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-rw-r--r--sys/directsound/gstdirectsoundsink.c876
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diff --git a/sys/directsound/gstdirectsoundsink.c b/sys/directsound/gstdirectsoundsink.c
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+++ b/sys/directsound/gstdirectsoundsink.c
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+/* GStreamer
+* Copyright (C) 2005 Sebastien Moutte <sebastien@moutte.net>
+* Copyright (C) 2007 Pioneers of the Inevitable <songbird@songbirdnest.com>
+* Copyright (C) 2010 Fluendo S.A. <support@fluendo.com>
+*
+* gstdirectsoundsink.c:
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Library General Public
+* License as published by the Free Software Foundation; either
+* version 2 of the License, or (at your option) any later version.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Library General Public License for more details.
+*
+* You should have received a copy of the GNU Library General Public
+* License along with this library; if not, write to the
+* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+* Boston, MA 02110-1301, USA.
+*
+*
+* The development of this code was made possible due to the involvement
+* of Pioneers of the Inevitable, the creators of the Songbird Music player
+*
+*/
+
+/**
+ * SECTION:element-directsoundsink
+ *
+ * This element lets you output sound using the DirectSound API.
+ *
+ * Note that you should almost always use generic audio conversion elements
+ * like audioconvert and audioresample in front of an audiosink to make sure
+ * your pipeline works under all circumstances (those conversion elements will
+ * act in passthrough-mode if no conversion is necessary).
+ *
+ * <refsect2>
+ * <title>Example pipelines</title>
+ * |[
+ * gst-launch-1.0 -v audiotestsrc ! audioconvert ! volume volume=0.1 ! directsoundsink
+ * ]| will output a sine wave (continuous beep sound) to your sound card (with
+ * a very low volume as precaution).
+ * |[
+ * gst-launch-1.0 -v filesrc location=music.ogg ! decodebin ! audioconvert ! audioresample ! directsoundsink
+ * ]| will play an Ogg/Vorbis audio file and output it.
+ * </refsect2>
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <gst/base/gstbasesink.h>
+#include "gstdirectsoundsink.h"
+#include <gst/audio/gstaudioiec61937.h>
+
+#include <math.h>
+
+#ifdef __CYGWIN__
+#include <unistd.h>
+#ifndef _swab
+#define _swab swab
+#endif
+#endif
+
+#define DEFAULT_MUTE FALSE
+
+GST_DEBUG_CATEGORY_STATIC (directsoundsink_debug);
+#define GST_CAT_DEFAULT directsoundsink_debug
+
+static void gst_directsound_sink_finalize (GObject * object);
+
+static void gst_directsound_sink_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec);
+static void gst_directsound_sink_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec);
+
+static GstCaps *gst_directsound_sink_getcaps (GstBaseSink * bsink,
+ GstCaps * filter);
+static GstBuffer *gst_directsound_sink_payload (GstAudioBaseSink * sink,
+ GstBuffer * buf);
+static gboolean gst_directsound_sink_prepare (GstAudioSink * asink,
+ GstAudioRingBufferSpec * spec);
+static gboolean gst_directsound_sink_unprepare (GstAudioSink * asink);
+static gboolean gst_directsound_sink_open (GstAudioSink * asink);
+static gboolean gst_directsound_sink_close (GstAudioSink * asink);
+static gint gst_directsound_sink_write (GstAudioSink * asink,
