i; + float cosa; + float sina; + surf3d *s = &(g->surf); + v3d cam = s->center; + + cam.z += dist; + + SINCOS ((angle / 4.3f), sina, cosa); + cam.y += sina * 2.0f; + SINCOS (angle, sina, cosa); + + if (g->mode == 0) { + if (vals) + for (i = 0; i < g->defx; i++) + s->vertex[i].y = s->vertex[i].y * 0.2 + vals[i] * 0.8; + + for (i = g->defx; i < s->nbvertex; i++) { + s->vertex[i].y *= 0.255f; + s->vertex[i].y += (s->vertex[i - g->defx].y * 0.777f); + } + } + + for (i = 0; i < s->nbvertex; i++) { + Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina); + TRANSLATE_V3D (cam, s->svertex[i]); + } +} |