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diff --git a/home/src/effect.c b/home/src/effect.c
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+/*
+ * Samsung API
+ * Copyright (c) 2009-2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the License);
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/license/
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <feedback.h>
+#include <vconf.h>
+#include <Evas.h>
+#include <bundle.h>
+#include <efl_assist.h>
+#include <dlog.h>
+
+#include "log.h"
+#include "util.h"
+#include "main.h"
+#include "effect.h"
+
+
+static struct {
+ int sound_status;
+ int is_feedback_initialized;
+} effect_info = {
+ .sound_status = 0,
+ .is_feedback_initialized = 0,
+};
+
+
+
+HAPI inline void effect_set_sound_status(int status)
+{
+ effect_info.sound_status = status;
+}
+
+
+
+HAPI inline int effect_get_sound_status(void)
+{
+ return effect_info.sound_status;
+}
+
+
+
+HAPI w_home_error_e effect_init(void)
+{
+ retv_if(1 == effect_info.is_feedback_initialized, W_HOME_ERROR_NONE);
+ retv_if(0 != feedback_initialize(), W_HOME_ERROR_FAIL);
+ retv_if(vconf_get_bool(VCONFKEY_SETAPPL_SOUND_STATUS_BOOL, &effect_info.sound_status) < 0, W_HOME_ERROR_FAIL);
+
+ effect_info.is_feedback_initialized = 1;
+
+ return W_HOME_ERROR_NONE;
+}
+
+
+
+HAPI void effect_fini(void)
+{
+ ret_if(0 == effect_info.is_feedback_initialized);
+ ret_if(0 != feedback_deinitialize());
+
+ effect_info.is_feedback_initialized = 0;
+}
+
+
+
+HAPI void effect_play_sound(void)
+{
+ int state = main_get_info()->state;
+
+ if (APP_STATE_PAUSE == state)
+ {
+ _D("Do not play sound");
+ return;
+ }
+
+ if (effect_info.is_feedback_initialized == 0) {
+ effect_init();
+ }
+
+ ret_if(vconf_get_bool(VCONFKEY_SETAPPL_SOUND_STATUS_BOOL, &effect_info.sound_status) < 0);
+
+ if (effect_info.sound_status) {
+ feedback_play_type(FEEDBACK_TYPE_SOUND, FEEDBACK_PATTERN_TOUCH_TAP);
+ }
+}
+
+
+
+HAPI void effect_play_vibration(void)
+{
+ int state = main_get_info()->state;
+
+ if (APP_STATE_PAUSE == state)
+ {
+ _D("Do not play vibration");
+ return;
+ }
+
+ if (effect_info.is_feedback_initialized == 0) {
+ effect_init();
+ }
+
+ feedback_play_type(FEEDBACK_TYPE_VIBRATION, FEEDBACK_PATTERN_HOLD);
+}
+
+
+
+// End of a file