+ gpointer data, guint length);
+static guint gst_directsound_sink_delay (GstAudioSink * asink);
+static void gst_directsound_sink_reset (GstAudioSink * asink);
+static GstCaps *gst_directsound_probe_supported_formats (GstDirectSoundSink *
+ dsoundsink, const GstCaps * template_caps);
+static gboolean gst_directsound_sink_query (GstBaseSink * pad,
+ GstQuery * query);
+
+static void gst_directsound_sink_set_volume (GstDirectSoundSink * sink,
+ gdouble volume, gboolean store);
+static gdouble gst_directsound_sink_get_volume (GstDirectSoundSink * sink);
+static void gst_directsound_sink_set_mute (GstDirectSoundSink * sink,
+ gboolean mute);
+static gboolean gst_directsound_sink_get_mute (GstDirectSoundSink * sink);
+
+static gboolean gst_directsound_sink_is_spdif_format (GstAudioRingBufferSpec *
+ spec);
+
+static GstStaticPadTemplate directsoundsink_sink_factory =
+ GST_STATIC_PAD_TEMPLATE ("sink",
+ GST_PAD_SINK,
+ GST_PAD_ALWAYS,
+ GST_STATIC_CAPS ("audio/x-raw, "
+ "format = (string) S16LE, "
+ "layout = (string) interleaved, "
+ "rate = (int) [ 1, MAX ], " "channels = (int) [ 1, 2 ]; "
+ "audio/x-raw, "
+ "format = (string) U8, "
+ "layout = (string) interleaved, "
+ "rate = (int) [ 1, MAX ], " "channels = (int) [ 1, 2 ];"
+ "audio/x-ac3, framed = (boolean) true;"
+ "audio/x-dts, framed = (boolean) true;"));
+
+enum
+{
+ PROP_0,
+ PROP_VOLUME,
+ PROP_MUTE
+};
+
+#define gst_directsound_sink_parent_class parent_class
+G_DEFINE_TYPE_WITH_CODE (GstDirectSoundSink, gst_directsound_sink,
+ GST_TYPE_AUDIO_SINK, G_IMPLEMENT_INTERFACE (GST_TYPE_STREAM_VOLUME, NULL)
+ );
+
+static void
+gst_directsound_sink_finalize (GObject * object)
+{
+ GstDirectSoundSink *dsoundsink = GST_DIRECTSOUND_SINK (object);
+
+ g_mutex_clear (&dsoundsink->dsound_lock);
+
+ G_OBJECT_CLASS (parent_class)->finalize (object);
+}
+
+static void
+gst_directsound_sink_class_init (GstDirectSoundSinkClass * klass)
+{
+ GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ GstBaseSinkClass *gstbasesink_class = GST_BASE_SINK_CLASS (klass);
+ GstAudioSinkClass *gstaudiosink_class = GST_AUDIO_SINK_CLASS (klass);
+ GstAudioBaseSinkClass *gstaudiobasesink_class =
+ GST_AUDIO_BASE_SINK_CLASS (klass);
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+
+ GST_DEBUG_CATEGORY_INIT (directsoundsink_debug, "directsoundsink", 0,
+ "DirectSound sink");
+
+ gobject_class->finalize = gst_directsound_sink_finalize;
+ gobject_class->set_property = gst_directsound_sink_set_property;
+ gobject_class->get_property = gst_directsound_sink_get_property;
+
+ gstbasesink_class->get_caps =
+ GST_DEBUG_FUNCPTR (gst_directsound_sink_getcaps);
+
+ gstbasesink_class->query = GST_DEBUG_FUNCPTR (gst_directsound_sink_query);
+
+ gstaudiobasesink_class->payload =
+ GST_DEBUG_FUNCPTR (gst_directsound_sink_payload);
+
+ gstaudiosink_class->prepare =
+ GST_DEBUG_FUNCPTR (gst_directsound_sink_prepare);
+ gstaudiosink_class->unprepare =
+ GST_DEBUG_FUNCPTR (gst_directsound_sink_unprepare);
+ gstaudiosink_class->open = GST_DEBUG_FUNCPTR (gst_directsound_sink_open);
+ gstaudiosink_class->close = GST_DEBUG_FUNCPTR (gst_directsound_sink_close);
+ gstaudiosink_class->write = GST_DEBUG_FUNCPTR (gst_directsound_sink_write);
+ gstaudiosink_class->delay = GST_DEBUG_FUNCPTR (gst_directsound_sink_delay);
+ gstaudiosink_class->reset = GST_DEBUG_FUNCPTR (gst_directsound_sink_reset);
+
+ g_object_class_install_property (gobject_class,
+ PROP_VOLUME,
+ g_param_spec_double ("volume", "Volume",
+ "Volume of this stream", 0.0, 1.0, 1.0,
+ G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+
+ g_object_class_install_property (gobject_class,
+ PROP_MUTE,
+ g_param_spec_boolean ("mute", "Mute",
+ "Mute state of this stream", DEFAULT_MUTE,
+ G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+
+ gst_element_class_set_static_metadata (element_class,
+ "Direct Sound Audio Sink", "Sink/Audio",
+ "Output to a sound card via Direct Sound",
+ "Sebastien Moutte <sebastien@moutte.net>");
+
+ gst_element_class_add_pad_template (element_class,
+ gst_static_pad_template_get (&directsoundsink_sink_factory));
+}
+
+static void
+gst_directsound_sink_init (GstDirectSoundSink * dsoundsink)
+{
+ dsoundsink->volume = 100;
+ dsoundsink->mute = FALSE;
+ dsoundsink->pDS = NULL;
+ dsoundsink->cached_caps = NULL;
+ dsoundsink->pDSBSecondary = NULL;
+ dsoundsink->current_circular_offset = 0;
+ dsoundsink->buffer_size = DSBSIZE_MIN;
+ dsoundsink->volume = 100;
+ g_mutex_init (&dsoundsink->dsound_lock);
+ dsoundsink->first_buffer_after_reset = FALSE;
+}
+
+static void
+gst_directsound_sink_set_property (GObject * object,
+ guint prop_id, const GValue * value, GParamSpec * pspec)
+{
+ GstDirectSoundSink *sink = GST_DIRECTSOUND_SINK (object);
+
+ switch (prop_id) {
+ case PROP_VOLUME:
+ gst_directsound_sink_set_volume (sink, g_value_get_double (value), TRUE);
+ break;
+ case PROP_MUTE:
+ gst_directsound_sink_set_mute (sink, g_value_get_boolean (value));
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_directsound_sink_get_property (GObject * object,
+ guint prop_id, GValue * value, GParamSpec * pspec)
+{
+ GstDirectSoundSink *sink = GST_DIRECTSOUND_SINK (object);
+
+ switch (prop_id) {
+ case PROP_VOLUME:
+ g_value_set_double (value, gst_directsound_sink_get_volume (sink));
+ break;
+ case PROP_MUTE:
+ g_value_set_boolean (value, gst_directsound_sink_get_mute (sink));
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static GstCaps *
+gst_directsound_sink_getcaps (GstBaseSink * bsink, GstCaps * filter)
+{
+ GstElementClass *element_class;
+ GstPadTemplate *pad_template;
+ GstDirectSoundSink *dsoundsink = GST_DIRECTSOUND_SINK (bsink);
+ GstCaps *caps;
+
+ if (dsoundsink->pDS == NULL) {
+ GST_DEBUG_OBJECT (dsoundsink, "device not open, using template caps");
+ return NULL; /* base class will get template caps for us */
+ }
+
+ if (dsoundsink->cached_caps) {
+ caps = gst_caps_ref (dsoundsink->cached_caps);
+ } else {
+ element_class = GST_ELEMENT_GET_CLASS (dsoundsink);
+ pad_template = gst_element_class_get_pad_template (element_class, "sink");
+ g_return_val_if_fail (pad_template != NULL, NULL);
+
+ caps = gst_directsound_probe_supported_formats (dsoundsink,
+ gst_pad_template_get_caps (pad_template));
+ if (caps)
+ dsoundsink->cached_caps = gst_caps_ref (caps);
+ }
+
+ if (caps && filter) {
+ GstCaps *tmp =
+ gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST);
+ gst_caps_unref (caps);
+ caps = tmp;
+ }
+
+ if (caps) {
+ gchar *caps_string = gst_caps_to_string (caps);
+ GST_DEBUG_OBJECT (dsoundsink, "returning caps %s", caps_string);
+ g_free (caps_string);
+ }
+
+ return caps;
+}
+
+static gboolean
+gst_directsound_sink_acceptcaps (GstBaseSink * sink, GstQuery * query)
+{
+ GstDirectSoundSink *dsink = GST_DIRECTSOUND_SINK (sink);
+ GstPad *pad;
+ GstCaps *caps;
+ GstCaps *pad_caps;
+ GstStructure *st;
+ gboolean ret = FALSE;
+ GstAudioRingBufferSpec spec = { 0 };
+
+ if (G_UNLIKELY (dsink == NULL))
+ return FALSE;
+
+ pad = sink->sinkpad;
+
+ gst_query_parse_accept_caps (query, &caps);
+ GST_DEBUG_OBJECT (pad, "caps %" GST_PTR_FORMAT, caps);
+
+ pad_caps = gst_pad_query_caps (pad, NULL);
+ if (pad_caps) {
+ gboolean cret = gst_caps_is_subset (caps, pad_caps);
+ gst_caps_unref (pad_caps);
+ if (!cret) {
+ GST_DEBUG_OBJECT (dsink,
+ "Caps are not a subset of the pad caps, not accepting caps");
+ goto done;
+ }
+ }
+
+ /* If we've not got fixed caps, creating a stream might fail, so let's just
+ * return from here with default acceptcaps behaviour */
+ if (!gst_caps_is_fixed (caps)) {
+ GST_DEBUG_OBJECT (dsink, "Caps are not fixed, not accepting caps");
+ goto done;
+ }
+
+ spec.latency_time = GST_SECOND;
+ if (!gst_audio_ring_buffer_parse_caps (&spec, caps)) {
+ GST_DEBUG_OBJECT (dsink, "Failed to parse caps, not accepting");
+ goto done;
+ }
+
+ /* Make sure input is framed (one frame per buffer) and can be payloaded */
+ switch (spec.type) {
+ case GST_AUDIO_RING_BUFFER_FORMAT_TYPE_AC3:
+ case GST_AUDIO_RING_BUFFER_FORMAT_TYPE_DTS:
+ {
+ gboolean framed = FALSE, parsed = FALSE;
+ st = gst_caps_get_structure (caps, 0);
+
+ gst_structure_get_boolean (st, "framed", &framed);
+ gst_structure_get_boolean (st, "parsed", &parsed);
+ if ((!framed && !parsed) || gst_audio_iec61937_frame_size (&spec) <= 0) {
+ GST_DEBUG_OBJECT (dsink, "Wrong AC3/DTS caps, not accepting");
+ goto done;
+ }
+ }
+ default:
+ break;
+ }
+ ret = TRUE;
+ GST_DEBUG_OBJECT (dsink, "Accepting caps");
+
+done:
+ gst_query_set_accept_caps_result (query, ret);
+ return TRUE;
+}
+
+static gboolean
+gst_directsound_sink_query (GstBaseSink * sink, GstQuery * query)
+{
+ gboolean res = TRUE;
+
+ switch (GST_QUERY_TYPE (query)) {
+ case GST_QUERY_ACCEPT_CAPS:
+ res = gst_directsound_sink_acceptcaps (sink, query);
+ break;
+ default:
+ res = GST_BASE_SINK_CLASS (parent_class)->query (sink, query);
+ }
+
+ return res;
+}
+
+static gboolean
+gst_directsound_sink_open (GstAudioSink * asink)
+{
+ GstDirectSoundSink *dsoundsink;
+ HRESULT hRes;
+
+ dsoundsink = GST_DIRECTSOUND_SINK (asink);
+
+ /* create and initialize a DirecSound object */
+ if (FAILED (hRes = DirectSoundCreate (NULL, &dsoundsink->pDS, NULL))) {
+ GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
+ ("gst_directsound_sink_open: DirectSoundCreate: %s",
+ DXGetErrorString9 (hRes)), (NULL));
+ return FALSE;
+ }
+
+ if (FAILED (hRes = IDirectSound_SetCooperativeLevel (dsoundsink->pDS,
+ GetDesktopWindow (), DSSCL_PRIORITY))) {
+ GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
+ ("gst_directsound_sink_open: IDirectSound_SetCooperativeLevel: %s",
+ DXGetErrorString9 (hRes)), (NULL));
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static gboolean
+gst_directsound_sink_is_spdif_format (GstAudioRingBufferSpec * spec)
+{
+ return spec->type == GST_AUDIO_RING_BUFFER_FORMAT_TYPE_AC3 ||
+ spec->type == GST_AUDIO_RING_BUFFER_FORMAT_TYPE_DTS;
+}
+
+static gboolean
+gst_directsound_sink_prepare (GstAudioSink * asink,
+ GstAudioRingBufferSpec * spec)
+{
+ GstDirectSoundSink *dsoundsink;
+ HRESULT hRes;
+ DSBUFFERDESC descSecondary;
+ WAVEFORMATEX wfx;
+
+ dsoundsink = GST_DIRECTSOUND_SINK (asink);
+
+ /*save number of bytes per sample and buffer format */
+ dsoundsink->bytes_per_sample = spec->info.bpf;
+ dsoundsink->type = spec->type;
+
+ /* fill the WAVEFORMATEX structure with spec params */
+ memset (&wfx, 0, sizeof (wfx));
+ if (!gst_directsound_sink_is_spdif_format (spec)) {
+ wfx.cbSize = sizeof (wfx);
+ wfx.wFormatTag = WAVE_FORMAT_PCM;
+ wfx.nChannels = spec->info.channels;
+ wfx.nSamplesPerSec = spec->info.rate;
+ wfx.wBitsPerSample = (spec->info.bpf * 8) / wfx.nChannels;
+ wfx.nBlockAlign = spec->info.bpf;
+ wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
+
+ /* Create directsound buffer with size based on our configured
+ * buffer_size (which is 200 ms by default) */
+ dsoundsink->buffer_size =
+ gst_util_uint64_scale_int (wfx.nAvgBytesPerSec, spec->buffer_time,
+ GST_MSECOND);
+ /* Make sure we make those numbers multiple of our sample size in bytes */
+ dsoundsink->buffer_size += dsoundsink->buffer_size % spec->info.bpf;
+
+ spec->segsize =
+ gst_util_uint64_scale_int (wfx.nAvgBytesPerSec, spec->latency_time,
+ GST_MSECOND);
+ spec->segsize += spec->segsize % spec->info.bpf;
+ spec->segtotal = dsoundsink->buffer_size / spec->segsize;
+ } else {
+#ifdef WAVE_FORMAT_DOLBY_AC3_SPDIF
+ wfx.cbSize = 0;
+ wfx.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
+ wfx.nChannels = 2;
+ wfx.nSamplesPerSec = 48000;
+ wfx.wBitsPerSample = 16;
+ wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
+ wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
+
+ spec->segsize = 6144;
+ spec->segtotal = 10;
+#else
+ g_assert_not_reached ();
+#endif
+ }
+
+ // Make the final buffer size be an integer number of segments
+ dsoundsink->buffer_size = spec->segsize * spec->segtotal;
+
+ GST_INFO_OBJECT (dsoundsink,
+ "GstAudioRingBufferSpec->channels: %d, GstAudioRingBufferSpec->rate: %d, GstAudioRingBufferSpec->bytes_per_sample: %d\n"
+ "WAVEFORMATEX.nSamplesPerSec: %ld, WAVEFORMATEX.wBitsPerSample: %d, WAVEFORMATEX.nBlockAlign: %d, WAVEFORMATEX.nAvgBytesPerSec: %ld\n"
+ "Size of dsound circular buffer=>%d\n", spec->info.channels,
+ spec->info.rate, spec->info.bpf, wfx.nSamplesPerSec, wfx.wBitsPerSample,
+ wfx.nBlockAlign, wfx.nAvgBytesPerSec, dsoundsink->buffer_size);
+
+ /* create a secondary directsound buffer */
+ memset (&descSecondary, 0, sizeof (DSBUFFERDESC));
+ descSecondary.dwSize = sizeof (DSBUFFERDESC);
+ descSecondary.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
+ if (!gst_directsound_sink_is_spdif_format (spec))
+ descSecondary.dwFlags |= DSBCAPS_CTRLVOLUME;
+
+ descSecondary.dwBufferBytes = dsoundsink->buffer_size;
+ descSecondary.lpwfxFormat = (WAVEFORMATEX *) & wfx;
+
+ hRes = IDirectSound_CreateSoundBuffer (dsoundsink->pDS, &descSecondary,
+ &dsoundsink->pDSBSecondary, NULL);
+ if (FAILED (hRes)) {
+ GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
+ ("gst_directsound_sink_prepare: IDirectSound_CreateSoundBuffer: %s",
+ DXGetErrorString9 (hRes)), (NULL));
+ return FALSE;
+ }
+
+ gst_directsound_sink_set_volume (dsoundsink, dsoundsink->volume, FALSE);
+
+ return TRUE;
+}
+
+static gboolean
+gst_directsound_sink_unprepare (GstAudioSink * asink)
+{
+ GstDirectSoundSink *dsoundsink;
+
+ dsoundsink = GST_DIRECTSOUND_SINK (asink);
+
+ /* release secondary DirectSound buffer */
+ if (dsoundsink->pDSBSecondary) {
+ IDirectSoundBuffer_Release (dsoundsink->pDSBSecondary);
+ dsoundsink->pDSBSecondary = NULL;
+ }
+
+ return TRUE;
+}
+
+static gboolean
+gst_directsound_sink_close (GstAudioSink * asink)
+{
+ GstDirectSoundSink *dsoundsink = NULL;
+
+ dsoundsink = GST_DIRECTSOUND_SINK (asink);
+
+ /* release DirectSound object */
+ g_return_val_if_fail (dsoundsink->pDS != NULL, FALSE);
+ IDirectSound_Release (dsoundsink->pDS);
+ dsoundsink->pDS = NULL;
+
+ gst_caps_replace (&dsoundsink->cached_caps, NULL);
+
+ return TRUE;
+}
+
+static gint
+gst_directsound_sink_write (GstAudioSink * asink, gpointer data, guint length)
+{
+ GstDirectSoundSink *dsoundsink;
+ DWORD dwStatus;
+ HRESULT hRes;
+ LPVOID pLockedBuffer1 = NULL, pLockedBuffer2 = NULL;
+ DWORD dwSizeBuffer1, dwSizeBuffer2;
+ DWORD dwCurrentPlayCursor;
+
+ dsoundsink = GST_DIRECTSOUND_SINK (asink);
+
+ GST_DSOUND_LOCK (dsoundsink);
+
+ /* get current buffer status */
+ hRes = IDirectSoundBuffer_GetStatus (dsoundsink->pDSBSecondary, &dwStatus);
+
+ /* get current play cursor position */
+ hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
+ &dwCurrentPlayCursor, NULL);
+
+ if (SUCCEEDED (hRes) && (dwStatus & DSBSTATUS_PLAYING)) {
+ DWORD dwFreeBufferSize;
+
+ calculate_freesize:
+ /* calculate the free size of the circular buffer */
+ if (dwCurrentPlayCursor < dsoundsink->current_circular_offset)
+ dwFreeBufferSize =
+ dsoundsink->buffer_size - (dsoundsink->current_circular_offset -
+ dwCurrentPlayCursor);
+ else
+ dwFreeBufferSize =
+ dwCurrentPlayCursor - dsoundsink->current_circular_offset;
+
+ if (length >= dwFreeBufferSize) {
+ Sleep (100);
+ hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
+ &dwCurrentPlayCursor, NULL);
+
+ hRes =
+ IDirectSoundBuffer_GetStatus (dsoundsink->pDSBSecondary, &dwStatus);
+ if (SUCCEEDED (hRes) && (dwStatus & DSBSTATUS_PLAYING))
+ goto calculate_freesize;
+ else {
+ dsoundsink->first_buffer_after_reset = FALSE;
+ GST_DSOUND_UNLOCK (dsoundsink);
+ return 0;
+ }
+ }
+ }
+
+ if (dwStatus & DSBSTATUS_BUFFERLOST) {
+ hRes = IDirectSoundBuffer_Restore (dsoundsink->pDSBSecondary); /*need a loop waiting the buffer is restored?? */
+
+ dsoundsink->current_circular_offset = 0;
+ }
+
+ hRes = IDirectSoundBuffer_Lock (dsoundsink->pDSBSecondary,
+ dsoundsink->current_circular_offset, length, &pLockedBuffer1,
+ &dwSizeBuffer1, &pLockedBuffer2, &dwSizeBuffer2, 0L);
+
+ if (SUCCEEDED (hRes)) {
+ // Write to pointers without reordering.
+ memcpy (pLockedBuffer1, data, dwSizeBuffer1);
+ if (pLockedBuffer2 != NULL)
+ memcpy (pLockedBuffer2, (LPBYTE) data + dwSizeBuffer1, dwSizeBuffer2);
+
+ // Update where the buffer will lock (for next time)
+ dsoundsink->current_circular_offset += dwSizeBuffer1 + dwSizeBuffer2;
+ dsoundsink->current_circular_offset %= dsoundsink->buffer_size; /* Circular buffer */
+
+ hRes = IDirectSoundBuffer_Unlock (dsoundsink->pDSBSecondary, pLockedBuffer1,
+ dwSizeBuffer1, pLockedBuffer2, dwSizeBuffer2);
+ }
+
+ /* if the buffer was not in playing state yet, call play on the buffer
+ except if this buffer is the fist after a reset (base class call reset and write a buffer when setting the sink to pause) */
+ if (!(dwStatus & DSBSTATUS_PLAYING) &&
+ dsoundsink->first_buffer_after_reset == FALSE) {
+ hRes = IDirectSoundBuffer_Play (dsoundsink->pDSBSecondary, 0, 0,
+ DSBPLAY_LOOPING);
+ }
+
+ dsoundsink->first_buffer_after_reset = FALSE;
+
+ GST_DSOUND_UNLOCK (dsoundsink);
+
+ return length;
+}
+
+static guint
+gst_directsound_sink_delay (GstAudioSink * asink)
+{
+ GstDirectSoundSink *dsoundsink;
+ HRESULT hRes;
+ DWORD dwCurrentPlayCursor;
+ DWORD dwBytesInQueue = 0;
+ gint nNbSamplesInQueue = 0;
+ DWORD dwStatus;
+
+ dsoundsink = GST_DIRECTSOUND_SINK (asink);
+
+ /* get current buffer status */
+ hRes = IDirectSoundBuffer_GetStatus (dsoundsink->pDSBSecondary, &dwStatus);
+
+ if (dwStatus & DSBSTATUS_PLAYING) {
+ /*evaluate the number of samples in queue in the circular buffer */
+ hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
+ &dwCurrentPlayCursor, NULL);
+
+ if (hRes == S_OK) {
+ if (dwCurrentPlayCursor < dsoundsink->current_circular_offset)
+ dwBytesInQueue =
+ dsoundsink->current_circular_offset - dwCurrentPlayCursor;
+ else
+ dwBytesInQueue =
+ dsoundsink->current_circular_offset + (dsoundsink->buffer_size -
+ dwCurrentPlayCursor);
+
+ nNbSamplesInQueue = dwBytesInQueue / dsoundsink->bytes_per_sample;
+ }
+ }
+
+ return nNbSamplesInQueue;
+}
+
+static void
+gst_directsound_sink_reset (GstAudioSink * asink)
+{
+ GstDirectSoundSink *dsoundsink;
+ LPVOID pLockedBuffer = NULL;
+ DWORD dwSizeBuffer = 0;
+
+ dsoundsink = GST_DIRECTSOUND_SINK (asink);
+
+ GST_DSOUND_LOCK (dsoundsink);
+
+ if (dsoundsink->pDSBSecondary) {
+ /*stop playing */
+ HRESULT hRes = IDirectSoundBuffer_Stop (dsoundsink->pDSBSecondary);
+
+ /*reset position */
+ hRes = IDirectSoundBuffer_SetCurrentPosition (dsoundsink->pDSBSecondary, 0);
+ dsoundsink->current_circular_offset = 0;
+
+ /*reset the buffer */
+ hRes = IDirectSoundBuffer_Lock (dsoundsink->pDSBSecondary,
+ dsoundsink->current_circular_offset, dsoundsink->buffer_size,
+ &pLockedBuffer, &dwSizeBuffer, NULL, NULL, 0L);
+
+ if (SUCCEEDED (hRes)) {
+ memset (pLockedBuffer, 0, dwSizeBuffer);
+
+ hRes =
+ IDirectSoundBuffer_Unlock (dsoundsink->pDSBSecondary, pLockedBuffer,
+ dwSizeBuffer, NULL, 0);
+ }
+ }
+
+ dsoundsink->first_buffer_after_reset = TRUE;
+
+ GST_DSOUND_UNLOCK (dsoundsink);
+}
+
+/*
+ * gst_directsound_probe_supported_formats:
+ *
+ * Takes the template caps and returns the subset which is actually
+ * supported by this device.
+ *
+ */
+
+static GstCaps *
+gst_directsound_probe_supported_formats (GstDirectSoundSink * dsoundsink,
+ const GstCaps * template_caps)
+{
+ HRESULT hRes;
+ DSBUFFERDESC descSecondary;
+ WAVEFORMATEX wfx;
+ GstCaps *caps;
+ GstCaps *tmp, *tmp2;
+ LPDIRECTSOUNDBUFFER tmpBuffer;
+
+ caps = gst_caps_copy (template_caps);
+
+ /*
+ * Check availability of digital output by trying to create an SPDIF buffer
+ */
+
+#ifdef WAVE_FORMAT_DOLBY_AC3_SPDIF
+ /* fill the WAVEFORMATEX structure with some standard AC3 over SPDIF params */
+ memset (&wfx, 0, sizeof (wfx));
+ wfx.cbSize = 0;
+ wfx.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
+ wfx.nChannels = 2;
+ wfx.nSamplesPerSec = 48000;
+ wfx.wBitsPerSample = 16;
+ wfx.nBlockAlign = 4;
+ wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
+
+ // create a secondary directsound buffer
+ memset (&descSecondary, 0, sizeof (DSBUFFERDESC));
+ descSecondary.dwSize = sizeof (DSBUFFERDESC);
+ descSecondary.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
+ descSecondary.dwBufferBytes = 6144;
+ descSecondary.lpwfxFormat = &wfx;
+
+ hRes = IDirectSound_CreateSoundBuffer (dsoundsink->pDS, &descSecondary,
+ &tmpBuffer, NULL);
+ if (FAILED (hRes)) {
+ GST_INFO_OBJECT (dsoundsink, "AC3 passthrough not supported "
+ "(IDirectSound_CreateSoundBuffer returned: %s)\n",
+ DXGetErrorString9 (hRes));
+ tmp = gst_caps_new_empty_simple ("audio/x-ac3");
+ tmp2 = gst_caps_subtract (caps, tmp);
+ gst_caps_unref (tmp);
+ gst_caps_unref (caps);
+ caps = tmp2;
+ tmp = gst_caps_new_empty_simple ("audio/x-dts");
+ tmp2 = gst_caps_subtract (caps, tmp);
+ gst_caps_unref (tmp);
+ gst_caps_unref (caps);
+ caps = tmp2;
+ } else {
+ GST_INFO_OBJECT (dsoundsink, "AC3 passthrough supported");
+ hRes = IDirectSoundBuffer_Release (tmpBuffer);
+ if (FAILED (hRes)) {
+ GST_DEBUG_OBJECT (dsoundsink,
+ "(IDirectSoundBuffer_Release returned: %s)\n",
+ DXGetErrorString9 (hRes));
+ }
+ }
+#else
+ tmp = gst_caps_new_empty_simple ("audio/x-ac3");
+ tmp2 = gst_caps_subtract (caps, tmp);
+ gst_caps_unref (tmp);
+ gst_caps_unref (caps);
+ caps = tmp2;
+ tmp = gst_caps_new_empty_simple ("audio/x-dts");
+ tmp2 = gst_caps_subtract (caps, tmp);
+ gst_caps_unref (tmp);
+ gst_caps_unref (caps);
+ caps = tmp2;
+#endif
+
+ return caps;
+}
+
+static GstBuffer *
+gst_directsound_sink_payload (GstAudioBaseSink * sink, GstBuffer * buf)
+{
+ if (gst_directsound_sink_is_spdif_format (&sink->ringbuffer->spec)) {
+ gint framesize = gst_audio_iec61937_frame_size (&sink->ringbuffer->spec);
+ GstBuffer *out;
+ GstMapInfo infobuf, infoout;
+ gboolean success;
+
+ if (framesize <= 0)
+ return NULL;
+
+ out = gst_buffer_new_and_alloc (framesize);
+
+ if (!gst_buffer_map (buf, &infobuf, GST_MAP_READWRITE)) {
+ gst_buffer_unref (out);
+ return NULL;
+ }
+ if (!gst_buffer_map (out, &infoout, GST_MAP_READWRITE)) {
+ gst_buffer_unmap (buf, &infobuf);
+ gst_buffer_unref (out);
+ return NULL;
+ }
+ success = gst_audio_iec61937_payload (infobuf.data, infobuf.size,
+ infoout.data, infoout.size, &sink->ringbuffer->spec, G_BYTE_ORDER);
+ if (!success) {
+ gst_buffer_unmap (out, &infoout);
+ gst_buffer_unmap (buf, &infobuf);
+ gst_buffer_unref (out);
+ return NULL;
+ }
+
+ gst_buffer_copy_into (out, buf, GST_BUFFER_COPY_ALL, 0, -1);
+ /* Fix endianness */
+ _swab ((gchar *) infoout.data, (gchar *) infoout.data, infobuf.size);
+ gst_buffer_unmap (out, &infoout);
+ gst_buffer_unmap (buf, &infobuf);
+ return out;
+ } else
+ return gst_buffer_ref (buf);
+}
+
+static void
+gst_directsound_sink_set_volume (GstDirectSoundSink * dsoundsink,
+ gdouble dvolume, gboolean store)
+{
+ glong volume;
+
+ volume = dvolume * 100;
+ if (store)
+ dsoundsink->volume = volume;
+
+ if (dsoundsink->pDSBSecondary) {
+ /* DirectSound controls volume using units of 100th of a decibel,
+ * ranging from -10000 to 0. We use a linear scale of 0 - 100
+ * here, so remap.
+ */
+ long dsVolume;
+ if (dsoundsink->volume == 0)
+ dsVolume = -10000;
+ else
+ dsVolume = 100 * (long) (20 * log10 ((double) dsoundsink->volume / 100.));
+ dsVolume = CLAMP (dsVolume, -10000, 0);
+
+ GST_DEBUG_OBJECT (dsoundsink,
+ "Setting volume on secondary buffer to %d from %d", (int) dsVolume,
+ (int) dsoundsink->volume);
+ IDirectSoundBuffer_SetVolume (dsoundsink->pDSBSecondary, dsVolume);
+ }
+}
+
+gdouble
+gst_directsound_sink_get_volume (GstDirectSoundSink * dsoundsink)
+{
+ return (gdouble) dsoundsink->volume / 100;
+}
+
+static void
+gst_directsound_sink_set_mute (GstDirectSoundSink * dsoundsink, gboolean mute)
+{
+ if (mute)
+ gst_directsound_sink_set_volume (dsoundsink, 0, FALSE);
+ else
+ gst_directsound_sink_set_volume (dsoundsink, dsoundsink->volume, FALSE);
+}
+
+static gboolean
+gst_directsound_sink_get_mute (GstDirectSoundSink * dsoundsink)
+{
+ return FALSE;
+}